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	<title>Comments on: Colin McRae Rally Mac</title>
	<atom:link href="http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/feed/" rel="self" type="application/rss+xml" />
	<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/</link>
	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
	<pubDate>Tue, 02 Dec 2008 23:33:59 +0000</pubDate>
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		<item>
		<title>By: Perran</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117525</link>
		<dc:creator>Perran</dc:creator>
		<pubDate>Wed, 11 Jun 2008 18:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117525</guid>
		<description>I love this game. The amount of time spent perfecting the times... I often have people over just to play multi, usually in the alternative turns mode as split screen can be quite a crowd around my 17 inch iMac! Great stuff and a lot of well spent evenings.
Performance wise, it's been perfect all the way, max settings on my 2.0ghz Intel iMac with 3Gig Ram and 128mb ATI X1600.
The one issue I do have is the cars seem to have a slight habit of drifting sideways, even when on tarmac. It's just a point but it doesn't really affect the game any. Just look a bit odd that's all.
Keep up the great work Feral!!!!
PS. I love your port of The Movies! Cheers!!</description>
		<content:encoded><![CDATA[<p>I love this game. The amount of time spent perfecting the times&#8230; I often have people over just to play multi, usually in the alternative turns mode as split screen can be quite a crowd around my 17 inch iMac! Great stuff and a lot of well spent evenings.<br />
Performance wise, it&#8217;s been perfect all the way, max settings on my 2.0ghz Intel iMac with 3Gig Ram and 128mb ATI X1600.<br />
The one issue I do have is the cars seem to have a slight habit of drifting sideways, even when on tarmac. It&#8217;s just a point but it doesn&#8217;t really affect the game any. Just look a bit odd that&#8217;s all.<br />
Keep up the great work Feral!!!!<br />
PS. I love your port of The Movies! Cheers!!</p>
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	<item>
		<title>By: Colin McRae Rally Mac &#124; RatZine - Rat stinkin news</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117325</link>
		<dc:creator>Colin McRae Rally Mac &#124; RatZine - Rat stinkin news</dc:creator>
		<pubDate>Fri, 06 Jun 2008 14:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117325</guid>
		<description>[...] It&#8217;s been a while since my last &#8220;real&#8221; (Nascar or stock car) racing game, so I was interested to see how this game played. (more&#8230;) [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s been a while since my last &#8220;real&#8221; (Nascar or stock car) racing game, so I was interested to see how this game played. (more&#8230;) [...]</p>
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	<item>
		<title>By: Edwin Smith</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117264</link>
		<dc:creator>Edwin Smith</dc:creator>
		<pubDate>Thu, 05 Jun 2008 13:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117264</guid>
		<description>Sorry you feel that way Adam, we do have a demo so people can try the game out before buying it to try and stop anyone being disappointed.

Edwin</description>
		<content:encoded><![CDATA[<p>Sorry you feel that way Adam, we do have a demo so people can try the game out before buying it to try and stop anyone being disappointed.</p>
<p>Edwin</p>
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	<item>
		<title>By: Adam</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117263</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 05 Jun 2008 13:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117263</guid>
		<description>This game sucks, I bought it and its ruined by having a extra button the "hard steer". Totally ruins the feel of control that one had with games like the Original CMR 1&#38;2. 

My copy going on ebay tbh</description>
		<content:encoded><![CDATA[<p>This game sucks, I bought it and its ruined by having a extra button the &#8220;hard steer&#8221;. Totally ruins the feel of control that one had with games like the Original CMR 1&amp;2. </p>
<p>My copy going on ebay tbh</p>
]]></content:encoded>
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	<item>
		<title>By: Edwin Smith</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117253</link>
		<dc:creator>Edwin Smith</dc:creator>
		<pubDate>Thu, 05 Jun 2008 08:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117253</guid>
		<description>(Disclaimer: I was the producer on the Mac version of this game and I work for Feral Interactive)

OK with disclaimers out the way I thought I would answer a few questions raised in the article and in the comments. Firstly it looks like everyone likes the game which is great :) Anyway I thought I would explain the reasons and give a bit more detail to the questions and points raised.

** MacBook / GMA cards **

The graphics in these machines (especially the older MacBooks and the all minis) don't have dedicated graphics cards, they have a card that shares system RAM with the main CPU, additionally basic features on graphics cards like hardware accelerated textures and lighting are also missing requiring the CPU to do the work instead. The newer MacBooks have an up-rated card but it still is not a dedicated graphics card although it does have a few hardware features.

To make a game popular and sell well it is in our interests to get the game on the largest amount of Mac machines possible. However sometimes it is not possible get every Mac supported if that machine is missing some fairly basic requirements like a dedicated graphics card with hardware acceleration.

We have whenever possible added in GMA support to our games, LEGO Star Wars II &#38; Tomb Raider are two examples, we have even patched some of our older games like Ford Racing 2 and Worms 3D. However Colin has high graphics demands and as a racing game needs a stable and high frame-rate to be playable these two factors together mean that GMA support was not feasible.

Even on the low end supported machines a warning appears, this was done as it will override a few graphics options to ensure the game still runs smoothly. As you can imagine if we have to do this on low end machines with hardware graphics you can see why the GMA is not supported with it's lack of hardware.

** Gamepad Support **

If the gamepad is HID compliant then it should work, some pads might have issues with the force-feedback options if the Mac has no drivers for them. If you have an Intel machine 10.5 will be required as 10.4 had no FFB support for Intel.

The game was designed for a console first so playing with a gamepad will give you the best experience, however I have completed the game both with a gamepad and with a keyboard. Although I will admit my times are slightly faster with a pad. :)

The Microsoft wheel mentioned did not follow HID standard spec and differed from 99% of other wheels available in terms of how it defined it's pedals in particular (as I recall). Although you can get this to work on Windows and Mac it would require special code just for this one wheel as it is different from all other wheels. As support for it has been dropped by the manufacturer, it is I believe no longer in production and finally it was not very popular we did not buy one in and spend time making this work on the Mac. Oh and it never had FFB drivers on the Mac either!

Finally if you use USB overdrive you will override the USB data (as USB overdrive is designed to work with programs that have no pad support at all) so the game will not even recognize it correctly if at all. If you ever use USB devices with Feral games we have dedicated built in support so using third party USB apps like USB overdrive in this case will override and hence break the built in support if it does exist. So always try without any third party apps first. If you have no joy you can then try third party apps.


If you have any further questions feel free to either contact our support team, email me if you have my email, or post a comment and I will do my best to reply, however it can get a bit busy finishing the next few games so don't worry if I take more than 30 mins to reply. ;)

Cheers,

Edwin

Producer - Colin McRae Rally Mac
Feral Interactive</description>
		<content:encoded><![CDATA[<p>(Disclaimer: I was the producer on the Mac version of this game and I work for Feral Interactive)</p>
<p>OK with disclaimers out the way I thought I would answer a few questions raised in the article and in the comments. Firstly it looks like everyone likes the game which is great <img src='http://theappleblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Anyway I thought I would explain the reasons and give a bit more detail to the questions and points raised.</p>
<p>** MacBook / GMA cards **</p>
<p>The graphics in these machines (especially the older MacBooks and the all minis) don&#8217;t have dedicated graphics cards, they have a card that shares system RAM with the main CPU, additionally basic features on graphics cards like hardware accelerated textures and lighting are also missing requiring the CPU to do the work instead. The newer MacBooks have an up-rated card but it still is not a dedicated graphics card although it does have a few hardware features.</p>
<p>To make a game popular and sell well it is in our interests to get the game on the largest amount of Mac machines possible. However sometimes it is not possible get every Mac supported if that machine is missing some fairly basic requirements like a dedicated graphics card with hardware acceleration.</p>
<p>We have whenever possible added in GMA support to our games, LEGO Star Wars II &amp; Tomb Raider are two examples, we have even patched some of our older games like Ford Racing 2 and Worms 3D. However Colin has high graphics demands and as a racing game needs a stable and high frame-rate to be playable these two factors together mean that GMA support was not feasible.</p>
<p>Even on the low end supported machines a warning appears, this was done as it will override a few graphics options to ensure the game still runs smoothly. As you can imagine if we have to do this on low end machines with hardware graphics you can see why the GMA is not supported with it&#8217;s lack of hardware.</p>
<p>** Gamepad Support **</p>
<p>If the gamepad is HID compliant then it should work, some pads might have issues with the force-feedback options if the Mac has no drivers for them. If you have an Intel machine 10.5 will be required as 10.4 had no FFB support for Intel.</p>
<p>The game was designed for a console first so playing with a gamepad will give you the best experience, however I have completed the game both with a gamepad and with a keyboard. Although I will admit my times are slightly faster with a pad. <img src='http://theappleblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The Microsoft wheel mentioned did not follow HID standard spec and differed from 99% of other wheels available in terms of how it defined it&#8217;s pedals in particular (as I recall). Although you can get this to work on Windows and Mac it would require special code just for this one wheel as it is different from all other wheels. As support for it has been dropped by the manufacturer, it is I believe no longer in production and finally it was not very popular we did not buy one in and spend time making this work on the Mac. Oh and it never had FFB drivers on the Mac either!</p>
<p>Finally if you use USB overdrive you will override the USB data (as USB overdrive is designed to work with programs that have no pad support at all) so the game will not even recognize it correctly if at all. If you ever use USB devices with Feral games we have dedicated built in support so using third party USB apps like USB overdrive in this case will override and hence break the built in support if it does exist. So always try without any third party apps first. If you have no joy you can then try third party apps.</p>
<p>If you have any further questions feel free to either contact our support team, email me if you have my email, or post a comment and I will do my best to reply, however it can get a bit busy finishing the next few games so don&#8217;t worry if I take more than 30 mins to reply. <img src='http://theappleblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,</p>
<p>Edwin</p>
<p>Producer - Colin McRae Rally Mac<br />
Feral Interactive</p>
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		<title>By: Jason Terhorst</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117250</link>
		<dc:creator>Jason Terhorst</dc:creator>
		<pubDate>Thu, 05 Jun 2008 03:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117250</guid>
		<description>@Joey: I have a few joysticks laying around the apartment, but none of them work with OS X, except for an old Gravis Gamepad, but that thing wouldn't be worth using in a driving game, with only two buttons and a d-pad. I *did* try to get the Microsoft Sidewinder Force Feedback Wheel to work, but it was having trouble getting calibrated in USB Overdrive (it would suddenly shift sensitivity from extreme to extreme, and then back to center again). Since Microsoft doesn't support it anymore (not even in Windows XP), I didn't expect much.</description>
		<content:encoded><![CDATA[<p>@Joey: I have a few joysticks laying around the apartment, but none of them work with OS X, except for an old Gravis Gamepad, but that thing wouldn&#8217;t be worth using in a driving game, with only two buttons and a d-pad. I *did* try to get the Microsoft Sidewinder Force Feedback Wheel to work, but it was having trouble getting calibrated in USB Overdrive (it would suddenly shift sensitivity from extreme to extreme, and then back to center again). Since Microsoft doesn&#8217;t support it anymore (not even in Windows XP), I didn&#8217;t expect much.</p>
]]></content:encoded>
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	<item>
		<title>By: MattFM</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117235</link>
		<dc:creator>MattFM</dc:creator>
		<pubDate>Wed, 04 Jun 2008 17:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117235</guid>
		<description>I got this game last Christmas. It's an absolutely blast! Most of January and February was spent trying to beat my lap times.</description>
		<content:encoded><![CDATA[<p>I got this game last Christmas. It&#8217;s an absolutely blast! Most of January and February was spent trying to beat my lap times.</p>
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		<title>By: Joey Sichol</title>
		<link>http://theappleblog.com/2008/06/04/review-colin-mcrae-rally-mac/#comment-117234</link>
		<dc:creator>Joey Sichol</dc:creator>
		<pubDate>Wed, 04 Jun 2008 17:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=3421#comment-117234</guid>
		<description>Couldn't we get someone who at least has a joystick to write this review?

...and once again MacBook owners get the shaft.  They should at least provide a very low graphics quality setting...</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t we get someone who at least has a joystick to write this review?</p>
<p>&#8230;and once again MacBook owners get the shaft.  They should at least provide a very low graphics quality setting&#8230;</p>
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