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	<title>TheAppleBlog &#187; Darrell Etherington</title>
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	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
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		<title>TheAppleBlog &#187; Darrell Etherington</title>
		<link>http://theappleblog.com</link>
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		<title>Mplayit Provides iPhone App Discoverability Via Facebook</title>
		<link>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/</link>
		<comments>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:22:38 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[browsing]]></category> <category><![CDATA[catalog]]></category> <category><![CDATA[discoverability]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mplayit]]></category> <category><![CDATA[search]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36052</guid>
		<description><![CDATA[I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36052&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-36076" title="iphone-arcade-logo" src="http://gigapple.files.wordpress.com/2009/11/iphone-arcade-logo.png?w=176&#038;h=48" alt="" width="176" height="48" />I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely restructure the App Store from the ground up.</p>
<p>There&#8217;s little chance of that happening, but a new Facebook app could help make the App Store more navigable, and do so with a little help from your friends. <a href="http://apps.facebook.com/iphonearcade/" target="_self">Mplayit</a> is a new service being offered on Facebook that aims to bring some sense to the jungle that is the 100,000-strong App Store using a more intelligent browsing system based on recommendations and demos. <span id="more-36052"></span></p>
<p>The idea is that there&#8217;s no one better to recommend iPhone apps you&#8217;d like than your friends. Using Mplayit, friends can make recommendations via the app which will appear on their profile page and in the news feed. That way, you&#8217;ll have a trustworthy source when you&#8217;re shopping for new software for your device.</p>
<p>By far the most useful aspect of Mplayit during my brief use of it was the app recommendations and shared apps. The rest, including popularity, search and categories, is already available to users via the App Store itself.</p>
<p>I&#8217;m not exactly sure how apps get onto the recommended list, since I would assume that they would be the ones which are the most recommended, but then what&#8217;s to differentiate them from the shared app? Whatever the methodology behind their selection, the fact remains that they are good picks, and well-deserving of attention. The list provides a good variety, too, covering apps with a range of functions instead of just presenting, say, all the top Twitter apps.</p>
<p><img class="aligncenter size-full wp-image-36075" title="mplayit" src="http://gigapple.files.wordpress.com/2009/11/mplayit.png?w=590&#038;h=477" alt="" width="590" height="477" />The best part of Mplayit, from the standpoint of people who need to see to believe, is that most apps come complete with videos and images previewing the functionality of the software running on an actual iPhone, and a full text description, too. That&#8217;s what puts Mplayit ahead of other iPhone app discovery sites like <a href="http://appshopper.com" target="_self">AppShopper.com</a> or <a href="http://148apps.com" target="_self">148apps</a>. Of course, each app also includes buy links that redirect you to the App Store, and a link through which you can add the program to your collection, which helps Mplayit track app popularity and recommendation information.</p>
<p>Many people are reluctant to use Facebook apps because of privacy concerns and fears of spamming the news feeds of friends, but after trying out the service for a little while, I haven&#8217;t found any cause for concern with Mplayit. The best part is that you can still use most aspects of the app without granting it access to your profile information.</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>iCarte Turns the iPhone Into an RFID Reader</title>
		<link>http://theappleblog.com/2009/11/18/icarte-turns-the-iphone-into-an-rfid-reader/</link>
		<comments>http://theappleblog.com/2009/11/18/icarte-turns-the-iphone-into-an-rfid-reader/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 18:00:44 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[accessory]]></category> <category><![CDATA[icarte]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[nfc]]></category> <category><![CDATA[payment]]></category> <category><![CDATA[receiver]]></category> <category><![CDATA[rfid]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35931</guid>
		<description><![CDATA[Earlier we reported that the next generation of iPhone might have an RFID (Radio Frequency Identification) reader built in, if rumors prove true. Well, there&#8217;s no need to wait that long, if near-field communications (NFC) is what you&#8217;ve got a hankerin&#8217; for. Wireless Dynamics has announced a device called the iCarte that will add both [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35931&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35963" title="icarte" src="http://gigapple.files.wordpress.com/2009/11/icarte.png?w=230&#038;h=212" alt="" width="230" height="212" />Earlier <a href="http://theappleblog.com/2009/11/06/rumor-has-it-8gb-3gs-rfid-capable-iphones-on-the-way/" target="_self">we reported</a> that the next generation of iPhone might have an RFID (Radio Frequency Identification) reader built in, if rumors prove true. Well, there&#8217;s no need to wait that long, if near-field communications (NFC) is what you&#8217;ve got a hankerin&#8217; for. Wireless Dynamics has announced a device called the <a href="http://www.icarte.ca/" target="_self">iCarte</a> that will add both RFID and NFC capabilities to the iPhone.</p>
<p>The device adds functionality to the iPhone via the dock connector, to which it connects without adding too much bulk or without being too much of an eyesore. In fact, it looks like the iCarte&#8217;s designers went out of their way to make sure the add-on looks like it&#8217;s a natural extension of the iPhone itself, rather than an apparent third-party accessory. <span id="more-35931"></span></p>
<p>A chip embedded in the iCarte turns your iPhone into a portable electronic wallet, able to process contactless payments. It can also transmit any information it receives directly to enterprise databases using Wi-Fi or 3G network connections, so that orders and purchases can be automatically input into your company&#8217;s home server. Of course, in order to use the iCarte, you&#8217;ll need to be using iPhone OS 3.0, since only the latest major software update supports dock accessory connectivity.</p>
<p>The iCarte also has a mini-USB port to allow for pass-through charging and syncing, so you won&#8217;t have to constantly remove and replace the device, and it comes in both black and white, in case fashion is a concern of yours. To be clear, while Wireless Dynamics does talk about business applications, it looks like the iCarte&#8217;s functionality is aimed primarily at people on the consumer end of the retail equation:</p>
<blockquote><p>iCarte has an embedded smart-chip that can be configured as debit, credit, pre-paid and loyalty cards, for secure contactless transactions. iCarte can also read NFC Smart Posters, download or upload electronic coupons, tickets or receipts. iCarte is ideal for iPhone users who want to use their iPhones for fast and secure contactless payments, transit payments, loyalty rewards, checking balances, top-up, discovering new services from smart posters or kiosks and exchanging information with other NFC phones.</p></blockquote>
<p>iCarte&#8217;s web site is devoid of information regarding an official release date or pricing for the receiver, although it does offer contact info if you&#8217;re interested in finding out more about the tech. Presumably a companion iPhone application would be required for programming in payment card information, checking balances, etc., but as of yet no such app is available via the iTunes Store.</p>
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		<slash:comments>6</slash:comments>
	
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		<title>Anachronistic Twitter Client Released for Classic Macs</title>
		<link>http://theappleblog.com/2009/11/18/anachronistic-twitter-client-released-for-classic-macs/</link>
		<comments>http://theappleblog.com/2009/11/18/anachronistic-twitter-client-released-for-classic-macs/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:00:28 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[classic]]></category> <category><![CDATA[client]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[OS]]></category> <category><![CDATA[system]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35908</guid>
		<description><![CDATA[If you&#8217;re still running an old Mac PowerBook 550c or something similar, it must be really annoying to not be able to use Twitter via a native client. That&#8217;s probably your No. 1 concern, in fact, on your OS 8.1-running machine. You could always use the web interface, but that&#8217;s not really a fair solution, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35908&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35914 styled" title="grackle" src="http://gigapple.files.wordpress.com/2009/11/grackle.gif?w=276&#038;h=147" alt="" width="276" height="147" />If you&#8217;re still running an old Mac PowerBook 550c or something similar, it must be really annoying to not be able to use Twitter via a native client. That&#8217;s probably your No. 1 concern, in fact, on your OS 8.1-running machine. You could always use the web interface, but that&#8217;s not really a fair solution, is it?</p>
<p>Now, thanks to <a href="http://www.retards.org/projects/grackle68k/" target="_self">Grackle68k</a>, Mac users who are still running Macintosh System 6, 7, 8 and 9 can have a dedicated Twitter client of their very own. Personally, I think the release of this app was just timed to steal the spotlight away from Seesmic for Windows. Obviously this is much bigger news! <span id="more-35908"></span></p>
<p>Twitter is available to pretty much any platform, and that&#8217;s no accident. The technology behind it is relatively lightweight, with clients only really needing the ability to make API calls to be completely functional. The memory footprint of clients differs depending on what developers choose to add on the client side of things, but little is needed to make one actually functional.</p>
<p>That&#8217;s the idea behind Grackle68k, a labor of love for a small group of programmers who realize that there&#8217;s still quite the classic Mac enthusiast crowd out there who actually use their well-aged machines for some basic tasks in addition to just keeping them running (myself included). The program lets you tweet, but if you want it to remember who you are on each startup, you&#8217;ll have to break out the ResEdit and make a change to a resource by adding your login information. It&#8217;s an added step, true, but a fun one that should bring back memories, so hey, I&#8217;m not gonna complain.</p>
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		<title>Apple Has Been Working on OS X 10.7 for At Least a Month</title>
		<link>http://theappleblog.com/2009/11/18/apple-has-been-working-on-os-x-10-7-for-at-least-a-month/</link>
		<comments>http://theappleblog.com/2009/11/18/apple-has-been-working-on-os-x-10-7-for-at-least-a-month/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:24:29 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[10.7]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[os-x]]></category> <category><![CDATA[update]]></category> <category><![CDATA[version]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35916</guid>
		<description><![CDATA[Snow Leopard has barely gotten its paws wet, and now news comes that Apple is already working on its replacement. It&#8217;s not really surprising, since Apple is basically always either working on the next iteration of its products or releasing them, but still, it does whet the appetite for the next version of OS X.
The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35916&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35928" title="os_next" src="http://gigapple.files.wordpress.com/2009/11/os_next.png?w=287&#038;h=95" alt="" width="287" height="95" />Snow Leopard has barely gotten its paws wet, and now news comes that Apple is already working on its replacement. It&#8217;s not really surprising, since Apple is basically always either working on the next iteration of its products or releasing them, but still, it does whet the appetite for the next version of OS X.</p>
<p>The suggestion of the new operating system appeared in an entry posted early this morning in a change database for &#8220;launchd,&#8221; an open source framework that controls the booting of OS X and administers running processes. The new entry includes an error message with the string &#8220;11A47&#8243; in it, which is a reference to what version of Mac OS X is being used. <span id="more-35916"></span></p>
<p>Previous versions of OS X have all followed the same numbering scheme. The number at the start of the string references which version of OS X is being used, with the letter indicated the minor release number and finally another number at the end indicating the development progress of said minor release. So, for example, Snow Leopard at release was represented by the string 10A432, and Leopard was 9A571. 11A47, then, would seem to indicate that an early build of 10.7 was being used.</p>
<p>According to <a href="http://www.macrumors.com/2009/11/17/apple-already-working-on-mac-os-x-10-7-development/" target="_self">MacRumors</a>, the &#8220;47&#8243; part of that number would suggest that Apple has already been working on the new version of OS X for at least a couple of months now. It&#8217;s still very early days, though, and probably even a long way off from a release to the developer community. We saw a two-year span between 10.4 and 10.5, but only a one year gap between the release of 10.5 and 10.6, because 10.6 represented mainly performance upgrades and refinements. Chances are, 10.7 is at least another year and a half off.</p>
<p>No news yet on what to expect in 10.7, although there is reason to believe that the upcoming iteration of OS X will bring more <a href="http://www.macrumors.com/2009/09/01/detailed-technical-look-at-mac-os-x-10-6-snow-leopard/" target="_self">major changes</a> than the last update. Traditionally, Apple introduces far more GUI and basic functionality changes in major point releases, but Snow Leopard was a special exception to that rule, a fact reflected in the price. It&#8217;s possible that Apple will release OS 11 at some point, but as of right now, it seems likely that it will continue with the current numbering scheme.</p>
<p>Anything in particular you&#8217;d like to see in 10.7? Maybe something you were disappointed wasn&#8217;t there in OS X 10.6? Personally, I still think Finder could use some further fine-tuning, but otherwise I&#8217;m at a loss at the moment.</p>
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		<slash:comments>17</slash:comments>
	
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		<title>Apple Ranks a Lackluster Fourth in Notebook Reliability Study</title>
		<link>http://theappleblog.com/2009/11/17/apple-ranks-a-lackluster-fourth-in-notebook-reliability-study/</link>
		<comments>http://theappleblog.com/2009/11/17/apple-ranks-a-lackluster-fourth-in-notebook-reliability-study/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:03:43 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[failure]]></category> <category><![CDATA[laptop]]></category> <category><![CDATA[macbook]]></category> <category><![CDATA[malfunction]]></category> <category><![CDATA[notebook]]></category> <category><![CDATA[rates]]></category> <category><![CDATA[reliability]]></category> <category><![CDATA[statistics]]></category> <category><![CDATA[study]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35860</guid>
		<description><![CDATA[Apple is fairly reliable, but not the most reliable company of all when it comes to notebooks, according to a new study by research firm SquareTrade. The top honor goes to Asus, which surprised me, but I suppose shouldn&#8217;t have when I consider the build quality of my fairly inexpensive Eee PC. Toshiba and Sony [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35860&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Apple is fairly reliable, but not the most reliable company of all when it comes to notebooks, according to a <a href="http://www.squaretrade.com/pages/laptop-reliability-1109/" target="_self">new study</a> by research firm SquareTrade. The top honor goes to Asus, which surprised me, but I suppose shouldn&#8217;t have when I consider the build quality of my fairly inexpensive Eee PC. Toshiba and Sony rank next most reliable, with Apple coming in a close fourth.</p>
<p>I remember a time not too long ago when IBM and Apple would top the list every time, with other manufacturers coming in a fair distance behind them. IBM sold its hardware business to Lenovo, which seems to be having some effect on quality, but is Apple also slipping as it grows? I don&#8217;t think there&#8217;s enough data to identify a trend, but it is a little worrying. </p>
<p><img class="aligncenter size-full wp-image-35867" title="notebook_reliability" src="http://gigapple.files.wordpress.com/2009/11/notebook_reliability.jpg" alt="" /></p>
<p><span id="more-35860"></span><br />
Still, at least Apple is still under the 20 percent mark for three-year laptop malfunction rates, which is the measure that indicates reliability in the study. Dell is the only company below it, also under 20 percent, with 18.3. After that, things take a significant turn for the worse, with HP coming in ninth place at 25.6 percent. That means Apple is still showing better-than-average performance overall.</p>
<p><a href="http://www.electronista.com/articles/09/11/17/reliability.study.has.apple.4th.place/" target="_self">Electronista</a> suggests that the reason for the divide between top-tier manufacturers and those that fall below the average is that the companies with greater than 20 percent malfunction rates tend to do much of their business in the budget laptop and notebook categories, which see higher failure rates overall than premium-priced laptops, where Apple exclusively does its business. It&#8217;s possible <a href="http://theappleblog.com/2009/07/02/applenvidia-rift-to-spark-major-component-changes/">NVIDIA-gate</a> accounted for some of those failures, although SquareTrade doesn&#8217;t go into detail about malfunction causes in this report.</p>
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		<title>TweetDeck for iPhone Gets Facebook Integration</title>
		<link>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/</link>
		<comments>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:20:48 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[tweetdeck]]></category> <category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35592</guid>
		<description><![CDATA[The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for TweetDeck for the iPhone (free, iTunes link), you can experience most of the advantages of that hypothetical situation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35592&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26368" title="tweetdeck" src="http://gigapple.files.wordpress.com/2009/06/tweetdeck.png?w=100&#038;h=100" alt="tweetdeck" width="100" height="100" />The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for <a href="http://itunes.apple.com/ca/app/tweetdeck-for-iphone/id318518757?mt=8" target="_self">TweetDeck for the iPhone</a> (free, iTunes link), you can experience most of the advantages of that hypothetical situation using only one app.</p>
<p>The newest version of TweetDeck for iPhone has lots of new features, but by far the most significant is the ability to add columns that show updates from your Facebook friends (and MySpace, too, if you&#8217;re a musician or a 13 year-old who somehow got transported to the future from the year 2000). You can read updates, yes, but you can also do wall posts, comment on things, and update your own status, all without leaving the app. <span id="more-35592"></span></p>
<p><img class="aligncenter size-full wp-image-35603 styled" title="tweetdeck_facebook" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_facebook.jpg?w=320&#038;h=480" alt="tweetdeck_facebook" width="320" height="480" />You can even &#8220;Like&#8221; someone&#8217;s status update from the zoomed in view. Really, if you use Facebook the way I do these days (never opening the inbox, browsing the news and live feeds like they were slightly broken Twitter feeds and occasionally doing a wall post or two if something catches my eye that needs direct address. My Inbox has become a wasteland of lost and unread missives, and I rarely look at event or other invitations, unless prompted to do so in real life or on Twitter.</p>
<p>When you hit the compose button, you&#8217;re taken to the usual window, but now at the top you can opt to post your status update to one, some, or all of the accounts associated with your TweetDeck installation. It&#8217;s very handy if you want to post an update across more than one Twitter account, or if you&#8217;d like to selectively push some of your Twitter updates to your Facebook without using an extra plugin and the #fb tag, for instance.</p>
<p><img class="aligncenter size-full wp-image-35604 styled" title="tweetdeck_compose" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_compose.jpg?w=320&#038;h=480" alt="tweetdeck_compose" width="320" height="480" />Other new features include landscape keyboard support (via a button, not the accelerometer, which is actually better in my opinion), 12seconds.tv integration for 3GS video tweeting, and an option to save draft tweets you&#8217;re working on. Should give you a chance to rethink that disparaging comment about your workplace you&#8217;re thinking about posting. Bit.ly URL shortening with click tracking is also a new feature, as is the ability to add a column devoted exclusively to trending topics.</p>
<p>It&#8217;s a good update, but I still don&#8217;t think it can replace Tweetie 2 as my primary client. If I was a social media manager at a company in charge of maintaining multiple Twitter streams for different lines of business, TweetDeck would be my go-to application, but as it stands, it&#8217;s just more meat than I can generally chew.</p>
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		<title>Apple&#8217;s Black Friday Sales Leaked Early</title>
		<link>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:36:57 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Deals]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[black friday]]></category> <category><![CDATA[discounts]]></category> <category><![CDATA[holiday]]></category> <category><![CDATA[ipod]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[sales]]></category> <category><![CDATA[shopping]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35844</guid>
		<description><![CDATA[If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35844&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35852" title="apple-black-friday" src="http://gigapple.files.wordpress.com/2009/11/apple-black-friday.jpg?w=240&#038;h=300" alt="" width="240" height="300" />If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how pinched you&#8217;re going to be financially come January.</p>
<p>Boy Genius Report <a href="http://www.boygeniusreport.com/2009/11/16/apples-black-friday-deals-leaked/" target="_self">got the early tip-off</a>, from an anonymous source. It comes in the form of what looks like a flyer image, detailing some pretty significant discounts on all things Apple, basically. They&#8217;re deep enough that you&#8217;d probably do well to hold off any Mac or iPod-related purchase for at least another 10 days just in case. <span id="more-35844"></span></p>
<p>Here&#8217;s what we&#8217;re looking at, if the rumors prove true:</p>
<ul>
<li>Up to 30 percent off all iPods (excluding iPhone and iPod shuffle)</li>
<li>Up to 25 percent off all Macs</li>
<li>Up to 15 percent off all accessories, Apple software and Apple hardware</li>
</ul>
<p>The sales seem to be available in Apple retail stores only, since the poster also states that &#8220;Select Apple stores open at 6 am,&#8221; and a line at the bottom advertises the new availability of in-store gift-wrapping. Last year we saw online Black Friday discounts, though, so it&#8217;s possible we&#8217;ll see them again.</p>
<p>If these deals do indeed come to pass, they would be pretty significant compared with <a href="http://theappleblog.com/2008/12/02/macbook-and-apples-black-friday-sale-almost-but-not-quite-enough/" target="_self">previous Black Friday sales</a> by the Mac maker. Twenty-five percent off of all Macs is a very good discount, for example, and would result in a $500 discount on the Core i5 27-inch iMac, or a $250 discount on the entry-level MacBook. Compare that to a $101 discount on the MacBook last year, and a $101 discount on the top model iMac.</p>
<p>The teaser image leaked by BGR is fairly convincing, in that it does seem to use design cues and aesthetics currently favored by Apple in its marketing materials, but it&#8217;s hard not to be skeptical in the face of sound business sense &#8212; considering Apple&#8217;s previous Black Friday discounts, and the fact that last time I checked, it really wasn&#8217;t in a position to need to offer big price cuts to bolster sales.</p>
<p>If these do prove true, I&#8217;ve been putting a new Time Capsule or Airport Extreme purchase on the back burner for quite some time now, and that 15 percent off is nothing to sneeze at, given Apple&#8217;s usual reluctance to offer any kind of price cut at all. Anyone else planning on making a purchase if these discounts really do apply? Something you wouldn&#8217;t buy otherwise, perhaps?</p>
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		<title>Apple&#8217;s App Store Approval Process Now Includes an Automated Layer</title>
		<link>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:32:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[api]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[private]]></category> <category><![CDATA[public]]></category> <category><![CDATA[review process]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35833</guid>
		<description><![CDATA[App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35833&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35842" title="apps_iphone" src="http://gigapple.files.wordpress.com/2009/11/apps_iphone.jpg?w=300&#038;h=189" alt="" width="300" height="189" />App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the developer agreement.</p>
<p>The news comes via a conversation that occurred between developers on Twitter. <a href="http://furbo.org/" target="_self">Craig Hockenberry</a>, best known for Twitterific, <a href="http://twitter.com/chockenberry/status/5768098297">guessed</a> that the App Store now contains a mechanism to check submitted code against proper framework use, and <a href="http://daringfireball.net/" target="_self">John Gruber</a> <a href="http://twitter.com/gruber/status/5768617360">responded</a> that Apple has in fact recently begun to do just that. <span id="more-35833"></span></p>
<p>The specific function of the new automated component is to check submissions for private API calls. If it finds any, the app is rejected outright. Presumably, such a check would be run at the beginning of the review process, thereby cutting down a lot on the number of submissions that must be reviewed by actual human beings. In other words, it&#8217;s a volume compensation strategy on Apple&#8217;s part.</p>
<p>It&#8217;s also technically fair, since Apple has said all along that private APIs are off-limits. The published reason being that Apple can&#8217;t confirm that said APIs will remain stable from release to release of the iPhone OS, meaning that something based on them might break every time an update rolls out. By forcing developers to stick with the public APIs, Apple is trying to ensure that some stability exists for end-users who depend on the hundred thousand apps or so available now in the App Store.</p>
<p>Despite being <em>technically</em> fair, the move feels a little unfair to developers, since Apple hasn&#8217;t exactly been consistent about enforcing the rules regarding private APIs up till now. One reason could have been that spotting their use just isn&#8217;t that easy, which the computer filter now rectifies. But it seems clear that Apple also looked the other way in at least a couple of cases when it suited it to do so, like with <a href="http://daringfireball.net/2008/11/google_mobile_uses_private_iphone_apis" target="_self">Google&#8217;s mobile search app</a>, hence my suggestion that this has more to do with reducing workload using a non-arbitrary filter than anything else.</p>
<p>While the introduction of an automated layer does, on the surface, seem to guarantee a level of fairness, it also probably isn&#8217;t very encouraging to developers, who now essentially face a firewall before they gain access to individuals they can actually talk to about what&#8217;s wrong with their submission. Expect more headaches for the App Store team as the fallout for the implementation of this measure.</p>
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		<slash:comments>12</slash:comments>
	
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		<title>Apple Set to Release &#8220;Concierge&#8221; App to Make Scheduling Appointments Easier</title>
		<link>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/</link>
		<comments>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:45:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[concierge]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[reservation]]></category> <category><![CDATA[retail]]></category> <category><![CDATA[store]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35819</guid>
		<description><![CDATA[Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at AppleInsider suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35819&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35826 styled" title="retail-reservations" src="http://gigapple.files.wordpress.com/2009/11/retail-reservations.png?w=276&#038;h=300" alt="retail-reservations" width="276" height="300" />Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at <a href="http://www.appleinsider.com/articles/09/11/16/apple_said_to_release_iphone_app_for_in_store_appointments.html" target="_self">AppleInsider</a> suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming soon from Apple.</p>
<p>News of the app comes via a &#8220;source that has proven reliable in the past,&#8221; though no further information is given. The app is said to be able to create appointments for both Genius Bar and One to One, and to view membership details for programs that require a subscription. No word yet on a street date for the app. <span id="more-35819"></span></p>
<p>Presumably the app would allow users to make any kind of reservation currently only available online, including a personal shopping appointment. Although the web site system currently employed is easy enough to understand and use, I imagine a dedicated iPhone app designed by Apple would make the process so easy and intuitive that I&#8217;d probably actually use it far more than I currently do, particularly for personal shopping when new products launch.</p>
<p>MacRumors <a href="http://www.macrumors.com/2009/11/16/retail-roundup-apple-to-release-concierge-iphone-application-nashua-nh-store-opening/" target="_self">corroborates the report</a> via separate sources, so it seems likely that the Concierge app will be forthcoming. I&#8217;d expect it to appear before the holidays, so that shoppers can take advantage of it pre-gift giving, and people on the receiving end of Apple products can use it after the holidays to schedule appointments.</p>
<p>The Concierge app would be the latest move in a series of efforts focused on improving Apple&#8217;s retail performance, including <a href="http://theappleblog.com/2009/11/07/apple-announces-buy-online-pickup-in-store/" target="_self">in-store pickup for holiday shoppers</a>, more and improved stores, and the new <a href="http://theappleblog.com/2009/11/03/apples-new-ipod-touch-based-easypay-system-explained/" target="_self">EasyPay touch </a>system.</p>
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		<slash:comments>6</slash:comments>
	
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		<title>What if OnLive Came to the iPhone?</title>
		<link>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:30:32 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[onlive]]></category> <category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782</guid>
		<description><![CDATA[
OnLive made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35782&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35796" title="iphone_onlive" src="http://gigapple.files.wordpress.com/2009/11/iphone_onlive.png?w=300&#038;h=162" alt="iphone_onlive" width="300" height="162" /></p>
<p class="excerpt"><a href="http://theappleblog.com/2009/03/24/onlive-will-make-a-hardcore-gaming-machine-out-of-your-macbook/" target="_self">OnLive</a> made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is PC gaming hardware upgrades. And now, it looks like it might be able to work on the iPhone, too.</p>
<p>What OnLive does is bypass the normal hardware barriers involved in PC gaming by streaming the game live to a user&#8217;s browser window from a server farm located nearby. The server farm deals with the game&#8217;s performance demands, and all the end user needs is a good enough connection to stream the content smoothly. <span id="more-35782"></span></p>
<p>It&#8217;s a setup that sounds too good to be true, and many remain skeptical about whether or not OnLive will be able to deliver what it has promised. There was supposed to be an external beta this past summer, but that&#8217;s been delayed, which doesn&#8217;t exactly inspire confidence.</p>
<p>Still, if the service works, it will revolutionize the way gaming is done. The system has strong support from game publishers, which makes sense because without the hardware barriers, they stand to broaden their audience considerably. If that audience were to also include iPhone users, you can imagine that even more game companies would fall in line behind OnLive.</p>
<p>The company recently demoed an iPhone app that allows users to play full games alongside users of the PC OnLive service, or players using the company&#8217;s MicroConsole, a standalone device which connects to a display or TV &#8212; yes, even without the modern convenience of buttons, joysticks and bumpers. Presumably, onscreen controls allow you to manipulate the in-game action, although a <a href="http://www.engadgetmobile.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/" target="_self">report at Engadget Mobile</a> doesn&#8217;t go into detail about how exactly it works, nor does a <a href="http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/" target="_self">blog post at OnLive</a>. Needless to say, your PC gaming friend will probably be able to school you at Modern Warfare 2 unless you&#8217;re some kind of touch control prodigy.</p>
<p>When the app does see release, which won&#8217;t be for a while, OnLive CEO Steve Perlman says it won&#8217;t allow you to game right away. Initial versions will allow you to monitor gaming stats and spectate, so you can watch live gameplay without taking part. Interactivity is planned down the road, but control kinks and other issues have to be addressed before it goes live to the masses.</p>
<p>What do you think? Would you take advantage of full-version gaming on your iPhone if you had the ability to? I foresee a very limited catalog of titles that this sort of thing would work with, but if it does become a reality, and it becomes popular, developers might design custom gaming experiences for people who access games via OnLive on their iPhones.</p>
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		<slash:comments>5</slash:comments>
	
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		<title>AdMob Could Have Gone to Apple, Sources Say</title>
		<link>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/</link>
		<comments>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:46:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[acquisition]]></category> <category><![CDATA[admob]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[business]]></category> <category><![CDATA[google]]></category> <category><![CDATA[mobile]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35770</guid>
		<description><![CDATA[AdMob, the mobile advertising firm that recently made headlines thanks to a Google acquisition, might have become part of the Apple fold if things had worked out differently, according to a report by Bloomberg that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.
That&#8217;s according to &#8220;people familiar with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35770&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35779" title="admob_logo1" src="http://gigapple.files.wordpress.com/2009/11/admob_logo1.jpg?w=300&#038;h=98" alt="admob_logo1" width="300" height="98" />AdMob, the mobile advertising firm that recently made headlines thanks to a <a href="http://gigaom.com/2009/11/09/breaking-google-buys-admob/" target="_self">Google acquisition</a>, might have become part of the Apple fold if things had worked out differently, according to a <a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=afcIzFP3iNrY" target="_self">report by Bloomberg</a> that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.</p>
<p>That&#8217;s according to &#8220;people familiar with the matter&#8221; speaking to Bloomberg. It isn&#8217;t clear which side of the deal the source was on, but he or she declined to go on record since the proposed talks were never made public. Apple is said to have contacted AdMob &#8220;a few weeks&#8221; before Google made its successful $750 million bid for the firm. <span id="more-35770"></span></p>
<p>If true, the rumors point to the increasingly fierce competition between two major players in the mobile phone game. Google&#8217;s Android is being adopted by more and more manufacturers and distributed on more devices everyday. To have a piece not only of the revenue from the use of Android apps and devices, but also from the advertising that appears on those phones, is a <a href="http://gigaom.com/2009/11/11/google-ceo-schmidt-why-we-bought-admob/" target="_self">huge boon for the search giant</a>.</p>
<p>It&#8217;s unclear why Apple&#8217;s bid didn&#8217;t succeed, if it was indeed made. It&#8217;s possible that Google made a better offer while Apple was still in talks with AdMob, or that the advertising firm used the Apple offer as a bargaining tool in enticing Google. All of the companies involved in both deals declined to comment on the reports made by the anonymous source.</p>
<p>Acquiring a mobile ad firm would have been a bit of a departure for Apple, which is still a hardware manufacturer first and foremost, but it is a logical move for Cupertino to make. Many of the ads AdMob displays in mobile apps direct users back to other programs in the App Store, so essentially Apple would just be closing the loop and taking in additional revenue by promoting its own revenue-generating software delivery method. Plus, it could probably use the company to place hardware ads as well, promoting less successful products through the massively popular iPhone.</p>
<p>If Apple is genuinely interested in getting into online advertising, it could attempt another acquisition, or it may start hiring staff with the necessary skill sets. I&#8217;d hazard a guess that if the computer maker did make a failed bid for AdMob, it&#8217;ll be twice shy about getting into the game now, since Google now controls an intimidating 30 percent to 40 percent of the mobile advertising market. It&#8217;d be hard to gain a solid foothold at this point.</p>
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		<title>Eliminate Pro Becomes First Free App in the Top Grossing List</title>
		<link>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/</link>
		<comments>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:00:37 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[business model]]></category> <category><![CDATA[eliminate pro]]></category> <category><![CDATA[games]]></category> <category><![CDATA[in-app purchasing]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[micropayments]]></category> <category><![CDATA[ngmoco]]></category> <category><![CDATA[revenue]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35721</guid>
		<description><![CDATA[I&#8217;m not sure how many of you are playing Eliminate Pro on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35721&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35736" title="eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/eliminate_pro.png?w=100&#038;h=100" alt="eliminate_pro" width="100" height="100" />I&#8217;m not sure how many of you are playing <a href="http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/" target="_self">Eliminate Pro</a> on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive is the number 22 spot it currently occupies in the Top Grossing list of apps.</p>
<p>That&#8217;s a huge step for the micropayments business model made possible by the introduction of in-app purchasing in iPhone OS 3.0. It marks the first real evidence that developers can make good money offering a &#8220;freemium&#8221; model on the iPhone platform, with users getting the initial product for free, but paying for in-game rewards and additional content. <span id="more-35721"></span></p>
<p>ngmoco appears to have found the sweet spot in add-on content where users don&#8217;t feel like they&#8217;re being extorted by a game&#8217;s in-app purchasing system. Eliminate Pro uses a system in which players earn rewards for in-game achievements that can be used to purchase armor and weapon upgrades. The catch is that you only get a certain amount of time during which game play earns you points. You can keep playing for free, but in order to get more rewards, you have to pay for more usable time.</p>
<p>Users can buy blocks of active time using the in-app purchasing system, in $1, $10 and $30 dollar increments. Players seem to have taken a shine to the system, since in-app purchases alone account for all of Eliminate Pro&#8217;s gross revenue. ngmoco also has a strong community and social media promotions effort in place behind the new title.</p>
<p>The company&#8217;s other title that depends heavily on in-app commerce, Touch Pets Dogs, hasn&#8217;t yet mirrored the success of Eliminate Pro. It hasn&#8217;t been available in the U.S. store for quite as long as Eliminate Pro, but I suspect the fact that its target audience skews much younger has more to do with its weaker performance. Eliminate players are far more likely to be in a position to have access to a pay-capable iTunes account.</p>
<p>No doubt ngmoco and other developers will try to repeat the success of Eliminate with other apps based on the same model. Personally, I&#8217;d be happy to see more games along the same lines, so long as developers remember that &#8220;freemium&#8221; does not mean &#8220;artificially handicapped.&#8221; Eliminate Pro works so well because it&#8217;s fun even if you don&#8217;t make use of the in-app purchases. As a result, users feel that ngmoco is operating in good faith and are willing to spend money on enhancing their experience.</p>
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		<title>App Store Devs Flaunt Copyright Troll With Name Changes</title>
		<link>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/</link>
		<comments>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:58:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[copyright]]></category> <category><![CDATA[games]]></category> <category><![CDATA[infringement]]></category> <category><![CDATA[protest]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35700</guid>
		<description><![CDATA[iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35700&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35715" title="critter_credge" src="http://gigapple.files.wordpress.com/2009/11/critter_credge4.png?w=300&#038;h=124" alt="critter_credge" width="300" height="124" />iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see as Apple&#8217;s cowardice in the face of unjust threats.</p>
<p>According to <a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/" target="_self">TUAW</a>, the trademark troll in question is none other than Tim Langdell, founder of the &#8220;gaming company&#8221; <a href="http://www.edgegames.com/" target="_self">Edge Games</a>. In reality, Edge Games produces very little beyond copyright infringement suits, which it launches against any and all games that feature the word &#8220;edge&#8221; in their title. EA&#8217;s Mirror&#8217;s Edge recently fell between Langdell&#8217;s crosshairs, for example, despite the fact that the game itself bears no similarity to any of Edge Games&#8217; roster of &#8220;planned&#8221; titles. <span id="more-35700"></span></p>
<p>Apparently the App Store has been a prime target for Tim Langdell and Edge Games. Reports claim that all he has to do is contact Apple and let them know that a game is in violation of his trademarks &#8212; which again, basically means it has &#8220;edge&#8221; somewhere in the title &#8212; and Apple pulls the game without much fuss. No doubt Apple just doesn&#8217;t want to deal with yet another legal battle that could ensue if Langdell gets the opportunity to take things beyond the cease-and-desist phase, but this really seems unfair to honest game devs who actually work for their money.</p>
<p>In protest, a group of iPhone devs are changing the names of their games to include &#8220;edge&#8221; in the titles, with the desired outcome being that Apple will realize that to continue just disallowing the word completely will significantly affect the App Store&#8217;s catalog of offerings. So, for example, Canabalt becomes &#8220;<a href="http://atomicedgegames.com/canabedge/" target="_self">Canabedge</a>,&#8221; the Eliss sequel becomes &#8220;<a href="http://www.flickr.com/photos/40057013@N06/4096463706/" target="_self">Edgeliss</a>&#8221; and Critter Crunch becomes &#8220;<a href="http://crittercrunch.com/" target="_self">Critter Credge</a>.&#8221; All of the changes mentioned haven&#8217;t actually been made to the apps in the store, but on developer web sites as a show of solidarity.</p>
<p>Even though this particular protest limits itself to the area beyond Apple&#8217;s sphere of control, it does demonstrate a promising solution to App Store bully tactics. If developers could organize in a similar manner, but with bigger numbers and with the support of some of the pillars of the App Store, they could more effectively combat unfair policies. Apple will be less likely to anger content producers if it has potential ramifications across its catalog. Let&#8217;s see a developers rights advocacy group come to pass, so articles about the injustices of the App Store can become a more infrequent occurrence.</p>
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		<title>&#8220;ikee&#8221; iPhone Worm Progeny Not So Harmless</title>
		<link>http://theappleblog.com/2009/11/12/ikee-iphone-worm-progeny-not-so-harmless/</link>
		<comments>http://theappleblog.com/2009/11/12/ikee-iphone-worm-progeny-not-so-harmless/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:45:51 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[data]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jailbreak]]></category> <category><![CDATA[malware]]></category> <category><![CDATA[security]]></category> <category><![CDATA[ssh]]></category> <category><![CDATA[Virus]]></category> <category><![CDATA[vulnerability]]></category> <category><![CDATA[worm]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35657</guid>
		<description><![CDATA[Earlier this week, we reported that the first iPhone worm had been created. It was called &#8220;ikee,&#8221; and all it did was change the default wallpaper on devices to an image of Rick Astley with &#8220;ikee is never going to give you up&#8221; printed across the top. It was relatively harmless, if annoying, and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35657&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35664" title="iphone-malware" src="http://gigapple.files.wordpress.com/2009/11/iphone-malware.jpg?w=147&#038;h=201" alt="iphone-malware" width="147" height="201" />Earlier this week, <a href="http://theappleblog.com/2009/11/09/jailbreakers-first-iphone-worm-discovered-features-rick-astley/" target="_self">we reported</a> that the first iPhone worm had been created. It was called &#8220;ikee,&#8221; and all it did was change the default wallpaper on devices to an image of Rick Astley with &#8220;ikee is never going to give you up&#8221; printed across the top. It was relatively harmless, if annoying, and the hacker responsible claimed that it was more of a warning than anything else.</p>
<p>Hopefully many heeded that warning, since now a new virus has surfaced that uses the same M.O. as ikee, but that has a much more malicious intent and effect. Specifically, the new malware mines personal data from your device, using the very same exploit ikee revealed earlier in the week. <span id="more-35657"></span></p>
<p>The new worm, dubbed &#8220;iPhone/Privacy.A&#8221; by <a href="http://www.intego.com/news/hacker-tool-copies-personal-info-from-iphones.asp" target="_self">digital security firm Intego</a>, affects only jailbroken iPhones, and grabs things from your device like address book contacts, text messages, photos, music, video, calendar entries and email messages. Basically, almost anywhere it can look for sensitive data, it will. The virus doesn&#8217;t seem to be able to access information stored by other applications on your iPhone, like password managers, but if you&#8217;re affected, the only safe course of action is a full wipe and restore.</p>
<p>Theoretically, according to iPhone security researcher Charlie Miller speaking to <a href="http://www.computerworld.com/s/article/9140699/Hackers_pillage_jailbroken_iPhones?taxonomyId=17" target="_self">Computerworld</a>, attacks based on the same exploit could do more than just mine data. Running up your phone bill, sending out bulk text messages and spamming your contacts are all well within the realm of possibility. Miller goes on to describe how easy it would be for a hacker to infect a device:</p>
<blockquote><p>This could easily be installed on a computer on display in a retail store, which could then scan all iPhones that pass within the reach of its network. Or a hacker could sit in an Internet café and let his computer scan all iPhones that come within the range of the Wi-Fi network in search of data.</p></blockquote>
<p>In order to secure your device against this kind of attack, there are a few options. First, change the default SSH password if you haven&#8217;t already. So far, that appears to be the easiest way to foil attempts to infiltrate your jailbroken device. The best way to prevent this and any kind of future attack along the same lines, however, is to not jailbreak your device in the first place, or to restore it to factory settings if you&#8217;ve already jailbroken. Of course, for many who use their devices with carriers who don&#8217;t officially offer the iPhone, that isn&#8217;t an option.</p>
<p>Miller suggested that Apple may want to consider re-engineering its security measures to account for jailbroken devices, but as that would mean tacitly acknowledging and even accepting a practice it stridently disapproves of, I think the best bet for jailbreakers is just to shut down all SSH access, if possible.</p>
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		<title>New Patent Application Suggests Apple Tablet Could Have Pen Input</title>
		<link>http://theappleblog.com/2009/11/12/new-patent-application-suggests-apple-tablet-could-have-pen-input/</link>
		<comments>http://theappleblog.com/2009/11/12/new-patent-application-suggests-apple-tablet-could-have-pen-input/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:26:42 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Input]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[patent]]></category> <category><![CDATA[pen]]></category> <category><![CDATA[stylus]]></category> <category><![CDATA[Tablet]]></category> <category><![CDATA[touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35649</guid>
		<description><![CDATA[Apple apparently isn&#8217;t exclusively devoted to the idea of finger-based multi-touch input on all its devices, a recent patent applications shows. The patent application, found by Apple Insider, describes the use of a pen-like stylus to operate an &#8220;ink information&#8221; input system, and references tablet computing applications for the new tech by name.
&#8220;Ink information&#8221; refers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35649&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35655" title="tablet_patent" src="http://gigapple.files.wordpress.com/2009/11/tablet_patent.png?w=202&#038;h=300" alt="tablet_patent" width="202" height="300" />Apple apparently isn&#8217;t exclusively devoted to the idea of finger-based multi-touch input on all its devices, a recent patent applications shows. The patent application, found by <a href="http://www.appleinsider.com/articles/09/11/12/apple_looks_to_improve_pen_based_input_on_tablet_touchscreens.html" target="_self">Apple Insider</a>, describes the use of a pen-like stylus to operate an &#8220;ink information&#8221; input system, and references tablet computing applications for the new tech by name.</p>
<p>&#8220;Ink information&#8221; refers to handwriting technology, specifically. The patent describes that previous attempts in this field, including in Apple&#8217;s own Newton device, have been insufficient to the task in the past. It suggests that the addition of an &#8220;ink manager,&#8221; a kind of go-between interpretive process, might reduce the occurrence of mistaken or misplaced ink detection. <span id="more-35649"></span></p>
<p>Here&#8217;s the exact wording of Apple&#8217;s description of both the problem of ink detection and its proposed solution:</p>
<blockquote><p>Even systems that attempt to improve this situation by using each stroke to determine the input field anew, such as the Apple Newton from Apple Computer Inc. of Cupertino, Calif., can suffer from failure modes that make the situation difficult for both end users and for application developers. For example, a word that accidentally spans two input fields even a tiny amount (due, for instance, to a stray ascender, descender, crossbar, or dot) may be broken up into multiple sessions, causing misrecognition and invalid data entries that must be manually corrected.</p>
<p>The ink manager interfaces between a pen-based input device, one or more applications (pen-aware or not) and one or more handwriting recognition engines executing on the computer system. The ink manager acquires ink information, such as ink strokes, entered at the pen-based input device, and organizes that information into ink phrases.</p></blockquote>
<p>Along with the patent description, Apple included an image of the proposed system in the application. The graphic is very reminiscent of prototypes and concepts of the as-yet unannounced tablet computer that has the Apple community bubbling over with excitement. Note the bar at the bottom, which resembles the dock on the home screen of the iPhone. I&#8217;d also like to point out that the device looks a lot like a reader, given the scroll buttons at the bottom. Maybe Apple is planning to change the game by making sure its reader doubles as a writer, too.</p>
<p>Ideally, the digital ink and stylus input tech described in the patent would operate alongside touch input. This application will no doubt bring a lot of hope for digital artists hoping to work with the device, for whom pen input is infinitely preferable to touch control. Hopefully, we won&#8217;t have to wait long to find out if a pen system makes it into a production device, since the tablet is rumored to be unveiled in the <a href="http://theappleblog.com/2009/09/29/rumor-has-it-apple-tablet-arriving-january-19/" target="_self">first quarter of 2010</a>.</p>
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		<title>Blu-Ray App for iPhone Arrives Courtesy of Universal</title>
		<link>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/</link>
		<comments>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:22:34 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[blu-ray]]></category> <category><![CDATA[control]]></category> <category><![CDATA[features]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[playback]]></category> <category><![CDATA[remote]]></category> <category><![CDATA[universal]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35606</guid>
		<description><![CDATA[Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &#38; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35606&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35617 styled" title="pocketblu" src="http://gigapple.files.wordpress.com/2009/11/pocketblu.jpg?w=208&#038;h=300" alt="pocketblu" width="208" height="300" />Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &amp; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library thanks to &#8220;pocket BLU,&#8221; a new app for Apple&#8217;s handheld devices.</p>
<p>pocket BLU is a free download from the <a href="http://itunes.apple.com/app/pocket-blu/id334746192?mt=8" target="_self">App Store</a> that allows your iPhone to become a remote control for operating Blu-ray discs from Universal. It won&#8217;t work with just any movie, of course. Blu-ray discs need to be played using a Wi-Fi connected player, for one, and the title has to be specifically enabled to work with pocket BLU, something which will be indicated by a conspicuously placed logo. <span id="more-35606"></span></p>
<p>The app will allow you to control playback of the film, and jump backwards and forwards to any point in the movie using a visual time line. You&#8217;ll also have access to a pop-up keyboard for entering data, which will definitely make any typing you need to do with your Blu-ray movie much easier. Finally, some titles will offer the ability to stream special content from the disc to your iPhone, which can then be stored for later viewing.</p>
<p>The app has promise, but limited as it is to one major distributor&#8217;s titles, it feels a little like yet another extraneous feature designed to add value to a format that&#8217;s failing to catch on with most consumers. Chances are, I&#8217;m never going to watch or care about the additional features included for pocket BLU users anyway, so why not just stick to playing back digital content on my Mac and using <a href="http://rowmote.com/Rowmote/Rowmote.html" target="_self">Rowmote</a> or <a href="http://www.hobbyistsoftware.com/VLC-more.php" target="_self">VLC Remote</a> to control it? Take it from me, Universal, you&#8217;ll be far better off if you focus on delivering content to the iPhone platform, instead of just control mechanisms.</p>
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		<slash:comments>8</slash:comments>
	
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		<title>Apple Surpasses Nokia as Most Profitable Cell Phone Maker</title>
		<link>http://theappleblog.com/2009/11/11/apple-surpasses-nokia-as-most-profitable-cell-phone-maker/</link>
		<comments>http://theappleblog.com/2009/11/11/apple-surpasses-nokia-as-most-profitable-cell-phone-maker/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:59:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[cell phone]]></category> <category><![CDATA[industry]]></category> <category><![CDATA[market share]]></category> <category><![CDATA[nokia]]></category> <category><![CDATA[profit]]></category> <category><![CDATA[samsung]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35580</guid>
		<description><![CDATA[Despite controlling a much smaller share of the market, Apple is now much more profitable than Nokia, overtaking the handset maker as the most lucrative company in the business of selling cell phones. Apple also overtook Samsung during the last financial quarter, so it actually jumped from third to first place overall among global cell [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35580&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26787" title="iPhone3GS-2" src="http://gigapple.files.wordpress.com/2009/06/iphone3gs-2.jpg?w=143&#038;h=200" alt="iPhone3GS-2" width="143" height="200" />Despite controlling a much smaller share of the market, Apple is now much more profitable than Nokia, overtaking the handset maker as the most lucrative company in the business of selling cell phones. Apple also overtook Samsung during the last financial quarter, so it actually jumped from third to first place overall among global cell phone companies.</p>
<p>Research firm Strategy Analytics (<a href="http://www.reuters.com/article/technologyNews/idUSTRE5A950820091110" target="_self">via Reuters</a>) points out that while Apple is now the most profitable company in the cell phone industry, both Nokia and Samsung both still beat the Cupertino company in terms of sheer size. That&#8217;s especially good news for Apple, which makes much more on a per-unit basis than any other mobile phone maker. It makes approximately $320 pure profit on each iPhone sold, according to Strategy Analytics. <span id="more-35580"></span></p>
<p>Estimated profits for Apple during the third financial quarter of this year are around $1.6 billion, compared with $1.1 billion for Nokia during the same period. It&#8217;s a commanding lead, and one that will likely only grow as Apple continues to end exclusivity deals around the world, opening up iPhone sales to more and more potential subscribers.</p>
<p>Of course, there isn&#8217;t a direct relationship between Apple&#8217;s gain and the slides Nokia and Samsung are experiencing. Other factors are at work, including the growing popularity of Google&#8217;s Android platform, which is being adopted by more cell phone makers and network providers. The arrival of the Palm Pre probably also had a negative impact on the handset sales of the two industry leaders.</p>
<p>Nokia is in the midst of a legal battle with Apple over what it sees as blatant copyright violation. Charles <a href="http://theappleblog.com/2009/10/22/nokia-sues-apple-over-iphone/" target="_self">recently wrote about the conflict</a> over intellectual property between the two firms. Nokia alleges that the iPhone infringes on not one, not two, but <em>10</em> patents it holds regarding wireless tech and standards. The timing of the suit, which comes shortly following a significant drop in market share for Symbian OS, seems quite suspect.</p>
<p>The future for Apple looks bright indeed, so long as it can continue taking in the same incredibly high profit margins on the iPhone. Part of its continued ability to do so is probably due to the fact that the 3GS iPhone revision actually seemed to require very little change on the production side, which would go a long way to keeping manufacturing costs down. A significant update will require more time to become profitable, but Apple&#8217;s continued success with the device means that the turnaround time required for that to happen will be remarkably short.</p>
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		<slash:comments>7</slash:comments>
	
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		<title>VESA Issues Mini DisplayPort Standard</title>
		<link>http://theappleblog.com/2009/11/10/vesa-issues-mini-displayport-standard/</link>
		<comments>http://theappleblog.com/2009/11/10/vesa-issues-mini-displayport-standard/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:44:51 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[connector]]></category> <category><![CDATA[display]]></category> <category><![CDATA[mini displayport]]></category> <category><![CDATA[new]]></category> <category><![CDATA[standard]]></category> <category><![CDATA[vesa]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35544</guid>
		<description><![CDATA[Earlier this year (right at the beginning, in fact), we brought news that the Video Electronics Standard Association (VESA) might potentially make the Mini DisplayPort standard, meaning that manufacturers outside of Apple can now use it in their products without Apple&#8217;s approval, including rival computer makers, among others.
The Mini DisplayPort (mDP) standard is described as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35544&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35556" title="800px-VESA-Logo.svg" src="http://gigapple.files.wordpress.com/2009/11/800px-vesa-logo-svg.png?w=300&#038;h=99" alt="800px-VESA-Logo.svg" width="300" height="99" />Earlier this year (right at the beginning, in fact), we <a href="http://theappleblog.com/2009/01/15/mini-displayport-could-become-standard/" target="_self">brought news</a> that the Video Electronics Standard Association (VESA) might potentially make the Mini DisplayPort standard, meaning that manufacturers outside of Apple can now use it in their products without Apple&#8217;s approval, including rival computer makers, among others.</p>
<p>The Mini DisplayPort (mDP) standard is described as a smaller form factor of the DisplayPort connector itself. The smaller connector is aimed at devices like thin portable computes and add-in cards that need to support multiple display interfaces. Hopefully, display and display accessory makers will adopt the standard, reducing the need to purchase expensive Apple-branded adapters. <span id="more-35544"></span></p>
<p>The new mDP is for Version 1, Revision 1a of the standard, though DisplayPort 1.2 including mDP is in the works, which will double the available bandwidth of the cable tech to 21.6 Gb/second. That would mean that multi-monitor support via a single cable would be feasible, as well as higher resolutions and improved color depth and refresh rates. 3-D displays necessary for demanding graphical applications could also be supported with the new version of the standard.</p>
<p>As a result of this new standard creation by VESA, we could see a flood of mDP-toting computing devices, or we could see very little change at all. As with FireWire, many computer makers might opt to skip mDP or DP in favor of more established technologies like DVI and VGA, since they are more widely available and don&#8217;t necessitate a change to manufacturing processes. The one thing mDP has going for it is its size, and makers of MacBook Air competitors will probably be the first to bite, if anyone does.</p>
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		<slash:comments>3</slash:comments>
	
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		<title>Orange Launch Day iPhone Sales Set a Record</title>
		<link>http://theappleblog.com/2009/11/10/orange-launch-day-iphone-sales-set-a-record/</link>
		<comments>http://theappleblog.com/2009/11/10/orange-launch-day-iphone-sales-set-a-record/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:08:18 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[figures]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[orange]]></category> <category><![CDATA[sales]]></category> <category><![CDATA[statistics]]></category> <category><![CDATA[uk]]></category> <category><![CDATA[vodafone]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35531</guid>
		<description><![CDATA[Today is the day the iPhone stopped being an exclusive in the UK. Officially, as of 7 a.m., the device went on sale at Orange retailers across the UK, and the carrier is already claiming that the iPhone has gone over exceedingly well with consumers, despite already having been available to O2 customers since its [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35531&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-thumbnail wp-image-33212" title="orange-logo" src="http://gigapple.files.wordpress.com/2009/09/orange-logo.jpg?w=149&#038;h=150" alt="orange-logo" width="149" height="150" />Today is the day the iPhone stopped being an exclusive in the UK. Officially, as of 7 a.m., the device went on sale at Orange retailers across the UK, and the carrier is already claiming that the iPhone has gone over exceedingly well with consumers, despite already having been available to O2 customers since its initial launch.</p>
<p>By the end of business today, the newest UK iPhone carrier on the block will have sold well more than 30,000 iPhones, according to <a href="http://www.t3.com/news/orange-sold-30000-iphones-today-claims-first-day-sales-record?=42115" target="_self">gadget web site T3</a>. Not bad for what&#8217;s technically a relaunch of an already available device. Compare that with Motorola&#8217;s claim of 100,000 Droid units moved in three days in the U.S. Properly framed and in context, the iPhone figures Orange is claiming are much more impressive, and show that hype aside, any competitor still has a long way to go to contend with Apple. <span id="more-35531"></span></p>
<p>Orange also claims that the impressive sales numbers represent a new record for first day handset device sales in the UK, at least regarding published results. The launch sales of the device have also helped Orange&#8217;s own Wednesdays app climb to the top of the Entertainment category charts, and achieve the No. 2 ranking overall in the free section of the App Store.</p>
<p>Vodafone, which has yet to launch the iPhone, but intends to in early 2010, didn&#8217;t want to just sit back and let Orange have its day in the sun uncontested. The UK cell service provider is hoping to convince some would-be iPhone buyers to step back and wait until its own launch, <a href="http://www.pocket-lint.com/news/29412/vodafone-boasts-fastest-iphone-downloads-orange-iphone-launch-day" target="_self">by reporting</a> that in tests (which I&#8217;m sure were completely unbiased), the Vodafone network is the fastest using the iPhone:</p>
<blockquote><p>&#8220;We&#8217;ve been out and about testing our network across the UK. Whilst our guys were watching the latest YouTube clips on the iPhone they found that Vodafone delivered the fastest download time for a 10-minute video.&#8221;</p></blockquote>
<p>Vodafone provided not a single scrap of statistical evidence to back up its claim, which is only fair since Orange didn&#8217;t provide any to support its claim regarding sales numbers, either.</p>
<p>Orange recently came under scrutiny for its reported 750MB cap on data usage under its &#8220;Unlimited&#8221; plan, and for imposing <a href="http://theappleblog.com/2009/11/03/orange-uk-unlimited-plan-for-iphone-seems-to-prohibit-almost-everything/">bizarre restrictions</a> on how network data may be used, restrictions that seemed, if taken at face value, to basically prohibit 90 percent of iPhone usage. Obviously, the company isn&#8217;t actually preventing its iPhone customers from doing things like using IM applications, and since no one&#8217;s had a chance to hit that 750MB limit as of yet, things appear to be going more than smoothly for the big launch.</p>
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		<title>Apple Releases OS X 10.6.2 Update</title>
		<link>http://theappleblog.com/2009/11/09/apple-releases-os-x-10-6-2-update/</link>
		<comments>http://theappleblog.com/2009/11/09/apple-releases-os-x-10-6-2-update/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 23:07:41 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[10.6.2]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[os-x]]></category> <category><![CDATA[software-update]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35522</guid>
		<description><![CDATA[The second minor incremental update for OS X Snow Leopard was released today, and it contains the usual expected bug fixes. It is also is said to contain built-in support for Apple&#8217;s new Magic Mouse, and may or may not remove support for Intel Atom processors. If you happen to be using a hackintosh and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35522&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-34207" title="software-update" src="http://gigapple.files.wordpress.com/2009/10/software-update.png?w=165&#038;h=165" alt="software-update" width="165" height="165" />The second minor incremental update for OS X Snow Leopard was released today, and it contains the usual expected bug fixes. It is also is said to contain built-in support for Apple&#8217;s new Magic Mouse, and may or may not remove support for Intel Atom processors. If you happen to be using a hackintosh and can confirm or deny whether or not the latest update breaks your system, please comment below and let us know.</p>
<p>You can download the update via Software Update now, or get it directly from the <a href="http://support.apple.com/kb/DL958" target="_self">Apple Support site</a>. Here&#8217;s Apple&#8217;s rather lengthy description of the update, including major bug fixes:</p>
<blockquote><p>The 10.6.2 Update is recommended for all users running Mac OS X Snow Leopard and includes general operating system fixes that enhance the stability, compatibility, and security of your Mac, including fixes for:</p>
<ul>
<li>an issue that might cause your system to logout unexpectedly</li>
<li>a graphics distortion in Safari Top Sites</li>
<li>Spotlight search results not showing Exchange contacts</li>
<li>a problem that prevented authenticating as an administrative user</li>
<li>issues when using NTFS and WebDAV file servers</li>
<li>the reliability of menu extras</li>
<li>an issue with the 4-finger swipe gesture</li>
<li>an issue that causes Mail to quit unexpectedly when setting up an Exchange server</li>
<li>Address Book becoming unresponsive when editing</li>
<li>a problem adding images to contacts in Address Book</li>
<li>an issue that prevented opening files downloaded from the Internet</li>
<li>Safari plug-in reliability</li>
<li>general reliability improvements for iWork, iLife, Aperture, Final Cut Studio, MobileMe, and iDisk</li>
<li>an issue that caused data to be deleted when using a guest account</li>
</ul>
<p>For detailed information on this update, please visit this website: <a href="http://support.apple.com/kb/HT3874" target="_self">http://support.apple.com/kb/HT3874</a>.</p>
<p>For information on the security content of this update, please visit: <a href="http://support.apple.com/kb/HT1222" target="_self">http://support.apple.com/kb/HT1222</a>.</p></blockquote>
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