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	<title>TheAppleBlog &#187; @CNN</title>
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		<title>TheAppleBlog &#187; @CNN</title>
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		<title>Mplayit Provides iPhone App Discoverability Via Facebook</title>
		<link>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/</link>
		<comments>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:22:38 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[browsing]]></category> <category><![CDATA[catalog]]></category> <category><![CDATA[discoverability]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mplayit]]></category> <category><![CDATA[search]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36052</guid>
		<description><![CDATA[I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36052&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-36076" title="iphone-arcade-logo" src="http://gigapple.files.wordpress.com/2009/11/iphone-arcade-logo.png?w=176&#038;h=48" alt="" width="176" height="48" />I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely restructure the App Store from the ground up.</p>
<p>There&#8217;s little chance of that happening, but a new Facebook app could help make the App Store more navigable, and do so with a little help from your friends. <a href="http://apps.facebook.com/iphonearcade/" target="_self">Mplayit</a> is a new service being offered on Facebook that aims to bring some sense to the jungle that is the 100,000-strong App Store using a more intelligent browsing system based on recommendations and demos. <span id="more-36052"></span></p>
<p>The idea is that there&#8217;s no one better to recommend iPhone apps you&#8217;d like than your friends. Using Mplayit, friends can make recommendations via the app which will appear on their profile page and in the news feed. That way, you&#8217;ll have a trustworthy source when you&#8217;re shopping for new software for your device.</p>
<p>By far the most useful aspect of Mplayit during my brief use of it was the app recommendations and shared apps. The rest, including popularity, search and categories, is already available to users via the App Store itself.</p>
<p>I&#8217;m not exactly sure how apps get onto the recommended list, since I would assume that they would be the ones which are the most recommended, but then what&#8217;s to differentiate them from the shared app? Whatever the methodology behind their selection, the fact remains that they are good picks, and well-deserving of attention. The list provides a good variety, too, covering apps with a range of functions instead of just presenting, say, all the top Twitter apps.</p>
<p><img class="aligncenter size-full wp-image-36075" title="mplayit" src="http://gigapple.files.wordpress.com/2009/11/mplayit.png?w=590&#038;h=477" alt="" width="590" height="477" />The best part of Mplayit, from the standpoint of people who need to see to believe, is that most apps come complete with videos and images previewing the functionality of the software running on an actual iPhone, and a full text description, too. That&#8217;s what puts Mplayit ahead of other iPhone app discovery sites like <a href="http://appshopper.com" target="_self">AppShopper.com</a> or <a href="http://148apps.com" target="_self">148apps</a>. Of course, each app also includes buy links that redirect you to the App Store, and a link through which you can add the program to your collection, which helps Mplayit track app popularity and recommendation information.</p>
<p>Many people are reluctant to use Facebook apps because of privacy concerns and fears of spamming the news feeds of friends, but after trying out the service for a little while, I haven&#8217;t found any cause for concern with Mplayit. The best part is that you can still use most aspects of the app without granting it access to your profile information.</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>iCarte Turns the iPhone Into an RFID Reader</title>
		<link>http://theappleblog.com/2009/11/18/icarte-turns-the-iphone-into-an-rfid-reader/</link>
		<comments>http://theappleblog.com/2009/11/18/icarte-turns-the-iphone-into-an-rfid-reader/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 18:00:44 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[accessory]]></category> <category><![CDATA[icarte]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[nfc]]></category> <category><![CDATA[payment]]></category> <category><![CDATA[receiver]]></category> <category><![CDATA[rfid]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35931</guid>
		<description><![CDATA[Earlier we reported that the next generation of iPhone might have an RFID (Radio Frequency Identification) reader built in, if rumors prove true. Well, there&#8217;s no need to wait that long, if near-field communications (NFC) is what you&#8217;ve got a hankerin&#8217; for. Wireless Dynamics has announced a device called the iCarte that will add both [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35931&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35963" title="icarte" src="http://gigapple.files.wordpress.com/2009/11/icarte.png?w=230&#038;h=212" alt="" width="230" height="212" />Earlier <a href="http://theappleblog.com/2009/11/06/rumor-has-it-8gb-3gs-rfid-capable-iphones-on-the-way/" target="_self">we reported</a> that the next generation of iPhone might have an RFID (Radio Frequency Identification) reader built in, if rumors prove true. Well, there&#8217;s no need to wait that long, if near-field communications (NFC) is what you&#8217;ve got a hankerin&#8217; for. Wireless Dynamics has announced a device called the <a href="http://www.icarte.ca/" target="_self">iCarte</a> that will add both RFID and NFC capabilities to the iPhone.</p>
<p>The device adds functionality to the iPhone via the dock connector, to which it connects without adding too much bulk or without being too much of an eyesore. In fact, it looks like the iCarte&#8217;s designers went out of their way to make sure the add-on looks like it&#8217;s a natural extension of the iPhone itself, rather than an apparent third-party accessory. <span id="more-35931"></span></p>
<p>A chip embedded in the iCarte turns your iPhone into a portable electronic wallet, able to process contactless payments. It can also transmit any information it receives directly to enterprise databases using Wi-Fi or 3G network connections, so that orders and purchases can be automatically input into your company&#8217;s home server. Of course, in order to use the iCarte, you&#8217;ll need to be using iPhone OS 3.0, since only the latest major software update supports dock accessory connectivity.</p>
<p>The iCarte also has a mini-USB port to allow for pass-through charging and syncing, so you won&#8217;t have to constantly remove and replace the device, and it comes in both black and white, in case fashion is a concern of yours. To be clear, while Wireless Dynamics does talk about business applications, it looks like the iCarte&#8217;s functionality is aimed primarily at people on the consumer end of the retail equation:</p>
<blockquote><p>iCarte has an embedded smart-chip that can be configured as debit, credit, pre-paid and loyalty cards, for secure contactless transactions. iCarte can also read NFC Smart Posters, download or upload electronic coupons, tickets or receipts. iCarte is ideal for iPhone users who want to use their iPhones for fast and secure contactless payments, transit payments, loyalty rewards, checking balances, top-up, discovering new services from smart posters or kiosks and exchanging information with other NFC phones.</p></blockquote>
<p>iCarte&#8217;s web site is devoid of information regarding an official release date or pricing for the receiver, although it does offer contact info if you&#8217;re interested in finding out more about the tech. Presumably a companion iPhone application would be required for programming in payment card information, checking balances, etc., but as of yet no such app is available via the iTunes Store.</p>
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		<slash:comments>6</slash:comments>
	
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		<title>Anachronistic Twitter Client Released for Classic Macs</title>
		<link>http://theappleblog.com/2009/11/18/anachronistic-twitter-client-released-for-classic-macs/</link>
		<comments>http://theappleblog.com/2009/11/18/anachronistic-twitter-client-released-for-classic-macs/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 17:00:28 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[classic]]></category> <category><![CDATA[client]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[OS]]></category> <category><![CDATA[system]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35908</guid>
		<description><![CDATA[If you&#8217;re still running an old Mac PowerBook 550c or something similar, it must be really annoying to not be able to use Twitter via a native client. That&#8217;s probably your No. 1 concern, in fact, on your OS 8.1-running machine. You could always use the web interface, but that&#8217;s not really a fair solution, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35908&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35914 styled" title="grackle" src="http://gigapple.files.wordpress.com/2009/11/grackle.gif?w=276&#038;h=147" alt="" width="276" height="147" />If you&#8217;re still running an old Mac PowerBook 550c or something similar, it must be really annoying to not be able to use Twitter via a native client. That&#8217;s probably your No. 1 concern, in fact, on your OS 8.1-running machine. You could always use the web interface, but that&#8217;s not really a fair solution, is it?</p>
<p>Now, thanks to <a href="http://www.retards.org/projects/grackle68k/" target="_self">Grackle68k</a>, Mac users who are still running Macintosh System 6, 7, 8 and 9 can have a dedicated Twitter client of their very own. Personally, I think the release of this app was just timed to steal the spotlight away from Seesmic for Windows. Obviously this is much bigger news! <span id="more-35908"></span></p>
<p>Twitter is available to pretty much any platform, and that&#8217;s no accident. The technology behind it is relatively lightweight, with clients only really needing the ability to make API calls to be completely functional. The memory footprint of clients differs depending on what developers choose to add on the client side of things, but little is needed to make one actually functional.</p>
<p>That&#8217;s the idea behind Grackle68k, a labor of love for a small group of programmers who realize that there&#8217;s still quite the classic Mac enthusiast crowd out there who actually use their well-aged machines for some basic tasks in addition to just keeping them running (myself included). The program lets you tweet, but if you want it to remember who you are on each startup, you&#8217;ll have to break out the ResEdit and make a change to a resource by adding your login information. It&#8217;s an added step, true, but a fun one that should bring back memories, so hey, I&#8217;m not gonna complain.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>Apple Ranks a Lackluster Fourth in Notebook Reliability Study</title>
		<link>http://theappleblog.com/2009/11/17/apple-ranks-a-lackluster-fourth-in-notebook-reliability-study/</link>
		<comments>http://theappleblog.com/2009/11/17/apple-ranks-a-lackluster-fourth-in-notebook-reliability-study/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:03:43 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[failure]]></category> <category><![CDATA[laptop]]></category> <category><![CDATA[macbook]]></category> <category><![CDATA[malfunction]]></category> <category><![CDATA[notebook]]></category> <category><![CDATA[rates]]></category> <category><![CDATA[reliability]]></category> <category><![CDATA[statistics]]></category> <category><![CDATA[study]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35860</guid>
		<description><![CDATA[Apple is fairly reliable, but not the most reliable company of all when it comes to notebooks, according to a new study by research firm SquareTrade. The top honor goes to Asus, which surprised me, but I suppose shouldn&#8217;t have when I consider the build quality of my fairly inexpensive Eee PC. Toshiba and Sony [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35860&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Apple is fairly reliable, but not the most reliable company of all when it comes to notebooks, according to a <a href="http://www.squaretrade.com/pages/laptop-reliability-1109/" target="_self">new study</a> by research firm SquareTrade. The top honor goes to Asus, which surprised me, but I suppose shouldn&#8217;t have when I consider the build quality of my fairly inexpensive Eee PC. Toshiba and Sony rank next most reliable, with Apple coming in a close fourth.</p>
<p>I remember a time not too long ago when IBM and Apple would top the list every time, with other manufacturers coming in a fair distance behind them. IBM sold its hardware business to Lenovo, which seems to be having some effect on quality, but is Apple also slipping as it grows? I don&#8217;t think there&#8217;s enough data to identify a trend, but it is a little worrying. </p>
<p><img class="aligncenter size-full wp-image-35867" title="notebook_reliability" src="http://gigapple.files.wordpress.com/2009/11/notebook_reliability.jpg" alt="" /></p>
<p><span id="more-35860"></span><br />
Still, at least Apple is still under the 20 percent mark for three-year laptop malfunction rates, which is the measure that indicates reliability in the study. Dell is the only company below it, also under 20 percent, with 18.3. After that, things take a significant turn for the worse, with HP coming in ninth place at 25.6 percent. That means Apple is still showing better-than-average performance overall.</p>
<p><a href="http://www.electronista.com/articles/09/11/17/reliability.study.has.apple.4th.place/" target="_self">Electronista</a> suggests that the reason for the divide between top-tier manufacturers and those that fall below the average is that the companies with greater than 20 percent malfunction rates tend to do much of their business in the budget laptop and notebook categories, which see higher failure rates overall than premium-priced laptops, where Apple exclusively does its business. It&#8217;s possible <a href="http://theappleblog.com/2009/07/02/applenvidia-rift-to-spark-major-component-changes/">NVIDIA-gate</a> accounted for some of those failures, although SquareTrade doesn&#8217;t go into detail about malfunction causes in this report.</p>
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		<title>Apple&#8217;s Black Friday Sales Leaked Early</title>
		<link>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:36:57 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Deals]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[black friday]]></category> <category><![CDATA[discounts]]></category> <category><![CDATA[holiday]]></category> <category><![CDATA[ipod]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[sales]]></category> <category><![CDATA[shopping]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35844</guid>
		<description><![CDATA[If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35844&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35852" title="apple-black-friday" src="http://gigapple.files.wordpress.com/2009/11/apple-black-friday.jpg?w=240&#038;h=300" alt="" width="240" height="300" />If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how pinched you&#8217;re going to be financially come January.</p>
<p>Boy Genius Report <a href="http://www.boygeniusreport.com/2009/11/16/apples-black-friday-deals-leaked/" target="_self">got the early tip-off</a>, from an anonymous source. It comes in the form of what looks like a flyer image, detailing some pretty significant discounts on all things Apple, basically. They&#8217;re deep enough that you&#8217;d probably do well to hold off any Mac or iPod-related purchase for at least another 10 days just in case. <span id="more-35844"></span></p>
<p>Here&#8217;s what we&#8217;re looking at, if the rumors prove true:</p>
<ul>
<li>Up to 30 percent off all iPods (excluding iPhone and iPod shuffle)</li>
<li>Up to 25 percent off all Macs</li>
<li>Up to 15 percent off all accessories, Apple software and Apple hardware</li>
</ul>
<p>The sales seem to be available in Apple retail stores only, since the poster also states that &#8220;Select Apple stores open at 6 am,&#8221; and a line at the bottom advertises the new availability of in-store gift-wrapping. Last year we saw online Black Friday discounts, though, so it&#8217;s possible we&#8217;ll see them again.</p>
<p>If these deals do indeed come to pass, they would be pretty significant compared with <a href="http://theappleblog.com/2008/12/02/macbook-and-apples-black-friday-sale-almost-but-not-quite-enough/" target="_self">previous Black Friday sales</a> by the Mac maker. Twenty-five percent off of all Macs is a very good discount, for example, and would result in a $500 discount on the Core i5 27-inch iMac, or a $250 discount on the entry-level MacBook. Compare that to a $101 discount on the MacBook last year, and a $101 discount on the top model iMac.</p>
<p>The teaser image leaked by BGR is fairly convincing, in that it does seem to use design cues and aesthetics currently favored by Apple in its marketing materials, but it&#8217;s hard not to be skeptical in the face of sound business sense &#8212; considering Apple&#8217;s previous Black Friday discounts, and the fact that last time I checked, it really wasn&#8217;t in a position to need to offer big price cuts to bolster sales.</p>
<p>If these do prove true, I&#8217;ve been putting a new Time Capsule or Airport Extreme purchase on the back burner for quite some time now, and that 15 percent off is nothing to sneeze at, given Apple&#8217;s usual reluctance to offer any kind of price cut at all. Anyone else planning on making a purchase if these discounts really do apply? Something you wouldn&#8217;t buy otherwise, perhaps?</p>
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		<title>Apple&#8217;s App Store Approval Process Now Includes an Automated Layer</title>
		<link>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:32:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[api]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[private]]></category> <category><![CDATA[public]]></category> <category><![CDATA[review process]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35833</guid>
		<description><![CDATA[App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35833&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35842" title="apps_iphone" src="http://gigapple.files.wordpress.com/2009/11/apps_iphone.jpg?w=300&#038;h=189" alt="" width="300" height="189" />App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the developer agreement.</p>
<p>The news comes via a conversation that occurred between developers on Twitter. <a href="http://furbo.org/" target="_self">Craig Hockenberry</a>, best known for Twitterific, <a href="http://twitter.com/chockenberry/status/5768098297">guessed</a> that the App Store now contains a mechanism to check submitted code against proper framework use, and <a href="http://daringfireball.net/" target="_self">John Gruber</a> <a href="http://twitter.com/gruber/status/5768617360">responded</a> that Apple has in fact recently begun to do just that. <span id="more-35833"></span></p>
<p>The specific function of the new automated component is to check submissions for private API calls. If it finds any, the app is rejected outright. Presumably, such a check would be run at the beginning of the review process, thereby cutting down a lot on the number of submissions that must be reviewed by actual human beings. In other words, it&#8217;s a volume compensation strategy on Apple&#8217;s part.</p>
<p>It&#8217;s also technically fair, since Apple has said all along that private APIs are off-limits. The published reason being that Apple can&#8217;t confirm that said APIs will remain stable from release to release of the iPhone OS, meaning that something based on them might break every time an update rolls out. By forcing developers to stick with the public APIs, Apple is trying to ensure that some stability exists for end-users who depend on the hundred thousand apps or so available now in the App Store.</p>
<p>Despite being <em>technically</em> fair, the move feels a little unfair to developers, since Apple hasn&#8217;t exactly been consistent about enforcing the rules regarding private APIs up till now. One reason could have been that spotting their use just isn&#8217;t that easy, which the computer filter now rectifies. But it seems clear that Apple also looked the other way in at least a couple of cases when it suited it to do so, like with <a href="http://daringfireball.net/2008/11/google_mobile_uses_private_iphone_apis" target="_self">Google&#8217;s mobile search app</a>, hence my suggestion that this has more to do with reducing workload using a non-arbitrary filter than anything else.</p>
<p>While the introduction of an automated layer does, on the surface, seem to guarantee a level of fairness, it also probably isn&#8217;t very encouraging to developers, who now essentially face a firewall before they gain access to individuals they can actually talk to about what&#8217;s wrong with their submission. Expect more headaches for the App Store team as the fallout for the implementation of this measure.</p>
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		<slash:comments>12</slash:comments>
	
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		<title>Apple Set to Release &#8220;Concierge&#8221; App to Make Scheduling Appointments Easier</title>
		<link>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/</link>
		<comments>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:45:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[concierge]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[reservation]]></category> <category><![CDATA[retail]]></category> <category><![CDATA[store]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35819</guid>
		<description><![CDATA[Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at AppleInsider suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35819&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35826 styled" title="retail-reservations" src="http://gigapple.files.wordpress.com/2009/11/retail-reservations.png?w=276&#038;h=300" alt="retail-reservations" width="276" height="300" />Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at <a href="http://www.appleinsider.com/articles/09/11/16/apple_said_to_release_iphone_app_for_in_store_appointments.html" target="_self">AppleInsider</a> suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming soon from Apple.</p>
<p>News of the app comes via a &#8220;source that has proven reliable in the past,&#8221; though no further information is given. The app is said to be able to create appointments for both Genius Bar and One to One, and to view membership details for programs that require a subscription. No word yet on a street date for the app. <span id="more-35819"></span></p>
<p>Presumably the app would allow users to make any kind of reservation currently only available online, including a personal shopping appointment. Although the web site system currently employed is easy enough to understand and use, I imagine a dedicated iPhone app designed by Apple would make the process so easy and intuitive that I&#8217;d probably actually use it far more than I currently do, particularly for personal shopping when new products launch.</p>
<p>MacRumors <a href="http://www.macrumors.com/2009/11/16/retail-roundup-apple-to-release-concierge-iphone-application-nashua-nh-store-opening/" target="_self">corroborates the report</a> via separate sources, so it seems likely that the Concierge app will be forthcoming. I&#8217;d expect it to appear before the holidays, so that shoppers can take advantage of it pre-gift giving, and people on the receiving end of Apple products can use it after the holidays to schedule appointments.</p>
<p>The Concierge app would be the latest move in a series of efforts focused on improving Apple&#8217;s retail performance, including <a href="http://theappleblog.com/2009/11/07/apple-announces-buy-online-pickup-in-store/" target="_self">in-store pickup for holiday shoppers</a>, more and improved stores, and the new <a href="http://theappleblog.com/2009/11/03/apples-new-ipod-touch-based-easypay-system-explained/" target="_self">EasyPay touch </a>system.</p>
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		<title>What if OnLive Came to the iPhone?</title>
		<link>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:30:32 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[onlive]]></category> <category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782</guid>
		<description><![CDATA[
OnLive made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35782&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35796" title="iphone_onlive" src="http://gigapple.files.wordpress.com/2009/11/iphone_onlive.png?w=300&#038;h=162" alt="iphone_onlive" width="300" height="162" /></p>
<p class="excerpt"><a href="http://theappleblog.com/2009/03/24/onlive-will-make-a-hardcore-gaming-machine-out-of-your-macbook/" target="_self">OnLive</a> made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is PC gaming hardware upgrades. And now, it looks like it might be able to work on the iPhone, too.</p>
<p>What OnLive does is bypass the normal hardware barriers involved in PC gaming by streaming the game live to a user&#8217;s browser window from a server farm located nearby. The server farm deals with the game&#8217;s performance demands, and all the end user needs is a good enough connection to stream the content smoothly. <span id="more-35782"></span></p>
<p>It&#8217;s a setup that sounds too good to be true, and many remain skeptical about whether or not OnLive will be able to deliver what it has promised. There was supposed to be an external beta this past summer, but that&#8217;s been delayed, which doesn&#8217;t exactly inspire confidence.</p>
<p>Still, if the service works, it will revolutionize the way gaming is done. The system has strong support from game publishers, which makes sense because without the hardware barriers, they stand to broaden their audience considerably. If that audience were to also include iPhone users, you can imagine that even more game companies would fall in line behind OnLive.</p>
<p>The company recently demoed an iPhone app that allows users to play full games alongside users of the PC OnLive service, or players using the company&#8217;s MicroConsole, a standalone device which connects to a display or TV &#8212; yes, even without the modern convenience of buttons, joysticks and bumpers. Presumably, onscreen controls allow you to manipulate the in-game action, although a <a href="http://www.engadgetmobile.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/" target="_self">report at Engadget Mobile</a> doesn&#8217;t go into detail about how exactly it works, nor does a <a href="http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/" target="_self">blog post at OnLive</a>. Needless to say, your PC gaming friend will probably be able to school you at Modern Warfare 2 unless you&#8217;re some kind of touch control prodigy.</p>
<p>When the app does see release, which won&#8217;t be for a while, OnLive CEO Steve Perlman says it won&#8217;t allow you to game right away. Initial versions will allow you to monitor gaming stats and spectate, so you can watch live gameplay without taking part. Interactivity is planned down the road, but control kinks and other issues have to be addressed before it goes live to the masses.</p>
<p>What do you think? Would you take advantage of full-version gaming on your iPhone if you had the ability to? I foresee a very limited catalog of titles that this sort of thing would work with, but if it does become a reality, and it becomes popular, developers might design custom gaming experiences for people who access games via OnLive on their iPhones.</p>
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		<title>AdMob Could Have Gone to Apple, Sources Say</title>
		<link>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/</link>
		<comments>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:46:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[acquisition]]></category> <category><![CDATA[admob]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[business]]></category> <category><![CDATA[google]]></category> <category><![CDATA[mobile]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35770</guid>
		<description><![CDATA[AdMob, the mobile advertising firm that recently made headlines thanks to a Google acquisition, might have become part of the Apple fold if things had worked out differently, according to a report by Bloomberg that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.
That&#8217;s according to &#8220;people familiar with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35770&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35779" title="admob_logo1" src="http://gigapple.files.wordpress.com/2009/11/admob_logo1.jpg?w=300&#038;h=98" alt="admob_logo1" width="300" height="98" />AdMob, the mobile advertising firm that recently made headlines thanks to a <a href="http://gigaom.com/2009/11/09/breaking-google-buys-admob/" target="_self">Google acquisition</a>, might have become part of the Apple fold if things had worked out differently, according to a <a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=afcIzFP3iNrY" target="_self">report by Bloomberg</a> that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.</p>
<p>That&#8217;s according to &#8220;people familiar with the matter&#8221; speaking to Bloomberg. It isn&#8217;t clear which side of the deal the source was on, but he or she declined to go on record since the proposed talks were never made public. Apple is said to have contacted AdMob &#8220;a few weeks&#8221; before Google made its successful $750 million bid for the firm. <span id="more-35770"></span></p>
<p>If true, the rumors point to the increasingly fierce competition between two major players in the mobile phone game. Google&#8217;s Android is being adopted by more and more manufacturers and distributed on more devices everyday. To have a piece not only of the revenue from the use of Android apps and devices, but also from the advertising that appears on those phones, is a <a href="http://gigaom.com/2009/11/11/google-ceo-schmidt-why-we-bought-admob/" target="_self">huge boon for the search giant</a>.</p>
<p>It&#8217;s unclear why Apple&#8217;s bid didn&#8217;t succeed, if it was indeed made. It&#8217;s possible that Google made a better offer while Apple was still in talks with AdMob, or that the advertising firm used the Apple offer as a bargaining tool in enticing Google. All of the companies involved in both deals declined to comment on the reports made by the anonymous source.</p>
<p>Acquiring a mobile ad firm would have been a bit of a departure for Apple, which is still a hardware manufacturer first and foremost, but it is a logical move for Cupertino to make. Many of the ads AdMob displays in mobile apps direct users back to other programs in the App Store, so essentially Apple would just be closing the loop and taking in additional revenue by promoting its own revenue-generating software delivery method. Plus, it could probably use the company to place hardware ads as well, promoting less successful products through the massively popular iPhone.</p>
<p>If Apple is genuinely interested in getting into online advertising, it could attempt another acquisition, or it may start hiring staff with the necessary skill sets. I&#8217;d hazard a guess that if the computer maker did make a failed bid for AdMob, it&#8217;ll be twice shy about getting into the game now, since Google now controls an intimidating 30 percent to 40 percent of the mobile advertising market. It&#8217;d be hard to gain a solid foothold at this point.</p>
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		<title>The Apple Store: An Unsung Hero</title>
		<link>http://theappleblog.com/2009/11/13/the-unsung-hero-the-apple-store/</link>
		<comments>http://theappleblog.com/2009/11/13/the-unsung-hero-the-apple-store/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 20:23:24 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple-store]]></category> <category><![CDATA[retail]]></category> <category><![CDATA[sales]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35697</guid>
		<description><![CDATA[Apple previewed its Upper West Side store in New York yesterday. Besides welcoming the media into the company&#8217;s latest example of retail minimalism taken to its logical extreme, Apple Senior VP Ron Johnson talked retail.

Glass and stone enclose 8,500 square feet of retail space on street level, topped with a glass ceiling 45 feet above, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35697&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Apple previewed its <a href="http://www.apple.com/retail/upperwestside/">Upper West Side store</a> in New York yesterday. Besides welcoming the media into the company&#8217;s latest example of retail minimalism taken to its logical extreme, Apple Senior VP Ron Johnson talked retail.</p>
<p><img class="aligncenter size-full wp-image-35723" title="apple_store_upper_west_side_ny" src="http://gigapple.files.wordpress.com/2009/11/apple_store_upper_west_side_ny.jpg?w=550&#038;h=402" alt="apple_store_upper_west_side_ny" width="550" height="402" /><br />
Glass and stone enclose 8,500 square feet of retail space on street level, topped with a glass ceiling 45 feet above, and with a glass spiral staircase leading to the floor below. According to <a href="http://gothamist.com/2009/11/12/the_uws_gets_its_very_own_apple_sto.php">Gothamist</a>, which has some really nice photos, the street level enclosure could fit 11 of the glass cubes like the one in front of the 5th Avenue store.</p>
<p>&#8220;We opened our first store in Manhattan seven years ago, and the response has been incredible,&#8221; said Johnson, and not just at New York stores. A look at the numbers shows just how successful the Apple Stores have been.<span id="more-35697"></span></p>
<p><img class="aligncenter size-full wp-image-35759" title="apple_retail_stores" src="http://gigapple.files.wordpress.com/2009/11/apple_retail_stores.png?w=579&#038;h=387" alt="apple_retail_stores" width="579" height="387" /></p>
<p>Apple opened its first store in May 2001. At the time, it was a controversial decision, and not just because the store design looked like something out &#8220;2001: A Space Odyssey.&#8221; Rival PC retailer Gateway was cutting back on its stores, but Steve Jobs envisioned Apple Stores as a boon to both sales and marketing. One goal was to eventually put an Apple Store within driving distance of 85 percent of consumers in the U.S., a goal which must be nearing achievement. For 2009, Apple opened more international stores than domestic. The company now intends to open at least one Apple Store in one new country a year.</p>
<p>Further, according to <a href="http://gizmodo.com/5403128/all-the-apple-store-data-you-could-possibly-want-to-read">Gizmodo</a>, the company plans on opening &#8220;more like 50&#8243; stores in the current fiscal year, including more &#8220;significant&#8221; stores. The outlets, formerly known as &#8220;flagship stores,&#8221; will be built in multiple countries in Europe as well as Canada, and at least one in Shanghai, China. Also, in the future, stores will be larger in general, making room for more product tables, as well as a bigger Genius Bar. Anyone who has sought technical support at an Apple Store can see the need for that improvement. As for the number of stores being opened, 50 in 2010 would equal that of 2007, which is especially impressive considered the current difficult economic times.</p>
<p><img class="aligncenter size-full wp-image-35758" title="apple_store_revenue" src="http://gigapple.files.wordpress.com/2009/11/apple_store_revenue.png?w=579&#038;h=387" alt="apple_store_revenue" width="579" height="387" /></p>
<p>However, Apple and the Apple Stores appear immune to those economic troubles. More than 170 million people visited Apple Stores this year, and for the quarter just ending that meant $1.87 billion in revenue. Average sales per store is now $26 million, coming in behind competitor&#8217;s like Best Buy, but besting Best Buy by a factor of five in terms of sales per square footage, $4,300 to $872. Apple beats even Tiffany&#8217;s on a retail space-based comparison.</p>
<p>Finally, there is the marketing factor. According to Apple, there are more than 100,000 applications on file for positions at Apple Stores. For the Upper West Side store alone, 10,000 applications were submitted, 2,500 applicants were interviewed and 200 were hired. While it&#8217;s something of a jibe to describe Apple as a cult, if you think of Apple Stores as metaphorical churches, or in the case of the Upper West Side, a cathedral, one role of Apple Store employees becomes clear:  making converts. Consider this: Half of those purchasing Macs at Apple Stores are new to the platform. That statistic that hasn&#8217;t changed since the first Apple Store opened more than eight years ago.</p>
<p>While the Upper West Store stands out architecturally, it is Apple Retail that has arguably done as much for the company as OS X, the iPod and the iPhone.</p>
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			<media:title type="html">Jade</media:title>
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		<title>App Store Devs Flaunt Copyright Troll With Name Changes</title>
		<link>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/</link>
		<comments>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:58:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[copyright]]></category> <category><![CDATA[games]]></category> <category><![CDATA[infringement]]></category> <category><![CDATA[protest]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35700</guid>
		<description><![CDATA[iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35700&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35715" title="critter_credge" src="http://gigapple.files.wordpress.com/2009/11/critter_credge4.png?w=300&#038;h=124" alt="critter_credge" width="300" height="124" />iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see as Apple&#8217;s cowardice in the face of unjust threats.</p>
<p>According to <a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/" target="_self">TUAW</a>, the trademark troll in question is none other than Tim Langdell, founder of the &#8220;gaming company&#8221; <a href="http://www.edgegames.com/" target="_self">Edge Games</a>. In reality, Edge Games produces very little beyond copyright infringement suits, which it launches against any and all games that feature the word &#8220;edge&#8221; in their title. EA&#8217;s Mirror&#8217;s Edge recently fell between Langdell&#8217;s crosshairs, for example, despite the fact that the game itself bears no similarity to any of Edge Games&#8217; roster of &#8220;planned&#8221; titles. <span id="more-35700"></span></p>
<p>Apparently the App Store has been a prime target for Tim Langdell and Edge Games. Reports claim that all he has to do is contact Apple and let them know that a game is in violation of his trademarks &#8212; which again, basically means it has &#8220;edge&#8221; somewhere in the title &#8212; and Apple pulls the game without much fuss. No doubt Apple just doesn&#8217;t want to deal with yet another legal battle that could ensue if Langdell gets the opportunity to take things beyond the cease-and-desist phase, but this really seems unfair to honest game devs who actually work for their money.</p>
<p>In protest, a group of iPhone devs are changing the names of their games to include &#8220;edge&#8221; in the titles, with the desired outcome being that Apple will realize that to continue just disallowing the word completely will significantly affect the App Store&#8217;s catalog of offerings. So, for example, Canabalt becomes &#8220;<a href="http://atomicedgegames.com/canabedge/" target="_self">Canabedge</a>,&#8221; the Eliss sequel becomes &#8220;<a href="http://www.flickr.com/photos/40057013@N06/4096463706/" target="_self">Edgeliss</a>&#8221; and Critter Crunch becomes &#8220;<a href="http://crittercrunch.com/" target="_self">Critter Credge</a>.&#8221; All of the changes mentioned haven&#8217;t actually been made to the apps in the store, but on developer web sites as a show of solidarity.</p>
<p>Even though this particular protest limits itself to the area beyond Apple&#8217;s sphere of control, it does demonstrate a promising solution to App Store bully tactics. If developers could organize in a similar manner, but with bigger numbers and with the support of some of the pillars of the App Store, they could more effectively combat unfair policies. Apple will be less likely to anger content producers if it has potential ramifications across its catalog. Let&#8217;s see a developers rights advocacy group come to pass, so articles about the injustices of the App Store can become a more infrequent occurrence.</p>
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		<title>Blu-Ray App for iPhone Arrives Courtesy of Universal</title>
		<link>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/</link>
		<comments>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:22:34 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[blu-ray]]></category> <category><![CDATA[control]]></category> <category><![CDATA[features]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[playback]]></category> <category><![CDATA[remote]]></category> <category><![CDATA[universal]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35606</guid>
		<description><![CDATA[Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &#38; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35606&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35617 styled" title="pocketblu" src="http://gigapple.files.wordpress.com/2009/11/pocketblu.jpg?w=208&#038;h=300" alt="pocketblu" width="208" height="300" />Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &amp; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library thanks to &#8220;pocket BLU,&#8221; a new app for Apple&#8217;s handheld devices.</p>
<p>pocket BLU is a free download from the <a href="http://itunes.apple.com/app/pocket-blu/id334746192?mt=8" target="_self">App Store</a> that allows your iPhone to become a remote control for operating Blu-ray discs from Universal. It won&#8217;t work with just any movie, of course. Blu-ray discs need to be played using a Wi-Fi connected player, for one, and the title has to be specifically enabled to work with pocket BLU, something which will be indicated by a conspicuously placed logo. <span id="more-35606"></span></p>
<p>The app will allow you to control playback of the film, and jump backwards and forwards to any point in the movie using a visual time line. You&#8217;ll also have access to a pop-up keyboard for entering data, which will definitely make any typing you need to do with your Blu-ray movie much easier. Finally, some titles will offer the ability to stream special content from the disc to your iPhone, which can then be stored for later viewing.</p>
<p>The app has promise, but limited as it is to one major distributor&#8217;s titles, it feels a little like yet another extraneous feature designed to add value to a format that&#8217;s failing to catch on with most consumers. Chances are, I&#8217;m never going to watch or care about the additional features included for pocket BLU users anyway, so why not just stick to playing back digital content on my Mac and using <a href="http://rowmote.com/Rowmote/Rowmote.html" target="_self">Rowmote</a> or <a href="http://www.hobbyistsoftware.com/VLC-more.php" target="_self">VLC Remote</a> to control it? Take it from me, Universal, you&#8217;ll be far better off if you focus on delivering content to the iPhone platform, instead of just control mechanisms.</p>
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		<slash:comments>8</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>Apple Surpasses Nokia as Most Profitable Cell Phone Maker</title>
		<link>http://theappleblog.com/2009/11/11/apple-surpasses-nokia-as-most-profitable-cell-phone-maker/</link>
		<comments>http://theappleblog.com/2009/11/11/apple-surpasses-nokia-as-most-profitable-cell-phone-maker/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:59:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[cell phone]]></category> <category><![CDATA[industry]]></category> <category><![CDATA[market share]]></category> <category><![CDATA[nokia]]></category> <category><![CDATA[profit]]></category> <category><![CDATA[samsung]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35580</guid>
		<description><![CDATA[Despite controlling a much smaller share of the market, Apple is now much more profitable than Nokia, overtaking the handset maker as the most lucrative company in the business of selling cell phones. Apple also overtook Samsung during the last financial quarter, so it actually jumped from third to first place overall among global cell [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35580&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26787" title="iPhone3GS-2" src="http://gigapple.files.wordpress.com/2009/06/iphone3gs-2.jpg?w=143&#038;h=200" alt="iPhone3GS-2" width="143" height="200" />Despite controlling a much smaller share of the market, Apple is now much more profitable than Nokia, overtaking the handset maker as the most lucrative company in the business of selling cell phones. Apple also overtook Samsung during the last financial quarter, so it actually jumped from third to first place overall among global cell phone companies.</p>
<p>Research firm Strategy Analytics (<a href="http://www.reuters.com/article/technologyNews/idUSTRE5A950820091110" target="_self">via Reuters</a>) points out that while Apple is now the most profitable company in the cell phone industry, both Nokia and Samsung both still beat the Cupertino company in terms of sheer size. That&#8217;s especially good news for Apple, which makes much more on a per-unit basis than any other mobile phone maker. It makes approximately $320 pure profit on each iPhone sold, according to Strategy Analytics. <span id="more-35580"></span></p>
<p>Estimated profits for Apple during the third financial quarter of this year are around $1.6 billion, compared with $1.1 billion for Nokia during the same period. It&#8217;s a commanding lead, and one that will likely only grow as Apple continues to end exclusivity deals around the world, opening up iPhone sales to more and more potential subscribers.</p>
<p>Of course, there isn&#8217;t a direct relationship between Apple&#8217;s gain and the slides Nokia and Samsung are experiencing. Other factors are at work, including the growing popularity of Google&#8217;s Android platform, which is being adopted by more cell phone makers and network providers. The arrival of the Palm Pre probably also had a negative impact on the handset sales of the two industry leaders.</p>
<p>Nokia is in the midst of a legal battle with Apple over what it sees as blatant copyright violation. Charles <a href="http://theappleblog.com/2009/10/22/nokia-sues-apple-over-iphone/" target="_self">recently wrote about the conflict</a> over intellectual property between the two firms. Nokia alleges that the iPhone infringes on not one, not two, but <em>10</em> patents it holds regarding wireless tech and standards. The timing of the suit, which comes shortly following a significant drop in market share for Symbian OS, seems quite suspect.</p>
<p>The future for Apple looks bright indeed, so long as it can continue taking in the same incredibly high profit margins on the iPhone. Part of its continued ability to do so is probably due to the fact that the 3GS iPhone revision actually seemed to require very little change on the production side, which would go a long way to keeping manufacturing costs down. A significant update will require more time to become profitable, but Apple&#8217;s continued success with the device means that the turnaround time required for that to happen will be remarkably short.</p>
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		<title>VESA Issues Mini DisplayPort Standard</title>
		<link>http://theappleblog.com/2009/11/10/vesa-issues-mini-displayport-standard/</link>
		<comments>http://theappleblog.com/2009/11/10/vesa-issues-mini-displayport-standard/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:44:51 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[connector]]></category> <category><![CDATA[display]]></category> <category><![CDATA[mini displayport]]></category> <category><![CDATA[new]]></category> <category><![CDATA[standard]]></category> <category><![CDATA[vesa]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35544</guid>
		<description><![CDATA[Earlier this year (right at the beginning, in fact), we brought news that the Video Electronics Standard Association (VESA) might potentially make the Mini DisplayPort standard, meaning that manufacturers outside of Apple can now use it in their products without Apple&#8217;s approval, including rival computer makers, among others.
The Mini DisplayPort (mDP) standard is described as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35544&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35556" title="800px-VESA-Logo.svg" src="http://gigapple.files.wordpress.com/2009/11/800px-vesa-logo-svg.png?w=300&#038;h=99" alt="800px-VESA-Logo.svg" width="300" height="99" />Earlier this year (right at the beginning, in fact), we <a href="http://theappleblog.com/2009/01/15/mini-displayport-could-become-standard/" target="_self">brought news</a> that the Video Electronics Standard Association (VESA) might potentially make the Mini DisplayPort standard, meaning that manufacturers outside of Apple can now use it in their products without Apple&#8217;s approval, including rival computer makers, among others.</p>
<p>The Mini DisplayPort (mDP) standard is described as a smaller form factor of the DisplayPort connector itself. The smaller connector is aimed at devices like thin portable computes and add-in cards that need to support multiple display interfaces. Hopefully, display and display accessory makers will adopt the standard, reducing the need to purchase expensive Apple-branded adapters. <span id="more-35544"></span></p>
<p>The new mDP is for Version 1, Revision 1a of the standard, though DisplayPort 1.2 including mDP is in the works, which will double the available bandwidth of the cable tech to 21.6 Gb/second. That would mean that multi-monitor support via a single cable would be feasible, as well as higher resolutions and improved color depth and refresh rates. 3-D displays necessary for demanding graphical applications could also be supported with the new version of the standard.</p>
<p>As a result of this new standard creation by VESA, we could see a flood of mDP-toting computing devices, or we could see very little change at all. As with FireWire, many computer makers might opt to skip mDP or DP in favor of more established technologies like DVI and VGA, since they are more widely available and don&#8217;t necessitate a change to manufacturing processes. The one thing mDP has going for it is its size, and makers of MacBook Air competitors will probably be the first to bite, if anyone does.</p>
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		<title>O2 UK to Officially Unlock iPhones Following Competitor Launch</title>
		<link>http://theappleblog.com/2009/11/09/o2-uk-to-officially-unlock-iphones-following-competitor-launch/</link>
		<comments>http://theappleblog.com/2009/11/09/o2-uk-to-officially-unlock-iphones-following-competitor-launch/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 19:19:08 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[carrier]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[o2]]></category> <category><![CDATA[orange]]></category> <category><![CDATA[u.k.]]></category> <category><![CDATA[unlock]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35508</guid>
		<description><![CDATA[O2 just announced what seems like a fairly magnanimous gesture on its part today, in preparation for the launch of the iPhone on other UK carriers and the end of iPhone exclusivity in that country. That should mean that O2 customers who want to take their business elsewhere can have their phones unlocked as early [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35508&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35514" title="o2-logo" src="http://gigapple.files.wordpress.com/2009/11/o2-logo.gif" alt="o2-logo" />O2 just announced what seems like a fairly magnanimous gesture on its part today, in preparation for the launch of the iPhone on other UK carriers and the end of iPhone exclusivity in that country. That should mean that O2 customers who want to take their business elsewhere can have their phones unlocked as early as tomorrow, since Nov. 10 is the stated launch date for Orange UK&#8217;s iPhone offerings.</p>
<p>The news, which comes via <a href="http://business.timesonline.co.uk/tol/business/industry_sectors/telecoms/article6886886.ece" target="_self">The iPhone Blog</a>, is a promising sign for all iPhone users. If Apple is at all a party to the decision to allow unlocking of its devices in countries where the iPhone is available on multiple networks, then hope exists for countries like Canada, too, where the iPhone recently became available on Bell and Telus, as well as Rogers, the original carrier. <span id="more-35508"></span></p>
<p>O2 CEO Matthew Key describes in an interview with the <a href="http://business.timesonline.co.uk/tol/business/industry_sectors/telecoms/article6886886.ece" target="_self">Times Online</a> how customers will be able to unlock, though that won&#8217;t relieve them of their contractual obligations:</p>
<blockquote><p>Once the iPhone becomes available on other UK networks, we will allow O2 customers to unlock their iPhones, although of course they will still need to honor any outstanding contract period they have. At the end of their contract period, they are entirely free to move to another operator — though naturally we hope they won’t want to!</p></blockquote>
<p>It isn&#8217;t clear how the unlocking procedure will actually work. Will users have to physically visit an O2 store, or can it be done over the phone using iTunes at home? Whatever the method, O2 is doing the right thing by providing its customers a choice, which is a good faith gesture which should end up building customer loyalty and avoiding resentment. No word yet on whether or not other UK carriers will be offering the same service for their iPhone devices.</p>
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		<title>Jailbreakers: First iPhone Worm Discovered, Features Rick Astley</title>
		<link>http://theappleblog.com/2009/11/09/jailbreakers-first-iphone-worm-discovered-features-rick-astley/</link>
		<comments>http://theappleblog.com/2009/11/09/jailbreakers-first-iphone-worm-discovered-features-rick-astley/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 19:16:09 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[exploit]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jailbreak]]></category> <category><![CDATA[security]]></category> <category><![CDATA[ssh]]></category> <category><![CDATA[Virus]]></category> <category><![CDATA[worm]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35498</guid>
		<description><![CDATA[The first iPhone worm has been discovered. It comes to us via Australia, and appears to be limited to that country for now, although it has the potential to spread. It also stars Rick Astley, so to speak. The work changes the iPhone&#8217;s wallpaper to an image of the 1980s pop singer, who&#8217;s enjoyed a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35498&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35506" title="ikee-170" src="http://gigapple.files.wordpress.com/2009/11/ikee-170.jpg?w=170&#038;h=194" alt="ikee-170" width="170" height="194" />The first iPhone worm has been discovered. It comes to us via Australia, and appears to be limited to that country for now, although it has the potential to spread. It also stars Rick Astley, so to speak. The work changes the iPhone&#8217;s wallpaper to an image of the 1980s pop singer, who&#8217;s enjoyed a recent resurgence thanks to the <a href="http://newteevee.com/2008/04/01/rickrolling-a-timeline/">Rick-rolling Internet phenomenon</a>.</p>
<p>The worm has the ability to break into jailbroken iPhones only. Even if you&#8217;ve jailbroken, you still aren&#8217;t vulnerable unless you&#8217;ve also installed SSH, and not changed the default password after doing so. As a result, only a small fraction of the larger iPhone community is probably susceptible to the &#8220;ikee virus,&#8221; as it is called in its own source code. <span id="more-35498"></span></p>
<p>Still, it shows that as the platform matures and becomes more widespread, it also becomes the target of more malicious attacks. Most hackers, like any businesspeople, are interested in the bottom line, and part of that involves targeting the largest group of people possible. With millions of users worldwide, the iPhone is definitely an appealing mark. ikee&#8217;s creator, a hacker calling himself &#8220;ikex,&#8221; cites a different explanation for this particular worm&#8217;s creation:</p>
<blockquote><p>Why?: Boredom, because i found it so stupid the fact that on my initial scan of my 3G optus range i found 27 hosts running SSH daemons, i could access 26 of them with root:alpine. Doesn&#8217;t anyone RTFM anymore?</p></blockquote>
<p>In the case of this worm, which only changes the background wallpaper to the Astley photo with the slogan, &#8220;ikee is never going to give you up&#8221; across the top, <a href="http://www.sophos.com/blogs/gc/g/2009/11/08/iphone-worm-discovered-wallpaper-rick-astley-photo/" target="_self">Graham Cluley of SophosLabs</a> suggests it&#8217;s really only an experiment:</p>
<blockquote><p>The source code is littered with comments from the author suggesting the worm has been written as an experiment. One of the comments berates affected users for not following instructions when installing SSH, because if they had changed the default password the worm would not have been able to infect them.</p></blockquote>
<p>While not dangerous in and of itself (it actually sort of provides a service by reminding users to take precautions), it could open the door for similar programs with less innocuous payloads. Hopefully, jailbreak users will learn from the experience and be prepared if someone more sinister tries to do the same thing again.</p>
<p>It&#8217;ll be interesting to see whether Apple latches onto this as a means to further decry the evils of jailbreak. If it leads to more serious exploits, it definitely would constitute a good reason to stay on the straight and narrow. In either case, expect to see more security concerns surrounding the iPhone as it continues its commercial success.</p>
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		<title>Rumor Has It: 8GB 3GS, RFID-Capable iPhones on the Way?</title>
		<link>http://theappleblog.com/2009/11/06/rumor-has-it-8gb-3gs-rfid-capable-iphones-on-the-way/</link>
		<comments>http://theappleblog.com/2009/11/06/rumor-has-it-8gb-3gs-rfid-capable-iphones-on-the-way/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 16:11:08 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[3GS]]></category> <category><![CDATA[8gb]]></category> <category><![CDATA[holiday]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rfid]]></category> <category><![CDATA[rumors]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35388</guid>
		<description><![CDATA[What better way to end the week than with two fresh, shiny new iPhone rumors to chew on? According to various reports, the iPhone 3GS could get an 8GB model just in time for the holidays, and Apple is said to be testing iPhones that support radio-frequency identification (RFID), a tech that allows devices to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35388&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26787" title="iPhone3GS-2" src="http://gigapple.files.wordpress.com/2009/06/iphone3gs-2.jpg?w=143&#038;h=200" alt="iPhone3GS-2" width="143" height="200" />What better way to end the week than with two fresh, shiny new iPhone rumors to chew on? According to various reports, the iPhone 3GS could get an 8GB model just in time for the holidays, and Apple is said to be testing iPhones that support radio-frequency identification (RFID), a tech that allows devices to sense nearby embedded chips without coming in actual contact with them.</p>
<p>While the timing of both rumors happens to be concurrent, please note that it is very unlikely that if Apple were to release an 8GB iPhone 3GS in time for the holiday season, it would use the new RFID tech. It&#8217;s more likely that the RFID integration will come to fruition in later models of the iPhone. <span id="more-35388"></span></p>
<h3>$99 8GB 3GS</h3>
<p>Rumors of the smaller capacity 3GS <a href="http://www.boygeniusreport.com/2009/11/05/att-gearing-up-to-launch-99-8gb-iphone-3gs/" target="_self">come via Boy Genius Report</a>, which has proved fairly reliable in the past when it comes to predicting product launches by Apple. They claim to have heard news of the 8GB model from two separate sources at AT&amp;T:</p>
<blockquote><p>Definitely not confirmed, but rather interesting nonetheless. We’ve heard now from two sources that AT&amp;T, and we guess Apple, are contemplating launching an 8GB iPhone 3GS at the $99 price point before Christmas. One source said this was AT&amp;T’s way of combating the Droid madness.</p></blockquote>
<p>It should be noted that BGR specifically points out that they haven&#8217;t heard any of this from Apple or any of its personnel, which could mean that AT&amp;T is pitching the idea but doesn&#8217;t necessarily confirm that Apple is receptive. Still, a 3GS at the magical $99 sweet-spot would definitely take some of the wind out of Droid&#8217;s sails.</p>
<p>Of course, there is the fact that Phil Schiller <a href="http://theappleblog.com/2009/10/27/apple-says-the-holiday-lineup-is-set-nothing-more-nothing-less/" target="_self">said the Apple holiday lineup is set</a>. That should mean no new products, right? Or it could mean that the 8GB 3GS was already on the roster and that it just hasn&#8217;t been announced yet. Still, if it is coming in time for Christmas, Apple is already missing out on some prime holiday buying time. We&#8217;ll definitely see it before Black Friday if we&#8217;re going to see it at all.</p>
<h3>RFID</h3>
<p>Apple is looking into integrating RFID swipe support into new iPhone prototypes, <a href="http://www.appleinsider.com/articles/09/11/05/report_apple_testing_rfid_swipe_support_in_iphone_prototypes.html" target="_self">AppleInsider reports</a>. iPhones boasting RFID capabilities could allow for things like making swipe payments, proximity alerts, and getting data from swiping RFID-embedded objects or even animals.</p>
<p>RFID tech is ideal for this sort of thing because it requires little power, since the data transferred is often small in size, usually only a number or a URL. There&#8217;s also the cost benefits of the tech, and the fact that they&#8217;re already in wide use. According to AppleInsider:</p>
<blockquote><p>The cost of RFID chips is now down to just a few cents each in quantity, making it possible to apply them to a wide variety of uses. Shipping companies and retailers already use RFIDs to track packages much like barcodes; libraries use them to track books, farmers use them to identify animals in herds, and the army, theme parks and schools attach RFIDs to people.</p></blockquote>
<p>The site also speculates that Apple could then leverage its existing iTunes accounts, broadening it to make it a method for paying for anything via your iPhone, so long as the vendor you&#8217;re dealing with is equipped to accept RFID payments. Such payment systems using cell phones have already been used widely in parts of Asia and Europe.</p>
<p>If Apple gets in early on widespread RFID adoption here in North America, it could see the kind of industrial and business success it&#8217;s been missing thus far. It might become as common to see an iPhone-based device on the loading dock as it is to see one in a Starbucks.</p>
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		<title>Art or Virus? Symantec Villifies Spoof Apple &#8220;Trojan&#8221;</title>
		<link>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/</link>
		<comments>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:50:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[art]]></category> <category><![CDATA[game]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[security]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[trojan]]></category> <category><![CDATA[Virus]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35333</guid>
		<description><![CDATA[Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to Techworld.com. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.
Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35333&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35348" title="loselose" src="http://gigapple.files.wordpress.com/2009/11/loselose.png?w=174&#038;h=300" alt="loselose" width="174" height="300" />Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to <a href="http://news.techworld.com/security/3205577/spoof-apple-trojan-upsets-symantec/" target="_self">Techworld.com</a>. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.</p>
<p>Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, a file in your home folder is deleted. It looks like it&#8217;s evil &#8212; and designed to perform such a task without the knowledge of the Mac owner on which the program resides. But it isn&#8217;t. It&#8217;s an art project that clearly advertises its purpose and nature to all who would wish to use it. <span id="more-35333"></span></p>
<p>The game, dubbed Lose/Lose, is the brainchild of Zach Gage, who created the program as part of an online art installation and released it for public download in September. It&#8217;s intended purpose is not to dupe unsuspecting gamers, but to pose questions about the relationship between killing in video games and real-life moral issues. Gage says as much in a statement on <a href="http://www.stfj.net/index2.php" target="_self">his web site</a>:</p>
<blockquote><p>By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives.</p></blockquote>
<p>Even if a user were to download the game from a different, less well-intentioned place, the game itself warns users right when it opens, stating that &#8220;Killing in Lose/Lose will likely result in files on your hard drive being deleted. You have been warned.&#8221; Of course, that doesn&#8217;t mean that an intelligent programmer couldn&#8217;t remove or change said message, and redistribute the game themselves with the intent of causing harm.</p>
<p>That&#8217;s what Symantec&#8217;s worried about, and why the firm decided to issue its warning about the so-called Trojan. Of course, the company took the opportunity to recommend installing security software as a means to protect against this kind of dangerous artistic expression, seeing as that&#8217;s the business it&#8217;s in.</p>
<p>Should you worry about this game or threats derived from it? Not unless you are one of the slim few whose retro Mac gaming addiction is so acute that you feel the need to hunt around the digital frontier in suspicious and shady locations looking for independent games of questionable quality and without any sort of legit distribution channels. Or if you happen to be a devoted patron of the arts, and therefore can&#8217;t resist the urge to download software you know full well will harm your computer and destroy your files, all for the sake of the artistic effect it has. In either case, anti-virus software won&#8217;t help.</p>
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		<title>Command &amp; Conquer: Red Alert Brings the Red Menace to Your iPhone</title>
		<link>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/</link>
		<comments>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:02:36 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[command & conquer: red alert]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35159</guid>
		<description><![CDATA[It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &#38; Conquer comes to the iPhone with Command &#38; Conquer: Red Alert ($9.99, iTunes link), named after its PC and console counterpart released in 1996.
How well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35286" title="commandconquer" src="http://gigapple.files.wordpress.com/2009/11/commandconquer.png?w=100&#038;h=100" alt="commandconquer" width="100" height="100" />It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &amp; Conquer comes to the iPhone with Command &amp; Conquer: Red Alert ($9.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333225329&amp;mt=8" target="_self">iTunes link</a>), named after its PC and console counterpart released in 1996.</p>
<p>How well does the beloved RTS translate to the iPhone platform? That depends on what you&#8217;re looking to get out of the game. EA Mobile has clearly tried to faithfully translate the experience, but as with any translation, no perfect one-to-one relationship can exist. What does come through, however, is definitely worth looking at. <span id="more-35159"></span></p>
<h3>Graphics &amp; Audio</h3>
<p>Perhaps just to make me sad, EA chose not to go with live action mission briefings for this installment of the series, opting instead to brief you with static cartoon images and scrollable text. It&#8217;s not nearly as pleasant as hammy acting, but it does get the job done and prepare you adequately for the in-game action.</p>
<p><img class="aligncenter size-full wp-image-35288 styled" title="cc_briefing" src="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg?w=480&#038;h=320" alt="cc_briefing" width="480" height="320" />In-game graphics look great, and are probably a bit of an improvement over their original counterparts in the PC version. Units are clearly distinguishable from one another, animations are smooth, and the visual special effects look good. My sole complaint for the in-game look of things is that units can tend to stack, which renders some of them invisible. It&#8217;s confusing and can hamper effective unit management.</p>
<p><img class="aligncenter size-full wp-image-35290 styled" title="cc_ingame" src="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg?w=480&#038;h=320" alt="cc_ingame" width="480" height="320" />Sound is good, with music from Red Alert 3, which is the latest game in the series for the PC and consoles. In-game voices are well-recorded and clear, as are most sound effects. Again, the lack of audio in briefings and other between-action components is a little disappointing, but not terribly so.</p>
<h3>Gameplay</h3>
<p>As with any real-time strategy port for the iPhone, the key to enjoyable gameplay lies in making sure the controls are well-designed and intuitive. This can be particularly challenging even when porting RTS games to consoles from the PC, so EA has its work cut out for it with Command &amp; Conquer on the iPhone.</p>
<p>Selecting and commanding individual units on the iPhone is simple enough. You touch a unit to select it, and touch somewhere else to tell it where to go or what to attack. To select multiple units, you have to activate a selection tool by clicking an icon in the lower left-hand corner. At first it wasn&#8217;t clear (I hadn&#8217;t reached that part in the tutorial yet) and I tried tapping and dragging and two-finger pinch and zoom type gestures.</p>
<p>Once you have selected a group of units, though, you can assign them to a command group using another icon at the lower left of the screen. This assigns them to one of three slots on the left, and allows you to re-select that group at any time with a simple tap. It&#8217;s the saving grace of the game, control-wise, and I wish there were more than three spots available to assign unit groups to.</p>
<p>The campaigns are fun, and not too challenging. There is both a Soviet and an Allied campaign, each of which contains five chapters, and there&#8217;s a skirmish mode with customizable starting resources and different maps, which really adds to the replay value of the game.</p>
<p><img class="aligncenter size-full wp-image-35291 styled" title="cc_factions" src="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg?w=480&#038;h=320" alt="cc_factions" width="480" height="320" />All told, EA Mobile does a great job skirting the limitations of the iPhone&#8217;s controls, and provides ample gameplay while still retaining a fairly casual feel, so that you can pick it up and put it down as necessary between meetings or while commuting.</p>
<h3>Verdict</h3>
<p>For an iPhone game, Command &amp; Conquer: Red Alert feels polished and professional, but it leaves me wanting something more. I can&#8217;t help but yearn for the easier controls and richer storyline and gameplay of the PC version, which may in fact be what EA was intending. Perhaps the iPhone game is meant as a sort of teaser demo to attract new customers to the PC/console line. Either way, despite solid gameplay, Red Alert left me underwhelmed. I&#8217;d wait for the inevitable price drop to $6.99 or less before picking this one up.</p>
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		<title>App Store Hits 100K in 481 Days</title>
		<link>http://theappleblog.com/2009/11/04/app-store-hits-100k-in-481-days/</link>
		<comments>http://theappleblog.com/2009/11/04/app-store-hits-100k-in-481-days/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 15:53:44 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35257</guid>
		<description><![CDATA[481 days. That&#8217;s how long it took the App Store to go from opening its virtual doors with 500 applications on July 11, 2008 to a catalog of more than 100,000 applications downloaded more than 2 billion times.

Not surprisingly, the folks at Apple are pleased.
“The App Store, now with over 100,000 applications available, is clearly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35257&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">481 days. That&#8217;s how long it took the App Store to go from opening its virtual doors with 500 applications on July 11, 2008 to a catalog of more than 100,000 applications downloaded more than 2 billion times.</p>
<p><img class="aligncenter size-full wp-image-35269" title="riseoftheappstore" src="http://gigapple.files.wordpress.com/2009/11/riseoftheappstore.png?w=589&#038;h=386" alt="riseoftheappstore" width="589" height="386" /></p>
<p>Not surprisingly, the folks at Apple are pleased.</p>
<blockquote><p>“The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “The iPhone SDK created the first great platform for mobile applications and our customers are loving all of the amazing apps our developers are creating.”</p></blockquote>
<p>The amazing thing is that it&#8217;s likely not even Apple knew just how successful the App Store and SDK would be or how it would <a href="http://pro.gigaom.com/2009/08/surveying-the-mobile-app-store-landscape/">spawn so many competitors</a> (GigaOM Pro, subscription required).<span id="more-35257"></span></p>
<p>In June 2007, it was Apple CEO Steve Jobs talking up a different method application development for the iPhone:</p>
<blockquote><p>“Our innovative approach, using Web 2.0-based standards, lets developers create amazing new applications while keeping the iPhone secure and reliable.”</p></blockquote>
<p>Imagine for a moment if Apple had stuck to that ideal of a web-based platform. I believe it would be called the Palm Pre.</p>
<p>Of course, it&#8217;s possible that Apple knew all along that there would be a real SDK for the iPhone OS, almost assuredly so for major partners like game developers. Apple again pushed that gaming concept for iPhone OS with today&#8217;s announcement, too. EA Mobile VP Travis Boatman chimed in on the press release, saying that the App Store has &#8220;forever changed the mobile gaming industry and continues to improve.&#8221; You can bet Nintendo and Sony believe at least the first part of that statement, much to their chagrin.</p>
<p>What you didn&#8217;t find in the press release was what, exactly, is being done to improve the flawed approval process. While Apple <a href="http://theappleblog.com/2009/08/06/apples-phil-schiller-responds-to-app-store-furore-and-ninja-words-debacle/">talks about addressing</a> issues, there is no evidence of real, systemic change. As the App Store moves inevitably towards 500,000, and then its millionth application, you have to wonder if the App Store can withstand the stress of its own incredible success.</p>
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