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	<title>TheAppleBlog &#187; Commentary</title>
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	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
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		<title>TheAppleBlog &#187; Commentary</title>
		<link>http://theappleblog.com</link>
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			<item>
		<title>Marketing Handsets in the Superphone Era</title>
		<link>http://theappleblog.com/2009/11/21/marketing-handsets-in-the-superphone-era/</link>
		<comments>http://theappleblog.com/2009/11/21/marketing-handsets-in-the-superphone-era/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 15:00:20 +0000</pubDate>
		<dc:creator>Colin Gibbs</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36140</guid>
		<description><![CDATA[Apple&#8217;s iPhone has changed the game for smartphone manufacturers looking to stand out in an increasingly crowded field. Smartphones were once relegated to buttoned-down business types, but the superphone era has ushered in a host of high-tech, entertainment focused handsets, enabling device makers (ODMs) to market their products as voice-enabled mini-computers supported by countless entertainment, productivity [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36140&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Apple&#8217;s iPhone has changed the game for smartphone manufacturers looking to stand out in an increasingly crowded field. Smartphones were once relegated to buttoned-down business types, but <a href="http://gigaom.com/2009/06/22/iphone-still-leads-the-superphone-derby/" target="_blank">the superphone era</a> has ushered in a host of high-tech, entertainment focused handsets, enabling device makers (ODMs) to market their products as voice-enabled mini-computers supported by countless entertainment, productivity and lifestyle apps. Apple&#8217;s impressive marketing savvy continues to boost iPhone sales, but other ODMs &#8212; who lack Apple&#8217;s brand cachet and deep pockets &#8212; must still walk a fine line as they approach consumers directly. To see how other phone makers are approaching the post-iPhone consumer market, <a href="http://pro.gigaom.com/2009/11/marketing-handsets-in-the-superphone-era/"><strong>read my latest weekly update over at GigaOM Pro</strong></a> (subscription required).</p>
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		<title>Microsoft&#8217;s Bad Image Should Be a Warning to Apple</title>
		<link>http://theappleblog.com/2009/11/20/microsofts-bad-image-should-be-a-warning-to-apple/</link>
		<comments>http://theappleblog.com/2009/11/20/microsofts-bad-image-should-be-a-warning-to-apple/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 17:00:36 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[approval process]]></category> <category><![CDATA[ballmer]]></category> <category><![CDATA[shareholders]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36111</guid>
		<description><![CDATA[&#8220;I&#8217;m just wondering why your marketing group can&#8217;t do something to try to rein in this next generation, because you&#8217;ve got a real bad image out there.”
So said a Microsoft shareholder to CEO Steve Ballmer at the company’s shareholder meeting yesterday. TechFlash reporter Todd Bishop notes that the same shareholder added that Apple’s TV commercials [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36111&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">&#8220;I&#8217;m just wondering why your marketing group can&#8217;t do something to try to rein in this next generation, because you&#8217;ve got a real bad image out there.”</p>
<p>So said a Microsoft shareholder to CEO Steve Ballmer at the company’s shareholder meeting yesterday. <a href="http://www.techflash.com/seattle/2009/11/shareholders_quiz_ballmer_about_macs_windows_mobile_phones.html">TechFlash</a> reporter Todd Bishop notes that the same shareholder added that Apple’s TV commercials make Microsoft look “like a buffoon.”</p>
<p>I’m relieved to hear this. I often look at Microsoft and wonder if its shareholders are as out-of-touch as the company itself seems to be. In just the last few weeks here’s what’s getting the most enthusiastic coverage in the tech press at a time when it ought to be 100 percent about the newly launched Windows 7.</p>
<ul>
<li>A Microsoft manager claiming Windows 7 &#8212; Microsoft’s flagship product &#8212; is <a href="http://theappleblog.com/2009/11/13/microsoft-admits-then-denies-copying-mac-os-x/">inspired</a> by Mac OS X</li>
<li>Chief Software Architect Ray Ozzie’s bewildering assertion that “<a href="http://theappleblog.com/2009/11/18/ozzie-misses-the-point-says-apps-dont-matter/">apps don’t matter</a>” &#8212; despite everyone else on Earth knowing otherwise</li>
<li>Further redundancies that include long-time evangelist Don Dodge, and his <a href="http://dondodge.typepad.com/the_next_big_thing/2009/11/thanks-microsoft-hello-google.html">subsequent post</a> that, now that he’s free from Microsoft, he can admit, yeah, he has iPhone envy</li>
<li>And let’s not forget the bizarre PR misfire that saw the staff of Microsoft’s flagship retail store ignoring their customers for a full five minutes in favor of stomping their way, awkwardly and embarrassingly, through a <a href="http://www.youtube.com/watch?v=TSAXEVXvNz8">dance routine</a></li>
</ul>
<p>The take-home message? It ain’t just the Apple commercials making Microsoft look like buffoons. <span id="more-36111"></span></p>
<p>How did CEO Steve Ballmer respond? Fear not, anxious shareholders, Ballmer has this to say to assuage your fears and calm your nerves:</p>
<blockquote><p>You take any country, including this one, and you say, how are we doing? The truth of the matter is, we do quite well. Even among college students, we do quite well. Do we have an opportunity for improvement? We do. Some of that is marketing some of that is phase of life. It is important to remember that 96 times out of 100 worldwide, people choose a PC with Windows, that&#8217;s a good thing. Even in the toughest market, which would be the high end of the consumer market here in the U.S., 83 times out of 100 people choose a Windows PC over a Mac.</p></blockquote>
<p>Hang on, back-up. “Some of that is phase of life.” <em>Phase of life?</em> Well, Ballmer sure knows his execu-speak. What galls me about this is how it illustrates <em>perfectly</em> that while Microsoft may be doomed to continue making embarrassing mistakes, it probably won’t suffer any <em>actual</em> harm as a result; it survives simply because of its <em>mammoth</em> install base. Nothing more than that. And that simple fact directly influences the attitude and reasoning of its CEO. Ballmer is tacitly admitting that, all things considered, yeah, Microsoft looks like a bunch of idiots but that doesn’t matter because they’ve got more customers than anyone else.</p>
<p>Turn this around, and imagine that Apple does monumentally silly things that make it the target of much derision and ridicule among the tech community and consumers. Imagine you’re a shareholder, and you see a drop in quarterly earnings. You see the company laying off staff (including highly visible and respected staff they should keep). You see its executives sending conflicting messages to the public. And when you take them to task for it, Steve Jobs replies “Yeah, we’ve been a bit crap. But most people own an iPod, right, so, no worries.” Would <em>you</em> be satisfied with that?</p>
<p>Ballmer added:</p>
<blockquote><p>Frankly, the economy is good for us, because people do understand that Macintoshes are quite a bit more expensive for essentially the same computer &#8230; we have opportunities to improve among exactly the constituency that you identify.</p></blockquote>
<p>Yep. Be happy there’s a recession, people, or else customers would be buying Macs!</p>
<p>This isn’t actually a Microsoft bashing exercise (clearly, it does that to itself and needs no help from me). Instead, I look at this and wonder (fear) that Apple might be headed in much the same direction. Recent unpredictable behavior around the application approval process has seen Apple severely criticised by some of its most staunch supporters. Developers aren’t just frustrated, they’re now quitting the platform altogether. And not because the platform is flawed, but because Apple is horribly (and very visibly) mismanaging it.</p>
<p>Apple needs to take a good long look at the Microsoft of today and ask if it isn’t starting to make the same mistake; stubbornly pushing ahead with flawed policies/strategies that are justified on the strength of product market share alone, despite the obvious (and loud!) protestations of the public, the press, and sooner or later, even its own shareholders.</p>
<p>Sure, Apple isn&#8217;t as bad as Microsoft <em>yet</em>. But this is how it starts, people. <a href="http://theappleblog.com/2009/07/28/apple-silences-google-voice-on-the-iphone/">Google Voicegate</a>. <a href="http://theappleblog.com/2009/11/12/facebook-developer-turns-back-on-iphone/">Joe Hewitt</a>. <a href="http://www.rogueamoeba.com/utm/2009/11/13/airfoil-speakers-touch-1-0-1-finally-ships/">Rogue Amoeba</a>. It’s not exactly dancing in an Apple Store, but it’s still embarrassing and potentially damaging, and it’s definitely a trend that won&#8217;t go away unless Apple does something to fix it.</p>
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			<media:title type="html">limalicas</media:title>
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		<title>Apple Patent Describes Smart Remote Technology</title>
		<link>http://theappleblog.com/2009/11/20/apple-patent-describes-smart-remote-technology/</link>
		<comments>http://theappleblog.com/2009/11/20/apple-patent-describes-smart-remote-technology/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:57:44 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[gui]]></category> <category><![CDATA[patent]]></category> <category><![CDATA[remote]]></category> <category><![CDATA[touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36114</guid>
		<description><![CDATA[
The U.S. Patent and Trademark Office yesterday published a patent application Apple made way back in 2008 for “Pushing a User Interface to a Remote Device.” So, then&#8230;Smart Remotes. Cool!
MacRumor’s Eric Slivka reports that the patent’s lead inventor is William Bull, now Yahoo’s Senior Director of Mobile User Experience, but once upon a time Apple’s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36114&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-36116" title="GUI Push Diagram 01" src="http://gigapple.files.wordpress.com/2009/11/gui-push-diagram-01.png?w=201&#038;h=290" alt="" width="201" height="290" /></p>
<p class="excerpt">The U.S. Patent and Trademark Office yesterday <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220090284476%22.PGNR.&amp;OS=DN/20090284476&amp;RS=DN/20090284476">published</a> a patent application Apple made way back in 2008 for “Pushing a User Interface to a Remote Device.” So, then&#8230;Smart Remotes. Cool!</p>
<p>MacRumor’s Eric Slivka <a href="http://www.macrumors.com/2009/11/19/apple-researching-methods-for-pushing-user-interfaces-to-accessories-from-media-devices/">reports</a> that the patent’s lead inventor is William Bull, now Yahoo’s Senior Director of Mobile User Experience, but once upon a time Apple’s iPod User Interface Manager. The so-called “father of the iPod,” Tony Fadell, is also credited.</p>
<p>The idea is simple; portable media devices &#8212; such as iPods and iPhones, for example &#8212; have their own on-board Graphical User Interface (GUI) and, usually, a built-in screen. Thing is, we don’t always want to take our iPhone out of our pocket when we’re listening to music (or, if you’re me, catching up on podcasts while washing the dishes). <span id="more-36114"></span></p>
<p>Enter remote controls (referred to in this patent as “accessories”). Often they’re dumb little inline sticks with a few fiddly (not to mention <em>tiny</em>) buttons. They&#8217;re useful, but basic, offering perhaps only a half dozen simple controls. Some of the more elaborate remotes have their own little displays, which is all very well and good, except that they also employ their own little GUIs which not only fail to resemble the one on the  device you’re trying to control, but often don’t provide full access to all the device’s functions. From the patent application:</p>
<blockquote><p>…existing remote GUIs are defined and controlled by the remote control device, and consequently, they may bear little resemblance to a GUI supplied by the portable media device itself Certain functions available on the portable media device (such as browsing or searching a database, adjusting playback settings, etc.) may be unavailable or difficult to find.</p></blockquote>
<p>Apple’s solution is to “push” the device’s GUI to <span style="text-decoration: line-through;">a remote</span> an accessory with a built-in display. Here&#8217;s the description from the patent application (I&#8217;ve shortened it to just the main points);</p>
<blockquote><p>The portable media device can provide the accessory with an image to be displayed on the video screen… [and] include various user interface elements that can resemble or replicate a &#8220;native&#8221; GUI provided directly on the portable media device. The accessory can send information to the portable media device indicative of a user action […] for example, that a particular button was pressed or that a particular portion of a touch-sensitive display screen was touched by the user. The portable media device can process this input to identify the action requested by the user and take the appropriate action. The action may include providing to the accessory an updated GUI image to be displayed, where the updated GUI image reflects the user action.</p></blockquote>
<p>Essentially this describes a touch-enabled screen, small enough (and dumb enough) to still be called an accessory, which effectively acts as a small auxiliary display/input panel for the device.</p>
<p><a rel="attachment wp-att-36117" href="http://theappleblog.com/2009/11/20/apple-patent-describes-smart-remote-technology/gui-push-diagram-02/"><img class="aligncenter size-full wp-image-36117" title="GUI Push Diagram 02" src="http://gigapple.files.wordpress.com/2009/11/gui-push-diagram-02.png?w=500&#038;h=282" alt="" width="500" height="282" /></a></p>
<p>I can’t see this making its way into an inline remote (it’s just not Apple’s style to make a wearable remote that’s <em>big</em>) but I can see a future revision of Apple’s current Remote that entirely does away with the buttons, replacing them with a capacitive touch screen.</p>
<p>Future software updates would enable one to connect the remote to a nearby Mac mini, Apple TV, even an iPod touch, and switch between those devices the same way the iPhone Remote app does today. The GUI would change, depending on the selected device.</p>
<p>The only drawback I can see to such a device (and remember, I’m just extrapolating here and imagining a <em>potential</em> future gadget &#8212; Apple’s patent application only describes a possible method and not an actual product) is that a remote with a capacitive touch screen will chew through its battery in next to no time. Is it conceivable we’ll be buying a charging dock for a future Apple MultiRemote?</p>
<p>More compelling is the notion that Apple could build this technology into an entire ecosystem, licensing third-party developers to create compatible hardware; imagine a house where a smart display on the door of your refrigerator not only tells you when the milk needs replacing but also allows you to skip tracks on the album you’re playing over AirTunes…</p>
<p>But am I thinking too <em>small</em>? Is this yet another patent application that will, ultimately, come to nothing, or could this be an early clue to a new Apple-tastic revolution?</p>
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			<media:title type="html">GUI Push Diagram 01</media:title>
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		<title>Jobs&#8217; Personal, Terse Reply to Developer</title>
		<link>http://theappleblog.com/2009/11/20/jobs-personal-terse-reply-to-developer/</link>
		<comments>http://theappleblog.com/2009/11/20/jobs-personal-terse-reply-to-developer/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:39:33 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iPodRip]]></category> <category><![CDATA[iRip]]></category> <category><![CDATA[steve-jobs]]></category> <category><![CDATA[The Little App Factory]]></category> <category><![CDATA[trademark]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36103</guid>
		<description><![CDATA[
Gotta love that Steve Jobs. He never was one to hold back, and even now, when he’s the CEO of the Universe (or something like that), he won’t be found spouting corporate speak.
CrunchGear tells the story of a small software development company called The Little App Factory. It made an app for the Mac called [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36103&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-36104" title="iRip" src="http://gigapple.files.wordpress.com/2009/11/irip.png?w=256&#038;h=256" alt="" width="256" height="256" /></p>
<p class="excerpt">Gotta <em>love</em> that Steve Jobs. He never was one to hold back, and even now, when he’s the CEO of the Universe (or <a href="http://theappleblog.com/2009/11/05/steve-jobs-gets-crowned-ceo-of-the-decade/">something</a> like that), he won’t be found spouting corporate speak.</p>
<p>CrunchGear tells the <a href="http://www.crunchgear.com/2009/11/19/apple-change-name/">story</a> of a small software development company called <a href="http://thelittleappfactory.com/">The Little App Factory</a>. It made an app for the Mac called iPodRip, one of those tools for transferring music from an iPod to a computer. A law firm representing Apple sent The Little App Factory a letter, informing the company it had violated some of Apple’s trademarks, and instructed it to stop using the “iPod” bit in the app’s name.</p>
<p>iPodRip has been around for nearly seven years and CrunchGear’s Daniel Brusilovsky says it has been downloaded more than five million times. You’d think Apple’s legal sniffer hounds, Baker &amp; McKenzie, might have acted a tad sooner… <span id="more-36103"></span></p>
<p>Anyway, iPodRip developer and The Little App Factory CEO John Devor felt this was all rather unfair, so he wrote directly to El Jobso himself. Here’s a little excerpt from his impassioned plea for <span style="text-decoration: line-through;">special treatment</span> sanity (edited by me for brevity, but you can read the whole thing <a href="http://www.crunchgear.com/2009/11/19/apple-change-name/">here</a>);</p>
<blockquote><p>Dear Mr. Jobs,</p>
<p>I doubt you’re aware but we recently received a letter from a law firm working on Apple’s behalf instructing us that we had violated several of Apple’s trademarks in our application iPodRip and asking us to cease using the name and Apple trademarks in our icons.</p>
<p>It is quite obvious that we mean Apple no harm with the use of the name iPodRip, or of the inclusion of trademarked items in our icons… …we are quite aware that Apple support and store staff have recommended our software on numerous occasions as far back as 2004 so we have felt that we were doing something right!</p>
<p>With this in mind, we are in desperate need of some assistance and we beseech you to help us to protect our product and our shareware company, I myself dropped out of school recently to pursue a path in the Mac software industry, and you yourself have been a consistent inspiration for me.</p>
<p>If there is anything at all you can do with regards to this matter, we would be most grateful.</p>
<p>Best,<br />
John Devor</p></blockquote>
<p>Poor fellow. Obviously he has poured his heart and soul into his company, and he has worked hard this last half-decade building a strong brand and large customer base. He wants to protect his investment, and why not? Apple has, it seems, been aware of the product, to some degree, for an awfully long time, so why slap him with a C&amp;D letter now?</p>
<p>So Steve Jobs gets the email and thinks about this, right? He considers the <em>years</em> of service  this guy and his company have provided for iTunes users around the world. He considers carefully the late-in-the-game complaint from Baker &amp; McKenzie. He feels a swell of pride at the obvious passion of those in the Mac development community who so loyally support his products and strive to make the Mac ecosystem a bigger, brighter and more worthwhile place to be. Right?</p>
<p>Of <em>course</em> not. He’s <em>Steve Jobs</em>, people! This is his reply:</p>
<blockquote><p>Change your apps name. Not that big of a deal.</p>
<p>Steve</p>
<p>Sent from my iPhone</p></blockquote>
<p>I nearly fell off my chair in laughter when I saw that. I’m not sure I agree with him that’s it’s “not that big of a deal” (after all, this company has invested many years in their brand and built a considerable customer base) but I admire Steve’s no-nonsense attitude. He says <em>exactly</em> what’s on his mind, no PR-spin, and sends it straight from his iPhone, typos-and-all.</p>
<p>The Little App Factory acquiesced (what else could it do?) and renamed the app iRip. It also changed the app&#8217;s icon. Perhaps this whole affair was a thorn in the side, but I don’t feel too sorry for them, the tech press is giving them a <em>lot</em> of attention right now, and that’s gotta be good for business, right?</p>
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		<title>Apple Sued Over MMS: But Who Really Uses It?</title>
		<link>http://theappleblog.com/2009/11/19/apple-sued-over-mms-but-who-really-uses-it/</link>
		<comments>http://theappleblog.com/2009/11/19/apple-sued-over-mms-but-who-really-uses-it/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:25:16 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mms]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36045</guid>
		<description><![CDATA[
According to a report this week on The Mac Observer, Apple and AT&#38;T have been presented with a class action lawsuit by a customer who accuses them of misleading the public by advertising the MMS capabilities of the iPhone 3GS despite not making those capabilities available in the U.S. when it launched.
(Yawn.) I’ll let you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36045&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-36087" title="iphone_messages_icon" src="http://gigapple.files.wordpress.com/2009/11/iphone_messages_icon.png?w=168&#038;h=167" alt="" width="168" height="167" /></p>
<p class="excerpt">According to a <a href="http://www.macobserver.com/tmo/article/apple_att_hit_with_another_iphone_3gs_mms_lawsuit/">report</a> this week on The Mac Observer, Apple and AT&amp;T have been presented with a class action lawsuit by a customer who accuses them of misleading the public by advertising the MMS capabilities of the iPhone 3GS despite not making those capabilities available in the U.S. when it launched.</p>
<p>(Yawn.) I’ll let you mull over whether the accusation is fair; the plaintiff, Francis Monticelli, says in the suit that “MMS functionality was one of the reasons people chose to buy or upgrade… it has [become] clear that AT&amp;T&#8217;s network does not support MMS.”</p>
<p>TMO points out Apple made it <em>quite</em> clear MMS functionality would not be available in America at the launch of the iPhone 3GS. Surely you remember the hilarious (and embarrassing) murmur of amusement and derision from the audience at this year’s Worldwide Developer Conference when Scott Forstall introduced MMS? “29 of our carrier partners in 76 countries around the world will support MMS at the launch of iPhone OS 3.0,” Forstall announced, then, trying to keep a straight face, added, “In the United States, AT&amp;T will be ready to support MMS later this summer.” <span id="more-36045"></span></p>
<p>Still, that little fact hasn’t stopped Monticelli suing, though I’m sure he won’t get far. I’ll never quite understand the litigation-happy nature of some of my American cousins (here in England we prefer to send strongly-worded letters of complaint) but it got me thinking about the now-forgotten drama of iPhone MMS. I can’t help wondering &#8212; was it <em>really</em> such a big deal? I mean, now you’ve got it, do you ever <em>use</em> it? Would you truly miss it if it disappeared overnight?</p>
<p>When MMS first appeared via the iPhone OS 3.0 update I couldn’t wait to try it out. I took a photo of a bowl of apples (go figure) and sent it to a pal. “I have MMS!” I declared, proudly. “So?” he enquired, puzzled. (I forget sometimes not everyone is an iPhone user and therefore have always had MMS.) That was back in June, a good five months ago. It was the first &#8212; and last &#8212; iPhone MMS I ever sent.</p>
<h3>Old Habits…</h3>
<p>Color me conditioned by my experience with previous iPhone OS limitations, but if I want to send someone a photo I instinctively use the Mail app. I’m not alone, either &#8212; fellow iPhone owners never send me MMS messages but also choose to use Mail instead (I know because of all those “Sent from my iPhone” footers I keep seeing).</p>
<p>I’m trying to figure out when and how this habit started; it’s easy to say it’s the result of Apple’s decision not to support MMS functionality, but if I force my grey cells to work a little harder, and think back to those dark times before the iPhone, I don’t have <em>any</em> fond memories of MMS. Sure, I had the function on every one of my old phones, but I barely ever used it. So perhaps my aversion to MMS started then…</p>
<p>Either way, I don’t care for MMS. It’s a clunky old technology that never mattered to me. Not even my most geeky of friends ever bothered using it, with or without adding an iPhone into the equation.</p>
<p>Apple’s Chief of iPod/iPhone Marketing Greg Joswiak once said the iPhone originally didn’t include (amongst other things) MMS functionality because it wasn’t high on the list of features customers wanted from their mobile phones.</p>
<p>Naturally, there was an outcry. People were either ambivalent (they didn’t care or simply accepted email was an adequate alternative) or they were <em>furious</em>. Spend a little time picking through any of the popular Mac discussion boards from 2007 onward and you’ll find plenty of disgruntled punters lamenting Apple’s decision to not support the feature.</p>
<p>You know how, when a child isn’t playing with a toy, and you try to take the toy away, the child will <em>instantly</em> want it and make a scene if they don&#8217;t get it? It’s that peculiarly human tendency to want what we don’t have, or what is being taken (or withheld) from us. Well, I wonder, was the outcry over MMS the same thing? And now we <em>have</em> it, how many of us are actually <em>using</em> it?</p>
<p>If you’re in the States and didn’t jailbreak your iPhone, MMS is still fairly new to you and you might still be enjoying the novelty of finally getting it working. So, while MMS is fresh in your minds (and your iPhones) perhaps you can answer the question &#8212; where do we <em>really</em> stand with MMS?</p>
<p>Is it an indispensable tool Apple had no business keeping from us this long? Or should we reluctantly (and perhaps a little bashfully) admit it wasn’t worth all that fuss and noise &#8212; Apple was right not to make it a priority and, if we’re <em>really</em> <em>truthfully </em>honest, we never used it anyway…</p>
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		<title>Cut the Drama: Private APIs, the App Store &amp; You</title>
		<link>http://theappleblog.com/2009/11/19/cut-the-drama-people-private-apis-the-app-store-you/</link>
		<comments>http://theappleblog.com/2009/11/19/cut-the-drama-people-private-apis-the-app-store-you/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 16:00:18 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[APIs]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[developers]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rant]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35994</guid>
		<description><![CDATA[
I&#8217;ve had a rant building up for a few weeks. A rant about developer&#8217;s treatment at the hands of the App Store submission procedure. However unlike many rants on the topic, mine is not directed towards Apple. It is directed towards the iPhone developers who complain about the poor, unfair treatment they get, carrying their [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35994&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright" src="http://gigapple.files.wordpress.com/2009/11/apps_iphone.jpg?w=300&amp;h=189&#038;h=189" alt="" width="300" height="189" /></p>
<p class="excerpt">I&#8217;ve had a rant building up for a few weeks. A rant about developer&#8217;s treatment at the hands of the App Store submission procedure. However unlike many rants on the topic, mine is not directed towards Apple. It is directed towards the iPhone developers who complain about the poor, unfair treatment they get, carrying their bleeding hearts in their palms while claiming Apple is bludgeoning the life out of them.</p>
<p>Two recent news headlines, seemingly separate, are intrinsically tied together and the synergy of them have made my eyes dislocated from the continued rolling they involuntarily perform.</p>
<p>The first headline, <a title="Permanent Link: Facebook Developer Turns Back on iPhone" rel="bookmark" href="http://theappleblog.com/2009/11/12/facebook-developer-turns-back-on-iphone/">Facebook Developer Turns Back on iPhone</a> relates how another high-profile developer has thrown their hands up in disgust over how Apple&#8217;s closed system runs against their principles. A direct quote from Joe Hewitt, developer of the popular Facebook application can be found on <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">TechCrunch</a>, and is most relevant. I will come back to this later:</p>
<blockquote><p>I respect their right to manage their platform however they want, however I am philosophically opposed to the existence of their review process.</p></blockquote>
<p>The second headline is <a title="Permanent Link: Apple’s App Store Approval Process Now Includes an Automated Layer" rel="bookmark" href="http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/">Apple’s App Store Approval Process Now Includes an Automated Layer</a>. The quick version is that Apple is now using an automated tool to determine if the Apps that developers submit to the App Store are using any Private API calls. <span id="more-35994"></span></p>
<p>These two headlines are actually the same story, a fact that was made quite apparent by a popular direct iPhone-to-iPhone messaging App called Ping!. On Ping!&#8217;s <a href="http://www.facebook.com/note.php?note_id=179198952319&amp;id=179824541264&amp;ref=mf">Facebook Page</a>, the developer announced that the much-anticipated version 1.2 of Ping! has been rejected by Apple:</p>
<blockquote><p>Bad news is Ping! 1.2 has been rejected by Apple on Nov 14 due to a software library we used, developed by the Facebook company. This library is used by many apps including Ping! and the iPhone Facebook app itself. Unfortunately the most recent version of this library has violated some of Apple&#8217;s guidelines and  has caused hundreds of apps to get rejected including Ping! 1.2.</p></blockquote>
<p>So let&#8217;s get this straight. Ping! and hundreds of apps have been rejected because they used a popular development framework, a framework which used Private APIs. A framework, which was created by Joe Hewitt initially for use with the Facebook application and then made available to third-party developers.</p>
<p>Lets be clear about this; Joe Hewitt used Private APIs in his public framework, well-known to be against the rules of the App Store, and then acts all indigent when Apple slaps his framework down. Rather than disclosing his error, rather than saying &#8220;oops sorry about that,&#8221; he would rather ride the trendy wave of &#8216;blame Apple control policy&#8217; and cite &#8216;philosophical differences.&#8217; I rather wonder if these philosophical differences would still be present if his framework hadn&#8217;t been caught in this automated tool. If it were just other people&#8217;s frameworks that were caught, would he still have quit for ideological reasons?</p>
<p>Now I don&#8217;t mean to pick solely on Mr Hewitt, and maybe I&#8217;m being too harsh. But he is just the latest example in a blogosphere that increasingly seems to love taking the loud <strong>minority</strong> and say &#8220;Look! Here&#8217;s proof that the end is nigh!&#8221; Come on, the end isn&#8217;t nigh, it&#8217;s not even on the horizon. Out of the thousands of App Developers that exist, we&#8217;ve had a dozen, maybe two dozen make a public fuss and quit. Big deal! This is the real world; businesses start, some succeed and some can&#8217;t hack the brutal reality. Those just make excuses and quit. Just like everywhere else in the business world.</p>
<p>To summarize the full story that I see, it goes something like this:</p>
<ul>
<li>Apple publishes the rules for making iPhone Apps, including publishing and documenting the specific APIs which developers are allowed to use.</li>
<li>Some developers ignore these rules and make use of Private APIs. Some Apps get through the cracks in the newly functioning App Store review procedures.</li>
<li>Apple starts to crack down on private API usage. Developers who get rejected due to Private API use cry foul &#8220;Why are WE rejected but THOSE apps are allowed?&#8221; This was a fair question.</li>
<li>In response Apple says &#8220;They shouldn&#8217;t have been allowed, we are working on a way to fill up the cracks in the system&#8221;</li>
<li>Apple then goes ahead and fill the cracks with an automated (and thus unbiased) system to test of private API usage.</li>
<li>Developers then cry foul, &#8220;It&#8217;s not fair, you&#8217;re a bully, it&#8217;s too hard.&#8221;</li>
</ul>
<p>Cry me a river….</p>
<p>Before I get off my soap box, I&#8217;d like to add that there are times and places for Private API use. As a professional software developer working on proprietary custom embedded solutions on Windows Mobile devices for specific customers, I freely admit to using Private API calls at times. Sometimes its necessary to get a specific job done. The difference is scope and control. Our clients deploy the software under our care and guidance, with specific OS and hardware requirements. If they change devices or operating systems, we know about it well in advance and can prepare for it accordingly. Our clients don&#8217;t just upgrade the OS and expect everything to work.</p>
<p>The consumer market is a completely different kettle of fish, customers upgrade willy-nilly  and expect things to <em>just work</em>, especially things related to Apple products. Private APIs are private for a reason, because they can not be relied upon to behave from one OS release to the next. This means that applications <em>will</em> break and the consumers, you and me, lose out.</p>
<p>In the brutal competition of any market place, and indeed the world in general, the strong will survive and the weak will perish. The App Store is no different and I&#8217;m constantly dumb-founded as to why some people expect it to be so.</p>
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		<title>Rumored Apple Tablet Now Rumored to Be Delayed</title>
		<link>http://theappleblog.com/2009/11/19/rumored-apple-tablet-now-rumored-to-be-delayed/</link>
		<comments>http://theappleblog.com/2009/11/19/rumored-apple-tablet-now-rumored-to-be-delayed/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 15:05:47 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[multi-touch]]></category> <category><![CDATA[oled]]></category> <category><![CDATA[rumor]]></category> <category><![CDATA[Tablet]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36009</guid>
		<description><![CDATA[Ever entertaining—if unreliable—DigiTimes has not one, but two big tablet rumors today. The mythical device (subscription required) has been delayed from early 2010 to the second half of next year, and there will an OLED model. Seriously.
According to anonymous sources inside that the electronics supply chain, Apple changed the launch from March—as opposed to January—to &#8220;switch [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36009&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><a rel="attachment wp-att-29255" href="http://theappleblog.com/2009/07/24/rumor-apple-tablet-for-early-2010/appleinsider_tablet/"><img class="alignright size-thumbnail wp-image-29255" title="appleinsider_tablet" src="http://gigapple.files.wordpress.com/2009/07/appleinsider_tablet.png?w=150&#038;h=99" alt="" width="150" height="99" /></a>Ever entertaining—if unreliable—<a href="http://www.digitimes.com/news/a20091118PB201.html">DigiTimes</a> has not one, but two big tablet rumors today. The <a href="http://pro.gigaom.com/2009/11/rumored-apple-tablet-opportunities-too-big-to-ignore/">mythical device</a> (subscription required) has been delayed from early 2010 to the second half of next year, and there will an OLED model. Seriously.</p>
<p>According to anonymous sources inside that the electronics supply chain, Apple changed the launch from March—as opposed to <a href="http://theappleblog.com/2009/09/29/rumor-has-it-apple-tablet-arriving-january-19/">January</a>—to &#8220;switch some components&#8221; and to add a model with a 9.7&#8243; OLED screen. The OLED model will be manufactured with a display from LG Electronics, as part of a $500 million dollar contract with Apple. That model would be in addition to an LCD tablet with a 10.6&#8243; display. <span id="more-36009"></span></p>
<p>If making two tablets with different size screens seems a curious decision, the price of the OLED tablet is extreme. According to DigiTimes, a 9.7&#8243; OLED display would cost about $500, and display price is typically a third of total cost, so $1,500 would be the price to manufacture the tablet. Even accounting for cost reductions by next year, the retail price could be as high as $2,000.</p>
<p>That&#8217;s probably about right (the price, not the rumor). The <a href="http://www.sonystyle.com/webapp/wcs/stores/servlet/ProductDisplay?storeId=10151&amp;catalogId=10551&amp;langId=-1&amp;productId=8198552921665327724">Sony XEL-1 TV</a> has an 11&#8243; OLED screen and retails for $2,500, but can be found for as &#8220;little&#8221; as $1,800. However, even with a subsidy from a wireless provider, there is no way Apple is going to recreate the Cube failure in two-dimensions by selling a tablet in the range of $2,000. Look for an LCD tablet for around $800 early next year.</p>
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			<media:title type="html">Jade</media:title>
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		<title>Ozzie Misses the Point, says Apps Don&#8217;t Matter</title>
		<link>http://theappleblog.com/2009/11/18/ozzie-misses-the-point-says-apps-dont-matter/</link>
		<comments>http://theappleblog.com/2009/11/18/ozzie-misses-the-point-says-apps-dont-matter/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 23:56:27 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ray ozzie]]></category> <category><![CDATA[windows mobile]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35953</guid>
		<description><![CDATA[
Speaking yesterday at the Professional Developer’s Conference, Microsoft’s Chief Software Architect Ray Ozzie explained what’s really important when it comes to the smartphone business, and it’s apparently nothing at all to do with the number of apps available on any one platform.
All the apps that count will be ported to every one of them. It’s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35953&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35983" title="windows_mobile_logo" src="http://gigapple.files.wordpress.com/2009/11/windows_mobile_logo.jpg?w=180&#038;h=166" alt="" width="180" height="166" /></p>
<p class="excerpt">Speaking yesterday at the Professional Developer’s Conference, Microsoft’s Chief Software Architect Ray Ozzie explained what’s <em>really</em> important when it comes to the smartphone business, and it’s apparently nothing at all to do with the number of apps available on any one platform.</p>
<blockquote><p>All the apps that count will be ported to every one of them. It’s a completely different situation from the PC market, where software’s built to run on a Windows or a Mac. Mobile apps require very little development, so it’s much easier to bring them onto every platform.</p></blockquote>
<p>Yeah. That’s why there are more than 100,000 apps in the iTunes Store and, what, five in the Windows Marketplace? And that’s why quality apps like Facebook or Tweetie 2.0 have been ported, feature-complete, from the iPhone to Windows Mobile, Blackberry and Palm OS? Oh, wait… <span id="more-35953"></span></p>
<p>The point here is that Microsoft’s senior execs apparently continue to misunderstand what’s going on in todays smartphone market. Microsoft seems to view the iPhone not as a serious competitor but more as a toy, something to disregard because grown-ups (grey-suited corporate drones) aren’t interested in all that flashy functionality and rich media. They’re not interested in the <em>astonishing</em> range of software available for the iPhone. They just want Mobile Powerpoint and Excel, plus a few other ageing Office apps. That’s all that <em>really</em> matters, right?</p>
<p>Wrong. We need look no further than JD Power’s <a href="http://www.jdpower.com/corporate/news/releases/pressrelease.aspx?ID=2009224">recently published</a> results of a satisfaction survey they conducted of business smartphone customers around the world. Apple came in at number one, RIM finished second.</p>
<p>WIRED&#8217;s Gadget Lab published an <a href="http://www.wired.com/gadgetlab/2009/11/microsoft-windows-mobile/">article</a> yesterday examining some of the mistakes Microsoft has made with Windows Mobile. NPD Group analyst Ross Rubin told WIRED:</p>
<blockquote><p>Microsoft’s mobile OS history is rooted in personal digital assistants, which were marketed toward enterprise audiences. Today, the smartphone has shifted into the mainstream as a consumer device, and yet Windows Mobile is still largely focused on enterprise features.</p></blockquote>
<p>Perhaps Microsoft has a significant change planned for the release of Windows Mobile 7, WIRED’s Brian Chen asked Redmond HQ. They declined to discuss Windows 7 directly, but did have this to say about their mobile OS business;</p>
<blockquote><p>The company’s mobility strategy has not changed; it is and has always been to provide a software platform for the industry. The company works closely with many mobile operators and device makers around the world because people want different experiences on a variety of phones.</p></blockquote>
<p>Well, it’s certainly a different experience alright. A <em>lousy</em> one. That’s one reason Microsoft’s global smartphone market share has <a href="http://blogs.gartner.com/nick_jones/2009/11/12/winners-and-losers-in-our-q3-numbers/">dropped</a> from 11 percent in 2008 to 7.9 percent today. In the meantime, Apple and RIM have seen their market shares swell to 17.1 and 20.8 percent, respectively.</p>
<p>Microsoft’s Mobile strategy is out of touch. Ever-increasing numbers of enterprise customers who once used Windows phones are today carrying Blackberrys or iPhones and have entirely different expectations of their cellular devices. Mobile Outlook just won’t cut it any more.</p>
<h3>Hopping Mad</h3>
<p>Driving the point home is a <a href="http://online.wsj.com/article/SB10001424052748703567204574499032945309844.html">timely article</a> published this week by the Wall Street Journal, about the disparity between old, primitive tech used in the office, and the far more capable and empowering technology found at home. According to the WSJ’s Nick Wingfield, execs at Kraft Foods noticed the difference.</p>
<blockquote><p>Executives began to worry that the company&#8217;s technology policies were preventing employees from staying in step with trends. Kraft was a consumer company, they figured, so workers needed to be more familiar with the technologies that consumers were using, whether the iPhone or YouTube.</p>
<p>So, the IT department stopped blocking access to consumer Web sites, and the company started a stipend program for smart phones: Workers get an allowance every 18 months to buy a phone of their choosing. (Over 60% picked iPhones.)</p></blockquote>
<p>With all the above in mind, I can’t see how Microsoft’s Mobile strategy could be considered sound business. If I were a Microsoft shareholder, I’d be hopping mad at the company’s apparent inability to understand &#8212; and adapt to &#8212; the demands of today’s smartphone consumers.</p>
<p>It’s paradoxical, really. Microsoft has always highlighted how customer choice is of paramount importance, indeed, a key component in its success with Windows. In the quote above, Microsoft’s own spokesperson stresses how Microsoft works with mobile operators and OEM’s to provide choice. But at the PDC yesterday, Ozzie seemed to be saying that an impressive selection of apps (ie. choice) is <em>un</em>important. He mentions “apps that count” but doesn’t say what those apps are; in any case, that&#8217;s a short-sighted assertion. Apps that matter to me, may not matter so much to you. That’s <em>precisely</em> why an iPhone owner’s home screen is so fascinating to other iPhone owners.</p>
<p>The iPhone&#8217;s greatest strength is the tens of thousands of software titles available in the App Store, usually at a knock-down price. There is, literally, something for everyone, no matter <em>how</em> discerning ones&#8217; taste in Games, Productivity tools, or fart apps.</p>
<p>I give Windows Mobile another year, max. If it can’t build its app marketplace into a substantial repository of quality titles at (very) low prices, it won’t <em>matter</em> how closely Microsoft works with its technology partners. Because, at that point, Windows Mobile will be reduced to a Wikipedia entry as an “also ran” in the history of the smartphone.</p>
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		<title>Apple Has Been Working on OS X 10.7 for At Least a Month</title>
		<link>http://theappleblog.com/2009/11/18/apple-has-been-working-on-os-x-10-7-for-at-least-a-month/</link>
		<comments>http://theappleblog.com/2009/11/18/apple-has-been-working-on-os-x-10-7-for-at-least-a-month/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:24:29 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[10.7]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[os-x]]></category> <category><![CDATA[update]]></category> <category><![CDATA[version]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35916</guid>
		<description><![CDATA[Snow Leopard has barely gotten its paws wet, and now news comes that Apple is already working on its replacement. It&#8217;s not really surprising, since Apple is basically always either working on the next iteration of its products or releasing them, but still, it does whet the appetite for the next version of OS X.
The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35916&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35928" title="os_next" src="http://gigapple.files.wordpress.com/2009/11/os_next.png?w=287&#038;h=95" alt="" width="287" height="95" />Snow Leopard has barely gotten its paws wet, and now news comes that Apple is already working on its replacement. It&#8217;s not really surprising, since Apple is basically always either working on the next iteration of its products or releasing them, but still, it does whet the appetite for the next version of OS X.</p>
<p>The suggestion of the new operating system appeared in an entry posted early this morning in a change database for &#8220;launchd,&#8221; an open source framework that controls the booting of OS X and administers running processes. The new entry includes an error message with the string &#8220;11A47&#8243; in it, which is a reference to what version of Mac OS X is being used. <span id="more-35916"></span></p>
<p>Previous versions of OS X have all followed the same numbering scheme. The number at the start of the string references which version of OS X is being used, with the letter indicated the minor release number and finally another number at the end indicating the development progress of said minor release. So, for example, Snow Leopard at release was represented by the string 10A432, and Leopard was 9A571. 11A47, then, would seem to indicate that an early build of 10.7 was being used.</p>
<p>According to <a href="http://www.macrumors.com/2009/11/17/apple-already-working-on-mac-os-x-10-7-development/" target="_self">MacRumors</a>, the &#8220;47&#8243; part of that number would suggest that Apple has already been working on the new version of OS X for at least a couple of months now. It&#8217;s still very early days, though, and probably even a long way off from a release to the developer community. We saw a two-year span between 10.4 and 10.5, but only a one year gap between the release of 10.5 and 10.6, because 10.6 represented mainly performance upgrades and refinements. Chances are, 10.7 is at least another year and a half off.</p>
<p>No news yet on what to expect in 10.7, although there is reason to believe that the upcoming iteration of OS X will bring more <a href="http://www.macrumors.com/2009/09/01/detailed-technical-look-at-mac-os-x-10-6-snow-leopard/" target="_self">major changes</a> than the last update. Traditionally, Apple introduces far more GUI and basic functionality changes in major point releases, but Snow Leopard was a special exception to that rule, a fact reflected in the price. It&#8217;s possible that Apple will release OS 11 at some point, but as of right now, it seems likely that it will continue with the current numbering scheme.</p>
<p>Anything in particular you&#8217;d like to see in 10.7? Maybe something you were disappointed wasn&#8217;t there in OS X 10.6? Personally, I still think Finder could use some further fine-tuning, but otherwise I&#8217;m at a loss at the moment.</p>
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		<title>TweetDeck for iPhone Gets Facebook Integration</title>
		<link>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/</link>
		<comments>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:20:48 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[tweetdeck]]></category> <category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35592</guid>
		<description><![CDATA[The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for TweetDeck for the iPhone (free, iTunes link), you can experience most of the advantages of that hypothetical situation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35592&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26368" title="tweetdeck" src="http://gigapple.files.wordpress.com/2009/06/tweetdeck.png?w=100&#038;h=100" alt="tweetdeck" width="100" height="100" />The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for <a href="http://itunes.apple.com/ca/app/tweetdeck-for-iphone/id318518757?mt=8" target="_self">TweetDeck for the iPhone</a> (free, iTunes link), you can experience most of the advantages of that hypothetical situation using only one app.</p>
<p>The newest version of TweetDeck for iPhone has lots of new features, but by far the most significant is the ability to add columns that show updates from your Facebook friends (and MySpace, too, if you&#8217;re a musician or a 13 year-old who somehow got transported to the future from the year 2000). You can read updates, yes, but you can also do wall posts, comment on things, and update your own status, all without leaving the app. <span id="more-35592"></span></p>
<p><img class="aligncenter size-full wp-image-35603 styled" title="tweetdeck_facebook" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_facebook.jpg?w=320&#038;h=480" alt="tweetdeck_facebook" width="320" height="480" />You can even &#8220;Like&#8221; someone&#8217;s status update from the zoomed in view. Really, if you use Facebook the way I do these days (never opening the inbox, browsing the news and live feeds like they were slightly broken Twitter feeds and occasionally doing a wall post or two if something catches my eye that needs direct address. My Inbox has become a wasteland of lost and unread missives, and I rarely look at event or other invitations, unless prompted to do so in real life or on Twitter.</p>
<p>When you hit the compose button, you&#8217;re taken to the usual window, but now at the top you can opt to post your status update to one, some, or all of the accounts associated with your TweetDeck installation. It&#8217;s very handy if you want to post an update across more than one Twitter account, or if you&#8217;d like to selectively push some of your Twitter updates to your Facebook without using an extra plugin and the #fb tag, for instance.</p>
<p><img class="aligncenter size-full wp-image-35604 styled" title="tweetdeck_compose" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_compose.jpg?w=320&#038;h=480" alt="tweetdeck_compose" width="320" height="480" />Other new features include landscape keyboard support (via a button, not the accelerometer, which is actually better in my opinion), 12seconds.tv integration for 3GS video tweeting, and an option to save draft tweets you&#8217;re working on. Should give you a chance to rethink that disparaging comment about your workplace you&#8217;re thinking about posting. Bit.ly URL shortening with click tracking is also a new feature, as is the ability to add a column devoted exclusively to trending topics.</p>
<p>It&#8217;s a good update, but I still don&#8217;t think it can replace Tweetie 2 as my primary client. If I was a social media manager at a company in charge of maintaining multiple Twitter streams for different lines of business, TweetDeck would be my go-to application, but as it stands, it&#8217;s just more meat than I can generally chew.</p>
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		<title>Apple&#8217;s Black Friday Sales Leaked Early</title>
		<link>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-black-friday-sales-leaked-early/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:36:57 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Deals]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[black friday]]></category> <category><![CDATA[discounts]]></category> <category><![CDATA[holiday]]></category> <category><![CDATA[ipod]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[sales]]></category> <category><![CDATA[shopping]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35844</guid>
		<description><![CDATA[If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35844&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-medium wp-image-35852" title="apple-black-friday" src="http://gigapple.files.wordpress.com/2009/11/apple-black-friday.jpg?w=240&#038;h=300" alt="" width="240" height="300" />If you&#8217;re planning your holiday shopping but want to get a good grasp of the budget available to you in advance, it helps to know what kind of deals you&#8217;re going to get. Luckily, Apple&#8217;s Black Friday discounts have been leaked early, so you can factor in those price reductions while you&#8217;re figuring out how pinched you&#8217;re going to be financially come January.</p>
<p>Boy Genius Report <a href="http://www.boygeniusreport.com/2009/11/16/apples-black-friday-deals-leaked/" target="_self">got the early tip-off</a>, from an anonymous source. It comes in the form of what looks like a flyer image, detailing some pretty significant discounts on all things Apple, basically. They&#8217;re deep enough that you&#8217;d probably do well to hold off any Mac or iPod-related purchase for at least another 10 days just in case. <span id="more-35844"></span></p>
<p>Here&#8217;s what we&#8217;re looking at, if the rumors prove true:</p>
<ul>
<li>Up to 30 percent off all iPods (excluding iPhone and iPod shuffle)</li>
<li>Up to 25 percent off all Macs</li>
<li>Up to 15 percent off all accessories, Apple software and Apple hardware</li>
</ul>
<p>The sales seem to be available in Apple retail stores only, since the poster also states that &#8220;Select Apple stores open at 6 am,&#8221; and a line at the bottom advertises the new availability of in-store gift-wrapping. Last year we saw online Black Friday discounts, though, so it&#8217;s possible we&#8217;ll see them again.</p>
<p>If these deals do indeed come to pass, they would be pretty significant compared with <a href="http://theappleblog.com/2008/12/02/macbook-and-apples-black-friday-sale-almost-but-not-quite-enough/" target="_self">previous Black Friday sales</a> by the Mac maker. Twenty-five percent off of all Macs is a very good discount, for example, and would result in a $500 discount on the Core i5 27-inch iMac, or a $250 discount on the entry-level MacBook. Compare that to a $101 discount on the MacBook last year, and a $101 discount on the top model iMac.</p>
<p>The teaser image leaked by BGR is fairly convincing, in that it does seem to use design cues and aesthetics currently favored by Apple in its marketing materials, but it&#8217;s hard not to be skeptical in the face of sound business sense &#8212; considering Apple&#8217;s previous Black Friday discounts, and the fact that last time I checked, it really wasn&#8217;t in a position to need to offer big price cuts to bolster sales.</p>
<p>If these do prove true, I&#8217;ve been putting a new Time Capsule or Airport Extreme purchase on the back burner for quite some time now, and that 15 percent off is nothing to sneeze at, given Apple&#8217;s usual reluctance to offer any kind of price cut at all. Anyone else planning on making a purchase if these discounts really do apply? Something you wouldn&#8217;t buy otherwise, perhaps?</p>
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		<title>Apple&#8217;s App Store Approval Process Now Includes an Automated Layer</title>
		<link>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/</link>
		<comments>http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:32:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[api]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[private]]></category> <category><![CDATA[public]]></category> <category><![CDATA[review process]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35833</guid>
		<description><![CDATA[App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35833&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35842" title="apps_iphone" src="http://gigapple.files.wordpress.com/2009/11/apps_iphone.jpg?w=300&#038;h=189" alt="" width="300" height="189" />App Store developers now have more to contend with than just the fickle tastes of the humans Apple has reviewing submissions. Now, submissions also go through an automated filter that determines whether or not the app is obeying the rules and not using any of Apple&#8217;s private APIs, which is a no-no, according to the developer agreement.</p>
<p>The news comes via a conversation that occurred between developers on Twitter. <a href="http://furbo.org/" target="_self">Craig Hockenberry</a>, best known for Twitterific, <a href="http://twitter.com/chockenberry/status/5768098297">guessed</a> that the App Store now contains a mechanism to check submitted code against proper framework use, and <a href="http://daringfireball.net/" target="_self">John Gruber</a> <a href="http://twitter.com/gruber/status/5768617360">responded</a> that Apple has in fact recently begun to do just that. <span id="more-35833"></span></p>
<p>The specific function of the new automated component is to check submissions for private API calls. If it finds any, the app is rejected outright. Presumably, such a check would be run at the beginning of the review process, thereby cutting down a lot on the number of submissions that must be reviewed by actual human beings. In other words, it&#8217;s a volume compensation strategy on Apple&#8217;s part.</p>
<p>It&#8217;s also technically fair, since Apple has said all along that private APIs are off-limits. The published reason being that Apple can&#8217;t confirm that said APIs will remain stable from release to release of the iPhone OS, meaning that something based on them might break every time an update rolls out. By forcing developers to stick with the public APIs, Apple is trying to ensure that some stability exists for end-users who depend on the hundred thousand apps or so available now in the App Store.</p>
<p>Despite being <em>technically</em> fair, the move feels a little unfair to developers, since Apple hasn&#8217;t exactly been consistent about enforcing the rules regarding private APIs up till now. One reason could have been that spotting their use just isn&#8217;t that easy, which the computer filter now rectifies. But it seems clear that Apple also looked the other way in at least a couple of cases when it suited it to do so, like with <a href="http://daringfireball.net/2008/11/google_mobile_uses_private_iphone_apis" target="_self">Google&#8217;s mobile search app</a>, hence my suggestion that this has more to do with reducing workload using a non-arbitrary filter than anything else.</p>
<p>While the introduction of an automated layer does, on the surface, seem to guarantee a level of fairness, it also probably isn&#8217;t very encouraging to developers, who now essentially face a firewall before they gain access to individuals they can actually talk to about what&#8217;s wrong with their submission. Expect more headaches for the App Store team as the fallout for the implementation of this measure.</p>
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		<title>What if OnLive Came to the iPhone?</title>
		<link>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:30:32 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[onlive]]></category> <category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782</guid>
		<description><![CDATA[
OnLive made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35782&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35796" title="iphone_onlive" src="http://gigapple.files.wordpress.com/2009/11/iphone_onlive.png?w=300&#038;h=162" alt="iphone_onlive" width="300" height="162" /></p>
<p class="excerpt"><a href="http://theappleblog.com/2009/03/24/onlive-will-make-a-hardcore-gaming-machine-out-of-your-macbook/" target="_self">OnLive</a> made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is PC gaming hardware upgrades. And now, it looks like it might be able to work on the iPhone, too.</p>
<p>What OnLive does is bypass the normal hardware barriers involved in PC gaming by streaming the game live to a user&#8217;s browser window from a server farm located nearby. The server farm deals with the game&#8217;s performance demands, and all the end user needs is a good enough connection to stream the content smoothly. <span id="more-35782"></span></p>
<p>It&#8217;s a setup that sounds too good to be true, and many remain skeptical about whether or not OnLive will be able to deliver what it has promised. There was supposed to be an external beta this past summer, but that&#8217;s been delayed, which doesn&#8217;t exactly inspire confidence.</p>
<p>Still, if the service works, it will revolutionize the way gaming is done. The system has strong support from game publishers, which makes sense because without the hardware barriers, they stand to broaden their audience considerably. If that audience were to also include iPhone users, you can imagine that even more game companies would fall in line behind OnLive.</p>
<p>The company recently demoed an iPhone app that allows users to play full games alongside users of the PC OnLive service, or players using the company&#8217;s MicroConsole, a standalone device which connects to a display or TV &#8212; yes, even without the modern convenience of buttons, joysticks and bumpers. Presumably, onscreen controls allow you to manipulate the in-game action, although a <a href="http://www.engadgetmobile.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/" target="_self">report at Engadget Mobile</a> doesn&#8217;t go into detail about how exactly it works, nor does a <a href="http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/" target="_self">blog post at OnLive</a>. Needless to say, your PC gaming friend will probably be able to school you at Modern Warfare 2 unless you&#8217;re some kind of touch control prodigy.</p>
<p>When the app does see release, which won&#8217;t be for a while, OnLive CEO Steve Perlman says it won&#8217;t allow you to game right away. Initial versions will allow you to monitor gaming stats and spectate, so you can watch live gameplay without taking part. Interactivity is planned down the road, but control kinks and other issues have to be addressed before it goes live to the masses.</p>
<p>What do you think? Would you take advantage of full-version gaming on your iPhone if you had the ability to? I foresee a very limited catalog of titles that this sort of thing would work with, but if it does become a reality, and it becomes popular, developers might design custom gaming experiences for people who access games via OnLive on their iPhones.</p>
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		<title>Apple&#8217;s New Job Posting May Hint at Early Tablet Strategy</title>
		<link>http://theappleblog.com/2009/11/16/apples-new-job-posting-may-hint-at-early-tablet-strategy/</link>
		<comments>http://theappleblog.com/2009/11/16/apples-new-job-posting-may-hint-at-early-tablet-strategy/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 17:00:11 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[developer]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[job posting]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35769</guid>
		<description><![CDATA[There’s been talk lately that Apple’s execs are a little unhappy with the direction the iPhone and iPod touch have taken in regards to gaming. They didn’t anticipate such strong interest in gaming, it wasn’t really a key concern in their initial plans for the platform&#8230;and anyway, Stevey J’s not much of a gamer, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35769&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">There’s been <a href="http://kotaku.com/5397908/carmack-working-with-apple-is-a-rollercoaster-ride?skyline=true&amp;s=x">talk</a> lately that Apple’s execs are a little unhappy with the direction the iPhone and iPod touch have taken in regards to gaming. They didn’t anticipate such strong interest in gaming, it wasn’t really a key concern in their initial plans for the platform&#8230;and anyway, Stevey J’s not much of a gamer, and <em>everyone</em> knows to steer clear of Steve’s dislikes.</p>
<p>But as the Philosopher Jagger so wisely put it, “You can’t always get what you want.” And, as someone else once quipped, “If you can’t beat ‘em, join, ‘em.” To that end, Apple is advertising a job opening for a “Game/Media Software Engineer.” Based at its Cupertino <span style="text-decoration: line-through;">hive mind</span> headquarters, it’s a full-time position, and it sounds like Apple is taking it really very seriously;</p>
<blockquote><p>The interactive media group is looking for a skilled software engineer who wants to work as part of a small highly motivated team to work on interactive multimedia experiences on the iPhone and iPod touch.</p></blockquote>
<p>OK, <em>sounds</em> like gaming, right? I mean, sure, it <em>could</em> be the start of iLife for iPhone, but I doubt that. I suspect this is more likely the beginning of some home-grown games. It has <a href="http://itunes.apple.com/gb/app/texas-holdem/id284602850?mt=8">done it before</a> (it&#8217;s just, no one cared). <span id="more-35769"></span></p>
<blockquote><p>The position on the team is to help design and implement interactive multimedia experiences on the iPhone and iPod touch. The position also requires a creative thinker who can contribute and comment on the design process as well as being flexible enough to aid in all aspects of production such as asset management and able to work to a deadline.</p></blockquote>
<p>Yeah, <em>definitely</em> sounds like gaming. What other medium is best described as “interactive multimedia?” (Don’t answer that, I know there are loads of genres, I’m just being glib, mmkay?)</p>
<p>The posting adds that applicants must have strong C / C++ / Objective-C skills, while an iPhone development background &#8220;is preferred.&#8221; In addition, Apple requires its shiny new <span style="text-decoration: line-through;">game</span> interactive multimedia code-monkey to have at least three years of videogame development experience, which includes having shipped “…at least one AAA title.”</p>
<p>So the question now is&#8230;why <em>now</em>? It was pretty obvious in the months following the launch of the App Store that games were the hot favorite of pretty much every iPhone/iPod touch owner. (Well, Games and Fart Apps. I once sat in a room drinking beer with some nerdy buddies and one of them started showing off his fart apps. No more than ten minutes later we had purchased and installed half a dozen such apps <em>each</em>. It seemed like <em>such</em> a good idea at the time. Yes, I’m ashamed.)</p>
<p>Unlike Fart Apps, public demand for games has a habit of persisting. (Insert Fart-App-related &#8220;bad smell&#8221; joke here.) So, if Games are here to stay, might as well get in on it, right Apple? At the very least, there&#8217;s money to be made.</p>
<h3>More Than Just the Money</h3>
<p>Of course, there’s another possibility here. Much has been said of the rumored iTablet and the challenges of making iPhone OS applications “scalable” &#8212; that is, adapted to run on the tablet’s much larger, higher-resolution screen. Assuming the iTablet also takes advantage of a custom chip architecture (courtesy of Apple’s purchase of PA Semi) we have a unique hardware platform in the pipeline. And when Apple has something new to show-off, there&#8217;s a very strictly observed custom to keep in mind&#8230;</p>
<p>When Microsoft shows off a new technology, it traditionally does so with the help of a hardware partner. On stage during a keynote, Ozzie will say something like &#8220;We&#8217;ve worked closely with HP for ten thousand years and here&#8217;s their President of Keynote Demos to show off the new widget…&#8221; So then some exec in a shirt and tie comes on stage and fumbles around on a PC for 15 minutes talking about &#8220;platform integration&#8221; and &#8220;line-of-business opportunity&#8221; or, whatever.</p>
<p>When Apple shows off a new technology, it traditionally takes <em>all</em> the credit for it, from inception to execution and every step in between. After Steve wows us with a 50 foot tall, all-graphics slideshow, Scott Forstall introduces a jeans-and-tshirt-wearing execu-dude, &#8220;We are so proud of this amazing brilliant incredible new widget… so we gave it to EA&#8217;s developers to play with for only six seconds and they produced this new game they&#8217;re gonna demo now…&#8221;</p>
<p>Showmanship differences aside, the point here is that Microsoft never tells us how it should be done. Apple, on the other hand, <em>always</em> does.</p>
<p>So perhaps (in the context of taking advantage of the potential offered by an entirely new platform) this job posting makes perfect sense; whether it likes it or not, the iPhone/iPod touch have demonstrated that gaming is an important part of today’s mobile lifestyle. Making them work properly on the tablet will be a new challenge, and one Apple will be keen to demonstrate from day one. If it is going to stick to the Apple tradition of showing everyone &#8220;how it&#8217;s done,&#8221; it makes sense it will want to develop a demo in-house.</p>
<p>If you fancy applying, you can read the posting <a href="http://jobs.apple.com/index.ajs?BID=1&amp;method=mExternal.showJob&amp;RID=43345&amp;CurrentPage=2">right here</a>. I wonder if <a href="http://theappleblog.com/2009/11/12/facebook-developer-turns-back-on-iphone/">Joe Hewitt</a> should consider applying, y’know, just for giggles?</p>
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		<title>Opinion: Psystar Ruling Could Have Set Precedent for Upgrading Your Mac</title>
		<link>http://theappleblog.com/2009/11/16/opinion-psystar-ruling-could-have-set-precedent-for-upgrading-your-mac/</link>
		<comments>http://theappleblog.com/2009/11/16/opinion-psystar-ruling-could-have-set-precedent-for-upgrading-your-mac/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:55:35 +0000</pubDate>
		<dc:creator>Dave Greenbaum</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[legal]]></category> <category><![CDATA[psystar]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35765</guid>
		<description><![CDATA[This past Friday, your future ability to upgrade your Mac may have been significantly restricted. Psystar, the company that tried to create &#8220;open&#8221; Macs by running OS X on non-Apple hardware, suffered a quick defeat in its effort against Apple&#8217;s OS license restrictions.
No question this was a long shot and Psystar was going for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35765&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">This past Friday, your future ability to upgrade your Mac may have been significantly restricted. <a href="http://theappleblog.com/tag/psystar/">Psystar</a>, the company that tried to create &#8220;open&#8221; Macs by running OS X on non-Apple hardware, suffered a quick defeat in its effort against Apple&#8217;s OS license restrictions.</p>
<p>No question this was a long shot and Psystar was going for the Hail Mary. Nonetheless, Apple&#8217;s arguments and victory in the case could have a chilling effect on any modification of Apple hardware and software. Will your next Mac be as locked down as the iPhone?</p>
<p>We euphemistically call gaining the ability to install any software on a iPhone &#8220;jailbreaking.&#8221; This allows you full administrative access to your iPhone to modify the software as necessary for your own use. You already purchased the iPhone hardware and a license for the Apple software necessary to run your iPhone&#8211;but are restricted in its use? Apple locks you out of making certain changes to your iPhone; every aspect of iPhone usage is controlled by Apple, yet Apple&#8217;s fickle and inconsistent App Store policies further complicate matters and virtually beg people to jailbreak their iPhone. <span id="more-35765"></span></p>
<p>Unlike with the iPhone, we can pretty much do want we want on our Macintosh computers. Installation of hardware and software is unrestricted and Apple exercises no control over how we use our Macs. We can circumvent functions in the operating system and enhance it without a problem. We are virtually unrestricted in upgrading or enhancing our Macs. Manufacturers can write kernel extensions to modify the operating system so their hardware can work. Don&#8217;t like the Apple monitor? No problem, go out and buy your own. Apple charging too much for RAM? Go out and buy third-party RAM. Want to add new functionality to your Mac? Buy and install third-party software that enhances the operating system.</p>
<p>The Psystar ruling reminds us that we use our Macs only with the consent of, and the pleasure of, Apple. Even though you &#8220;own&#8221; your Mac, your ability to use it can be modified, restricted or revoked by Apple without recourse. As Macs grow in market share and more third-party developers come to the table, we&#8217;ll be presented with options for our Macs that Apple&#8217;s own team can hardly imagine. If Apple starts losing revenue due to such enhancements, Apple can simply disable it. Any attempt to circumvent Apple&#8217;s restrictions could be seen as a violation of the DMCA. For example, to increase sales on iTunes, could Hulu be disabled by a future Apple OS? Legally, yes. We are one Automatic Software Update away from an Apple Kill Switch for our Mac.</p>
<h3>Conspiracy Theory? Think Again</h3>
<p>Before you blow this off as a conspiracy theory, note that similar actions have happened other times in Mac history. The most memorable was back in March 2001, when Apple issued a firmware update that disabled most third-party RAM. Apple RAM worked just fine, but other RAM was suddenly considered &#8220;out of spec.&#8221; Historians will debate whether this was deliberate or accidental. Eventually it all worked out when manufacturers swapped out RAM and other users avoided the update. In 1999, Apple disabled G4 upgrade cards in Blue and White G3s via another firmware updates. The original iMac had the ability to support a floppy drive, but later Apple purposefully disabled that function. Previous versions of iLife only worked with Apple-supported optical media.</p>
<p>Obviously, Apple is going to vehemently fight to prevent non-licensed Apple clones, and while it may be in the right here, the arguments used could be applied to any modification to the Macintosh OS, especially those used to enable non-Apple hardware to work with OS X. While I agree that the odds are low of waking up one morning and finding your Mac unable to boot due to a &#8220;DMCA violation,&#8221; Apple consistently argues it is its right to do so and it has exercised that right in the past. How very Microsoft of Apple. Just ask XBox 360 owners.</p>
<p>The iPhone is proof of its desire to lock the consumer out of any unapproved modifications. What&#8217;s stopping Apple from doing this with our Macs? Financial interest? Goodwill? You tell me.</p>
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		<title>AdMob Could Have Gone to Apple, Sources Say</title>
		<link>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/</link>
		<comments>http://theappleblog.com/2009/11/16/admob-could-have-gone-to-apple-sources-say/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:46:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[acquisition]]></category> <category><![CDATA[admob]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[business]]></category> <category><![CDATA[google]]></category> <category><![CDATA[mobile]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35770</guid>
		<description><![CDATA[AdMob, the mobile advertising firm that recently made headlines thanks to a Google acquisition, might have become part of the Apple fold if things had worked out differently, according to a report by Bloomberg that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.
That&#8217;s according to &#8220;people familiar with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35770&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35779" title="admob_logo1" src="http://gigapple.files.wordpress.com/2009/11/admob_logo1.jpg?w=300&#038;h=98" alt="admob_logo1" width="300" height="98" />AdMob, the mobile advertising firm that recently made headlines thanks to a <a href="http://gigaom.com/2009/11/09/breaking-google-buys-admob/" target="_self">Google acquisition</a>, might have become part of the Apple fold if things had worked out differently, according to a <a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=afcIzFP3iNrY" target="_self">report by Bloomberg</a> that appeared this weekend. Apple reportedly approached AdMob with interest before the Google deal went down.</p>
<p>That&#8217;s according to &#8220;people familiar with the matter&#8221; speaking to Bloomberg. It isn&#8217;t clear which side of the deal the source was on, but he or she declined to go on record since the proposed talks were never made public. Apple is said to have contacted AdMob &#8220;a few weeks&#8221; before Google made its successful $750 million bid for the firm. <span id="more-35770"></span></p>
<p>If true, the rumors point to the increasingly fierce competition between two major players in the mobile phone game. Google&#8217;s Android is being adopted by more and more manufacturers and distributed on more devices everyday. To have a piece not only of the revenue from the use of Android apps and devices, but also from the advertising that appears on those phones, is a <a href="http://gigaom.com/2009/11/11/google-ceo-schmidt-why-we-bought-admob/" target="_self">huge boon for the search giant</a>.</p>
<p>It&#8217;s unclear why Apple&#8217;s bid didn&#8217;t succeed, if it was indeed made. It&#8217;s possible that Google made a better offer while Apple was still in talks with AdMob, or that the advertising firm used the Apple offer as a bargaining tool in enticing Google. All of the companies involved in both deals declined to comment on the reports made by the anonymous source.</p>
<p>Acquiring a mobile ad firm would have been a bit of a departure for Apple, which is still a hardware manufacturer first and foremost, but it is a logical move for Cupertino to make. Many of the ads AdMob displays in mobile apps direct users back to other programs in the App Store, so essentially Apple would just be closing the loop and taking in additional revenue by promoting its own revenue-generating software delivery method. Plus, it could probably use the company to place hardware ads as well, promoting less successful products through the massively popular iPhone.</p>
<p>If Apple is genuinely interested in getting into online advertising, it could attempt another acquisition, or it may start hiring staff with the necessary skill sets. I&#8217;d hazard a guess that if the computer maker did make a failed bid for AdMob, it&#8217;ll be twice shy about getting into the game now, since Google now controls an intimidating 30 percent to 40 percent of the mobile advertising market. It&#8217;d be hard to gain a solid foothold at this point.</p>
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		<title>The Apple Store: An Unsung Hero</title>
		<link>http://theappleblog.com/2009/11/13/the-unsung-hero-the-apple-store/</link>
		<comments>http://theappleblog.com/2009/11/13/the-unsung-hero-the-apple-store/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 20:23:24 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[apple-store]]></category> <category><![CDATA[retail]]></category> <category><![CDATA[sales]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35697</guid>
		<description><![CDATA[Apple previewed its Upper West Side store in New York yesterday. Besides welcoming the media into the company&#8217;s latest example of retail minimalism taken to its logical extreme, Apple Senior VP Ron Johnson talked retail.

Glass and stone enclose 8,500 square feet of retail space on street level, topped with a glass ceiling 45 feet above, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35697&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Apple previewed its <a href="http://www.apple.com/retail/upperwestside/">Upper West Side store</a> in New York yesterday. Besides welcoming the media into the company&#8217;s latest example of retail minimalism taken to its logical extreme, Apple Senior VP Ron Johnson talked retail.</p>
<p><img class="aligncenter size-full wp-image-35723" title="apple_store_upper_west_side_ny" src="http://gigapple.files.wordpress.com/2009/11/apple_store_upper_west_side_ny.jpg?w=550&#038;h=402" alt="apple_store_upper_west_side_ny" width="550" height="402" /><br />
Glass and stone enclose 8,500 square feet of retail space on street level, topped with a glass ceiling 45 feet above, and with a glass spiral staircase leading to the floor below. According to <a href="http://gothamist.com/2009/11/12/the_uws_gets_its_very_own_apple_sto.php">Gothamist</a>, which has some really nice photos, the street level enclosure could fit 11 of the glass cubes like the one in front of the 5th Avenue store.</p>
<p>&#8220;We opened our first store in Manhattan seven years ago, and the response has been incredible,&#8221; said Johnson, and not just at New York stores. A look at the numbers shows just how successful the Apple Stores have been.<span id="more-35697"></span></p>
<p><img class="aligncenter size-full wp-image-35759" title="apple_retail_stores" src="http://gigapple.files.wordpress.com/2009/11/apple_retail_stores.png?w=579&#038;h=387" alt="apple_retail_stores" width="579" height="387" /></p>
<p>Apple opened its first store in May 2001. At the time, it was a controversial decision, and not just because the store design looked like something out &#8220;2001: A Space Odyssey.&#8221; Rival PC retailer Gateway was cutting back on its stores, but Steve Jobs envisioned Apple Stores as a boon to both sales and marketing. One goal was to eventually put an Apple Store within driving distance of 85 percent of consumers in the U.S., a goal which must be nearing achievement. For 2009, Apple opened more international stores than domestic. The company now intends to open at least one Apple Store in one new country a year.</p>
<p>Further, according to <a href="http://gizmodo.com/5403128/all-the-apple-store-data-you-could-possibly-want-to-read">Gizmodo</a>, the company plans on opening &#8220;more like 50&#8243; stores in the current fiscal year, including more &#8220;significant&#8221; stores. The outlets, formerly known as &#8220;flagship stores,&#8221; will be built in multiple countries in Europe as well as Canada, and at least one in Shanghai, China. Also, in the future, stores will be larger in general, making room for more product tables, as well as a bigger Genius Bar. Anyone who has sought technical support at an Apple Store can see the need for that improvement. As for the number of stores being opened, 50 in 2010 would equal that of 2007, which is especially impressive considered the current difficult economic times.</p>
<p><img class="aligncenter size-full wp-image-35758" title="apple_store_revenue" src="http://gigapple.files.wordpress.com/2009/11/apple_store_revenue.png?w=579&#038;h=387" alt="apple_store_revenue" width="579" height="387" /></p>
<p>However, Apple and the Apple Stores appear immune to those economic troubles. More than 170 million people visited Apple Stores this year, and for the quarter just ending that meant $1.87 billion in revenue. Average sales per store is now $26 million, coming in behind competitor&#8217;s like Best Buy, but besting Best Buy by a factor of five in terms of sales per square footage, $4,300 to $872. Apple beats even Tiffany&#8217;s on a retail space-based comparison.</p>
<p>Finally, there is the marketing factor. According to Apple, there are more than 100,000 applications on file for positions at Apple Stores. For the Upper West Side store alone, 10,000 applications were submitted, 2,500 applicants were interviewed and 200 were hired. While it&#8217;s something of a jibe to describe Apple as a cult, if you think of Apple Stores as metaphorical churches, or in the case of the Upper West Side, a cathedral, one role of Apple Store employees becomes clear:  making converts. Consider this: Half of those purchasing Macs at Apple Stores are new to the platform. That statistic that hasn&#8217;t changed since the first Apple Store opened more than eight years ago.</p>
<p>While the Upper West Store stands out architecturally, it is Apple Retail that has arguably done as much for the company as OS X, the iPod and the iPhone.</p>
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			<media:title type="html">Jade</media:title>
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		<title>Eliminate Pro Becomes First Free App in the Top Grossing List</title>
		<link>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/</link>
		<comments>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:00:37 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[business model]]></category> <category><![CDATA[eliminate pro]]></category> <category><![CDATA[games]]></category> <category><![CDATA[in-app purchasing]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[micropayments]]></category> <category><![CDATA[ngmoco]]></category> <category><![CDATA[revenue]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35721</guid>
		<description><![CDATA[I&#8217;m not sure how many of you are playing Eliminate Pro on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35721&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35736" title="eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/eliminate_pro.png?w=100&#038;h=100" alt="eliminate_pro" width="100" height="100" />I&#8217;m not sure how many of you are playing <a href="http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/" target="_self">Eliminate Pro</a> on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive is the number 22 spot it currently occupies in the Top Grossing list of apps.</p>
<p>That&#8217;s a huge step for the micropayments business model made possible by the introduction of in-app purchasing in iPhone OS 3.0. It marks the first real evidence that developers can make good money offering a &#8220;freemium&#8221; model on the iPhone platform, with users getting the initial product for free, but paying for in-game rewards and additional content. <span id="more-35721"></span></p>
<p>ngmoco appears to have found the sweet spot in add-on content where users don&#8217;t feel like they&#8217;re being extorted by a game&#8217;s in-app purchasing system. Eliminate Pro uses a system in which players earn rewards for in-game achievements that can be used to purchase armor and weapon upgrades. The catch is that you only get a certain amount of time during which game play earns you points. You can keep playing for free, but in order to get more rewards, you have to pay for more usable time.</p>
<p>Users can buy blocks of active time using the in-app purchasing system, in $1, $10 and $30 dollar increments. Players seem to have taken a shine to the system, since in-app purchases alone account for all of Eliminate Pro&#8217;s gross revenue. ngmoco also has a strong community and social media promotions effort in place behind the new title.</p>
<p>The company&#8217;s other title that depends heavily on in-app commerce, Touch Pets Dogs, hasn&#8217;t yet mirrored the success of Eliminate Pro. It hasn&#8217;t been available in the U.S. store for quite as long as Eliminate Pro, but I suspect the fact that its target audience skews much younger has more to do with its weaker performance. Eliminate players are far more likely to be in a position to have access to a pay-capable iTunes account.</p>
<p>No doubt ngmoco and other developers will try to repeat the success of Eliminate with other apps based on the same model. Personally, I&#8217;d be happy to see more games along the same lines, so long as developers remember that &#8220;freemium&#8221; does not mean &#8220;artificially handicapped.&#8221; Eliminate Pro works so well because it&#8217;s fun even if you don&#8217;t make use of the in-app purchases. As a result, users feel that ngmoco is operating in good faith and are willing to spend money on enhancing their experience.</p>
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		<title>Apple Launches iTunes Preview</title>
		<link>http://theappleblog.com/2009/11/13/apple-launches-itunes-preview/</link>
		<comments>http://theappleblog.com/2009/11/13/apple-launches-itunes-preview/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:31:48 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[itunes]]></category> <category><![CDATA[itunes preview]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35699</guid>
		<description><![CDATA[
This is one of those items I find so hard to get behind, rather like the infrequent (boring) updates to MobileMe. But here goes; Apple has ever-so-quietly launched a new web-based front-end to their iTunes music library titled “iTunes Preview.” It allows a visitor to view lists of music available on the iTunes Store via [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35699&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-2343" title="iTunes" src="http://gigapple.files.wordpress.com/2007/09/itunes.png?w=142&#038;h=136" alt="iTunes" width="142" height="136" /></p>
<p class="excerpt">This is one of those items I find so hard to get behind, rather like the infrequent (boring) updates to MobileMe. But here goes; Apple has ever-so-quietly launched a new web-based front-end to their iTunes music library titled “iTunes Preview.” It allows a visitor to view lists of music available on the iTunes Store via their web browser. There you go. That’s kinda it.</p>
<p>I’m going to assume 99.999 percent of our readers already use iTunes, and are probably <em>intimately</em> familiar with the drill by now; you’re reading a web page and you’re presented with a link to some music, tv show or maybe an app inside the iTunes store. You click the link and, after your browser does a brief Redirection Dance, iTunes pops-up, opens the iTunes store and, as you’d expect, dumps you out on the correct product page. Which is nice.</p>
<p>Except, this isn’t the case if you don’t have iTunes installed. If you’re one of the few people left in this crazy world who doesn&#8217;t have iTunes installed, clicking on one of those links previously dumped you (again, after the spastic redirection dance) on a web page commanding you to download and install iTunes. Which is not nice.</p>
<p>Well, all that has (sort of) changed. iTunes Preview exists as something of an interim step designed to partially improve the overall user experience, and partially to get the last remaining holdouts among us to install iTunes. See, despite the “Preview” part of its name, iTunes Preview doesn’t let you actually <em>preview</em> anything beyond Music. And then it’s not actually a preview. It’s just track-listings and user reviews. <span id="more-35699"></span></p>
<p>If you want to listen to a bit of music before you part with your cash, you’ll still need to install iTunes. And, in case that wasn’t totally obvious already, the webpage provides ample linkage to get you downloading Apple’s venerable media software.</p>
<p><img class="aligncenter size-full wp-image-35717" title="iTunes Preview" src="http://gigapple.files.wordpress.com/2009/11/itunes-preview.png?w=567&#038;h=524" alt="iTunes Preview" width="567" height="524" /></p>
<p>As it stands today, the value and usefulness of iTunes Preview is limited. I guess it&#8217;s sort-of useful if all you want is a user-friendly link you can stuff into an email to your significant other (To: Other Half, Subject: Buy me this for xmas). But I’m scraping the bottom of the barrel here in search of really worthwhile functionality. Right now, iTunes Preview verges on being almost entirely pointless. Sure, browse music by artist or album, view metadata like track duration or artist bios, and even find related artists… but anything more than that is reserved for the <em>real</em> iTunes.</p>
<p>However, it’s early days. Who knows what Apple might do in the months and years to come? Is this, for instance, the first step toward freeing users from iTunes, in anticipation of a day when that bloated, lumbering beast will be replaced by a suite of modern, slimline, specialized apps?</p>
<p>Nah, probably not. The music in iTunes might have been liberated from its DRM-shackles, but everyone forgets that iTunes <em>itself</em> is, for most people, one giant walled garden. With <a href="http://blogs.gartner.com/mike_mcguire/2009/09/10/size-is-relative-its-the-number-of-credit-cards-on-account-that-matters/">one hundred million</a> active credit card accounts tied to the iTunes ecosystem, it’s unlikely Apple will want to break it apart any day soon without a proven, easy and established migration route to its successor(s).</p>
<p>iTunes Preview <em>might</em> be the start of something interesting, but it just as easily might be nothing more than the result of a user-experience “tidy-up” by the iTunes dev team, an idea that languished at the bottom of their “might be nice” wish-list for the last few years and just got executed by their newest interns.</p>
<p>If you’re keen to try it out, you’ll be pleased to learn it works on all the major browsers and is available right now. I&#8217;ll get you started with this link to the Michael Jackson <a href="http://itunes.apple.com/us/artist/michael-jackson/id32940">artist page</a> so you can see for yourself how it works. You can also access more content from the <a href="http://www.apple.com/itunes/charts/songs/">iTunes Charts</a> page. But don’t get excited &#8212; there’s really nothing to see here, folks.</p>
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		<title>Microsoft Admits, Then Denies, Copying Mac OS X</title>
		<link>http://theappleblog.com/2009/11/13/microsoft-admits-then-denies-copying-mac-os-x/</link>
		<comments>http://theappleblog.com/2009/11/13/microsoft-admits-then-denies-copying-mac-os-x/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 15:47:35 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[copy]]></category> <category><![CDATA[design]]></category> <category><![CDATA[Mac-OS-X]]></category> <category><![CDATA[Windows 7]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35641</guid>
		<description><![CDATA[It boggles the mind, it really does. Microsoft tries so hard but for each step forward, it seems to take three steps back. Windows 7, Redmond&#8217;s answer to the train-wreck that was Vista (subscription required), has been out for just a matter of weeks and has managed to garner mostly positive reviews. But Microsoft can’t help [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35641&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It boggles the mind, it really does. Microsoft tries <em>so</em> hard but for each step forward, it seems to take three steps back. Windows 7, Redmond&#8217;s <a href="http://pro.gigaom.com/2009/10/windows-7-forecast-mostly-sunny-with-a-chance-of-showers/">answer to the train-wreck that was Vista</a> (subscription required), has been out for just a matter of weeks and has managed to garner mostly positive reviews. But Microsoft can’t help itself. It has to do <em>something</em> silly, and, true to form, it has.</p>
<p>It seems Microsoft’s middle management can’t decide whether or not it ripped-off Mac OS X when it was redesigning its flagship product. This is the result of a bewildering comment from Microsoft Partner Group Manager Simon Aldous in an <a href="http://www.pcr-online.biz/features/328/Microsofts-new-vision">interview this week</a> with PCR. He’s neither a developer nor a designer, and he didn’t work on Windows 7. But Aldous didn’t let <em>that</em> stop him saying this about Microsoft’s latest OS:</p>
<blockquote><p>One of the things that people say an awful lot about the Apple Mac is that the OS is fantastic, that it’s very graphical and easy to use. What we’ve tried to do with Windows 7 […] is create a Mac look and feel in terms of graphics.</p></blockquote>
<p>So. Aldous just made it clear; Windows 7 <span style="text-decoration: line-through;">copies</span> borrows its design from the Mac. Only, no, it doesn’t. Not according to a retort yesterday from Windows Communications Manager, Brandon LeBlanc. <a href="http://windowsteamblog.com/blogs/windows7/archive/2009/11/11/how-we-really-designed-the-look-and-feel-of-windows-7.aspx">Writing on The Windows Blog</a>, LeBlanc said:</p>
<blockquote><p>An inaccurate quote has been floating around the Internet today about the design origins of Windows 7 and whether its look and feel was “borrowed” from Mac OS X.  Unfortunately this came from a Microsoft employee who was not involved in any aspect of designing Windows 7. I hate to say this about one of our own, but his comments were inaccurate and uninformed.</p></blockquote>
<p>The tech press is going bonkers about it, of course, but let’s be honest &#8212; when it comes to operating systems, the days when these two giants outright-copied one another <em>and it mattered</em> are far behind us. The common elements of an OS user interface are driven largely by user need/behavior. High resolution color displays and the ubiquity of the mouse and keyboard combo would have led to these similarities <em>irrespective</em> of the company behind them. Put simply, thirty-odd years of OS evolution would result inevitably in functional and aesthetic similarities. <span id="more-35641"></span></p>
<h3>What Are They Looking At?</h3>
<p>When people say that Windows 7 “looks like” Mac OS X, I don’t understand exactly <em>what</em> it is they’re looking at.</p>
<p>Mac OS X&#8217;s Dock and Windows 7&#8217;s Taskbar are similar in function, but not design. The desktop and windows are, again, similar in function &#8212; but they don&#8217;t <em>look</em> the same.</p>
<p>Windows 7 has gone overboard with transparencies everywhere, to the detriment of ease of use. Mac OS X, on the other hand, introduced transparencies many years ago and has consistently dialled them down in successive OS updates.</p>
<p>Windows was long-criticized for its drab, gunship grey interface. XP and Vista moved gradually away from grey, and now Windows 7’s UI is an explosion of green and blue (or red or pink or purple or <em>whatever</em> godawful theme you choose). Mac OS X, on the other hand, remains a stately, elegant… gunship grey. Not <em>at all</em> like Windows 7. I suspect people mistake Microsoft’s bold-yet-vomit-enducingly-colorful design of Windows 7 with the elegance of Mac OS X.</p>
<p>I&#8217;m aware that these observations are subjective. My opinions are just that &#8212; my <em>opinions</em>. You might agree with me that it’s wrong to say Windows 7 and Mac OS X look “the same.” You might think I’m desperately uninformed and waste no time telling me as much. (In fact, the predictable result of <em>any</em> article comparing Windows with Mac OS X is the vitriol from commenters apparently unaware they’re reading The<em>Apple</em>Blog.)</p>
<p>In any case, consider this; here we have two Microsoft execs, one in product sales, one in product design &amp; development. The former sees how customers perceive the Mac to be a superior product, and tries to exploit that perception by &#8216;connecting&#8217; Windows 7 to it. (&#8220;The Mac is great, so by copying it, Windows is great, too.&#8221; etc.) The latter has spent years working hard on this new OS and responds with understandable indignation to the suggestion his team copied <em>anything</em> from the competition.</p>
<p>Either way, it&#8217;s embarrassing. At a time when they ought to be extolling the wonders and miracles an upgrade to Windows 7 may bring, they&#8217;re instead drawing attention to their biggest rival.</p>
<p>I can&#8217;t help but imagine an email winging its way through Apple&#8217;s Marketing department this week, its subject line reading, &#8220;With competition like this, who needs an ad campaign?&#8221;</p>
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	</channel>
</rss>