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	<title>TheAppleBlog &#187; Book Reviews</title>
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		<title>TheAppleBlog &#187; Book Reviews</title>
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			<item>
		<title>Book Review: Cocoa&#174; Programming for Mac&#174; OS X, Third Edition</title>
		<link>http://theappleblog.com/2008/05/20/book-review-cocoa-programming-for-mac-os-x-third-edition/</link>
		<comments>http://theappleblog.com/2008/05/20/book-review-cocoa-programming-for-mac-os-x-third-edition/#comments</comments>
		<pubDate>Tue, 20 May 2008 21:00:54 +0000</pubDate>
		<dc:creator>Bob Rudis</dc:creator>
		<category><![CDATA[Book Reviews]]></category> <category><![CDATA[Commentary]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[book review]]></category> <category><![CDATA[programming]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=3336</guid>
		<description><![CDATA[Addison Wesley Professional started shipping the Third Edition of Cocoa Programming for Mac OS X by Aaron Hillegass this month. Hillegass&#8217; book is considered my most to be the de-facto intro-to-OS X programming text. I own (and have now recycled) the first edition of the book and have gone through the majority of the Third [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=3336&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://gigapple.files.wordpress.com/2008/05/9780321562739_xs.jpg?w=76&#038;h=101" alt="" title="9780321562739_xs" width="76" height="101" class="alignleft size-full wp-image-3337" />Addison Wesley Professional started shipping the Third Edition of Cocoa Programming for Mac OS X by Aaron Hillegass this month. Hillegass&#8217; book is considered my most to be the de-facto intro-to-OS X programming text. I own (and have now recycled) the first edition of the book and have gone through the majority of the Third Edition (at least reading-wise). Here&#8217;s my take on this latest incarnation.</p>
<h3>The Text At A Glance</h3>
<p>Aaron has a great, teaching-writing style. You definitely get the feel of being in the classroom, learning right from the professor. The preface makes at least two, fairly substantial claims. First, that the nook covers the Objective-C language, Cocoa design patterns and how to use Xcode, Interface Builder and Instruments. And, second, that you will learn 80% of what you need to know to get started programming for the Mac. I have to agree with both claims as you will definitely learn a great deal of the fundamentals of the language and tools and that the book can be used as a reference post-read.</p>
<p>This third edition has been updated to cover Leopard-only technologies (such as garbage collection and Objective-C 2.0) and does a decent job showing where to utilize the new language features and delves into the depths of intricacies of the new memory management facilities in Leopard (and how to code for both Tiger &#038; Leopard). Covering tools like <code>gdb</code> and Instruments is an amazing thing to do, since many programmers are still rely solely on <code>printf</code> or (in the case of Mac programming) <code>NSLog</code>.</p>
<p>The sample applications range from trivial to pretty neat &#038; indicative of real-world Mac programming, error-logic and all. I especially like the challenges in the exercises, many of which have you modify example code, sometimes accompanied by the mantra: &#8220;This is hard, and you are not stupid.&#8221;</p>
<p>If you are interested at all in programming for OS X or have programmed for the Mac and want to pick up some hints on how code specifically for features in Leopard, Aaron&#8217;s books is a must-buy. I&#8217;d definitely recommend keeping all of Apple&#8217;s updated <a href="http://developer.apple.com/leopard/overview/objectivec2.html">Objective-C 2.0</a> information handy as it will fill in the 20% Aaron doesn&#8217;t cover and go a bit deeper as well.</p>
<h3>The Gory Details</h3>
<p>Here is a breakdown of the chapters and what each covers:</p>
<ul>
<li>Chapter 1. Cocoa: What Is It?</li>
<li>Chapter 2. Let&#8217;s Get Started</li>
<li>Chapter 3. Objective-C</li>
<li>Chapter 4. Memory Management</li>
<li>Chapter 5. Target/Action</li>
<li>Chapter 6. Helper Objects</li>
<li>Chapter 7. Key-Value Coding; Key-Value Observing</li>
<li>Chapter 8. NSArrayController</li>
<li>Chapter 9. NSUndoManager</li>
<li>Chapter 10. Archiving</li>
<li>Chapter 11. Basic Core Data</li>
<li>Chapter 12. Nib Files and NSWindowController</li>
<li>Chapter 13. User Defaults</li>
<li>Chapter 14. Using Notifications</li>
<li>Chapter 15. Using Alert Panels</li>
<li>Chapter 16. Localization</li>
<li>Chapter 17. Custom Views</li>
<li>Chapter 18. Images and Mouse Events</li>
<li>Chapter 19. Keyboard Events</li>
<li>Chapter 20. Drawing Text with Attributes</li>
<li>Chapter 21. Pasteboards and Nil-Targeted Actions</li>
<li>Chapter 22. Categories</li>
<li>Chapter 23. Drag-and-Drop</li>
<li>Chapter 24. NSTimer</li>
<li>Chapter 25. Sheets</li>
<li>Chapter 26. Creating NSFormatters</li>
<li>Chapter 27. Printing</li>
<li>Chapter 28. Web Service</li>
<li>Chapter 29. View Swapping</li>
<li>Chapter 30. Core Data Relationships</li>
<li>Chapter 31. Garbage Collection</li>
<li>Chapter 32. Core Animation</li>
<li>Chapter 33. A Simple Cocoa/OpenGL Application</li>
<li>Chapter 34. NSTask</li>
<li>Chapter 35. The End</li>
</ul>
<p>(Choosing to cover topics such as threading is a huge plus and not the normal faire for this type of text)</p>
<p>Full book reference information:</p>
<div style="padding-left:40px; padding-bottom:20px">Title: <b>Cocoa&reg; Programming for Mac&reg; OS X, Third Edition</b><br />
Publisher: <b>Addison Wesley Professional</b><br />
Publish Date: <b>May 05, 2008</b><br />
Print ISBN-10: <b>0-321-50361-9</b><br />
Print ISBN-13: <b>978-0-321-50361-9</b><br />
eText ISBN-10: <b>0-321-56273-9</b><br />
eText ISBN-13: <b>978-0-321-56273-9</b><br />
Pages: <b>464</b>
</div>
<p>You can find it at <a href="http://www.amazon.com/Cocoa-Programming-Mac-OS-3rd/dp/0321503619/ref=pd_bxgy_b_img_a">Amazon</a> (they even have a Kindle-ready version), <a href="http://safari.oreilly.com:80/9780321562739">Safari Books Online</a> and (most likely) at your favorite local bookstore.</p>
<p>List price is $49.99 USD but you can find it in the low $30&#8217;s if you poke around.</p>
<p>If you snagged a copy of the tome, drop a note in the comments with your take on the text.</p>
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		<slash:comments>11</slash:comments>
	
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			<media:title type="html">hrbrmstr</media:title>
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		<title>TextMate: Power Editing for the Mac</title>
		<link>http://theappleblog.com/2007/09/07/book-review-textmate-power-editing-for-the-mac/</link>
		<comments>http://theappleblog.com/2007/09/07/book-review-textmate-power-editing-for-the-mac/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 12:00:15 +0000</pubDate>
		<dc:creator>Billy Halsey</dc:creator>
		<category><![CDATA[Book Reviews]]></category> <category><![CDATA[books]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[text-editors]]></category> <category><![CDATA[TextMate]]></category>
		<guid isPermaLink="false">http://theappleblog.com/2007/09/07/book-review-textmate-power-editing-for-the-mac/</guid>
		<description><![CDATA[It&#8217;s been covered here on TAB before, but not enough praise can be given to my text editor of choice, TextMate, which garners much appeal for its built-in extensibility thanks to Ruby. With that flexibility, though, comes a small feeling of overwhelming panic, like being five miles out in the ocean with nothing but a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=2348&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It&#8217;s been <a href="http://theappleblog.com/2005/11/18/textmate/" title="Yet another text editor - TextMate - The Apple Blog">covered</a> here on TAB <a href="http://theappleblog.com/2006/04/27/textmate-more-than-just-an-app/" title="TextMate: more than just an app? - The Apple Blog">before</a>, but not enough praise can be given to my text editor of choice, <a href="http://www.macromates.com/" title="TextMate -- The Missing Editor for Mac OS X">TextMate</a>, which garners much appeal for its built-in extensibility thanks to Ruby. With that flexibility, though, comes a small feeling of overwhelming panic, like being five miles out in the ocean with nothing but a pair of water wings. Trying to wade through all its features without any guidance beyond developer Allan Odgaard&#8217;s in-program documentation is meshuga.</p>
<p><img src="http://ec1.images-amazon.com/images/I/416WB7WEFTL.jpg" style="width:209px; height:250px; border: none; float: right;" />Fortunately for all of us, James Edward Gray II&#8217;s book <a href="http://amazon.com/exec/obidos/ASIN/097873923X" title="Amazon.com: TextMate: Power Editing for the Mac (Pragmatic Programmers): Books: James Gray">TextMate: Power Editing for the Mac</a> does a bang-up job of making even the most advanced TextMate functions accessible. Gray begins with simple topics like navigating the editing window, creating projects, and easy keystrokes &#8212; copy, paste, select all, etc. He wisely instructs his readers early in the book to learn keystrokes for as many commands as possible, but, at the same time, not to fill their memory with the lesser used ones at the expense of the others. Depending on the bundles one has active, TextMate could have as many as several hundred keystroke sequences available at any given time.</p>
<p>Before long, Gray moves into automation: what TextMate does best. Beginning with an introduction to some of the built-in bundles and how to use them, he soon shows us how to define snippets: blocks of text or programming code or bloggery that are automatically inserted whenever a given trigger is activated, like a built-in version of <a href="http://www.smileonmymac.com/textexpander/" title="TextExpander: Customizable Typing Utility Saves Time!">TextExpander</a>, only more powerful.</p>
<p>From there, Gray does an excellent job of leading into macros, bundle editing, the built-in support tools, calling UNIX commands and Ruby scripts, and theme customization. TextMate doesn&#8217;t have a bundle for <tt>groff</tt>? Gray will show you how to build one.</p>
<p>While <em>TextMate: Power Editing for the Mac</em> doesn&#8217;t cover every aspect of TextMate, for less than 200 pages it is extremely efficient in providing readers with everything they need to know to accomplish approximately 99 percent of the tasks that TextMate can perform. The other one percent? You&#8217;ll just have to ask around on the TextMate <a href="http://macromates.com/community" title="Community -- TextMate">community forum</a>.</p>
<p>The old <tt>vi</tt> versus <tt>emacs</tt> text editor holy wars are still alive on the Mac in the form of <a href="http://www.barebones.com/products/bbedit/index.shtml" title="Bare Bones Software : PRODUCTS : BBEDIT">BBEdit</a> versus TextMate, and while TextMate has been called &#8220;emacs meets the Mac,&#8221; I was a staunch <tt>vim</tt> user until I met TextMate. I still keep <tt>vim</tt> around, but it&#8217;s collecting a lot of dust &#8212; especially since I read Gray&#8217;s excellent book that helped me develop all the snippets and keystroke preferences I needed in TextMate.</p>
<p><em>TextMate: Power Editing for the Mac</em> retails for $29.95 USD / $41.95 CDN / &#xa3;20.99 GBP / &#x20ac;29,00 EUR.</em?</p>
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		<slash:comments>5</slash:comments>
	
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		<title>eBook: Cocoa Game Programming Workshop</title>
		<link>http://theappleblog.com/2005/03/31/ebook-cocoa-game-programming-workshop/</link>
		<comments>http://theappleblog.com/2005/03/31/ebook-cocoa-game-programming-workshop/#comments</comments>
		<pubDate>Fri, 01 Apr 2005 03:18:53 +0000</pubDate>
		<dc:creator>Jason Terhorst</dc:creator>
		<category><![CDATA[Book Reviews]]></category>
		<guid isPermaLink="false">http://www.theappleblog.com/2005/03/31/ebook-cocoa-game-programming-workshop/</guid>
		<description><![CDATA[I&#8217;ve finished reading over a new eBook by author David Hill: &#8220;Cocoa Game Programming Workshop&#8221;. This book takes readers through the steps to make a simple 2D game with Cocoa on Mac OS X with XCode. Beginning with the assumption that the reader has already been through the basics of Objective-C under Cocoa, the author [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=364&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src='http://a.theappleblog.com/img/uploads/cocoagame_cover.jpg' alt='Cocoa Game Programming Workshop Cover' align='left' vspace='3' hspace='3' />I&#8217;ve finished reading over a new eBook by author David Hill: <a href="http://www.spiderworks.com/books/cocoagame.php" target="_blank">&#8220;Cocoa Game Programming Workshop&#8221;</a>. This book takes readers through the steps to make a simple 2D game with Cocoa on Mac OS X with XCode. Beginning with the assumption that the reader has already been through the basics of Objective-C under Cocoa, the author takes you through the various steps of the game&#8217;s development &#8211; key presses, graphics, sound, and more.</p>
<p>Let me emphasize it now &#8211; make sure you go through the O&#8217;Reilly and/or Hillegass books of Cocoa and Objective-C, before you go on to this book. This isn&#8217;t an introduction to Cocoa, that&#8217;s for sure. In fact, though I had been through both of those previously mentioned books, I found myself lost at times. Due to the fact that the book is one continuous project, if you get lost in one part and can&#8217;t figure out how to debug it, you won&#8217;t be able to continue on. Fortunately, they provide some code examples for you to use if you&#8217;re stuck.</p>
<p><span id="more-364"></span></p>
<p>In the second chapter, he tells you about all of the different possibilities and stuff like APIs. In chapter 3, he starts you in on the prototype &#8211; the design, the keypresses, and the monsters. In the following chapters, he has you &#8220;refactor&#8221; the project &#8211; that is, organize and clean up the code. In chapter 5, you add sound. The provided sound clips are kind of annoying, so try to use something from Star Wars or something instead. In the remaining chapters after that, he shows you more that you can do with images and making it look nicer, and helps you finish the project.</p>
<p>From what I can tell, the book doesn&#8217;t have any glaring issues, and covers a pretty good amount of material considering the length of the book. Since his goal isn&#8217;t to give you a primer on Objective-C, the book jumps right into the material. He starts by laying out the goal of the book, and then leads the reader into building a &#8220;prototype&#8221; &#8211; a very basic run-through of the game. You slowly add the controls, monsters, bullets, pick-ups, etc. Following the working prototype, you go through the code, making separate classes, and adding things like sound, and the ability to add in more cool stuff, and then &#8220;polish&#8221; to the finished game.</p>
<p><img src='http://a.theappleblog.com/img/uploads/cocoaquest_screenshot.jpg' alt='Cocoa Game Programming Workshop screenshot' /></p>
<p>The only irk that I don&#8217;t like about the book is that it may not be accessible to all of its target audience, as readers have to understand Objective-C and Cocoa to keep up with the author. If he would just add a bit more material to help explain more, and ease the reader into the material. Considering that the book is only 152 pages, and it&#8217;s not like we have a lot of books that cover Cocoa with Objective-C anyway, it wouldn&#8217;t hurt for him to cover a little more material.</p>
<p>All in all, the $10 price isn&#8217;t too bad for this eBook, though you&#8217;ll want to read up on Cocoa basics first. If you&#8217;re looking for a regular paper book, unfortunately, the publisher isn&#8217;t making one yet. You can find out more about the book at their site &#8211; <a href="http://www.spiderworks.com" target="_blank">www.spiderworks.com</a>.</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Cocoa Game Programming Workshop Cover</media:title>
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			<media:title type="html">Cocoa Game Programming Workshop screenshot</media:title>
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