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	<title>TheAppleBlog &#187; Reviews</title>
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	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
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		<title>TheAppleBlog &#187; Reviews</title>
		<link>http://theappleblog.com</link>
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		<title>Weekly App Store Picks: November 14, 2009</title>
		<link>http://theappleblog.com/2009/11/14/weekly-app-store-picks-november-14-2009/</link>
		<comments>http://theappleblog.com/2009/11/14/weekly-app-store-picks-november-14-2009/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 20:01:38 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35751</guid>
		<description><![CDATA[As the weekend arrives it&#8217;s time to take another look at the latest iPhone apps to hit the store. As ever, I&#8217;ve selected four of the freshest picks for you to check out.
This week I&#8217;ve gathered a random assortment of app goodness for you to look at. There&#8217;s a great new sound toy, a tool [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35751&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">As the weekend arrives it&#8217;s time to take another look at the latest iPhone apps to hit the store. As ever, I&#8217;ve selected four of the freshest picks for you to check out.</p>
<p>This week I&#8217;ve gathered a random assortment of app goodness for you to look at. There&#8217;s a great new sound toy, a tool for transforming your tweets into haikus, an app for Apple completists and a bombastic little tanks game.</p>
<p>My top pick for this week is Into Infinity, a new sound toy from the folks at dublab. Plus, I&#8217;ve also been looking at Twiku, iCombat Lite and Mactracker.</p>
<h3><a href="http://itunes.apple.com/us/app/audiovisual-mixer-for-into-infinity/id338225050?mt=8">INTO INFINITY</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35755" title="appicon_intoinfinity" src="http://gigapple.files.wordpress.com/2009/11/appicon_intoinfinity.jpg?w=101&#038;h=100" alt="appicon_intoinfinity" width="101" height="100" />The iPhone seems to be just the right platform for interacting with sound, so whenever a new sound toy hits the App Store I&#8217;ve just got to take a look. INTO INFINITY, an art and music exhibition presented by dublab and Creative Commons, lets you create your own swirling sound mixes and then tweet them out.</p>
<p>Once you&#8217;ve opened the app, orbs will start downloading to your mix space. Each orb is an audio-visual bubble, containing an image and a looped sample. Setting a variety of orbs in orbit immediately creates a musical milieu of sounds and melodies. Once you&#8217;ve created your perfect mix, hit the share button and you can send your creation to Twitter in a couple of taps.</p>
<p>The folks behind the app are pretty special too. On one side we have <a href="http://dublab.com/">dublab</a>, the label behind the most frequently listened to &#8216;net radio station (and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=130188663">a sterling podcast</a> too). And then there&#8217;s the Japanese contingent of Creative Commons, providing forward-thinking licenses that, in this instance, allow us to legally share all the mixes made within the app.</p>
<p>Apart from being a fresh approach to creating mixes, INTO INFINITY is also worth supporting because of the app&#8217;s use of Creative Commons. I&#8217;m all for supporting sharing music &#8212; I&#8217;ve even made use of a stack of Creative Commons-licensed samples for <a href="http://oliverblank.muxtape.com/">my forthcoming album</a> &#8212; so, for me, it&#8217;s doubly important to support these kind of initiatives. Grab the app, make some mixes and start sharing now.</p>
<p><span id="more-35751"></span></p>
<h3><a href="http://itunes.apple.com/us/app/twiku/id335892094?mt=8">Twiku</a> ($1.99)</h3>
<p><img class="alignleft size-full wp-image-35763" title="twiku" src="http://gigapple.files.wordpress.com/2009/11/twiku.png?w=100&#038;h=100" alt="twiku" width="100" height="100" /> Right now it seems like there&#8217;s not much room left for another Twitter client on iPhone. Recently released <a href="http://itunes.apple.com/us/app/tweetie-2/id333903271?mt=8">Tweetie 2</a> sits at the top of the stack for me, closely followed by <a href="http://itunes.apple.com/us/app/birdfeed-a-very-nice-twitter-client/id320494156?mt=8">Birdfeed</a> and <a href="http://itunes.apple.com/us/app/echofon-for-twitter/id286756410?mt=8">Echofon</a>. Frankly, at present, it&#8217;s seems as if all bases are covered by these three able and aesthetically scrummy apps.</p>
<p>As a new Twitter client though, Twiku presents a genuinely unique  and certainly novel feature. As the blurb for Twiku points out, &#8220;There are many Twitter clients, but only Twiku can make your tweets; poetry.&#8221; And that&#8217;s exactly what it does, enabling you to transform your insightful and frequently witty observations &#8212; such as that rousing description of your lunch &#8212; into a delicate Haiku.</p>
<p>As you tap the tweet out, Twiku reads through your message and helps with the haiku composition process. The app includes an impressive 120 thousand word syllable-counting dictionary, allows saving of drafts and can even bypass Twitter, allowing you to mail your creations to your friends.</p>
<h3><a href="http://itunes.apple.com/us/app/mactracker/id311421597?mt=8">Mactracker</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35753" title="appicon_mactracker" src="http://gigapple.files.wordpress.com/2009/11/appicon_mactracker.jpg?w=100&#038;h=100" alt="appicon_mactracker" width="100" height="100" />Mactracker provides detailed information on every Apple Macintosh ever manufactured. There&#8217;s the standard info, such as the device&#8217;s initial price and launch date, but there&#8217;s also slightly more obscure data too. For instance, did you know that the Macintosh Performa 400&#8217;s maximum RAM speed was 100 ns? Or that the Macintosh Portable featured a Sealed lead-acid battery.</p>
<p>Even if these interesting factoids don&#8217;t float your Apple-related boat, the app is worth downloading simply because it includes the Startup Chimes <em>for every Macintosh ever released</em>. That&#8217;s a whole lot of Startup Chime. And if your abode <em>is</em> overflowing with vintage Apple goods, this app will prove to be a incredibly valuable source of information.</p>
<h3><a href="http://itunes.apple.com/us/app/icombat-lite/id320112584?mt=8">iCombat Lite</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35754" title="appicon_icombat_lite" src="http://gigapple.files.wordpress.com/2009/11/appicon_icombat_lite.jpg?w=100&#038;h=100" alt="appicon_icombat_lite" width="100" height="100" />Without a TV in my dainty little Helsinki apartment, I decided that it was time to give my Nintendo Wii away. It&#8217;s now installed underneath a large flat-panel TV at a friend&#8217;s home, allowing him access to the joys of golf, bowling and boxing from the comfort of his living room.</p>
<p>It&#8217;s not the lounge-based sports activities that I&#8217;m missing though, instead I&#8217;ve had a hankering for the excellent <a href="http://www.youtube.com/watch?v=QkL6w5LKpKk">Wii Play tanks mini-game</a>. Despite the slightly clumsy controls, iCombat Lite recreates the joys of the tanks mini-game. Across 10 levels, you&#8217;ll drive a toy tank around various arenas, attempting to explode your enemies using rockets, grenades and mines.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>EyeTV on the iPhone: In-Depth</title>
		<link>http://theappleblog.com/2009/11/09/eyetv-on-the-iphone-in-depth/</link>
		<comments>http://theappleblog.com/2009/11/09/eyetv-on-the-iphone-in-depth/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:30:55 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[elgato]]></category> <category><![CDATA[eyetv]]></category> <category><![CDATA[HTTP Stream]]></category> <category><![CDATA[iphone]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33497</guid>
		<description><![CDATA[
Recently, Elgato released EyeTV for the iPhone (AppStore Link). At a cost of $4.99, its marketing blurb offers the following functionality:
With the EyeTV app, you can watch, record, and enjoy live and recorded TV on your iPhone or iPod touch. At last, you don‘t have to leave all your great TV shows at home; the EyeTV [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33497&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33498" title="EyeTViPhone" src="http://gigapple.files.wordpress.com/2009/10/eyetviphone.png?w=107&#038;h=107" alt="EyeTViPhone" width="107" height="107" /></p>
<p>Recently, <a href="http://www.elgato.com/">Elgato</a> released <a href="http://www.elgato.com/elgato/na/mainmenu/products/software/EyeTV-app.en.html">EyeTV for the iPhone</a> (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329886711&amp;mt=8">AppStore Link</a>). At a cost of $4.99, its marketing blurb offers the following functionality:</p>
<blockquote><p>With the EyeTV app, you can watch, record, and enjoy live and recorded TV on your iPhone or iPod touch. At last, you don‘t have to leave all your great TV shows at home; the EyeTV app puts the power of award-winning EyeTV in the palm of your hand.</p>
<p>The EyeTV app accesses EyeTV running on your Mac at home to deliver these great features to your iPhone:</p>
<ul>
<li>Watch live TV and change channels anywhere (Wi-Fi connection required)</li>
<li>Watch your EyeTV recordings</li>
<li>Browse the comprehensive Program Guide</li>
<li>Start recordings back home on your Mac immediately or schedule them for later</li>
<li>View and edit your recording schedules</li>
</ul>
</blockquote>
<h3>How Does it Measure Up?</h3>
<p>Now that we know the promises, how does the functionality work in practise and does it live up to the hype? To set the picture accurately; my set up is a 2.0GHz Core 2 Duo Mac mini with 2GB of RAM and two Elgato Digital USB Tuner sticks. This is hooked up to an Airport Express, which extends my existing wireless connection from another room. Between myself and my wife, we have an iPhone 3G, iPhone 3GS and iPod touch 2nd Gen, so I will be testing EyeTV on all three looking for differences. <span id="more-33497"></span></p>
<h3>Setting Up and Preparing</h3>
<p>After downloading the EyeTV app from iTunes and installing onto my three iDevices, I had to update EyeTV to version 3.2 on my Mac mini by simply checking for updates. Once updated, switching on iPhone streaming was a simple option in the preferences.</p>
<p><img class="aligncenter size-large wp-image-33569" title="EyeTV3.2.iP1" src="http://gigapple.files.wordpress.com/2009/10/eyetv3-2-ip1.png?w=570&#038;h=391" alt="EyeTV3.2.iP1" width="570" height="391" /></p>
<p>There is also functionality for using Elgato&#8217;s servers to allow connecting to your EyeTV device from outside your wireless network called &#8220;My EyeTV.&#8221; This works in a similar manner to Apple&#8217;s &#8220;Back To My Mac&#8221; functionality of MobileMe and requires UPnP support between your EyeTV host and your router. Because I have an AirPort Express extended network, UPnP didn&#8217;t work &#8212; but I was able to manually configure a port forwarding rule in my router on port 2170 to make the service work.</p>
<p>Advanced options allow you to require a passcode to connecting a device and the option to automatically convert recordings into a format suitable for streaming at a later time. While Live TV does not need to be prepared, recorded content does.</p>
<p><img class="aligncenter size-large wp-image-33570" title="EyeTV3.2.IP2" src="http://gigapple.files.wordpress.com/2009/10/eyetv3-2-ip2.png?w=570" alt="EyeTV3.2.IP2" width="570" /></p>
<p>You can however, also prepare recordings manually, on a case-by-case basis.</p>
<p><img class="aligncenter size-large wp-image-33571" title="EyeTV3.2iP3" src="http://gigapple.files.wordpress.com/2009/10/eyetv3-2ip3.png?w=570" alt="EyeTV3.2iP3" width="570" /></p>
<p>After starting the iPhone app and entering my &#8220;My EyeTV&#8221; details, I get the option of connecting via Wi-Fi (on the bottom) and via &#8220;My EyeTV&#8221; (on top). When connected to my local wireless, the &#8220;My EyeTV&#8221; connection did not work (of course you wouldn&#8217;t want to do this, but the software doesn&#8217;t detect this in any way).</p>
<p><img class="aligncenter size-full wp-image-33577" title="0EyeTVIpConnect" src="http://gigapple.files.wordpress.com/2009/10/0eyetvipconnect.png?w=320&#038;h=480" alt="0EyeTVIpConnect" width="320" height="480" /></p>
<p>Selecting the local Wi-Fi option connects quickly and presents the app&#8217;s main menu.</p>
<h3><img class="aligncenter size-full wp-image-33578" title="1EyeTViPMainMenu" src="http://gigapple.files.wordpress.com/2009/10/1eyetvipmainmenu.png?w=320&#038;h=480" alt="1EyeTViPMainMenu" width="320" height="480" /><br />
Watching Live TV</h3>
<p>Selecting LiveTV gives a list of channels and what is currently showing.<br />
<img class="aligncenter size-full wp-image-33579" title="2EyeTViPLiveTV" src="http://gigapple.files.wordpress.com/2009/10/2eyetviplivetv.png?w=320&#038;h=480" alt="2EyeTViPLiveTV" width="320" height="480" /></p>
<p>Clicking on the green icon on the right displays the upcoming programs on that channel.<br />
<img class="aligncenter size-full wp-image-33580" title="3EyeTViPLiveTV" src="http://gigapple.files.wordpress.com/2009/10/3eyetviplivetv.png?w=320&#038;h=480" alt="3EyeTViPLiveTV" width="320" height="480" /></p>
<p>I can then select the current show to get a summary and an option to &#8220;Watch Now.&#8221;</p>
<p><img class="aligncenter size-full wp-image-33581" title="4EyeTViPLiveTV" src="http://gigapple.files.wordpress.com/2009/10/4eyetviplivetv.png?w=320&#038;h=480" alt="4EyeTViPLiveTV" width="320" height="480" /></p>
<p>This process then takes about 20 seconds of processing and streaming before I get picture and sound, which is smooth and crisp and just as one would expect.</p>
<p><img class="aligncenter size-full wp-image-33582" title="5EyeTVIpLiveTV" src="http://gigapple.files.wordpress.com/2009/10/5eyetviplivetv.png?w=480&#038;h=320" alt="5EyeTVIpLiveTV" width="480" height="320" /></p>
<p>Tapping on the screen brings up the controls which allow pausing, rewinding 30 seconds (and jumping back to the live stream), a volume control and resizing between widescreen (just like in the iPod app).</p>
<p><img class="aligncenter size-full wp-image-33583" title="6EyeTVIpLiveTV" src="http://gigapple.files.wordpress.com/2009/10/6eyetviplivetv.png?w=480&#038;h=320" alt="6EyeTVIpLiveTV" width="480" height="320" /></p>
<p>Pressing the &#8216;gear&#8217; icon displayed in the top right of the channel listing presents a bandwidth/quality settings screen to enable you to tweak the size of the stream. This worked well and allows you to find the right setting for your moment. The lowest setting is about equal to the early days of You Tube while the highest setting is flawless.<br />
<img class="aligncenter size-full wp-image-33589" title="EyeTViPQuality" src="http://gigapple.files.wordpress.com/2009/10/eyetvipquality.png?w=320&#038;h=480" alt="EyeTViPQuality" width="320" height="480" /></p>
<h3>Watching Recordings</h3>
<p>Pressing the recordings menu gives you a sub menu to narrow down searching for an existing recording.</p>
<p><img class="aligncenter size-full wp-image-33584" title="7EyeTvIpRec" src="http://gigapple.files.wordpress.com/2009/10/7eyetviprec.png?w=320&#038;h=480" alt="7EyeTvIpRec" width="320" height="480" /></p>
<p>Selecting an option (such as Library) gives a list of individual recordings.<br />
<img class="aligncenter size-full wp-image-33585" title="8EyeTVIpRec" src="http://gigapple.files.wordpress.com/2009/10/8eyetviprec.png?w=320&#038;h=480" alt="8EyeTVIpRec" width="320" height="480" /></p>
<p>While there is no way to search directly for a recording, you can sort the list by a number of means.<br />
<img class="aligncenter size-full wp-image-33599" title="EyeTViPSort" src="http://gigapple.files.wordpress.com/2009/10/eyetvipsort.png?w=320&#038;h=480" alt="EyeTViPSort" width="320" height="480" /></p>
<p>Unlike live TV, when watching a recording you get full track scrubbing navigation, not just &#8216;back 30 seconds.&#8217;<br />
<img class="aligncenter size-full wp-image-33586" title="9EyeTViPRec" src="http://gigapple.files.wordpress.com/2009/10/9eyetviprec.png?w=480&#038;h=320" alt="9EyeTViPRec" width="480" height="320" /></p>
<p>The quality of recordings is not configurable like LiveTV is, it depends on the quality options you selected for &#8216;preparing recordings&#8217; on your Mac. Cellular quality is very low and like You Tube, but if you&#8217;re on wireless (or on a jailbroken phone with 3G Un-Restrictor) you get full quality.<br />
<img class="aligncenter size-full wp-image-33598" title="EyeTViP3.2Quality" src="http://gigapple.files.wordpress.com/2009/10/eyetvip3-2quality.png?w=272&#038;h=114" alt="EyeTViP3.2Quality" width="272" height="114" /></p>
<h3>Schedules</h3>
<p>Schedules let you see what upcoming recordings you have scheduled.<br />
<img class="aligncenter size-full wp-image-33590" title="EyeTViPSchedules" src="http://gigapple.files.wordpress.com/2009/10/eyetvipschedules.png?w=320&#038;h=480" alt="EyeTViPSchedules" width="320" height="480" /></p>
<p>All you can do here is browse and remove an item from the schedule.</p>
<p><img class="aligncenter size-full wp-image-33591" title="EyeTViPHDontRecord" src="http://gigapple.files.wordpress.com/2009/10/eyetviphdontrecord.png?w=320&#038;h=480" alt="EyeTViPHDontRecord" width="320" height="480" /></p>
<h3>Guide</h3>
<p>The Guide gives you access to the full electronic TV guide available in your Mac&#8217;s EyeTV software, this is exactly the same as when browsing the guide for Live TV, except instead of an option to &#8220;Watch Now,&#8221; the button is &#8220;Record,&#8221; which will add the show to your recording schedule.</p>
<p><img class="aligncenter size-full wp-image-33592" title="EyeTViPRecord" src="http://gigapple.files.wordpress.com/2009/10/eyetviprecord.png?w=320&#038;h=480" alt="EyeTViPRecord" width="320" height="480" /></p>
<h3>The Verdict</h3>
<p>There is no noticeable speed differences with performance between the iPhone 3G, iPod touch 2nd Gen or the iPhone 3GS. The bottleneck here is available bandwidth and the speed of the host computer. Generally, the functionality works as advertised, however there are some limitations to be aware of, and some version 1.0 bugs that need to be squashed.</p>
<ul>
<li> Live streaming does not work on 3G, requires Wi-Fi &#8212; thanks AT&amp;T, for affecting my functionality in Australia. However, on a jailbroken phone, I was able to successfully use <a href="http://mofodj.net/~crashx/mobile/3G_Unrestrictor.html">3G Unrestrictor</a> to fool EyeTV into thinking it was on Wi-Fi, thus allowing it to work. This worked at a much higher quality than I expected and was also very smooth. Well worth the $2.99 it costs for 3G Unrestrictor.</li>
<li> Streaming only supports one device at a time. Connecting with my iPhone and watching a live TV stream, then connecting with my iPod touch works, but when actually selecting a channel to view on the iPod touch, it drops the stream for the iPhone. This is probably fair enough as one stream is pretty CPU intensive as it is.</li>
<li> When both recording a show and streaming live TV, I had two instances of the host application crash, requiring a full EyeTV restart to allow connections again.</li>
<li> When testing across the Internet while on my work&#8217;s wireless, or on 3G, I found my iPhone&#8217;s EyeTV app constantly crashing whenever it tried to connect. This seemed to be an issue with the EyeConnect helper software on my Mac mini, which needed to be  restarted by turning EyeTV sharing off and on again in my Mac mini.</li>
<li>When stopping a live or recorded stream, the CPU usage on the host computer often stays high for 5-10 minutes. It looks like its continuing to stream data out and didn&#8217;t get the &#8217;stop&#8217; message from the iPhone. This does seem to eventually time out and really isn&#8217;t a big problem unless the CPU usage causes you a problem.</li>
<li>It would be a nice option to be able to &#8216;prepare&#8217; a recording for the iPhone remotely.</li>
</ul>
<p>Once Elgato gets a software update out for both ends of the solution (iPhone and OS X) to fix the crash bugs and bring stability to the software, this will be absolutely great. Until then, it&#8217;s a bit of hit and miss, it may work fine or it may need someone to be at your computer to restart software before it works, which defeats the purpose. Elgato is working hard on <a href="http://forums.elgato.com/viewforum.php?f=130">its forums</a> to replicate user&#8217;s issues and make this stable, so its a bright future ahead.</p>
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		<slash:comments>7</slash:comments>
	
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		<title>Weekly App Store Picks: November 7, 2009</title>
		<link>http://theappleblog.com/2009/11/07/weekly-app-store-picks-november-7-2009/</link>
		<comments>http://theappleblog.com/2009/11/07/weekly-app-store-picks-november-7-2009/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:45:49 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[picks]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35391</guid>
		<description><![CDATA[It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.
Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35391&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.</p>
<p>Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky enough to have a few really excellent titles released in the past week or so.</p>
<p>My top pick for this week is 8-bit rhythm-action game Ninja Honda Karate. Plus, I&#8217;ve also been looking at Eliminate Pro, Horror Racing and Minima.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336321447&amp;mt=8">Ninja Honda Karate</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35389" title="appicon_ninjahondakarate" src="http://gigapple.files.wordpress.com/2009/11/appicon_ninjahondakarate.jpg?w=100&#038;h=100" alt="appicon_ninjahondakarate" width="100" height="100" />Amongst the endless generic game clones constantly arriving at the App Store, Ninja Honda Karate is a true breath of fresh air. It takes 8-bit video-games, Japanese culture, chip music and rhythm action gameplay, mashing it all together into a multicolor milieu of awesome.</p>
<p>The game premise just barely makes sense. You play as Karate Alberto Honda, a very Mario-esque but nonetheless cute hero. The aim is to karate chop coins in time to the blippy bloppy beat. Occasionally you&#8217;ll tap a mushroom, triggering a psychedelic  rocket launch across the screen. At the end of each level, before the scores are tallied, you&#8217;ll also deliver a giant mushroom to the princess.</p>
<p>While the premise is gloriously nonsensical and convoluted, the gameplay is plain simple. Coins come out of various tubes on the screen, as they emerge, you simply tap the coin in time with the music. In effect, you end up performing the soundtrack as you play the game. The game certainly isn&#8217;t innovative, but that&#8217;s the point: it&#8217;s a beatific mashup of everything else.</p>
<p><span id="more-35391"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&amp;mt=8&amp;uo=2&amp;uo=2">Eliminate Pro</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35390" title="appicon_eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/appicon_eliminate_pro.jpg?w=100&#038;h=100" alt="appicon_eliminate_pro" width="100" height="100" />Developed under the apt codename FPS, this might not be the first first-person shooter to hit the iPhone, but it&#8217;s certainly the most polished. Eschewing a proper plot, or even single player mode, Eliminate is all about big guns, futuristic robotic suites and online multiplayer death matches.</p>
<p>The game certainly looks the part. Inside the immaculately designed arenas &#8212; all shiny metal-plating and steel walkways &#8212; you&#8217;ll face competitors in customised power-suits, armed to the teeth with explosive weaponry. Eliminate is, in essence, the pocket-sized lovechild of Quake 3 and Unreal Tournament.</p>
<p>However, a word of warning about the game&#8217;s price. It&#8217;s free to download and free to play, however your character is given a limited amount of energy per day. When your energy runs out, you&#8217;re no longer allowed to compete. You can either wait 24 hours for your energy to re-charge, play a few practice rounds or buy more.</p>
<p>And that&#8217;s where some of the more frequent players may take issue. Purchasing energy cells, starting at a dollar a pack, just isn&#8217;t good value. It&#8217;s a great quality game, certainly worth downloading, but don&#8217;t expect to play for free more than a couple of times per day.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331142861&amp;mt=8&amp;uo=2&amp;uo=2">Horror Racing</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35393" title="appicon_horror_racing" src="http://gigapple.files.wordpress.com/2009/11/appicon_horror_racing1.jpg?w=100&#038;h=100" alt="appicon_horror_racing" width="100" height="100" />Halloween is over and Horror Racing was released around three weeks ago, so this almost didn&#8217;t make the cut. Horror Racing&#8217;s saving grace though is that it&#8217;s actually a really fun little game. The game brings to mind old-school arcade racers, viewed from above the track you have the perfect vantage point to observe the havoc and wreak devastation.</p>
<p>The game has very little to do with horror, though. The characters are more cute than scary. The circuits are awash with browns and greens, making it look like a muddy mess. The sound helps remedy the situation. The constant RC car buzz as you speed your way around the circuits is perfect.</p>
<p>And then there&#8217;s the gameplay itself. The races, a mix of explosions and skill, are downright fun. There are several gameplay modes, including an excellent on-going Championship Mode. As you play through the game, you&#8217;ll earn money which can then be spent upgrading your car&#8217;s engine, armour or weaponry. All that&#8217;s really missing with Horror Racing is a multiplayer online mode.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335492459&amp;mt=8">Minima</a> (99 cents)</h3>
<p><img class="alignleft size-full wp-image-35394" title="appicon_minima" src="http://gigapple.files.wordpress.com/2009/11/appicon_minima.jpg?w=100&#038;h=100" alt="appicon_minima" width="100" height="100" />Clearly I&#8217;ve got a bit of a think for anything wrapped in retro visuals. I suppose I miss the glory days of my old <a href="http://www.youtube.com/watch?v=BhQvg5HNANk">BBC Micro</a> and Commodore Amiga. My final pick for this week takes the retro aesthetic a step further, reducing the graphics to a grid of giant glowing pixels.</p>
<p>Minima takes after its name and keeps the gameplay incredibly minimal. You control a color-changing pixel. The objective is to avoid other pixels by changing color and blending in with them. Further enhancing the game&#8217;s retro-vibe, each of the nine levels is styled after a particular classic video-game.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">ollyf</media:title>
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		<title>Quick Look: Warhammer Online Mac Edition</title>
		<link>http://theappleblog.com/2009/11/05/quick-look-warhammer-online-mac-edition/</link>
		<comments>http://theappleblog.com/2009/11/05/quick-look-warhammer-online-mac-edition/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:30:54 +0000</pubDate>
		<dc:creator>Mark Crump</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[EAMythic]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Mythic]]></category> <category><![CDATA[Warhammer]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34899</guid>
		<description><![CDATA[Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34899&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on what’s best for the common man, in a moment of true despair I opined that maybe <a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">running games in Crossover wasn&#8217;t such a bad idea</a><a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">.</a></p>
<p>Now, the trend seems to be to use TransGaming’s Cider, which in non-technical terms a wrapper game developers can use to bridge their Windows code over to OS X. It’s not a “true” native client, but, since it doesn’t require a virtual machine or the ritual sacrifices that seem to go along with getting games to run on Crossover, I can handle that. Warhammer Online, from EAMythic is the latest game to get ported. After a few months of beta, it was released October 26. <em>Full disclosure: this isn&#8217;t a full review. I&#8217;ve only got about 15 hours or so of game play to base these observations on.</em></p>
<p><em><img class="aligncenter size-full wp-image-35341" title="Luelell_004" src="http://gigapple.files.wordpress.com/2009/11/luelell_004.jpg?w=590&#038;h=368" alt="Luelell_004" width="590" height="368" /><br />
</em></p>
<p>I’ve had decent luck with Cider ports, although my sample set of Sims 3 and Spore is a little small. <a href="http://www.warhammeronline.com/mac/">Warhammer Online: Age of Reckoning</a> (WAR) is definitely the most resource-intensive of the ports I’ve tried. For the most part, it worked fairly well. I have a brand-new MacBook Pro, but with only 2GB of RAM. I had enough stutters and jerks to prove to me that jumping to 4GB would be optimal, but it wasn’t unplayable with 2GB, either. <span id="more-34899"></span></p>
<h3>Gameplay</h3>
<p>Warhammer has two modes: one where you fight against the computer-controlled monsters (PvE), and one where you fight against other players (PvP). There are two sides, Order and Destruction, and they are locked in the age-old, time tried, cliché battle to control the lands. What I liked is you can earn the experience needed to level up in both modes &#8212; although there is a separate level called Renoun where you only earn in PvP.</p>
<p>The PvE quests are fairly trite, being mostly “go forth and kill me 10 of these.” One nice variation is a Public Quest. When you go into an area, you&#8217;ll get a pop up to &#8220;kill <em>x</em> of this.&#8221; Any player in the area killing these contributes to the kill total. Participating in these earns you some influence you can use to buy better gear &#8212; almost all the gear upgrades I found were earned from either Influence or Renoun rewards.</p>
<p><img class="aligncenter size-full wp-image-35342" title="Zallya_006" src="http://gigapple.files.wordpress.com/2009/11/zallya_006.jpg?w=590&#038;h=368" alt="Zallya_006" width="590" height="368" /></p>
<p>There are also PvP quests relating to capturing enemy turf or killing other players. You can also play PvP scenarios, which are similar to a Team Fortress-type map. You’ll go into a small area and need to fight other player for control of a few objectives. This is where I had the most fun. The battles are short, usually fairly intense, and last about 15 minutes. You can queue up for one with a press of a button. When enough players are queued up, the scenario will begin. When it’s completed the game will return your previous location. Being able to gain levels doing this relieves some of the boredom attached to just running quests.</p>
<p>There are a couple of amusing bones EA has thrown to Mac players. All Mac players unlock an in-game title, &#8220;I&#8217;m a(n) Order/Destruction&#8221; depending on your faction. If PC/Mac people kill enough of each other, you can also unlock a secret title.</p>
<h3>Competition</h3>
<p>Warhammer’s biggest competition on the Mac is World of Warcraft, and in many ways it’s not a fair comparision. WoW has years of polish behind it and only has a PvE mode (the PvP stuff is more of a tack-on than a core game component as it is in WAR). There is a visual similarity between the two, but it’s ironic. Warhammer Online is based on the old Game Designers miniatures game, which WoW borrowed from for its look. However, I found the look to not be a sharp as WoW, and the characters models were a little bland by today&#8217;s standards.</p>
<p><img class="aligncenter size-full wp-image-35343" title="Zallya_009" src="http://gigapple.files.wordpress.com/2009/11/zallya_009.jpg?w=590&#038;h=368" alt="Zallya_009" width="590" height="368" /></p>
<p>One of the benchmarks I&#8217;ve used when reviewing games to judge their elusive &#8220;fun&#8221; factor is how many times I bullcrap myself into thinking, &#8220;I&#8217;m just logging in to check one thing,&#8221; knowing full well I&#8217;m going to be in there for at least an hour. That about sums up my weekend with WAR. You can <a href="http://www.warhammeronline.com/mac/">download a free, 10 day trial here</a>. Existing customers, aka, yous Windoze folks, can download the client for free.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Mark Crump</media:title>
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		<title>Command &amp; Conquer: Red Alert Brings the Red Menace to Your iPhone</title>
		<link>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/</link>
		<comments>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:02:36 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[command & conquer: red alert]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35159</guid>
		<description><![CDATA[It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &#38; Conquer comes to the iPhone with Command &#38; Conquer: Red Alert ($9.99, iTunes link), named after its PC and console counterpart released in 1996.
How well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35286" title="commandconquer" src="http://gigapple.files.wordpress.com/2009/11/commandconquer.png?w=100&#038;h=100" alt="commandconquer" width="100" height="100" />It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &amp; Conquer comes to the iPhone with Command &amp; Conquer: Red Alert ($9.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333225329&amp;mt=8" target="_self">iTunes link</a>), named after its PC and console counterpart released in 1996.</p>
<p>How well does the beloved RTS translate to the iPhone platform? That depends on what you&#8217;re looking to get out of the game. EA Mobile has clearly tried to faithfully translate the experience, but as with any translation, no perfect one-to-one relationship can exist. What does come through, however, is definitely worth looking at. <span id="more-35159"></span></p>
<h3>Graphics &amp; Audio</h3>
<p>Perhaps just to make me sad, EA chose not to go with live action mission briefings for this installment of the series, opting instead to brief you with static cartoon images and scrollable text. It&#8217;s not nearly as pleasant as hammy acting, but it does get the job done and prepare you adequately for the in-game action.</p>
<p><img class="aligncenter size-full wp-image-35288 styled" title="cc_briefing" src="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg?w=480&#038;h=320" alt="cc_briefing" width="480" height="320" />In-game graphics look great, and are probably a bit of an improvement over their original counterparts in the PC version. Units are clearly distinguishable from one another, animations are smooth, and the visual special effects look good. My sole complaint for the in-game look of things is that units can tend to stack, which renders some of them invisible. It&#8217;s confusing and can hamper effective unit management.</p>
<p><img class="aligncenter size-full wp-image-35290 styled" title="cc_ingame" src="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg?w=480&#038;h=320" alt="cc_ingame" width="480" height="320" />Sound is good, with music from Red Alert 3, which is the latest game in the series for the PC and consoles. In-game voices are well-recorded and clear, as are most sound effects. Again, the lack of audio in briefings and other between-action components is a little disappointing, but not terribly so.</p>
<h3>Gameplay</h3>
<p>As with any real-time strategy port for the iPhone, the key to enjoyable gameplay lies in making sure the controls are well-designed and intuitive. This can be particularly challenging even when porting RTS games to consoles from the PC, so EA has its work cut out for it with Command &amp; Conquer on the iPhone.</p>
<p>Selecting and commanding individual units on the iPhone is simple enough. You touch a unit to select it, and touch somewhere else to tell it where to go or what to attack. To select multiple units, you have to activate a selection tool by clicking an icon in the lower left-hand corner. At first it wasn&#8217;t clear (I hadn&#8217;t reached that part in the tutorial yet) and I tried tapping and dragging and two-finger pinch and zoom type gestures.</p>
<p>Once you have selected a group of units, though, you can assign them to a command group using another icon at the lower left of the screen. This assigns them to one of three slots on the left, and allows you to re-select that group at any time with a simple tap. It&#8217;s the saving grace of the game, control-wise, and I wish there were more than three spots available to assign unit groups to.</p>
<p>The campaigns are fun, and not too challenging. There is both a Soviet and an Allied campaign, each of which contains five chapters, and there&#8217;s a skirmish mode with customizable starting resources and different maps, which really adds to the replay value of the game.</p>
<p><img class="aligncenter size-full wp-image-35291 styled" title="cc_factions" src="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg?w=480&#038;h=320" alt="cc_factions" width="480" height="320" />All told, EA Mobile does a great job skirting the limitations of the iPhone&#8217;s controls, and provides ample gameplay while still retaining a fairly casual feel, so that you can pick it up and put it down as necessary between meetings or while commuting.</p>
<h3>Verdict</h3>
<p>For an iPhone game, Command &amp; Conquer: Red Alert feels polished and professional, but it leaves me wanting something more. I can&#8217;t help but yearn for the easier controls and richer storyline and gameplay of the PC version, which may in fact be what EA was intending. Perhaps the iPhone game is meant as a sort of teaser demo to attract new customers to the PC/console line. Either way, despite solid gameplay, Red Alert left me underwhelmed. I&#8217;d wait for the inevitable price drop to $6.99 or less before picking this one up.</p>
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			<media:title type="html">etherin</media:title>
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		<title>Review Update: AT&amp;T 3G MicroCell</title>
		<link>http://theappleblog.com/2009/11/02/review-update-att-3g-microcell/</link>
		<comments>http://theappleblog.com/2009/11/02/review-update-att-3g-microcell/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:30:26 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware Reviews]]></category> <category><![CDATA[3g microcell]]></category> <category><![CDATA[att]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[review]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35099</guid>
		<description><![CDATA[As an iPhone user held hostage in AT&#38;T’s network by the exclusivity agreement with Apple, the arrival of the AT&#38;T 3G MicroCell felt like being rescued. Four weeks later, I now realize only Verizon can do that, but my updated assessment of the 3G MicroCell is still positive, mostly.

During the first three weeks of operation, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35099&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">As an iPhone user held hostage in AT&amp;T’s network by the exclusivity agreement with Apple, the arrival of the <a href="http://theappleblog.com/2009/10/02/review-att-3g-microcell/">AT&amp;T 3G MicroCell</a> felt like being rescued. Four weeks later, I now realize only Verizon can do that, but my updated assessment of the 3G MicroCell is still positive, mostly.</p>
<p><img class="aligncenter size-full wp-image-35146" title="microcell_cal" src="http://gigapple.files.wordpress.com/2009/11/microcell_cal.png?w=590&#038;h=431" alt="microcell_cal" width="590" height="431" /></p>
<p>During the first three weeks of operation, the MicroCell was down form some period of time on nine separate days. Periods of outage lasted from 15 minutes to several hours, but were usually less than an hour. There was no discernible pattern, and for every instance but one the fix was: unplug, wait, plug back in.</p>
<p>The single outlier was a little more insidious. While my iPhone reported “five bars,” attempting to make a call would result in immediate failure. That episode required deactivating the MicroCell with AT&amp;T, reinstalling it as if it were new equipment, and about three Zantac. <span id="more-35099"></span></p>
<p>If this makes the MicroCell sound like a product not ready for sale to the general public, it’s not. Those paying $150 for a MicroCell in eligible cities are participating in a “public trial.” If one didn’t know they were a beta tester, the uncharacteristically helpful technical support gives it away.</p>
<p>Diagnosing my problem, it was suggested that updates to the firmware by AT&amp;T may have been responsible. Of course, the MicroCell is supposed to reboot itself when the firmware is updated, but even a tech support placebo can make you feel better. It was also suggested that I try priority mode configuration, and that appears to actually have worked.</p>
<p><img class="aligncenter size-full wp-image-35098" title="3gmicrocell_update_configuration" src="http://gigapple.files.wordpress.com/2009/10/3gmicrocell_update_configuration1.jpg?w=550&#038;h=239" alt="3gmicrocell_update_configuration" width="550" height="239" /></p>
<p>By switching the connection order of the MicroCell and wireless router, the MicroCell supposedly reserves sufficient bandwidth for voice and data at all times. Why it needs to carve out a 3G slice of bandwidth on a Wi-Fi network remains a mystery, but I’m not complaining. The outages stopped after changing the device setup. My initial fears concerning bandwidth throttling proved unrealized, or maybe a firmware update solved that, too. Either way, speed tests with and without the MicroCell connected have the same results.</p>
<p>While it appears that my hardware issues have been resolved, a longer look at call performance is not as positive as my initial assessment. To the MicroCell’s credit, it has yet to drop a call. Further, call quality to and from individuals remains generally very good, but, strangely, there are problems calling some businesses.</p>
<p>Maybe my MicroCell hates talking with people in India, but calls to and from toll-free numbers or businesses are often choppy. My observation is that phone numbers that aren’t point-to-point, one number to one number, are far more likely to break up. It may be anthropomorphic on my part, but it’s like the MicroCell hates being put on hold and transferred, but then who doesn’t?</p>
<p>Finally, I continue to be disappointed with the range of the device. AT&amp;T says 5,000 square feet, but I say 50 squared, or about 50 feet in a straight line. That’s very close to being unacceptable for me, but being as Apple is still playing coy with Verizon, or vice versa, my options are limited. If yours are too, the AT&amp;T 3G MicroCell remains a relatively pleasant cell on AT&amp;T’s prison network.</p>
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			<media:title type="html">Jade</media:title>
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		<title>Weekly App Store Picks: October 31, 2009</title>
		<link>http://theappleblog.com/2009/10/31/weekly-app-store-picks-october-31-2009/</link>
		<comments>http://theappleblog.com/2009/10/31/weekly-app-store-picks-october-31-2009/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 15:00:57 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[blogging]]></category> <category><![CDATA[game]]></category> <category><![CDATA[halloween]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[nasa]]></category> <category><![CDATA[play]]></category> <category><![CDATA[space]]></category> <category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35042</guid>
		<description><![CDATA[As another week passes,  the seams of Apple&#8217;s App Store have been stretched even further with a deluge of new releases. Digging through the latest apps, I&#8217;ve selected four fresh picks for you to check out.
It&#8217;s Halloween and so my top pick for this week is Alive 4-ever, a top-down zombie shooter with plenty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35042&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">As another week passes,  the seams of Apple&#8217;s App Store have been stretched even further with a deluge of new releases. Digging through the latest apps, I&#8217;ve selected four fresh picks for you to check out.</p>
<p>It&#8217;s Halloween and so my top pick for this week is Alive 4-ever, a top-down zombie shooter with plenty of guts and gore to go around. I&#8217;ve also been checking out TowerMadness Zero, NASA and WordPress 2.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323298021&amp;mt=8">Alive 4-ever</a> ($1.79)</h3>
<p><img class="alignleft size-full wp-image-35038" title="appicon_alive_4ever" src="http://gigapple.files.wordpress.com/2009/10/appicon_alive_4ever.jpg?w=100&#038;h=100" alt="appicon_alive_4ever" width="100" height="100" />As it&#8217;s Halloween, I thought that at least one of my top picks this week should be themed for the occasion. Despite the clumsy sounding name, Alive 4-Ever is a surprisingly polished top-down shooter. The plot is simple and disgustingly cliché: for whatever reason, a zombie apocalypse happens, you take to the streets to rescue other survivors.</p>
<p>The game takes its inspiration from some of the best zombie titles out there, including Resident Evil and Left 4 Dead. There&#8217;s a battalion&#8217;s worth of weaponry on offer, including zombie-slaying classics like the AK-47. Plus, if you&#8217;re after more firepower you&#8217;re able to purchase bigger, stronger, faster guns in the shop after each level.</p>
<p>There&#8217;s also a Bluetooth multiplayer mode, allowing you to jump into the action with three other friends. Alongside guns, zombies and survivors, the game throws in experience points too. Completing a stage earns experience points, these precious points go towards upgrading your character. In effect, you&#8217;re able to become the ultimate undead-destroying warrior.<br />
<span id="more-35042"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335249553&amp;mt=8&amp;uo=2&amp;uo=2">TowerMadness</a><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335249553&amp;mt=8&amp;uo=2&amp;uo=2"> Zero</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35039" title="appicon_towermadness_zero" src="http://gigapple.files.wordpress.com/2009/10/appicon_towermadness_zero.jpg?w=100&#038;h=100" alt="appicon_towermadness_zero" width="100" height="100" />Earlier this month, our own Alfredo Padilla took a look at <a href="http://theappleblog.com/2009/10/07/49-tower-defense-apps-for-the-iphone/">49 different tower defense games for the iPhone</a>. Owing to the epic nature of his list, days later Alfredo distilled the document down into <a href="http://theappleblog.com/2009/10/16/tab-faves-five-tower-defense-iphone-apps-worth-owning/">five tower defense games worth owning</a>. All of Alfredo&#8217;s picks costs a few bucks though and, in this cash-strapped climate, some of us don&#8217;t have much money to burn on iPhone games.</p>
<p>That&#8217;s where TowerMadness steps in. The game is available in two monetary flavors. You can purchase it for a couple of bucks, or you can download the Zero edition: a totally unrestricted ad-supported version of the game for free. The ads are unintrusive and targeted in such a way that, for the most part, they feel relevant.</p>
<p>Of course the iPhone doesn&#8217;t need <em>another</em> tower defense game. Aside from being free, TowerMadness is a pretty good representation of the best qualities of the genre. All the usual TD staples are there &#8212; waves of enemies, upgradable towers, strategic play &#8212; but it&#8217;s all wrapped up in excellent graphics too.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334325516&amp;mt=8&amp;uo=2&amp;uo=2">NASA</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35040" title="appicon_nasa" src="http://gigapple.files.wordpress.com/2009/10/appicon_nasa.jpg?w=100&#038;h=100" alt="appicon_nasa" width="100" height="100" />National organizations seem to be slowly switching on to the iPhone. Last year, the BBC decided to create an iPhone-specific version of its excellent iPlayer site. Canada&#8217;s National Film Board just released a wonderful app for viewing its content on the go. And now NASA has released its very own app, allowing us earthlings to keep up-to-date with space mission news.</p>
<p>The app is essentially like having a tiny mission-control in the palm of your hand. There&#8217;s a listing of all NASA Missions, all of which have awesome names like Mars Express and Mars Odyssey. Tapping through to a mission section provides a mission briefing, photos, videos and an ever-so-slightly ominous countdown timer.</p>
<p>For me, the best part of the app is the video section. Rather than attempt to visualize the various space happenings described in the app, the videos bring these extraordinary happens closer to home. You can observe spacecraft launches, see astronauts float around in zero gravity, listen to people in space describe their experiences, and watch history in the making.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335703880&amp;mt=8">WordPress 2</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35041" title="appicon_wordpress2" src="http://gigapple.files.wordpress.com/2009/10/appicon_wordpress2.jpg?w=100&#038;h=100" alt="appicon_wordpress2" width="100" height="100" />The original WordPress app just wasn&#8217;t so hot. With a clunky and convoluted interface that was all function and no form, it immediately felt dated. And, for writers and bloggers alike, it certainly wasn&#8217;t the most inspiring environment in which to attempt to pen a post.</p>
<p>The user interface <em>has</em> been updated but still, on first look, the app looks worryingly basic. In fact, it&#8217;s disconcertingly similar to its clunky counterpart, WordPress 1. I appreciate that the WordPress app is here to serve a function, but, discounting features, surely it could have been executed with a little more pizazz?</p>
<p>Anyway, looks are not the most important thing with WordPress 2. This version introduces several new features to the mix. There&#8217;s automatic saving and restoring of posts. A new comments interface which includes author URL and Gravatars. The app even stores password in the keychain. If you&#8217;ve got your own WordPress blog, this is certainly an app worth checking out.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>Camtasia vs. ScreenFlow: Creating Your First Screencast</title>
		<link>http://theappleblog.com/2009/10/28/camtasia-vs-screenflow-creating-your-first-screencast/</link>
		<comments>http://theappleblog.com/2009/10/28/camtasia-vs-screenflow-creating-your-first-screencast/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 20:00:40 +0000</pubDate>
		<dc:creator>Matthew Bookspan</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[camtasia]]></category> <category><![CDATA[screencast]]></category> <category><![CDATA[screenflow]]></category> <category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34299</guid>
		<description><![CDATA[
If you have need to visually demonstrate your product, and you have the resources, then it just makes sense to produce a screencast. With the release of ScreenFlow 2.0, I thought it&#8217;d be useful to perform a real-world comparison review of the screencast heavyweight champ versus the relative newcomer (at least to the Mac), Camtasia.
Getting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34299&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-34954" title="camtasia_vs_screenflow" src="http://gigapple.files.wordpress.com/2009/10/camtasia_vs_screenflow.png?w=255&#038;h=125" alt="camtasia_vs_screenflow" width="255" height="125" /></p>
<p class="excerpt">If you have need to visually demonstrate your product, and you have the resources, then it just makes sense to produce a screencast. With the release of <a title="ScreenFlow" href="http://www.telestream.net/screen-flow/overview.htm">ScreenFlow 2.0</a>, I thought it&#8217;d be useful to perform a real-world comparison review of the screencast heavyweight champ versus the relative newcomer (at least to the Mac), <a title="Camtasia" href="http://www.techsmith.com/camtasiamac/">Camtasia</a>.</p>
<h3>Getting Started</h3>
<p>I started this comparison by creating the same video in both Camtasia and ScreenFlow. Both applications are very straightforward to setup and get going in creating the screencast. Camtasia gets a little bit of an edge for configuration because, unlike ScreenFlow, you do not have to install a separate audio driver.</p>
<p>However, once you get started recording, both applications provide you with a simple countdown prior to recording. As a primer, try to write your script prior to recording. This way, you will have a consistent experience for your customer once you complete production.</p>
<p>Please note, I did not try to record a screencast across multiple displays or using an external microphone. I used what most of us have &#8212; a MacBook (or a desktop) and the built-in microphone. <span id="more-34299"></span></p>
<h3>Basic Editing</h3>
<p>After I recorded the basic screencast, I was presented with the Editor window within each program:</p>
<p style="text-align: center;"><img class="size-full wp-image-34905 aligncenter" title="ScreenFlow" src="http://gigapple.files.wordpress.com/2009/10/screenflow.png?w=590&#038;h=349" alt="ScreenFlow main screen" width="590" height="349" /></p>
<p style="text-align: center;"><em>Screenflow Main Window</em></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-34904" title="Camtasia" src="http://gigapple.files.wordpress.com/2009/10/camtasia.png?w=590&#038;h=349" alt="Camtasia" width="590" height="349" /></p>
<p style="text-align: center;"><em>Camtasia Main Window</em></p>
<p>Both programs have very similar editing experiences using a timeline. ScreenFlow has the added advantage of separating out the audio from the video portions of the recording. This is a great experience, because you can also add another voiceover quite easily. In contrast, Camtasia merges the audio and video. It wasn&#8217;t easily discoverable how to add or change the existing audio recording. With my limited skills, being able to re-record the audio as a separate track was very handy.</p>
<h3>Enhancing Your Screencast Recording</h3>
<p>Each has a plethora of features to modify your recording.</p>
<ul>
<li>Cropping: Remove extra portions of the video that you don&#8217;t need.</li>
<li>Trimming: Remove any extra (or bad) audio/video from the timeline.</li>
<li>Playback tools: Play, reverse, fast-forward.</li>
<li>Import Media: Additional audio, video or images.</li>
<li>And a whole lot more&#8230;</li>
</ul>
<p>What&#8217;s nice is that as you begin to explore more in ScreenFlow and Camtasia, they both provide simple video tutorials to show you how to use the features. For someone new to creating screencasts, this is very helpful.</p>
<p>Here are a few glimpses of the app once I inserted some text, graphics and transitions.</p>
<p><img class="aligncenter size-full wp-image-34916" title="ScreenFlow - Inserts" src="http://gigapple.files.wordpress.com/2009/10/screenflow-inserts.png?w=590&#038;h=349" alt="ScreenFlow - Inserts" width="590" height="349" /></p>
<p style="text-align: center;"><em>ScreenFlow: with additional text box and transitions</em></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-34917" title="Camtasia - Inserts" src="http://gigapple.files.wordpress.com/2009/10/camtasia-inserts.png?w=590&#038;h=349" alt="Camtasia - Inserts" width="590" height="349" /><em>Camtasia: with additional graphics, text and transitions</em></p>
<p>I did perform a little trimming (Camtasia calls this Delete or Ripple Delete) at the end of each video so that you can&#8217;t see me click/end the recordings (there is no way to avoid this, although it would be nice if both tools had this as an option). Both tools make this really easy to do.</p>
<p>Both applications have advanced audio capabilities. ScreenFlow has true audio ducking, or the ability to decrease the volume of one recording while another audio volume is increased. Camtasia offers audio transition effects, which offers some flexibility, but not anywhere near as rich as ScreenFlow.</p>
<p>Unfortunately, neither application has great iLife integration, so I can&#8217;t directly insert audio clips from GarageBand. I think this is a missed opportunity for both Camtasia and ScreenFlow.</p>
<h3>The Victor</h3>
<p>This is a tough call. However, I give the slight edge to ScreenFlow because of its ability to edit audio separately as well as its UI for editing different properties of a recording. I happen to prefer the overall Camtasia UI over ScreenFlow&#8217;s as it seems more like iMovie &#8216;09 to me.</p>
<p>Ultimately, you have to decide which items are more important to you:</p>
<ul>
<li>Features/Functionality</li>
<li>User Experience</li>
<li>Price</li>
</ul>
<p>ScreenFlow 2.0 is priced at $99 (or $29 for an upgrade). Similarly, Camtasia 1.0.1 is currently priced at $99 (this is a promotional price, the web site shows the full retail for $149).</p>
<p>If you have limited funds, there is the screen recording capability in QuickTime X, a component of Snow Leopard. If you&#8217;ve already upgraded to Snow Leopard, then you have this option available. Otherwise, the Snow Leopard upgrade is $29. Please note that QuickTime X is nowhere in the same league as ScreenFlow or Camtasia. However, if you have a new Mac that includes Snow Leopard and iLife &#8216;09 (which includes iMovie &#8216;09), you can make some very simple Screencasts, excluding the fancier features available from either ScreenFlow or Camtasia.</p>
<h3>The Videos</h3>
<p>Don&#8217;t laugh, they&#8217;re horrible.</p>
<p><strong>Camtasia</strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="363" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7310032&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=BAD35B&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="580" height="363" src="http://vimeo.com/moogaloop.swf?clip_id=7310032&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=BAD35B&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>ScreenFlow</strong><br />
<object width="580" height="363"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7310043&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=BAD35B&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7310043&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=BAD35B&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="363"></embed></object></p>
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		<title>Cult Hit Settlers of Catan Comes to the iPhone</title>
		<link>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 15:59:30 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[board]]></category> <category><![CDATA[strategy]]></category> <category><![CDATA[catan]]></category> <category><![CDATA[settlers]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34795</guid>
		<description><![CDATA[If you are or ever have been the board gaming type, you may have run across Settlers of Catan, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.
Fans [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34795&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-34811" title="catan" src="http://gigapple.files.wordpress.com/2009/10/catan.png?w=100&#038;h=100" alt="catan" width="100" height="100" />If you are or ever have been the board gaming type, you may have run across <a href="http://en.wikipedia.org/wiki/The_Settlers_of_Catan">Settlers of Catan</a>, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.</p>
<p>Fans of the series (and there are many) will be pleased to know that Settlers is now playable on your iPhone thanks to Catan ($4.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335029050&amp;mt=8" target="_self">iTunes link</a>), an app that faithfully recreates the experience on your mobile device. If you aren&#8217;t yet a fan, Catan for your iPhone or iPod touch might just be the thing that converts you. <span id="more-34795"></span></p>
<h3><img class="aligncenter size-full wp-image-34813" title="catan main" src="http://gigapple.files.wordpress.com/2009/10/catan-main.jpg?w=320&#038;h=480" alt="catan main" width="320" height="480" />Gameplay</h3>
<p>If you&#8217;ve played Settlers the board game, or if you&#8217;ve played it on your PC or Xbox 360, then you&#8217;ll already be familiar with the gameplay in the iPhone version, since it uses the standard rule set. Expansions are available for the board game which add more tiles or new gameplay elements, but for now, Catan on the iPhone doesn&#8217;t offer any of these additional modes of play.</p>
<p>The board consists of 19 hexagonal tiles, themselves laid out in a hexagon pattern. Each tile represents one resource, either Sheep, Wheat, Ore, Lumber or Brick. Each player gets to place settlements at the corners of these tiles, and collect resources from them when the number on the tile is rolled. Each tile has a number from 1 to 12, and each player rolls two six-sided die at the beginning of their turn.</p>
<p><img class="aligncenter size-full wp-image-34814" title="catan map" src="http://gigapple.files.wordpress.com/2009/10/catan-map.jpg?w=320&#038;h=480" alt="catan map" width="320" height="480" />Some tiles, like those with a 6 or an 8, come up more frequently, statistically speaking, and are strategically advantageous because of this. The goal in the game is to amass resources, which you can use to buy more settlements, roads, and other things to earn victory points. In traditional play, the first person with 10 victory points is the winner.</p>
<p>Catan on the iPhone lets you play with between three and four players. You can either play against computer opponents, or play hot seat multiplayer mode, in which you pass the iPhone off to other players when it&#8217;s their turn. It&#8217;s not an ideal multiplayer situation, since you have to trust your partner not to glance at your resource distribution, but without a Wi-Fi or Bluetooth option, it at least works well enough to be playable.</p>
<h3>Sights and Sounds</h3>
<p>Clearly, Catan wasn&#8217;t rushed out to the masses on the iPhone. Developer United Soft Media (USM) took its time in refining the look and feel of this cult sensation before its release, probably predicting correctly that fans of the game would be sticklers when it came this version&#8217;s faithfulness to the original.</p>
<p>The board is viewed from a top-down perspective, and you can zoom in or out using touch controls. Your resource count is displayed at the bottom of the screen in a convenient and non-obtrusive status bar. All of your controls are nested in a pop-out tab interface usually hidden at the right side of the screen behind an arrow button.</p>
<p><img class="aligncenter size-full wp-image-34815" title="catan card" src="http://gigapple.files.wordpress.com/2009/10/catan-card.jpg?w=320&#038;h=480" alt="catan card" width="320" height="480" />Sound is great, with a nice, fitting soundtrack running in the background, and appropriate sound effects for things like trades, resources, and standard button presses. In fact, I&#8217;d say it compares favorably even to the console version on the Xbox 360.</p>
<h3>Conclusion</h3>
<p>Whether you&#8217;ve heard of Settlers of Catan before or not, the iPhone port is an awesome time-waster. It&#8217;s engrossing, rich, and carefully tailored to the handheld touch-controlled platform. I will say that I found the difficulty to be rather on the challenging side, even when playing against a stacked line up of all the weakest computer players. The Xbox version has both a universal difficulty switcher and different AIs, allowing for greater versatility, and I would recommend Catan for iPhone adopt that in future, too. Still, for $4.99, you couldn&#8217;t ask for a better or more challenging pocket strategy game.</p>
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		<title>Weekly App Store Picks: October 23, 2009</title>
		<link>http://theappleblog.com/2009/10/24/weekly-app-store-picks-october-23-2009/</link>
		<comments>http://theappleblog.com/2009/10/24/weekly-app-store-picks-october-23-2009/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 17:35:13 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[cooking]]></category> <category><![CDATA[food]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[streaming]]></category> <category><![CDATA[touch]]></category> <category><![CDATA[video]]></category> <category><![CDATA[voip]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34766</guid>
		<description><![CDATA[The long-awaited weekend has finally arrived and with it comes the opportunity to consider purchasing some shiny new Apple hardware. If you&#8217;re looking for a distraction from those wallet-emptying new Apple toys, I suggest you check out my picks from the App Store.
This week&#8217;s picks are all about distractions, I&#8217;ve selected four apps to take [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34766&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">The long-awaited weekend has finally arrived and with it comes the opportunity to consider purchasing some shiny new Apple hardware. If you&#8217;re looking for a distraction from those wallet-emptying new Apple toys, I suggest you check out my picks from the App Store.</p>
<p>This week&#8217;s picks are all about distractions, I&#8217;ve selected four apps to take your mind off everything else. My top pick is NFB Films, the National Film Board of Canada&#8217;s official iPhone app. Plus I&#8217;ve also been looking at Jamie Oliver&#8217;s 20 Minute Meals, Rebtel and Mr. Bounce.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329353638&amp;mt=8">NFB Films</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-34762" title="appicon_nfb_films" src="http://gigapple.files.wordpress.com/2009/10/appicon_nfb_films.jpg?w=100&#038;h=100" alt="appicon_nfb_films" width="100" height="100" />Knowing little about the National Film Board of Canada, I was admittedly drawn to the app for other reasons. You see, I&#8217;m a long-time fan of <a href="http://myspace.com/abeautifulplace">Boards of Canada</a>, a Scottish duo who make crackling, whistful electronic music. The pair are known for borrowing samples &#8212; and even their name &#8212; from Canada&#8217;s NFB.</p>
<p>The app itself has absolutely nothing to do with the musicians. It&#8217;s actually a meticulously archived selection of videos plucked from the National Film Board of Canada&#8217;s brimming library. There&#8217;s both classic and current content, organized into categories such as Classics, Documentaries, Animated Films and Social Issues. It&#8217;s worth noting that these aren&#8217;t clips &#8212; the videos are feature-length presentations.</p>
<p>For such a vast quantity of content, it&#8217;s encouraging that the app is focused on usability. Browsing content feels just like Apple&#8217;s own iPod app, you can mark videos to be watched later, or send to a friend too. There&#8217;s even a button to find out what other nearby users are watching. And all this for free, too. It&#8217;s really quite brilliant. It&#8217;s a truly wonderful app and the NFB should be commended for allowing us all access to such a fantastic collection.<span id="more-34766"></span></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318926433&amp;mt=8"><br />
</a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318926433&amp;mt=8"></a></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318926433&amp;mt=8">Jamie Oliver&#8217;s 20 Minute Meals</a> ($7.99)</h3>
<p><img class="alignleft size-full wp-image-34763" title="appicon_jamie_olivers_20mm" src="http://gigapple.files.wordpress.com/2009/10/appicon_jamie_olivers_20mm.jpg?w=100&#038;h=100" alt="appicon_jamie_olivers_20mm" width="100" height="100" />Cooking might not be everyone&#8217;s idea of fun but, for the non-believers, I can assure you that once you get started it&#8217;s a joy. There&#8217;s nothing quite like creating a gorgeous looking plate of food and then, in the process of devouring it, discovering that it&#8217;s actually quite tasty too.</p>
<p>The turning point for me came after I attempted Jamie Oliver&#8217;s recipe for pan-fried tuna steak with <a href="http://www.jamieoliver.com/recipes/other-recipes/roasted-asparagus-with-rosemary-and-anch">fresh asparagus wrapped in pancetta</a>. Before that, the extent of my cooking ability was scrambled egg. Or omelette if I happened to get distracted and forgot to do the scrambling. For me, Jamie made cooking easy and accessible. A pleasure instead of a complex chore.</p>
<p>The iPhone app is essentially a Jamie Oliver cookbook infused with a dollop of multimedia goodness. There are 50 recipes included, all of which can be thrown together in 20 minutes. Each recipe features mouth-watering step-by-step photos and audio clips from Jamie too. There&#8217;s even a range of videos presented by Jamie to help you learn essential kitchen skills. A proper pukka package, as the man himself might say.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310755560&amp;mt=8">Rebtel</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-34764" title="rebtel" src="http://gigapple.files.wordpress.com/2009/10/rebtel.jpg?w=100&#038;h=100" alt="rebtel" width="100" height="100" />News broke a couple of weeks back that <a href="http://theappleblog.com/2009/10/06/att-now-allows-internet-voice-calls-on-its-wireless-network/">AT&amp;T is finally ready to allow Internet voice calls over its wireless network</a>. What this means for iPhone users in the U.S. is that soon you&#8217;ll be able to make calls using the Skype app over 3G.</p>
<p>We&#8217;re still waiting for the news to manifest itself in an actual Skype app update, furthermore it&#8217;s unclear whether carriers across Europe will follow suit with AT&amp;T. This is where VOIP service Rebtel comes in. The company claim that their new app allows super-cheap VOIP calls on the iPhone today.</p>
<p>Except the app doesn&#8217;t quite do that. What it actually does is uses a smart workaround to create a clever compromise. When you call a contact using Rebtel, the app automatically generates a local number which your call is routed through. It&#8217;s essentially an automated version of the Skype To Go service.</p>
<h3><a>Mr Bounce</a> (99 cents)</h3>
<p><img class="alignleft size-full wp-image-34765" title="appicon_mr_bounce" src="http://gigapple.files.wordpress.com/2009/10/appicon_mr_bounce.jpg?w=100&#038;h=100" alt="appicon_mr_bounce" width="100" height="100" />The last of my devastatingly distracting picks this week comes in the form of a game. Mr Bounce gives Atari&#8217;s oft-cloned Breakout an intriguing physics-based twist. Rather than just controlling the bat, you also control the ball&#8217;s altitude.</p>
<p>Initially it feels complicated. Like a physicists re-imagining of a classic game. Changing the altitude effectively changes the bounciness of the ball. There&#8217;s also trajectory projection, so you can see the path that the ball will follow. The game is even rendered with an RGB aesthetic and glowing vector geometry.</p>
<p>Once you&#8217;ve traversed the first few levels though, the game clicks and you&#8217;ll be guided through 25 excellent levels by the catchy blippy bloppy soundtrack. Great fun and great value too as Mr Bounce is currently only 99 cents.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>ReelDirector: Full-featured Video Editing Comes to the iPhone</title>
		<link>http://theappleblog.com/2009/10/21/reeldirector-full-featured-video-editing-comes-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/21/reeldirector-full-featured-video-editing-comes-to-the-iphone/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:49:18 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software Reviews]]></category> <category><![CDATA[3GS]]></category> <category><![CDATA[app]]></category> <category><![CDATA[editing]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[movie]]></category> <category><![CDATA[reeldirector]]></category> <category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34597</guid>
		<description><![CDATA[Despite some predictions to the contrary, the iPhone 3GS launched without a portable version of iMovie for editing of clips. Yes, you can scrub and trim video you shoot on the device in the native Camera app, but beyond that, you can&#8217;t do much. New app ReelDirector changes all that, for the relatively low price [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34597&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-34653" title="reeldirector" src="http://gigapple.files.wordpress.com/2009/10/reeldirector.jpg?w=100&#038;h=100" alt="reeldirector" width="100" height="100" />Despite some predictions to the contrary, the iPhone 3GS launched without a portable version of iMovie for editing of clips. Yes, you can scrub and trim video you shoot on the device in the native Camera app, but beyond that, you can&#8217;t do much. New app ReelDirector changes all that, for the relatively low price of $7.99.</p>
<p>It sounds like a decent deal, but I decided to download the app and find out just what the first real video editing app for the iPhone was capable of. Might I be able to become the next film ingenue sensation with only my 3GS? <span id="more-34597"></span></p>
<h3>Features</h3>
<p>First of all, let me tell you right off the bat: This isn&#8217;t just a warmed-over version of the built-in Camera app, like so many photo effect apps tend to be. It not only allows you to stitch different clips from your device together, it also allows you to use 27 different transitions between them, including various wipes and fades.</p>
<p><img class="aligncenter size-full wp-image-34623 styled" title="reel_transition" src="http://gigapple.files.wordpress.com/2009/10/reel_transition.jpg?w=320&#038;h=480" alt="reel_transition" width="320" height="480" />You can also add text to your clips, including opening and closing credits and titles, and provide transitions for both. Only four font styles currently exist, but you change position to achieve different visual effects. Hopefully more styles will be added in later updates, or maybe as in-app purchases down the line.</p>
<h3><img class="aligncenter size-full wp-image-34624 styled" title="reel_details" src="http://gigapple.files.wordpress.com/2009/10/reel_details.jpg?w=320&#038;h=480" alt="reel_details" width="320" height="480" />Interface and Usability</h3>
<p>The interface for ReelDirector isn&#8217;t going to win any design awards, but it is simple, fairly clean, and well-suited to its purpose. My main complaint is that while the app automatically switches to landscape view, which could be useful, there&#8217;s no toggle to prevent that from occurring, something I think every app should provide, including Apple&#8217;s own.</p>
<p><img class="aligncenter size-full wp-image-34625 styled" title="reel_clips" src="http://gigapple.files.wordpress.com/2009/10/reel_clips.jpg?w=320&#038;h=480" alt="reel_clips" width="320" height="480" />As for usability, ReelDirector generally performs well, but with a few issues that really prevent it from being an absolutely problem-free experience. For example, when you insert a video clip into your movie project, you have the option of trimming it, but once it&#8217;s in, you can&#8217;t go back and re-edit the clip itself. All you can really do at that point is change the transitions between clips. You also can&#8217;t live preview your movie in its entirety until you &#8220;Create&#8221; it, which can be a time-consuming process. The good news is, you can still go back and make changes after you output your movie.</p>
<h3>Conclusion</h3>
<p>It isn&#8217;t a replacement for iMovie by any stretch of the imagination, but ReelDirector is the first real movie editing solution for the iPhone 3GS, and for a pioneer, it actually works remarkably well. You probably won&#8217;t be taking home any awards at Cannes, since the app still lacks pretty basic elements like audio editing capabilities, but for home movies that look as good or better than the ones your uncle used to edit on his hulking early model DV cam, ReelDirector is more than capable.</p>
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		<title>Weekly App Store Picks: October 17, 2009</title>
		<link>http://theappleblog.com/2009/10/17/weekly-app-store-picks-october-17-2009/</link>
		<comments>http://theappleblog.com/2009/10/17/weekly-app-store-picks-october-17-2009/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 17:04:07 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34316</guid>
		<description><![CDATA[Welcome to the weekend, a time for rest, relaxation and, most importantly, downloading the latest releases from the App Store. As ever, I&#8217;ve selected four fresh picks for the iPhone for you to check out.
This week&#8217;s picks are all about getting the most out of your iPhone. My top pick is Boxcar, an excellent push [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34316&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Welcome to the weekend, a time for rest, relaxation and, most importantly, downloading the latest releases from the App Store. As ever, I&#8217;ve selected four fresh picks for the iPhone for you to check out.</p>
<p>This week&#8217;s picks are all about getting the most out of your iPhone. My top pick is Boxcar, an excellent push notifications app. Plus I&#8217;ve also been looking at Google Wave, Layar and Photoshop.com Mobile.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321493542&amp;mt=8">Boxcar</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-34315" title="app_icon_boxcar" src="http://gigapple.files.wordpress.com/2009/10/app_icon_boxcar.jpg?w=100&#038;h=100" alt="app_icon_boxcar" width="100" height="100" />Push notifications &#8212; those handy messages that alert you to stuff going on inside an app &#8212; are curiously absent from my favorite iPhone apps. Facebook&#8217;s latest update didn&#8217;t integrate push, perhaps because of the cost implication. And Tweetie 2, <a href="http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/">released just a few weeks back</a>, omitted push notifications too.</p>
<p>Boxcar provides for all your push notification needs. The app can grab the latest @replies, DMs and notifications from Facebook, Twitter and even your e-mail account. Receive a message and you&#8217;ll get a push notification on your iPhone. Tap the &#8216;view&#8217; button and you&#8217;ll be taken directly to the message in your app of choice, such as Tweetie 2 or Facebook.</p>
<p>The app is free to download with one service included. You can purchase additional services for a one-time fee. Note that, if you&#8217;re intending to use Boxcar for Twitter, there&#8217;s a trick to setting up your Twitter notifications: make sure to click Twitter&#8217;s &#8217;sign in&#8217; button rather than the iPhone &#8216;done&#8217; button. Aside from that, you&#8217;ll find it&#8217;s perfectly smooth sailing.<br />
<span id="more-34316"></span></p>
<h3><a href="http://wave.google.com">Google Wave</a> (Web App)</h3>
<p><img class="alignleft size-full wp-image-34320" title="appicon_googlewave" src="http://gigapple.files.wordpress.com/2009/10/appicon_googlewave.jpg?w=100&#038;h=100" alt="appicon_googlewave" width="100" height="100" />If you&#8217;re lucky enough to have access to Google Wave, this is a recommendation that you check out the iPhone app. Otherwise, if you&#8217;ve still not received an invite to Google&#8217;s new service, consider this a micro-preview.</p>
<p>Google Wave fever hit Twitter earlier this week and I caught the bug. In a desperate bid to get early access to Wave, I wrote and sent two poems to Google, hoping to coax an invite out of them. Despite penning some poetry, I ended up having to track down an invite via my contacts on Twitter.</p>
<p>To install, simply log-in to Google Wave then, using Mobile Safari, save the following address to your Home screen: <a href="http://wave.google.com">http://wave.google.com</a>. The Web app launches in &#8216;app mode&#8217; which means it looks and acts like a real app &#8212; no Safari browser buttons or address bar.</p>
<p>From the main page of the Web app you&#8217;re able to browse through current waves, create a new wave and initiate a search. Despite feeling a little clunky (it&#8217;d probably run much more smoothly as a native app) it&#8217;s clear that Google has put a lot of effort into transferring the service to iPhone. For Wave users, this is one Web app worth bookmarking.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334404207&amp;mt=8">Layar</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-34321" title="appicon_layar" src="http://gigapple.files.wordpress.com/2009/10/appicon_layar.jpg?w=100&#038;h=100" alt="appicon_layar" width="100" height="100" />If you&#8217;re still clinging on to your dowdy old iPhone 3G, you might want to look away for a moment. This recommendation is for 3GS owners only. <a href="http://theappleblog.com/2009/10/16/layar-augmented-reality-browser-finally-available-for-iphone/">Layar</a> is another augmented reality app, but with a slight twist &#8212; it packs in a ton of features <em>and</em> it&#8217;s free.</p>
<p>The app certainly isn&#8217;t as pretty as <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331305907&amp;mt=8">Nearest Places</a>, but Layar really does pack in an overwhelming amount of reality augmenting tools and toys. The app fuses your iPhone camera with a browser, allowing you to initiate a search and then see an overlay of local points of interest relating to your search.</p>
<p>The interface is somewhat cluttered though and, because of the amount of options available, it does feel overwhelming the first time you open the app up. However, it&#8217;s totally free and certainly worth investing a few minutes getting to grips with the app&#8217;s nuances.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331975235&amp;mt=8&amp;uo=2&amp;uo=2">Photoshop.com Mobile</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-34322" title="appicon_photoshop" src="http://gigapple.files.wordpress.com/2009/10/appicon_photoshop.jpg?w=100&#038;h=100" alt="appicon_photoshop" width="100" height="100" />Last week I omitted Photoshop from the App Store Pick. I wanted to focus on fun and games, plus Photoshop.com Mobile just didn&#8217;t tickle my fancy. Indeed, it&#8217;s nice that Adobe finally brought Photoshop to the iPhone, but it&#8217;s nothing more &#8212; the app isn&#8217;t <em>really</em> Photoshop, it&#8217;s simply a few presets and a tool for uploading to Photoshop.com.</p>
<p>In fact, the app seems to be an extension of Adobe&#8217;s current strategy. Adobe haven&#8217;t necessarily dropped the ball, it&#8217;s more like they&#8217;re letting it slowly slip from their hands, as if that&#8217;s a more graceful way to fail. Their iPhone app is another example of that. It feels stifled and primitive when there&#8217;s so much potential for shrinking Photoshop down to palm-size proportions.</p>
<p>Nevertheless, if you&#8217;re looking to get your photo-editing fix for free, Photoshop.com Mobile is an excellent tool to download. Before you do though, I&#8217;d politely request that you <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314173066&amp;mt=8">take a quick glance at PhotoForge</a> &#8212; it&#8217;s a few bucks, sure, but it&#8217;s just so useful, easy and fun.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>Weekly App Store Picks: October 10, 2009</title>
		<link>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/</link>
		<comments>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 16:50:33 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[soccer]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33993</guid>
		<description><![CDATA[It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.

This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33993&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.</p>
<p><img class="aligncenter size-large wp-image-33994" title="canabalt" src="http://gigapple.files.wordpress.com/2009/10/canabalt.png?w=570&#038;h=189" alt="canabalt" width="570" height="189" /></p>
<p>This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus I&#8217;ve also been looking at Nota, Tap Tap Revenge 3 and Real Football 2010.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333180061&amp;mt=8&amp;uo=2&amp;uo=2">Canabalt</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33996" title="app_canabalt" src="http://gigapple.files.wordpress.com/2009/10/app_canabalt.jpg?w=100&#038;h=100" alt="app_canabalt" width="100" height="100" />Earlier this week Adobe announced that the latest version of Flash, version CS5, will support iPhone app development. What this means is that an app can be created using Flash and then effectively rendered out as an iPhone-compatible app file.</p>
<p><a href="http://theappleblog.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/">Ustwo</a>, who I spoke to earlier this week, prototyped its <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&amp;mt=8">minimalist designer game .™</a> in 48 hours using Flash. With CS5, developers will be able to handle prototyping <em>and</em> development without leaving Flash. What this means for us folk who download apps is that we&#8217;re on the cusp of another exciting period in iPhone development, especially in terms of gaming.</p>
<p>Which brings us to Canabalt, a game which debuted several weeks ago online <a href="http://www.adamatomic.com/canabalt/">in Flash form</a> and has since been ported across the the iPhone. It&#8217;s a furious filmic rush as you dash across a futuristic rooftop, jumping buildings, dodging debris and trying to survive for as long as possible. This is one button gaming at its very best, a worthwhile download for all iPhone gamers.<br />
<span id="more-33993"></span></p>
<h3><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333179169&amp;mt=8">Nota</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33997" title="app_nota" src="http://gigapple.files.wordpress.com/2009/10/app_nota.jpg?w=100&#038;h=100" alt="app_nota" width="100" height="100" />The iPhone has great potential as an e-learning tool, but so far, it feels like an unexplored area. It&#8217;s fair enough I suppose&#8230;developers need to make a living too and other app genres, such as games, seem like they have more potential for generating profit. It&#8217;s a shame though as there&#8217;s so much potential to create something wonderful for learning on the iPhone, something just like Nota.</p>
<p>Nota is a music learning tool. It&#8217;s got all the beginners stuff, covering notes and crochets and all that jazz, but it dips into the realms of advanced music theory too. There&#8217;s a comprehensive reference section containing music terminology, a music quiz with two difficulty levels and even a four octave piano with a real-time musical stave.</p>
<p>As a musician and producer myself I think it&#8217;s important to make learning music more accessible to everyone. The app&#8217;s rich selection of tools and toys, combined with a quality finish in terms of the visual design, make this a great investment for professional musicians and students alike.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8&amp;uo=2&amp;uo=2">Tap Tap Revenge 3</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33998" title="app_ttr3" src="http://gigapple.files.wordpress.com/2009/10/app_ttr3.jpg?w=100&#038;h=100" alt="app_ttr3" width="100" height="100" />The third iteration of Tap Tap Revenge touched down in the App Store earlier this week, but this time it&#8217;s going to cost you. The two previous iterations have been free but with the third game Tapulous is charging 99 cents, a paltry sum for such a feature-packed offering.</p>
<p>The game packs in all the usual TTR staples, such as online play, track downloads and competitions. There&#8217;s a refreshed track-listing bundled with it too, containing music from Fall Out Boy and Tiesto, alongside premium track downloads supplied by some seriously impressive names, including Smashing Pumpkins, Killers and Foo Fighters.</p>
<p>If you&#8217;re unfamiliar with the game, it can be summed up as Dance Dance Revolution for the iPhone. Instead of dancing with your feet, you tap with your fingers, plus there&#8217;s some shaking and tilting thrown in for good measure too. Regardless of whether or not you&#8217;ve got rhythm, if you love music, this is <em>the</em> game to download.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331357477&amp;mt=8&amp;uo=2&amp;uo=2">Real Soccer 2010</a> ($3.99)</h3>
<p><img class="styled alignleft size-full wp-image-33999" title="app_real_soccer" src="http://gigapple.files.wordpress.com/2009/10/app_real_soccer.jpg?w=100&#038;h=100" alt="app_real_soccer" width="100" height="100" />Yet again, Gameloft has launched another game that&#8217;s terribly similar to a couple of other big name console franchises. This time the folks at Gameloft have taken their inspiration from the FIFA soccer franchise and the ISS Pro series.</p>
<p>Aside from the omission of real soccer team names &#8212; Manchester United becomes Man Red, for example &#8212; Real Soccer 2010 delivers everything you&#8217;d expect out of a console soccer game. There are real player names, a massive range of teams, a convincing in-game commentary system, single-player leagues as well as online matches and so much more.</p>
<p>Normally I&#8217;d condone this type of uninspired game design, but the thing with Gameloft is that the end product of its barefaced borrowing is always executed with such flair, focus and immense polish. For soccer fans especially, this should be a definite download.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>Weekly App Store Picks: October 3, 2009</title>
		<link>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/</link>
		<comments>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 15:00:02 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[augmented reality]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[ping]]></category> <category><![CDATA[push notifications]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33461</guid>
		<description><![CDATA[
Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.
This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33461&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-32669" title="app-store-logo" src="http://gigapple.files.wordpress.com/2009/09/app-store-logo.png?w=147&#038;h=147" alt="app-store-logo" width="147" height="147" /></p>
<p class="excerpt">Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.</p>
<p>This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick for this week is Ping!, plus I&#8217;ve also been looking at TwitMusic, Papaya Farm and Nearest Places.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33462" title="app_icon_ping" src="http://gigapple.files.wordpress.com/2009/10/app_icon_ping.jpg?w=100&#038;h=100" alt="app_icon_ping" width="100" height="100" />In just over a year I&#8217;ve purchased two iPhones &#8212; a 3G and a 3GS &#8212; totaling just over €1,000. Alongside the two iPhones, I&#8217;ve also paid €15 per month for my 3G connection, €2 per month for my carrier contract and countless euros per day on apps.</p>
<p>I&#8217;m not actually going to tally all of that up. My brain refuses to let me. Let&#8217;s all agree that it&#8217;s a lot of money and I&#8217;d be forgiven for leaping on any opportunity to save a bit of my hard-earned cash.</p>
<p>With that in mind, Ping! is the perfect antidote to a dwindling bank account. Currently free to download, the app allows you to send SMS-style messages <em>over your data connection</em>, which are then delivered via push to other contacts who are also registered with Ping!.</p>
<p>Indeed, there&#8217;s a few other IM apps that handle push, but it&#8217;s worth noting that Ping! isn&#8217;t instant messaging as such, it&#8217;s much more akin to SMS. You don&#8217;t pay to send messages, or receive, and your account is free too. Registration literally takes ten seconds, from within the app, so you&#8217;ve got no excuses &#8212; grab that app!<br />
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<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325468633&amp;mt=8&amp;uo=2&amp;uo=2">TwitMusic</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33463" title="app_icon_twitmusic" src="http://gigapple.files.wordpress.com/2009/10/app_icon_twitmusic.jpg?w=100&#038;h=100" alt="app_icon_twitmusic" width="100" height="100" />Earlier this week, Loren Brichter finally announced that he has submitted the long-awaited update to Tweetie, his Apple Design Award-winning Twitter client for iPhone. If this is news to you then <a href="http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/">check out my in depth preview</a> from earlier this week.</p>
<p>The latest version of Tweetie, a complete overhaul of the original app, packs in an overwhelming array of new features. However, there&#8217;s a few features missing &#8212; such as groups, push and music tweeting &#8212; that would have certainly bolstered the app&#8217;s offering even more.</p>
<p>The latter of the three features I just mentioned is covered by TwitMusic. It&#8217;s an app designed for just one function: tweeting whatever song you&#8217;re listening to right now. The app will grab all the details about whatever tune you&#8217;re rocking at that moment and push it to Twitter. An excellent app for those who like sharing their personal soundtrack with the world.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331077776&amp;mt=8&amp;uo=2&amp;uo=2">Papaya Farm</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33464" title="app_icon_papaya_farm" src="http://gigapple.files.wordpress.com/2009/10/app_icon_papaya_farm.jpg?w=100&#038;h=100" alt="app_icon_papaya_farm" width="100" height="100" />A few weeks back I tried out <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324889082&amp;mt=8">Button</a>, an unsettling multiplayer game in which the only objective is to push the big green button. Randomly tapping the mysterious button throughout the day has given me a test for more multiplayer gaming on my iPhone.</p>
<p>Compared to Button, Papaya Farm, despite it&#8217;s slightly more complex gameplay, is much more relaxing. The game finds you tending to your own digital farm: a place where the virtual grass is lush and green, and, with your assistance, the harvest is fruitful.</p>
<p>The real game begins when you start playing with your friends. Your fellow farmers play dirty and attempt to steal your crops. In retaliation, you install security dogs. Your friends then send you abusive messages via <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> You subsequently forget that all you really wanted to do was grow a carrot. The game descends into chaos. It&#8217;s great fun.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331305907&amp;mt=8&amp;uo=2&amp;uo=2">Nearest Places</a> ($1.99)</h3>
<p><img class="styled alignleft size-full wp-image-33465" title="app_icon_nearest_places" src="http://gigapple.files.wordpress.com/2009/10/app_icon_nearest_places.jpg?w=100&#038;h=100" alt="app_icon_nearest_places" width="100" height="100" />The final app this week is just for 3GS owners. Nearest Places is an app that makes use of <a href="http://pro.gigaom.com/2009/10/augmented-reality-lots-of-promise-lots-of-hurdles/">augmented reality</a> (subscription required). This buzzword seems to have just become fashionable again but it does mean something pretty cool: you can look through your camera and see lots of extra data about the world around you, Terminator style!</p>
<p>Rather than point you in the direction of your local subway or tube station, Nearest Places brings just about everything else to you. Through your iPhone&#8217;s camera you&#8217;ll be able to locate the nearest bars, museums, ATMs and more.</p>
<p>Acrossair, the folks behind the app, have uploaded <a href="http://www.youtube.com/user/acrossair#play/all/0/tN85gPrL0es">several videos on YouTube</a> showing how its augmented reality technology works on iPhone. If you&#8217;re still unsure how it&#8217;ll actually work on your 3GS, you can also <a href="http://theappleblog.com/2009/08/27/yelp-update-brings-augmented-reality-as-an-easter-egg/">check out Yelp&#8217;s app</a>, available for free, which contains an augmented reality Easter egg.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>RjDj to Sell Whole Albums as Interactive Sound Experiences for iPhone</title>
		<link>http://theappleblog.com/2009/10/02/rjdj-to-sell-whole-albums-as-interactive-sound-experiences-for-iphone/</link>
		<comments>http://theappleblog.com/2009/10/02/rjdj-to-sell-whole-albums-as-interactive-sound-experiences-for-iphone/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 22:00:42 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[kids on dsp]]></category> <category><![CDATA[music]]></category> <category><![CDATA[rjdj]]></category>
		<guid isPermaLink="false">http://theappleblog.com/2009/10/02/rjdj-to-sell-whole-albums-as-interactive-sound-experiences-for-iphone/</guid>
		<description><![CDATA[
RjDj, the exceptionally cool &#8220;reactive sound platform&#8221; app  from Reality Jockey, which turns the iPhone&#8217;s microphone into an audio synthesizer, just got even cooler:  Now available in the App Store is &#8220;Kids on DSP,&#8221; an entire album featuring collaborations from two well-known techno artists &#8212; Carl Craig and Acid Pauli &#8212; converted for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33531&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33529" title="kids_rjdj" src="http://gigapple.files.wordpress.com/2009/10/kids_rjdj.png?w=256&#038;h=256" alt="kids_rjdj" width="256" height="256" /></p>
<p class="excerpt">RjDj, the exceptionally cool &#8220;<a href="http://theappleblog.com/2008/10/16/experience-sonic-sensations-with-rjdj-for-iphone/">reactive sound platform</a>&#8221; app  from <a href="http://more.rjdj.me/about/">Reality Jockey</a>, which turns the iPhone&#8217;s microphone into an audio synthesizer, just got even cooler:  Now available in the App Store is &#8220;<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325925206&amp;mt=8">Kids on DSP</a>,&#8221; an entire album featuring collaborations from two well-known techno artists &#8212; <a href="http://en.wikipedia.org/wiki/Carl_Craig">Carl Craig</a> and <a href="http://www.myspace.com/acidpauli">Acid Pauli</a> &#8212; converted for play in the RjDj app.</p>
<p>Audio picked up by your mic is seamlessly mixed with the music, and played back as a unified audio soundscape in your ear buds; your surrounding environment becomes part of the album. Take a deep breath, say, and it&#8217;s turned into a heavily reverbed whoosh; take your iPhone into the kitchen, and the faucet sounds like a rainstorm crescendo added to the backbeat. <span id="more-33531"></span></p>
<p>The RjDj experience for &#8220;Kids on DSP&#8221; will vary from track to track, Reality Jockey producer Robert Thomas told me by email.  &#8220;&#8216;Drowning Street&#8217; incorporates sounds from your surroundings to become a kind of tripped out sonic bed which washes over you and pumps around the music,&#8221; he wrote.  The &#8220;Timecruising&#8221; track created with Craig takes external audio inputs and plays them backward, creating a bizarre, temporal rubber band effect.  (<a href="http://www.youtube.com/watch?v=EQNjiK9XCmo">This video</a> explains further.)</p>
<p>All this aural wizardry isn&#8217;t just an innovative plaything, however, because it&#8217;s also being launched as a new revenue source for recorded music.  Reality Jockey is developing a number of applications for &#8220;major label chart topping artists,&#8221; Thomas said.  While a number of artists are selling apps of their own, he argued that &#8220;most of them are actually no different from the old &#8216;multimedia CD&#8217; release &#8212; i.e. some music, some video, some web links, etc.&#8221;  Thomas believes RjDj will offer a better strategy by selling albums that weave a musician&#8217;s work into an immersive, interactive experience that goes beyond mere listening.  (Operating on a somewhat similar premise, track downloads for the music video game franchises Guitar Hero and Rock Band have become <a href="http://www.variety.com/article/VR1118007573.html?categoryid=10&amp;cs=1">enormously successful</a>. )</p>
<p>Still, whether this can become another needed revenue alternative for the music industry remains to be seen. Thomas tells me 300,000 iPhone/iPod touch owners have downloaded the RjDj app, which is a nice audience base to start with, but will probably need to grow much larger before it becomes a significant income/promotion channel for labels and artists.  And as with music video games, the other challenge is composing music tracks customized to play well in RjDj.  Thomas suggested that in order to do that, &#8220;[T]he composer needs to think in multiple possible scenarios, not just one route. I tend to call it quantum composing.&#8221;</p>
<p><em>Image courtesy of rjdj.me</em></p>
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		<title>Review: AT&amp;T 3G MicroCell</title>
		<link>http://theappleblog.com/2009/10/02/review-att-3g-microcell/</link>
		<comments>http://theappleblog.com/2009/10/02/review-att-3g-microcell/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 18:15:02 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[3g microcell]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[att]]></category> <category><![CDATA[iphone]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33218</guid>
		<description><![CDATA[AT&#38;T’s latest solution to improving network coverage, making the customer pay more and leeching off broadband providers, also known as the AT&#38;T 3G MicroCell, is now in public trials.
While the tiny cellular base station, or femtocell, is not yet available in places like New York or San Francisco, where the call drop rate is rumored [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33218&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">AT&amp;T’s latest solution to improving network coverage, making the customer pay more and leeching off broadband providers, also known as the <a href="http://www.wireless.att.com/learn/why/3gmicrocell/">AT&amp;T 3G MicroCell</a>, is now in <a href="http://theappleblog.com/2009/09/21/att-begins-public-trial-of-3g-microcell/">public trials</a>.</p>
<p>While the tiny cellular base station, or femtocell, is not yet available in places like New York or San Francisco, where the call drop rate is rumored to be as high as 30 percent for some iPhone users, it can be had in parts of Georgia, South Carolina, and North Carolina. I live in Raleigh. How’s my coverage?</p>
<p><img class="aligncenter size-full wp-image-33533" title="3gmicrocell_review_01" src="http://gigapple.files.wordpress.com/2009/09/3gmicrocell_review_01.png?w=320&#038;h=100" alt="3gmicrocell_review_01" width="320" height="100" /></p>
<p>Despite the reassurance of AT&amp;T’s coverage map, I’m lucky to complete a call with my iPhone 3GS from home. After several pained conversations with technical support, an AT&amp;T engineer told me that the coverage map is based upon “mathematical models,” and that it might be the trees around the house interfering with my signal. Seriously.</p>
<p>Faced with clear cutting two acres of woods or chancing $150 on an AT&amp;T 3G MicroCell, the choice seemed simple enough. My wife won’t let me have a chainsaw, so I decided to test the veracity of AT&amp;T’s new slogan: five bar coverage in your home. The experience proved interesting. <span id="more-33218"></span></p>
<p><img class="aligncenter size-full wp-image-33534" title="3gmicrocell_review_02" src="http://gigapple.files.wordpress.com/2009/09/3gmicrocell_review_02.png?w=375&#038;h=500" alt="3gmicrocell_review_02" width="375" height="500" /></p>
<h3>The Process</h3>
<p>Purchasing a MicroCell currently requires a trip to the local AT&amp;T Store. A representative checked to see that I had a 3G phone with AT&amp;T, any Internet broadband, and an eligible, local address. Lousy coverage is optional, but the experience survey that was not supposed to be sent home with me repeatedly mentioned the issue.</p>
<p>Having met the requirements, I purchased the MicroCell for $150, currently subject to regional rebates. In Raleigh, there are three: $50, $100, and $150, for subscribing to AT&amp;T broadband, unlimited MicroCell calling, or both. For $19.99 per month I was offered the Unlimited MicroCell Calling Plan, allowing me to save my wireless plan minutes. Since I hate talking to people and have about a million rollover minutes, I declined.</p>
<p>I was then educated about how emergency services work—don’t move your MicroCell unless you tell AT&amp;T and stay on the line when calling 911. Also, the MicroCell will only function in authorized regions—don’t eBay your MicroCell. The representative then offered to register it online right there, but where’s the fun in that?</p>
<p><img class="aligncenter size-full wp-image-33535" title="3gmicrocell_review_03" src="http://gigapple.files.wordpress.com/2009/09/3gmicrocell_review_03.png?w=500&#038;h=313" alt="3gmicrocell_review_03" width="500" height="313" /></p>
<p>At home, I was pleasantly surprised at how simple setup was. I logged into the MicroCell site with my wireless account info, entered the MicroCell serial number, and was presented with a list of approved users from my wireless plan. You can add more, up to a maximum of 10, but no more than four callers can use the MicroCell simultaneously. Physical setup was easy, too.</p>
<ol>
<li> Connect the included Ethernet cable to the MicroCell and a wireless router, or directly to the computer for those without a router.</li>
<li> Power down everything, then power everything up.</li>
<li> Anxiously wait approximately 90 minutes with an increasing amount of bile in the throat.</li>
</ol>
<p><img class="aligncenter size-full wp-image-33537" title="3gmicrocell_review_05" src="http://gigapple.files.wordpress.com/2009/09/3gmicrocell_review_05.png?w=373&#038;h=400" alt="3gmicrocell_review_05" width="373" height="400" /></p>
<p>A series of flashing glyphs like something out of StarGate Atlantis indicate progressive success, or lack thereof. GPS lock may take awhile, and AT&amp;T recommends placing the MicroCell within three feet of a window. I got GPS lock pretty quick, but the 3G indicator just kept flashing, then after about 90 minutes I lost GPS. While praying to whatever dark gods that live in the sky to hurl the GPS satellite into my house and end my telecom misery, I suddenly received a text message.</p>
<p><img class="aligncenter size-full wp-image-33538" title="3gmicrocell_review_06" src="http://gigapple.files.wordpress.com/2009/09/3gmicrocell_review_06.png?w=320&#038;h=480" alt="3gmicrocell_review_06" width="320" height="480" /></p>
<p>Replacing no bars and no network, there is now a signal indicator for the MicroCell that usually displays five bars and means it.</p>
<h3>The Results</h3>
<p>After several days of testing, I have yet to drop a call. Call quality ranges from good, a slight echoing the most common issue, to static-free excellence. Most often it’s the latter, and call quality is always better than the overpriced VoIP service from Time Warner Cable. As for data speeds, it’s like being on Verizon’s network, that is very good, but why settle for 3G when you have Wi-Fi at home?</p>
<p>There are a few issues with the MicroCell, though. The range is 40 to 60 feet in a straight line, but you better be living in a tent. So far, I’ve found signal quality degrading through multiple walls, especially when calling from the kitchen, the room farthest from the MicroCell. I’m still experimenting, but turning off Wi-Fi on the iPhone seems to increase both range and reception at extended distances for me. Should I pass beyond the range of the MicroCell, calls seamlessly transition to “No Service,” though most others will find themselves on AT&amp;T’s wireless network. Be advised though, that transitioning works only one way.</p>
<p>There is one other potential performance issue. Should you be using computers for network intensive applications, like backing up online or torrenting. . . Ubuntu distributions, you may have problems during calls. Others said I was cutting out, though I heard them clearly. The MicroCell requires a minimum bandwidth of 1.5Mbps down and 256Kbps up. I have, in theory, 7Mbps and 512Kbps, respectively, but have been forced to do my perfectly legal bandwidth hogging at night. Still, that’s a minor inconvenience.</p>
<p>Overall, I am very pleased with the AT&amp;T 3G MicroCell and give it the highest praise an Apple devotee can: it just works! Sure, there’s a $150 price tag on service AT&amp;T should already provide, but it’s a price that I and many other long-suffering iPhone users will no doubt we willing to pay.</p>
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		<title>Dungeon Hunter: Gameloft Continues Its &#8220;Homage&#8221; Hit Parade</title>
		<link>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/</link>
		<comments>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:00:00 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[diablo]]></category> <category><![CDATA[dungeon hunter]]></category> <category><![CDATA[game]]></category> <category><![CDATA[gameloft]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33340</guid>
		<description><![CDATA[I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.
In fact, Gameloft was very wise in porting this game to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33340&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-33490" title="dungeon_hunter_icon" src="http://gigapple.files.wordpress.com/2009/10/dungeon_hunter_icon.png?w=100&#038;h=100" alt="dungeon_hunter_icon" width="100" height="100" />I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.</p>
<p>In fact, Gameloft was very wise in porting this game to the iPhone platform. As far as traditional-style games on Apple portables go, control issues can tend to muddy an otherwise well-developed user experience. Innovative platform-targeted titles like <a href="http://theappleblog.com/2008/12/29/rolando-taking-iphone-gaming-to-the-next-level/" target="_self">Rolando</a> escape these nagging issues, but a straight-up hack-and-slash RPG is a different fish. <span id="more-33340"></span></p>
<h3>Graphics and Audio</h3>
<p>The look and sound of this game are exactly what you would expect if you&#8217;ve played previous Gameloft offerings like <a href="http://theappleblog.com/2008/12/16/hack-and-slash-with-hero-of-sparta-on-the-iphone/" target="_self">Hero of Sparta</a> or <a href="http://theappleblog.com/2009/04/28/assassins-creed-altairs-chronicles-stealthily-invades-the-iphone/" target="_self">Assassin&#8217;s Creed</a>. You view things from a third-person, three-quarters perspective, which is right in line with the Diablo games it so liberally borrows from.</p>
<p><img class="aligncenter size-full wp-image-33491 styled" title="dh_intro" src="http://gigapple.files.wordpress.com/2009/10/dh_intro.jpg?w=480&#038;h=320" alt="dh_intro" width="480" height="320" />Your character&#8217;s look changes depending upon what class you choose, and what items you have equipped. It doesn&#8217;t display quite the level of detail and variety that you get from Diablo 2, but it does do a fair job of keeping things interesting for those easily bored by their character&#8217;s avatar.</p>
<p>Monsters and NPCs on the other hand get recycled quite a bit, but let&#8217;s be honest, all we&#8217;re looking for here is a point-and-click experience fest, and for those purposes, the baddies serve well enough.</p>
<p>In terms of sound, Dungeon Hunter doesn&#8217;t offend, but the score also won&#8217;t be claiming any awards any time soon. If you tire of vaguely ominous orchestral music, however, there is the nice feature of a built-in music player complete with unfettered access to your iPhone&#8217;s music library in the upper right-hand corner of the screen, tucked away nicely where it doesn&#8217;t get in the way of anything.</p>
<h3>Classes, Attributes and Skills</h3>
<p>You can choose from three different classes in Dungeon Hunter. There&#8217;s the basic Warrior, the more lightly clad Rogue, and finally the Mage, who is obviously the chief magic user in the bunch. I like the simplicity of class choice, since you don&#8217;t get all muddled up trying to choose between shades of difference, like those that exist between a Warrior and a Barbarian. I chose a Warrior as my first character, as I always do, because magic is girly and lame.</p>
<p><img class="aligncenter size-full wp-image-33492 styled" title="dh_classes" src="http://gigapple.files.wordpress.com/2009/10/dh_classes.jpg?w=480&#038;h=320" alt="dh_classes" width="480" height="320" />Speaking of girly, ladies are out of luck with avatar choices, since there aren&#8217;t any heroes of the female persuasion to choose from. That might be story-driven, since you take on the role of the recently deceased king of the land, but I suspect it has more to do with making game design and coding easier.</p>
<p>Each class will assign your attribute points according to their strengths. You can later assign two points per level as you progress in the game towards the attribute of your choosing. I&#8217;ve been throwing mine around with abandon, and so far it hasn&#8217;t negatively affected gameplay.</p>
<p><img class="aligncenter size-full wp-image-33493 styled" title="dh_stats" src="http://gigapple.files.wordpress.com/2009/10/dh_stats.jpg?w=480&#038;h=320" alt="dh_stats" width="480" height="320" />Skills are class-specific, and include both active attacks and spells and passive buffs. There is not very much variety here, but each skill has a number of levels so you won&#8217;t soon run out of places to put the points you acquire when you level up. In addition to these, you get a Fairy spell that changes depending on which Fairy you currently have equipped. You find these creatures throughout the game.</p>
<h3>Gameplay</h3>
<p>In Dungeon Hunter, the controls shine, so long as you have click-where-you-want-to-go mode enabled, which is off by default. You can use the virtual stick if you want, as has been the standard for Gameloft&#8217;s other action-adventure titles, but tapping where you want to move just feels natural in a Diablo-esque title, and it works well on the iPhone. Spellcasting isn&#8217;t as smooth. You have to flick through your available skills to change which you want to use, so I just basically stick with one and put all my skill points into it.</p>
<p><img class="aligncenter size-full wp-image-33494 styled" title="dh_fighting" src="http://gigapple.files.wordpress.com/2009/10/dh_fighting.jpg?w=480&#038;h=320" alt="dh_fighting" width="480" height="320" />As in Diablo, you travel from town to town and to various dungeons in between, following your central quest arc. You can also pick up a number of side quests along the way, many of which yield items, experience, or both. I wouldn&#8217;t call any of the side quests complex or overly detailed, but they also don&#8217;t feel tedious, so it works well.</p>
<p>Once you&#8217;ve cleared an area, you can either just quit to the map or fight your way back to the entrance to exit. You can also return any time you like to pick up items and defeat more enemies, which respawn. Helps with the occasional grinding that&#8217;s required to beat a boss.</p>
<h3>Verdict</h3>
<p>I paid $7 for this game, and I would gladly do so again. It may only provide a fraction of the addictive, life-ruining enjoyment that I derive from the Diablo series, but it provides it anywhere, any time via my iPhone, and it does this all with sound design and a certain amount of style to boot.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>Colloquy Brings IRC to the iPhone</title>
		<link>http://theappleblog.com/2009/10/01/colloquy-brings-irc-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/01/colloquy-brings-irc-to-the-iphone/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:28:02 +0000</pubDate>
		<dc:creator>Lisa Hoover</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app review]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[colloquy]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[IRC]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32689</guid>
		<description><![CDATA[
Even though services like Skype, Gtalk, Yahoo, AOL, Twitter and Facebook make it possible to instant or direct message just about anyone online these days, some folks still swear by Internet Relay Chat (IRC). In fact, for many die-hard geeks and software development teams, IRC is the only way to fly.
There are plenty of Web-based [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32689&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33480" title="colloquy_icon" src="http://gigapple.files.wordpress.com/2009/09/colloquy_icon.jpg?w=100&#038;h=100" alt="colloquy_icon" width="100" height="100" /></p>
<p class="excerpt">Even though services like Skype, Gtalk, Yahoo, AOL, Twitter and Facebook make it possible to instant or direct message just about anyone online these days, some folks still swear by <a href="http://irchelp.org/irchelp/irctutorial.html">Internet Relay Chat</a> (IRC). In fact, for many die-hard geeks and software development teams, IRC is the only way to fly.</p>
<p>There are plenty of Web-based and standalone apps that let you join IRC chat rooms (or, channels, as they&#8217;re typically called) from your desktop computer, but once you go mobile, your options dwindle. <a href="http://colloquy.info/">Colloquy</a>, one of the most popular open-source IRC clients for the Mac, now has a spiffy new <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302000478&amp;mt=8">version for the iPhone</a> that lets you stay connected in-channel while you&#8217;re on the road. <span id="more-32689"></span></p>
<p>Once installed, Colloquy sets up easily in minutes. To add an IRC network to your preferred list, simply supply its address and your identity information. You can choose to automatically connect to the server and even individual rooms at launch.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32692" title="Colloquy1" src="http://gigapple.files.wordpress.com/2009/09/colloquy1.jpg" alt="Colloquy1" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32693" title="Colloquy2" src="http://gigapple.files.wordpress.com/2009/09/colloquy2.jpg" alt="Colloquy2" /></p>
<p>It&#8217;s easy to remove networks from your list if you decide you no longer want to visit them.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32694" title="Colloquy3" src="http://gigapple.files.wordpress.com/2009/09/colloquy3.jpg" alt="Colloquy3" /></p>
<p>Colloquy runs in the background to track conversations and tells you at a glance where the action is. It also alerts you when someone in the channels you&#8217;ve joined uses your nickname or keywords you&#8217;ve pre-designated.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32695" title="Colloquy4" src="http://gigapple.files.wordpress.com/2009/09/colloquy4.jpg" alt="Colloquy4" /></p>
<p>Channel conversations are streamlined thanks to nickname and emoticon completion popups and support for all the common IRC commands you&#8217;re used to using with computer-based IRC clients.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32696" title="Colloquy5" src="http://gigapple.files.wordpress.com/2009/09/colloquy5.jpg" alt="Colloquy5" /></p>
<p>Colloquy for the iPhone has a number of other useful features including support for landscape mode, a searchable room member list, and secure connections over SSL. Clicked links open with the built-in browser, and Colloquy even stays connected when you lock your phone.</p>
<p>If you use IRC for online communication, then Colloquy for the iPhone&#8217;s $1.99 price tag is well worth it. The app is easy to use, even for a novice, and has a great <a href="http://colloquy.info/project/wiki/MobileFAQs">user-community</a> that can help you get started or answer any questions that arise. Once you have the app up and running, be sure to come by <a href="http://theappleblog.com/2004/11/27/theappleblog-irc-channel/">TheAppleBlog&#8217;s IRC channel</a> and say hi.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Lisa Hoover</media:title>
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		<title>Tweetie 2: The Complete iPhone Preview</title>
		<link>http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/</link>
		<comments>http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 15:20:08 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[atebits]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[preview]]></category> <category><![CDATA[tweet]]></category> <category><![CDATA[tweetie]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33355</guid>
		<description><![CDATA[
The sequel to Tweetie, the Twitter client that earned itself the much-coveted Apple Design Award earlier this year, is on its way to the App Store as you read this.
For the past few weeks I&#8217;ve been part of Loren Brichter&#8217;s Tweetie 2 beta program, testing out new features as the former Apple engineer constructed his [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33355&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33385" title="tweetie_2_iphone" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_iphone.jpg?w=172&#038;h=315" alt="tweetie_2_iphone" width="172" height="315" /></p>
<p class="excerpt">The sequel to Tweetie, the Twitter client that earned itself the much-coveted Apple Design Award earlier this year, is on its way to the App Store as you read this.</p>
<p>For the past few weeks I&#8217;ve been part of <a href="http://www.atebits.com/">Loren Brichter</a>&#8217;s Tweetie 2 beta program, testing out new features as the former Apple engineer constructed his new Twitter client.</p>
<p>Brichter has rebuilt Tweetie from the ground-up. The sequel incorporates features such as app persistence, offline mode, drafts, threaded conversations, landscape support and much more.</p>
<p>Read on for an in-depth look at what to expect from Tweetie 2.<br />
<span id="more-33355"></span></p>
<h3>Look &amp; Feel</h3>
<p>While Tweetie 2 incorporates an updated aesthetic, it won&#8217;t be difficult for both new and veteran users to get to grips with the app. More so impressive is how the app incorporates a raft of new features without overwhelming the user.</p>
<p><img class="styled aligncenter size-full wp-image-33387" title="tweetie_2_app_timeline" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_timeline.png?w=320&#038;h=480" alt="tweetie_2_app_timeline" width="320" height="480" /></p>
<p>Even after playing with Tweetie 2 for a few weeks, I&#8217;m still discovering new functionality. For instance, when replying to a tweet you can now drag down with your finger to &#8220;peek&#8221; at the original message.</p>
<p>It&#8217;s a small feature indeed but finding these kind of miniscule updates brings to mind that satisfied glow we all get when discovering new features in OS X. In essence, skimming through tweets, tapping out messages and finding new folk to follow looks and feels great with Tweetie 2.</p>
<h3>Writing &amp; Replying</h3>
<p>Composing richer tweets is easier now. Tweetie 2 lays out the different options clearly so that you can quickly add content to your latest 140 character micro-opus. In a given tweet you&#8217;re able to access your Twitter address-book and @ messages, search current hashtags, geotag your tweet and add photos too.</p>
<p><img class="styled aligncenter size-full wp-image-33388" title="tweetie_2_app_reply" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_reply.png?w=320&#038;h=480" alt="tweetie_2_app_reply" width="320" height="480" /></p>
<p>Plus, just like with Tweetie on OS X, you can now shrink URLs with the tap of a button. Obsessively attentive readers may have noticed me <a href="http://twitter.com/ollyf/status/4391518506">video tweeting from Big Bird</a> over the past few weeks, that&#8217;s because Tweetie 2 also incorporates video tweeting from the 3GS.</p>
<p><img class="styled aligncenter size-full wp-image-33394" title="tweetie_2_app_translation" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_translation.png?w=320&#038;h=480" alt="tweetie_2_app_translation" width="320" height="480" /></p>
<p>There&#8217;s also a wealth of options available beyond simply retweeting a message from someone that you&#8217;re following. Now you can quote the tweet, post a direct link, translate and even e-mail the tweet to a friend &#8212; all without leaving the app itself.</p>
<p><img class="styled aligncenter size-full wp-image-33391" title="tweetie_2_app_drafts" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_drafts.png?w=320&#038;h=480" alt="tweetie_2_app_drafts" width="320" height="480" /></p>
<p>For prolific Twitter users there&#8217;s now a drafts manager. This means that you can write and save a stack of tweets for posting later on. I&#8217;ve found that it&#8217;s particularly handy to have several drafted tweets ready to go just incase you get hit by a case of <em>tweeter&#8217;s block</em>.</p>
<h3>Browsing the Timeline</h3>
<p>The app now features full persistence. This means that if you&#8217;re, say, tapping through a prolonged conversation and then you quit the app, you&#8217;re able to pick up <em>exactly</em> where you left off. Every single time you exit, the app remembers your place and drops you right back there.</p>
<p><img class="styled aligncenter size-full wp-image-33398" title="tweetie_2_app_settings" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_settings.png?w=320&#038;h=480" alt="tweetie_2_app_settings" width="320" height="480" /></p>
<p>Offline reading has been incorporated too. You&#8217;re now able to compose those witty little one-liners while offline, save them to your drafts, and unleash them on the Twittersphere next time you&#8217;re online. Even users or tweets you follow, block or favorite while offline will be synced back to the server.</p>
<p><img class="styled aligncenter size-full wp-image-33400" title="tweetie_2_app_threaded_chat" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_threaded_chat.png?w=320&#038;h=480" alt="tweetie_2_app_threaded_chat" width="320" height="480" /></p>
<p>Exactly like the desktop version of Tweetie, there are now threaded conversations, making it much easier to jump into an ongoing discussion and catch up with what you missed. Also, although I don&#8217;t use any <em>read this later</em> services, some users will be pleased to note that there&#8217;s Read It Later and Instapaper support too.</p>
<p><img class="styled aligncenter size-full wp-image-33403" title="tweetie_2_app_refresh1" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_refresh1.png?w=320&#038;h=480" alt="tweetie_2_app_refresh1" width="320" height="480" /></p>
<p>One of the most ingenious little additions to the timeline view is the  &#8220;drag to refresh&#8221; gesture. Instead of tapping a refresh button, you simply scroll to the top of the timeline and then drag down. It works as intended and, thanks to the gesture combined with a sound-effect and flippy-floppy arrow, it feels tangible and satisfying.</p>
<h3>Landscapes &amp; Locations</h3>
<p>Not only can you compose a tweet in landscape view, the entire app can be browsed in landscape view. I appreciate that some users may have been waiting for this, however it&#8217;s not a feature that I particularly wanted, nor do I make use of now that it&#8217;s here. If I could find the button to turn off auto-rotate, I would do so.</p>
<p>Setting that little niggle aside, the Nearby tweets feature has received a much-needed overhaul too. The original Tweetie displayed an odd looking radar animation before loading a basic, but functional, timeline of tweets nearby your current location.</p>
<p><img class="styled aligncenter size-full wp-image-33404" title="tweetie_2_app_nearby" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_nearby.png?w=320&#038;h=480" alt="tweetie_2_app_nearby" width="320" height="480" /></p>
<p>The new Tweetie loads up a Google Map and then pops up tiny speech bubble icons representing all the tweets in your vicinity. It&#8217;s an effective way of sorting through local tweets and is a more creative approach than the standard timeline view.</p>
<h3>And There&#8217;s Even More&#8230;</h3>
<p>There are details and small features that you almost certainly won&#8217;t come across within the first few days of using the app. For instance, Brichter has now included profile editing from <em>within the app</em>.</p>
<p><img class="styled aligncenter size-full wp-image-33405" title="tweetie_2_app_profile_edit" src="http://gigapple.files.wordpress.com/2009/09/tweetie_2_app_profile_edit.png?w=320&#038;h=480" alt="tweetie_2_app_profile_edit" width="320" height="480" /></p>
<p>Another feature that I just picked up on today is the ability to tweet simultaneously from multiple accounts. When composing a tweet you simply tap the &#8220;New Tweet&#8221; header at the top of the screen and then select the other accounts that you&#8217;d like to post the message from.</p>
<h3>The Bottom Line</h3>
<p>The app is a standalone purchase, as opposed to an update/upgrade. It&#8217;ll be available in the App Store soon for only $2.99, just like the original iPhone Tweetie. There&#8217;s also an update to the Mac version on the way, however this will be a free update to current owners of Tweetie for OS X.</p>
<p>If you&#8217;re unfamiliar with the current state of Twitter clients, we&#8217;ve got <a href="http://theappleblog.com/2008/12/03/12-twitter-apps-for-the-iphone/">a great roundup here on TheAppleBlog</a>. It&#8217;s worth noting that the original Tweetie came out on top as one of the top clients.</p>
<p>The new app definitely gets a thumbs-up from me, although I&#8217;d be interested to know which of you will be upgrading to Tweetie 2 when it comes out.</p>
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		<slash:comments>41</slash:comments>
	
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			<media:title type="html">ollyf</media:title>
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		<title>Dropbox: Now Native on Your iPhone</title>
		<link>http://theappleblog.com/2009/09/30/dropbox-now-native-on-your-iphone/</link>
		<comments>http://theappleblog.com/2009/09/30/dropbox-now-native-on-your-iphone/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 14:37:41 +0000</pubDate>
		<dc:creator>Chris Ryan</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[document]]></category> <category><![CDATA[dropbox]]></category> <category><![CDATA[file]]></category> <category><![CDATA[idisk]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[mobileme]]></category> <category><![CDATA[native]]></category> <category><![CDATA[photo]]></category> <category><![CDATA[share]]></category> <category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33344</guid>
		<description><![CDATA[
Of all the file syncing solutions available, one of the most popular is Dropbox. As one of the solutions that is also cross-platform compatible, many Mac users have embraced Dropbox as a more reliable and robust solution than other alternatives, like MobileMe’s iDisk. Diehard Dropbox users can now rejoice as the Dropbox team is at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33344&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33379" title="Dropbox Icon" src="http://gigapple.files.wordpress.com/2009/09/dropboxicon.jpg?w=100&#038;h=100" alt="Dropbox Icon" width="100" height="100" /></p>
<p class="excerpt">Of all the file syncing solutions available, one of the most popular is <a href="http://www.getdropbox.com">Dropbox</a>. As one of the solutions that is also cross-platform compatible, many Mac users have embraced Dropbox as a more reliable and robust solution than other alternatives, like MobileMe’s iDisk. Diehard Dropbox users can now rejoice as the Dropbox team is at it once again with the release of a <a href="http://www.getdropbox.com/iphoneapp">native iPhone app</a>, allowing users to access their dropbox on the go.</p>
<p>For a while, Dropbox has provided users with an iPhone-optimized web site for accessing their contents on the go, but that left many users desiring more. Even with 3G speeds, web browsing through Mobile Safari is not as fast as an application that can read/write to its own resources and sync with a server. <span id="more-33344"></span></p>
<h3>Native App, Native Features</h3>
<p>With a native application, the Dropbox team has managed to provide full access to your dropbox contents as well as several interesting iPhone-specific features.</p>
<p>One of these is the ability to take photos or video directly within the application (or use existing content on your device) and have those photos synced to your dropbox automatically. Dropbox then gives users quick access to generate an email with an appropriate link to view the content and share it with others.</p>
<p>The application itself is very usable and functions like most other native apps. As expected, you can delete items from your dropbox just as you would an email (swipe to delete). To prevent users from experiencing lag (as would have happened with a web app), the application caches a copy of the directory structure once you’ve viewed it at least once. (This later is re-synced if changes occur elsewhere.)</p>
<p>Typical application file types that are supported on the iPhone (images, PDFs, Keynotes, Pages documents, Word documents, etc.) are all supported within the application. Word documents even support copy and paste! If you have video files that are of a supported type (QuickTime and the like), they will also stream from your Dropbox. For those who love sharing content, just like the aforementioned photos, a mail icon in the lower left corner allows users to generate emails for any content stored on their dropbox.</p>
<p>Dropbox also supports a &#8220;Favorites&#8221; feature which allows you to sync your favorite files directly to your iPhone, even further speeding up response time. To favorite a file, simply tap the star icon at the bottom of the screen when viewing the file.</p>
<h3>A Few Shortcomings</h3>
<p>One little complaint that I have is that Dropbox uses its own picture browser. As such, when I load an image, I&#8217;m unable to pinch to zoom like what happens when browsing photos elsewhere on my phone. Support for the accelerometer is present, though, as rotating my phone allows the photo to reorient itself. I&#8217;m assuming this is just a bug and something the Dropbox team will work out in a future update.</p>
<p>Another interesting piece that is missing is the fact that Dropbox supports Growl on its desktop version. Though it may be annoying, some users may be wishing for push notifications for any updates to their dropbox. Again, as this is an initial release, this is something that could come in a later update.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327630330&amp;mt=8">Dropbox</a> is a free download from the App Store but does require a valid Dropbox account. Users can sign up for a free Dropbox account (limited to 2GB), and there are paid options for greater storage (50GB or 100GB). As someone who has used Dropbox for over a year now, it&#8217;s a very robust solution for file syncing and in my tests, a lot more stable than MobileMe&#8217;s iDisk. If you’ve used Dropbox or the new Dropbox app and have thoughts on the matter, tell us your experience!</p>
<p><img class="aligncenter styled" src="http://gigapple.files.wordpress.com/2009/09/dropboxsplash.jpg?w=320&#038;h=480" alt="" width="320" height="480" /></p>
<p><img class="aligncenter styled" src="http://gigapple.files.wordpress.com/2009/09/dropboxiphoneapp01.png?w=320&#038;h=480" alt="" width="320" height="480" /></p>
<p><img class="aligncenter styled" src="http://gigapple.files.wordpress.com/2009/09/dropboxiphoneapp02.png?w=320&#038;h=480" alt="" width="320" height="480" /></p>
<p><img class="aligncenter styled" src="http://gigapple.files.wordpress.com/2009/09/dropboxiphoneapp03.png?w=320&#038;h=480" alt="" width="320" height="480" /></p>
<p><img class="aligncenter styled" src="http://gigapple.files.wordpress.com/2009/09/dropboxiphoneapp04.png?w=320&#038;h=480" alt="" width="320" height="480" /></p>
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