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| Development XCode, Cocoa, and all other development |
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| 07-26-2007 | #1 (permalink) |
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Operator
Join Date: Jul 2007
Posts: 5
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Hey,
I am looking for people who had any kind of experiece with these bridges to Cocoa world. I know the easiest way is to go and play with it, but I would like to know some personal thoughts on the subject. Like: distributing apps, drawbacks, hidden surprises, etc. I've heard that RubyCocoa will be the part of upcoming Leopard, but what about PyObjC? I would really like to know others point of view... |
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| 07-26-2007 | #2 (permalink) |
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Assistant Store Manager
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Few members here have any experience in coding applications, so you may not get much of a response, just warning you.
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| 07-29-2007 | #3 (permalink) |
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Concierge
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Scripting languages like these are good for code that's easy to read and understand by fellow programmers. But you can't get faster/more bug-free than straight Objective C code. So the solution is to write the bulk of the application in ruby/python to make it easier to go back and edit, but go straight to Objective C for everything that's processor-intensive.
That's the full extent of my knowledge on the subject, sorry. |
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| 08-02-2007 | #4 (permalink) |
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Operator
Join Date: Jul 2007
Posts: 5
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Yes, I know that nothing can replace powerful ObjC/Cocoa combo, but unfortunately I can't see myself harnessing such monster only to achieve fairly basic functionality mostly for my own needs
![]() Also, if Apple is really going to include these Cocoa bridges in their newest OSX release, then don't you think they are pretty serious about unlocking new possibilities for developers? Ruby or Python are really universal, they can be used for many many different purposes and I am simply excited thinking about having such languages (especially Python) on the list of officially supported Cocoa-able development tools ![]() |
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