Taking you behind-the-scenes of a real iPhone app’s development, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take an idea to the App Store in just 48 hours.
It’s been a few weeks since my last entry in the App Developer Diary. Markus, [...]
Going behind-the-scenes of a real iPhone app’s development, in this installment I investigate several methods for cutting development costs and adding value to the game.
I have to admit that I’m still working on the Game Design Document. Something which I thought would take only a few days has grown to incorporate minute details alongside gargantuan [...]
Going behind-the-scenes of a real iPhone app’s development, the latest installment takes a candid look at the economics of the App Store.
In my previous entry for the App Developer Diary, I was lost behind a mountain of paper-work. Since then, the rapidly growing mountain of tasks hasn’t changed too much — I’m still working on [...]
Taking a genuine behind-the-scenes look at developing an app for iPhone, the latest installment finds this journalist-cum-game-designer hidden behind a mounting pile of paperwork and planning.
Last time, we left off with me pondering the possibility of the project’s failure. I’ve moved on, though, and set aside my doubts, mainly because I need to focus on [...]
In this week’s enlightening installment of the App Developer Diary, I pitch my game concept to the coders, preach the gospel of the Game Bible and muse upon the possibility of the project imploding.
Straight after submitting last week’s App Developer Diary, I packed up my MacBook Pro and headed down to Nolla, a local bar [...]
This is the first installment of one journalist’s diary designing a game. It is a genuine, behind-the-scenes look at what it’s like to develop an app, from conception to release, for Apple’s iPhone.
This isn’t your regular developer diary. There’ll be no talk of code and classes, no discussion of the intricacy of integers or vileness [...]