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	<title>TheAppleBlog &#187; app</title>
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		<title>Mplayit Provides iPhone App Discoverability Via Facebook</title>
		<link>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/</link>
		<comments>http://theappleblog.com/2009/11/19/mplayit-provides-iphone-app-discoverability-via-facebook/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:22:38 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[browsing]]></category> <category><![CDATA[catalog]]></category> <category><![CDATA[discoverability]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mplayit]]></category> <category><![CDATA[search]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=36052</guid>
		<description><![CDATA[I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=36052&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-36076" title="iphone-arcade-logo" src="http://gigapple.files.wordpress.com/2009/11/iphone-arcade-logo.png?w=176&#038;h=48" alt="" width="176" height="48" />I spend an awful lot of time poking around in the App Store in both iTunes and on my iPhone, just in the hopes of finding something new and exciting to download and use on my device. It&#8217;s not an ideal situation, and I often wish Apple would throw out its tired model and completely restructure the App Store from the ground up.</p>
<p>There&#8217;s little chance of that happening, but a new Facebook app could help make the App Store more navigable, and do so with a little help from your friends. <a href="http://apps.facebook.com/iphonearcade/" target="_self">Mplayit</a> is a new service being offered on Facebook that aims to bring some sense to the jungle that is the 100,000-strong App Store using a more intelligent browsing system based on recommendations and demos. <span id="more-36052"></span></p>
<p>The idea is that there&#8217;s no one better to recommend iPhone apps you&#8217;d like than your friends. Using Mplayit, friends can make recommendations via the app which will appear on their profile page and in the news feed. That way, you&#8217;ll have a trustworthy source when you&#8217;re shopping for new software for your device.</p>
<p>By far the most useful aspect of Mplayit during my brief use of it was the app recommendations and shared apps. The rest, including popularity, search and categories, is already available to users via the App Store itself.</p>
<p>I&#8217;m not exactly sure how apps get onto the recommended list, since I would assume that they would be the ones which are the most recommended, but then what&#8217;s to differentiate them from the shared app? Whatever the methodology behind their selection, the fact remains that they are good picks, and well-deserving of attention. The list provides a good variety, too, covering apps with a range of functions instead of just presenting, say, all the top Twitter apps.</p>
<p><img class="aligncenter size-full wp-image-36075" title="mplayit" src="http://gigapple.files.wordpress.com/2009/11/mplayit.png?w=590&#038;h=477" alt="" width="590" height="477" />The best part of Mplayit, from the standpoint of people who need to see to believe, is that most apps come complete with videos and images previewing the functionality of the software running on an actual iPhone, and a full text description, too. That&#8217;s what puts Mplayit ahead of other iPhone app discovery sites like <a href="http://appshopper.com" target="_self">AppShopper.com</a> or <a href="http://148apps.com" target="_self">148apps</a>. Of course, each app also includes buy links that redirect you to the App Store, and a link through which you can add the program to your collection, which helps Mplayit track app popularity and recommendation information.</p>
<p>Many people are reluctant to use Facebook apps because of privacy concerns and fears of spamming the news feeds of friends, but after trying out the service for a little while, I haven&#8217;t found any cause for concern with Mplayit. The best part is that you can still use most aspects of the app without granting it access to your profile information.</p>
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		<slash:comments>3</slash:comments>
	
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		<title>TweetDeck for iPhone Gets Facebook Integration</title>
		<link>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/</link>
		<comments>http://theappleblog.com/2009/11/17/tweetdeck-for-iphone-gets-facebook-integration/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:20:48 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[tweetdeck]]></category> <category><![CDATA[update]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35592</guid>
		<description><![CDATA[The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for TweetDeck for the iPhone (free, iTunes link), you can experience most of the advantages of that hypothetical situation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35592&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-26368" title="tweetdeck" src="http://gigapple.files.wordpress.com/2009/06/tweetdeck.png?w=100&#038;h=100" alt="tweetdeck" width="100" height="100" />The iPhone isn&#8217;t capable of true multitasking if you&#8217;re running a legit, non-jailbroken device, so you can&#8217;t do something like, say, have Facebook and Twitter open at the same time. Thanks to the latest update, though, for <a href="http://itunes.apple.com/ca/app/tweetdeck-for-iphone/id318518757?mt=8" target="_self">TweetDeck for the iPhone</a> (free, iTunes link), you can experience most of the advantages of that hypothetical situation using only one app.</p>
<p>The newest version of TweetDeck for iPhone has lots of new features, but by far the most significant is the ability to add columns that show updates from your Facebook friends (and MySpace, too, if you&#8217;re a musician or a 13 year-old who somehow got transported to the future from the year 2000). You can read updates, yes, but you can also do wall posts, comment on things, and update your own status, all without leaving the app. <span id="more-35592"></span></p>
<p><img class="aligncenter size-full wp-image-35603 styled" title="tweetdeck_facebook" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_facebook.jpg?w=320&#038;h=480" alt="tweetdeck_facebook" width="320" height="480" />You can even &#8220;Like&#8221; someone&#8217;s status update from the zoomed in view. Really, if you use Facebook the way I do these days (never opening the inbox, browsing the news and live feeds like they were slightly broken Twitter feeds and occasionally doing a wall post or two if something catches my eye that needs direct address. My Inbox has become a wasteland of lost and unread missives, and I rarely look at event or other invitations, unless prompted to do so in real life or on Twitter.</p>
<p>When you hit the compose button, you&#8217;re taken to the usual window, but now at the top you can opt to post your status update to one, some, or all of the accounts associated with your TweetDeck installation. It&#8217;s very handy if you want to post an update across more than one Twitter account, or if you&#8217;d like to selectively push some of your Twitter updates to your Facebook without using an extra plugin and the #fb tag, for instance.</p>
<p><img class="aligncenter size-full wp-image-35604 styled" title="tweetdeck_compose" src="http://gigapple.files.wordpress.com/2009/11/tweetdeck_compose.jpg?w=320&#038;h=480" alt="tweetdeck_compose" width="320" height="480" />Other new features include landscape keyboard support (via a button, not the accelerometer, which is actually better in my opinion), 12seconds.tv integration for 3GS video tweeting, and an option to save draft tweets you&#8217;re working on. Should give you a chance to rethink that disparaging comment about your workplace you&#8217;re thinking about posting. Bit.ly URL shortening with click tracking is also a new feature, as is the ability to add a column devoted exclusively to trending topics.</p>
<p>It&#8217;s a good update, but I still don&#8217;t think it can replace Tweetie 2 as my primary client. If I was a social media manager at a company in charge of maintaining multiple Twitter streams for different lines of business, TweetDeck would be my go-to application, but as it stands, it&#8217;s just more meat than I can generally chew.</p>
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		<slash:comments>0</slash:comments>
	
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		<title>Apple Set to Release &#8220;Concierge&#8221; App to Make Scheduling Appointments Easier</title>
		<link>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/</link>
		<comments>http://theappleblog.com/2009/11/16/apple-set-to-release-concierge-app-to-make-scheduling-appointments-easier/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:45:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[concierge]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[reservation]]></category> <category><![CDATA[retail]]></category> <category><![CDATA[store]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35819</guid>
		<description><![CDATA[Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at AppleInsider suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35819&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35826 styled" title="retail-reservations" src="http://gigapple.files.wordpress.com/2009/11/retail-reservations.png?w=276&#038;h=300" alt="retail-reservations" width="276" height="300" />Scheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple&#8217;s web site, enter some information, and you&#8217;re done. But a new rumor over at <a href="http://www.appleinsider.com/articles/09/11/16/apple_said_to_release_iphone_app_for_in_store_appointments.html" target="_self">AppleInsider</a> suggests that it&#8217;s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming soon from Apple.</p>
<p>News of the app comes via a &#8220;source that has proven reliable in the past,&#8221; though no further information is given. The app is said to be able to create appointments for both Genius Bar and One to One, and to view membership details for programs that require a subscription. No word yet on a street date for the app. <span id="more-35819"></span></p>
<p>Presumably the app would allow users to make any kind of reservation currently only available online, including a personal shopping appointment. Although the web site system currently employed is easy enough to understand and use, I imagine a dedicated iPhone app designed by Apple would make the process so easy and intuitive that I&#8217;d probably actually use it far more than I currently do, particularly for personal shopping when new products launch.</p>
<p>MacRumors <a href="http://www.macrumors.com/2009/11/16/retail-roundup-apple-to-release-concierge-iphone-application-nashua-nh-store-opening/" target="_self">corroborates the report</a> via separate sources, so it seems likely that the Concierge app will be forthcoming. I&#8217;d expect it to appear before the holidays, so that shoppers can take advantage of it pre-gift giving, and people on the receiving end of Apple products can use it after the holidays to schedule appointments.</p>
<p>The Concierge app would be the latest move in a series of efforts focused on improving Apple&#8217;s retail performance, including <a href="http://theappleblog.com/2009/11/07/apple-announces-buy-online-pickup-in-store/" target="_self">in-store pickup for holiday shoppers</a>, more and improved stores, and the new <a href="http://theappleblog.com/2009/11/03/apples-new-ipod-touch-based-easypay-system-explained/" target="_self">EasyPay touch </a>system.</p>
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		<slash:comments>6</slash:comments>
	
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		<title>What if OnLive Came to the iPhone?</title>
		<link>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 18:30:32 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[onlive]]></category> <category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782</guid>
		<description><![CDATA[
OnLive made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35782&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-35796" title="iphone_onlive" src="http://gigapple.files.wordpress.com/2009/11/iphone_onlive.png?w=300&#038;h=162" alt="iphone_onlive" width="300" height="162" /></p>
<p class="excerpt"><a href="http://theappleblog.com/2009/03/24/onlive-will-make-a-hardcore-gaming-machine-out-of-your-macbook/" target="_self">OnLive</a> made a lot of noise when it first appeared on the scene way back in March at the Game Developer&#8217;s Conference of 2009. It&#8217;s a service that&#8217;s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is PC gaming hardware upgrades. And now, it looks like it might be able to work on the iPhone, too.</p>
<p>What OnLive does is bypass the normal hardware barriers involved in PC gaming by streaming the game live to a user&#8217;s browser window from a server farm located nearby. The server farm deals with the game&#8217;s performance demands, and all the end user needs is a good enough connection to stream the content smoothly. <span id="more-35782"></span></p>
<p>It&#8217;s a setup that sounds too good to be true, and many remain skeptical about whether or not OnLive will be able to deliver what it has promised. There was supposed to be an external beta this past summer, but that&#8217;s been delayed, which doesn&#8217;t exactly inspire confidence.</p>
<p>Still, if the service works, it will revolutionize the way gaming is done. The system has strong support from game publishers, which makes sense because without the hardware barriers, they stand to broaden their audience considerably. If that audience were to also include iPhone users, you can imagine that even more game companies would fall in line behind OnLive.</p>
<p>The company recently demoed an iPhone app that allows users to play full games alongside users of the PC OnLive service, or players using the company&#8217;s MicroConsole, a standalone device which connects to a display or TV &#8212; yes, even without the modern convenience of buttons, joysticks and bumpers. Presumably, onscreen controls allow you to manipulate the in-game action, although a <a href="http://www.engadgetmobile.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/" target="_self">report at Engadget Mobile</a> doesn&#8217;t go into detail about how exactly it works, nor does a <a href="http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/" target="_self">blog post at OnLive</a>. Needless to say, your PC gaming friend will probably be able to school you at Modern Warfare 2 unless you&#8217;re some kind of touch control prodigy.</p>
<p>When the app does see release, which won&#8217;t be for a while, OnLive CEO Steve Perlman says it won&#8217;t allow you to game right away. Initial versions will allow you to monitor gaming stats and spectate, so you can watch live gameplay without taking part. Interactivity is planned down the road, but control kinks and other issues have to be addressed before it goes live to the masses.</p>
<p>What do you think? Would you take advantage of full-version gaming on your iPhone if you had the ability to? I foresee a very limited catalog of titles that this sort of thing would work with, but if it does become a reality, and it becomes popular, developers might design custom gaming experiences for people who access games via OnLive on their iPhones.</p>
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		<slash:comments>5</slash:comments>
	
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		<title>Blu-Ray App for iPhone Arrives Courtesy of Universal</title>
		<link>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/</link>
		<comments>http://theappleblog.com/2009/11/11/blu-ray-app-for-iphone-arrives-courtesy-of-universal/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:22:34 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[blu-ray]]></category> <category><![CDATA[control]]></category> <category><![CDATA[features]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[playback]]></category> <category><![CDATA[remote]]></category> <category><![CDATA[universal]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35606</guid>
		<description><![CDATA[Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &#38; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35606&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35617 styled" title="pocketblu" src="http://gigapple.files.wordpress.com/2009/11/pocketblu.jpg?w=208&#038;h=300" alt="pocketblu" width="208" height="300" />Universal Media announced awhile ago that it would be introducing iPhone control into some of its Blu-ray titles, starting with &#8220;Fast &amp; Furious,&#8221; the Vin Diesel/Paul Walker romp that saw the lucrative car racing series return to its humble origins. Now, Universal is extending the iPhone/Blu-ray connection to a much wider swath of its library thanks to &#8220;pocket BLU,&#8221; a new app for Apple&#8217;s handheld devices.</p>
<p>pocket BLU is a free download from the <a href="http://itunes.apple.com/app/pocket-blu/id334746192?mt=8" target="_self">App Store</a> that allows your iPhone to become a remote control for operating Blu-ray discs from Universal. It won&#8217;t work with just any movie, of course. Blu-ray discs need to be played using a Wi-Fi connected player, for one, and the title has to be specifically enabled to work with pocket BLU, something which will be indicated by a conspicuously placed logo. <span id="more-35606"></span></p>
<p>The app will allow you to control playback of the film, and jump backwards and forwards to any point in the movie using a visual time line. You&#8217;ll also have access to a pop-up keyboard for entering data, which will definitely make any typing you need to do with your Blu-ray movie much easier. Finally, some titles will offer the ability to stream special content from the disc to your iPhone, which can then be stored for later viewing.</p>
<p>The app has promise, but limited as it is to one major distributor&#8217;s titles, it feels a little like yet another extraneous feature designed to add value to a format that&#8217;s failing to catch on with most consumers. Chances are, I&#8217;m never going to watch or care about the additional features included for pocket BLU users anyway, so why not just stick to playing back digital content on my Mac and using <a href="http://rowmote.com/Rowmote/Rowmote.html" target="_self">Rowmote</a> or <a href="http://www.hobbyistsoftware.com/VLC-more.php" target="_self">VLC Remote</a> to control it? Take it from me, Universal, you&#8217;ll be far better off if you focus on delivering content to the iPhone platform, instead of just control mechanisms.</p>
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		<title>Command &amp; Conquer: Red Alert Brings the Red Menace to Your iPhone</title>
		<link>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/</link>
		<comments>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:02:36 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[command & conquer: red alert]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35159</guid>
		<description><![CDATA[It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &#38; Conquer comes to the iPhone with Command &#38; Conquer: Red Alert ($9.99, iTunes link), named after its PC and console counterpart released in 1996.
How well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35286" title="commandconquer" src="http://gigapple.files.wordpress.com/2009/11/commandconquer.png?w=100&#038;h=100" alt="commandconquer" width="100" height="100" />It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &amp; Conquer comes to the iPhone with Command &amp; Conquer: Red Alert ($9.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333225329&amp;mt=8" target="_self">iTunes link</a>), named after its PC and console counterpart released in 1996.</p>
<p>How well does the beloved RTS translate to the iPhone platform? That depends on what you&#8217;re looking to get out of the game. EA Mobile has clearly tried to faithfully translate the experience, but as with any translation, no perfect one-to-one relationship can exist. What does come through, however, is definitely worth looking at. <span id="more-35159"></span></p>
<h3>Graphics &amp; Audio</h3>
<p>Perhaps just to make me sad, EA chose not to go with live action mission briefings for this installment of the series, opting instead to brief you with static cartoon images and scrollable text. It&#8217;s not nearly as pleasant as hammy acting, but it does get the job done and prepare you adequately for the in-game action.</p>
<p><img class="aligncenter size-full wp-image-35288 styled" title="cc_briefing" src="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg?w=480&#038;h=320" alt="cc_briefing" width="480" height="320" />In-game graphics look great, and are probably a bit of an improvement over their original counterparts in the PC version. Units are clearly distinguishable from one another, animations are smooth, and the visual special effects look good. My sole complaint for the in-game look of things is that units can tend to stack, which renders some of them invisible. It&#8217;s confusing and can hamper effective unit management.</p>
<p><img class="aligncenter size-full wp-image-35290 styled" title="cc_ingame" src="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg?w=480&#038;h=320" alt="cc_ingame" width="480" height="320" />Sound is good, with music from Red Alert 3, which is the latest game in the series for the PC and consoles. In-game voices are well-recorded and clear, as are most sound effects. Again, the lack of audio in briefings and other between-action components is a little disappointing, but not terribly so.</p>
<h3>Gameplay</h3>
<p>As with any real-time strategy port for the iPhone, the key to enjoyable gameplay lies in making sure the controls are well-designed and intuitive. This can be particularly challenging even when porting RTS games to consoles from the PC, so EA has its work cut out for it with Command &amp; Conquer on the iPhone.</p>
<p>Selecting and commanding individual units on the iPhone is simple enough. You touch a unit to select it, and touch somewhere else to tell it where to go or what to attack. To select multiple units, you have to activate a selection tool by clicking an icon in the lower left-hand corner. At first it wasn&#8217;t clear (I hadn&#8217;t reached that part in the tutorial yet) and I tried tapping and dragging and two-finger pinch and zoom type gestures.</p>
<p>Once you have selected a group of units, though, you can assign them to a command group using another icon at the lower left of the screen. This assigns them to one of three slots on the left, and allows you to re-select that group at any time with a simple tap. It&#8217;s the saving grace of the game, control-wise, and I wish there were more than three spots available to assign unit groups to.</p>
<p>The campaigns are fun, and not too challenging. There is both a Soviet and an Allied campaign, each of which contains five chapters, and there&#8217;s a skirmish mode with customizable starting resources and different maps, which really adds to the replay value of the game.</p>
<p><img class="aligncenter size-full wp-image-35291 styled" title="cc_factions" src="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg?w=480&#038;h=320" alt="cc_factions" width="480" height="320" />All told, EA Mobile does a great job skirting the limitations of the iPhone&#8217;s controls, and provides ample gameplay while still retaining a fairly casual feel, so that you can pick it up and put it down as necessary between meetings or while commuting.</p>
<h3>Verdict</h3>
<p>For an iPhone game, Command &amp; Conquer: Red Alert feels polished and professional, but it leaves me wanting something more. I can&#8217;t help but yearn for the easier controls and richer storyline and gameplay of the PC version, which may in fact be what EA was intending. Perhaps the iPhone game is meant as a sort of teaser demo to attract new customers to the PC/console line. Either way, despite solid gameplay, Red Alert left me underwhelmed. I&#8217;d wait for the inevitable price drop to $6.99 or less before picking this one up.</p>
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		<title>Google Plans to Introduce Maps Navigation, Could Come to iPhone</title>
		<link>http://theappleblog.com/2009/10/28/google-plans-to-introduce-maps-navigation-could-come-to-iphone/</link>
		<comments>http://theappleblog.com/2009/10/28/google-plans-to-introduce-maps-navigation-could-come-to-iphone/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 15:22:16 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[google]]></category> <category><![CDATA[maps]]></category> <category><![CDATA[navigation]]></category> <category><![CDATA[turn-by-turn]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34938</guid>
		<description><![CDATA[If you&#8217;re the CEO of TomTom or Garmin, you may want to sit down for this. Google is working on a turn-by-turn navigation app that it will be offering for free on Android 2.0 handsets. And if that wasn&#8217;t bad enough, it&#8217;s working with Apple to bring it to the App Store, too.
But hey, maybe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34938&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-34955 styled" title="google_maps_nav" src="http://gigapple.files.wordpress.com/2009/10/google_maps_nav.png?w=168&#038;h=300" alt="google_maps_nav" width="168" height="300" />If you&#8217;re the CEO of TomTom or Garmin, you may want to sit down for this. Google is working on a turn-by-turn navigation app that it will be offering for free on Android 2.0 handsets. And if that wasn&#8217;t bad enough, it&#8217;s working with Apple to bring it to the App Store, too.</p>
<p>But hey, maybe it isn&#8217;t so bad for you, GPS industry. Maybe people will still want to pay way too much for single-purpose devices instead of installing a free app on the cell phone they already have, that works with the Google Maps and Google Search they already use.</p>
<p>According to <a href="http://news.cnet.com/8301-30684_3-10384544-265.html" target="_self">CNET&#8217;s Tom Krazit</a>, Google&#8217;s new app, appropriately dubbed Google Maps Navigation, was demoed Tuesday for reporters, and will be officially announced sometime today. The Google demo had the app running on an unidentified black Motorola Android 2.0 phone, believed to be the upcoming Droid device. <span id="more-34938"></span></p>
<p>The good news for us Apple faithful is that Google announced at the event that it is working with Apple on bringing the game-changing software to the iPhone platform. The words &#8220;working with&#8221; are well chosen, because Maps Navigation requires a slightly different approach than the standard App Store approval process, since it won&#8217;t be a standalone application, but will instead work directly out of the built-in Google Maps app.</p>
<p>Direct Google Maps integration means that the new navigation app will be uniquely positioned among its competitors to deliver some really cool features, including Google Search for nearby points of interest (POI). Google Street View will also play a part, allowing you to see the actual street at upcoming turning points along your trip route, so that you&#8217;ll recognize exactly where you should turn. That should eliminate a lot of confusion in dense, layered urban areas where freeways and streets overlap, and many route divergences and convergences are subtle.</p>
<p>The version for Android 2.0 demoed also had a feature that recognized when the device was placed in a cradle or cupholder, and enlarged on-screen buttons to make it easier to work with while driving. The only feature not mentioned that is already present in many other GPS devices and apps is voice guidance, but even if not currently present, it&#8217;ll probably make an appearance down the road.</p>
<p>While I can&#8217;t see why Apple would reject or hamstring the introduction of this exciting, new feature, we&#8217;ve seen in the past that the relationship between it and Google can be tricky. I think Cupertino will realize, though, that in this case, the ability to market built-in, free-of-charge navigation is a great way to move more hardware, even if Navigon and TomTom won&#8217;t be too pleased with the decision.</p>
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		<title>Rumor Has It: Apple Sharing Tablet Info With Australian Media?</title>
		<link>http://theappleblog.com/2009/10/27/rumor-has-it-apple-sharing-tablet-info-with-australian-media/</link>
		<comments>http://theappleblog.com/2009/10/27/rumor-has-it-apple-sharing-tablet-info-with-australian-media/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 14:50:30 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[app]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[Australia]]></category> <category><![CDATA[content]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[media]]></category> <category><![CDATA[Tablet]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34845</guid>
		<description><![CDATA[The tablet rumor mill is heating up, which is in keeping with the early 2010 release date that&#8217;s been mentioned in earlier reports. The latest news to hit the web is that Apple has been talking to the Australian media about content provision for the fanboi device of legend.
The news comes via Australian paper The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34845&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-29255" title="appleinsider_tablet" src="http://gigapple.files.wordpress.com/2009/07/appleinsider_tablet.png?w=300&#038;h=198" alt="appleinsider_tablet" width="300" height="198" />The tablet rumor mill is heating up, which is in keeping with the <a href="http://theappleblog.com/2009/09/29/rumor-has-it-apple-tablet-arriving-january-19/" target="_self">early 2010 release date</a> that&#8217;s been mentioned in earlier reports. The latest news to hit the web is that Apple has been talking to the Australian media about content provision for the fanboi device of legend.</p>
<p>The news comes via Australian paper <a href="http://www.smh.com.au/digital-life/digital-life-news/apple-shops-tablet-around-australia-20091027-hih9.html" target="_self">The Sydney Morning Herald</a>, which reports that Apple is providing technical details about the tablet multimedia device (which remains unconfirmed, despite all the buzz surrounding it) to media providers in the hopes of sussing out how strong interest is. <span id="more-34845"></span></p>
<p>No one representing the Australian companies approached would actually go on record about the recent sales pitch by Apple, but presumably the Herald&#8217;s source is someone from one of them speaking off the record. The source clearly wasn&#8217;t privy to the specifications themselves, or I&#8217;m the sure the Herald would&#8217;ve printed those, too. Instead, the paper just mentions existing rumors about the device&#8217;s size, touchscreen and purpose.</p>
<p>Also mentioned is the Kindle, which had previously attempted to make the same kind of overtures in Australia that Apple is supposedly now making. The problem with the Kindle was that Amazon wanted a 70 percent cut of revenue from all media sold for its device, while Apple is said to be looking for the same 30 percent that it asks of developers selling applications via the App Store. That&#8217;s one of the benefits of being a hardware company first and foremost, I suppose.</p>
<p>The content will apparently be delivered via individually branded apps that will allow for in-app purchases and direct digital distribution &#8212; which reinforces rumors that the tablet will be based on iPhone OS, not on Mac&#8217;s desktop and notebook OS X. Personally, I&#8217;m finding it harder and harder to pinpoint exactly where this device will fit in with current customer needs. It seems sort of like a Nokia Internet Tablet or Archos&#8217; recent Android-based media player.</p>
<p>Earlier this week, it was reported that New York Times editor <a href="http://theappleblog.com/2009/10/26/nyt-editor-hints-at-upcoming-apple-slate/" target="_self">Bill Keller mentioned the &#8220;impending Apple slate&#8221;</a> in an off-the-record meeting with newsroom staff, and many NYT executives and book publishers have made comments in the past year about Apple approaching to take the temperature for a tablet-type device.</p>
<p>Long story short, the storm clouds are gathering, and now there&#8217;s little else we can do but watch and wait for the rain to start, unless Apple has found little reason to make it rain at all. All of these rumors talk about Apple gauging the interest of media companies in such a device, yet none talk about how the companies in question responded to said inquiries. If an acceptable level of interest wasn&#8217;t present, could Apple shelve this tablet before it ever sees the light of day?</p>
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		<title>Cult Hit Settlers of Catan Comes to the iPhone</title>
		<link>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 15:59:30 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[board]]></category> <category><![CDATA[catan]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[settlers]]></category> <category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34795</guid>
		<description><![CDATA[If you are or ever have been the board gaming type, you may have run across Settlers of Catan, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.
Fans [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34795&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-34811" title="catan" src="http://gigapple.files.wordpress.com/2009/10/catan.png?w=100&#038;h=100" alt="catan" width="100" height="100" />If you are or ever have been the board gaming type, you may have run across <a href="http://en.wikipedia.org/wiki/The_Settlers_of_Catan">Settlers of Catan</a>, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.</p>
<p>Fans of the series (and there are many) will be pleased to know that Settlers is now playable on your iPhone thanks to Catan ($4.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335029050&amp;mt=8" target="_self">iTunes link</a>), an app that faithfully recreates the experience on your mobile device. If you aren&#8217;t yet a fan, Catan for your iPhone or iPod touch might just be the thing that converts you. <span id="more-34795"></span></p>
<h3><img class="aligncenter size-full wp-image-34813" title="catan main" src="http://gigapple.files.wordpress.com/2009/10/catan-main.jpg?w=320&#038;h=480" alt="catan main" width="320" height="480" />Gameplay</h3>
<p>If you&#8217;ve played Settlers the board game, or if you&#8217;ve played it on your PC or Xbox 360, then you&#8217;ll already be familiar with the gameplay in the iPhone version, since it uses the standard rule set. Expansions are available for the board game which add more tiles or new gameplay elements, but for now, Catan on the iPhone doesn&#8217;t offer any of these additional modes of play.</p>
<p>The board consists of 19 hexagonal tiles, themselves laid out in a hexagon pattern. Each tile represents one resource, either Sheep, Wheat, Ore, Lumber or Brick. Each player gets to place settlements at the corners of these tiles, and collect resources from them when the number on the tile is rolled. Each tile has a number from 1 to 12, and each player rolls two six-sided die at the beginning of their turn.</p>
<p><img class="aligncenter size-full wp-image-34814" title="catan map" src="http://gigapple.files.wordpress.com/2009/10/catan-map.jpg?w=320&#038;h=480" alt="catan map" width="320" height="480" />Some tiles, like those with a 6 or an 8, come up more frequently, statistically speaking, and are strategically advantageous because of this. The goal in the game is to amass resources, which you can use to buy more settlements, roads, and other things to earn victory points. In traditional play, the first person with 10 victory points is the winner.</p>
<p>Catan on the iPhone lets you play with between three and four players. You can either play against computer opponents, or play hot seat multiplayer mode, in which you pass the iPhone off to other players when it&#8217;s their turn. It&#8217;s not an ideal multiplayer situation, since you have to trust your partner not to glance at your resource distribution, but without a Wi-Fi or Bluetooth option, it at least works well enough to be playable.</p>
<h3>Sights and Sounds</h3>
<p>Clearly, Catan wasn&#8217;t rushed out to the masses on the iPhone. Developer United Soft Media (USM) took its time in refining the look and feel of this cult sensation before its release, probably predicting correctly that fans of the game would be sticklers when it came this version&#8217;s faithfulness to the original.</p>
<p>The board is viewed from a top-down perspective, and you can zoom in or out using touch controls. Your resource count is displayed at the bottom of the screen in a convenient and non-obtrusive status bar. All of your controls are nested in a pop-out tab interface usually hidden at the right side of the screen behind an arrow button.</p>
<p><img class="aligncenter size-full wp-image-34815" title="catan card" src="http://gigapple.files.wordpress.com/2009/10/catan-card.jpg?w=320&#038;h=480" alt="catan card" width="320" height="480" />Sound is great, with a nice, fitting soundtrack running in the background, and appropriate sound effects for things like trades, resources, and standard button presses. In fact, I&#8217;d say it compares favorably even to the console version on the Xbox 360.</p>
<h3>Conclusion</h3>
<p>Whether you&#8217;ve heard of Settlers of Catan before or not, the iPhone port is an awesome time-waster. It&#8217;s engrossing, rich, and carefully tailored to the handheld touch-controlled platform. I will say that I found the difficulty to be rather on the challenging side, even when playing against a stacked line up of all the weakest computer players. The Xbox version has both a universal difficulty switcher and different AIs, allowing for greater versatility, and I would recommend Catan for iPhone adopt that in future, too. Still, for $4.99, you couldn&#8217;t ask for a better or more challenging pocket strategy game.</p>
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		<title>ReelDirector: Full-featured Video Editing Comes to the iPhone</title>
		<link>http://theappleblog.com/2009/10/21/reeldirector-full-featured-video-editing-comes-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/21/reeldirector-full-featured-video-editing-comes-to-the-iphone/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:49:18 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software Reviews]]></category> <category><![CDATA[3GS]]></category> <category><![CDATA[app]]></category> <category><![CDATA[editing]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[movie]]></category> <category><![CDATA[reeldirector]]></category> <category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34597</guid>
		<description><![CDATA[Despite some predictions to the contrary, the iPhone 3GS launched without a portable version of iMovie for editing of clips. Yes, you can scrub and trim video you shoot on the device in the native Camera app, but beyond that, you can&#8217;t do much. New app ReelDirector changes all that, for the relatively low price [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34597&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-34653" title="reeldirector" src="http://gigapple.files.wordpress.com/2009/10/reeldirector.jpg?w=100&#038;h=100" alt="reeldirector" width="100" height="100" />Despite some predictions to the contrary, the iPhone 3GS launched without a portable version of iMovie for editing of clips. Yes, you can scrub and trim video you shoot on the device in the native Camera app, but beyond that, you can&#8217;t do much. New app ReelDirector changes all that, for the relatively low price of $7.99.</p>
<p>It sounds like a decent deal, but I decided to download the app and find out just what the first real video editing app for the iPhone was capable of. Might I be able to become the next film ingenue sensation with only my 3GS? <span id="more-34597"></span></p>
<h3>Features</h3>
<p>First of all, let me tell you right off the bat: This isn&#8217;t just a warmed-over version of the built-in Camera app, like so many photo effect apps tend to be. It not only allows you to stitch different clips from your device together, it also allows you to use 27 different transitions between them, including various wipes and fades.</p>
<p><img class="aligncenter size-full wp-image-34623 styled" title="reel_transition" src="http://gigapple.files.wordpress.com/2009/10/reel_transition.jpg?w=320&#038;h=480" alt="reel_transition" width="320" height="480" />You can also add text to your clips, including opening and closing credits and titles, and provide transitions for both. Only four font styles currently exist, but you change position to achieve different visual effects. Hopefully more styles will be added in later updates, or maybe as in-app purchases down the line.</p>
<h3><img class="aligncenter size-full wp-image-34624 styled" title="reel_details" src="http://gigapple.files.wordpress.com/2009/10/reel_details.jpg?w=320&#038;h=480" alt="reel_details" width="320" height="480" />Interface and Usability</h3>
<p>The interface for ReelDirector isn&#8217;t going to win any design awards, but it is simple, fairly clean, and well-suited to its purpose. My main complaint is that while the app automatically switches to landscape view, which could be useful, there&#8217;s no toggle to prevent that from occurring, something I think every app should provide, including Apple&#8217;s own.</p>
<p><img class="aligncenter size-full wp-image-34625 styled" title="reel_clips" src="http://gigapple.files.wordpress.com/2009/10/reel_clips.jpg?w=320&#038;h=480" alt="reel_clips" width="320" height="480" />As for usability, ReelDirector generally performs well, but with a few issues that really prevent it from being an absolutely problem-free experience. For example, when you insert a video clip into your movie project, you have the option of trimming it, but once it&#8217;s in, you can&#8217;t go back and re-edit the clip itself. All you can really do at that point is change the transitions between clips. You also can&#8217;t live preview your movie in its entirety until you &#8220;Create&#8221; it, which can be a time-consuming process. The good news is, you can still go back and make changes after you output your movie.</p>
<h3>Conclusion</h3>
<p>It isn&#8217;t a replacement for iMovie by any stretch of the imagination, but ReelDirector is the first real movie editing solution for the iPhone 3GS, and for a pioneer, it actually works remarkably well. You probably won&#8217;t be taking home any awards at Cannes, since the app still lacks pretty basic elements like audio editing capabilities, but for home movies that look as good or better than the ones your uncle used to edit on his hulking early model DV cam, ReelDirector is more than capable.</p>
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		<title>Facebook 3.1 Highlights All That&#8217;s Wrong With Push Notifications</title>
		<link>http://theappleblog.com/2009/10/21/facebook-3-1-highlights-all-thats-wrong-with-push-notifications/</link>
		<comments>http://theappleblog.com/2009/10/21/facebook-3-1-highlights-all-thats-wrong-with-push-notifications/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 14:13:00 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[app]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[push]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34436</guid>
		<description><![CDATA[
In a tweet on Monday, Joe Hewitt, developer of the iPhone Facebook app, announced that the next major update (version 3.1 to be precise) will finally bring Push Notifications to the popular application.
Facebook is easily one of the most popular free apps available in the iTunes App Store. I think you’d be hard pressed to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34436&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-34533" title="facebook app logo" src="http://gigapple.files.wordpress.com/2009/10/facebook-app-logo.jpg?w=100&#038;h=100" alt="facebook app logo" width="100" height="100" /></p>
<p class="excerpt">In a <a href="http://twitter.com/joehewitt/status/4986711446">tweet</a> on Monday, Joe Hewitt, developer of the iPhone Facebook app, announced that the next major update (version 3.1 to be precise) will finally bring Push Notifications to the popular application.</p>
<p>Facebook is easily one of the most popular free apps available in the iTunes App Store. I think you’d be hard pressed to find an iPhone without it. Version 3.0 was a mammoth update to earlier, functionally limited releases, and was eagerly anticipated and reported widely in the tech press. And yet, the lack of support for Apple’s Push Notification Services was, and remains, conspicuous. Adding Push Notifications is the no-brainer icing on the cake function for end-users who don’t spend every second in the app but value being kept in-the-loop with timely updates. It’s also the last major hurdle to making the social networking app practically perfect. (Probably.) <span id="more-34436"></span></p>
<p><img class="aligncenter size-full wp-image-34534" title="joehewitt twitter facebook update" src="http://gigapple.files.wordpress.com/2009/10/joehewitt-twitter-facebook-update.png?w=590&#038;h=369" alt="joehewitt twitter facebook update" width="590" height="369" /></p>
<p>However, TechCrunch’s MG Siegler has <a href="http://www.techcrunch.com/2009/10/19/facebook-3-1-with-notifications-may-highlight-the-iphone-push-problem/">suggested</a> that the long-awaited introduction of Push Notifications in the Facebook app will also make it the unwitting poster child for illustrating all that is wrong with Push, and more directly, how Notifications are handled on the iPhone. Siegler writes:</p>
<blockquote><p>The Push Notification management system beyond a certain threshold is basically useless. That is to say, when you’re getting a large number of Push Notifications on your iPhone, it’s almost laughable how bad the built-in system is for trying to figure out what you just got notified about beyond the most recent message.</p></blockquote>
<p>If you’re an iPhone owner you probably already know exactly what this is about. Let’s say your iPhone is locked. You receive an important SMS. That familiar blue pop-up box appears on the screen. A moment later, you also receive a Push Notification from one of your apps. The blue box is replaced with another.</p>
<p>The next time you hit the Sleep/wake button and look at your screen (just look, don’t unlock) you’ll see only the <em>latest</em> notification. You’ll have no way of knowing that important SMS is lurking in the background, waiting for your attention, unless you unlock and check for that little red notification badge on the Messages icon. If you’re in a hurry (or in a meeting) and can’t spend more time on the phone than is absolutely necessary, you’re not going to see that important SMS until <em>much</em> later.</p>
<p>What Siegler is saying – and many iPhone owners are likely to agree – is that the iPhone needs a more <em>sophisticated</em> notification system. He adds,</p>
<blockquote><p>The Push system is such a mess right now, that many of the most popular developers are letting others deal with it. Loren Brichter, the guy behind the excellent Twitter app Tweetie, tells us that he’s tabled Push Notifications for the time being, letting others like Boxcar handle it, because it’s a potential headache.</p></blockquote>
<p>To date, applications are forbidden to run as background processes on the iPhone. It’s important to remember that Push was created to provide application developers with an elegant solution to the challenges they faced due to that functional limitation. Even so, I find agree with Siegler – the iPhone OS desperately needs a more sophisticated way to handle multiple unread notifications, because if nothing changes, the advent of Facebook 3.1 (not to mention the growing number of other push-enabled apps) brings with it a future filled with those little blue popup boxes.</p>
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		<title>Twitter Co-Founder&#8217;s New Project Revealed: iPhone Payment System</title>
		<link>http://theappleblog.com/2009/10/19/twitter-co-founders-new-project-revealed-iphone-payment-system/</link>
		<comments>http://theappleblog.com/2009/10/19/twitter-co-founders-new-project-revealed-iphone-payment-system/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:43:53 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[credit card]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[payment]]></category> <category><![CDATA[square]]></category> <category><![CDATA[squirrel]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34429</guid>
		<description><![CDATA[Jack Dorsey, who basically built Twitter from the ground up in its initial incarnation, isn&#8217;t on board with the social media site anymore, but that doesn&#8217;t mean he hasn&#8217;t been keeping busy. Recent evidence suggests that he&#8217;s responsible for a new iPhone payment system that could revolutionize the way we buy stuff.
By way of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34429&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-34446 styled" title="square-iphone-receipt" src="http://gigapple.files.wordpress.com/2009/10/square-iphone-receipt.jpg?w=175&#038;h=300" alt="square-iphone-receipt" width="175" height="300" />Jack Dorsey, who basically <a href="http://www.stonetemple.com/articles/interview-jack-dorsey.shtml" target="_self">built Twitter</a> from the ground up in its initial incarnation, isn&#8217;t on board with the social media site anymore, but that doesn&#8217;t mean he hasn&#8217;t been keeping busy. Recent evidence suggests that he&#8217;s responsible for a new iPhone payment system that could revolutionize the way we buy stuff.</p>
<p>By way of a new iPhone app and an accompanying hardware dongle that appears to operate via the phone&#8217;s headphone jack, the Square iPhone Payment system allows users to take on-the-spot credit card payments of any amount, at any time, so long as the phone has a valid network connection. <span id="more-34429"></span></p>
<p>Square has previously been <a href="http://www.engadget.com/2009/08/03/square-iphone-payment-system-turns-your-phone-into-credit-card-r/" target="_self">blogged about</a> in the tech community, but Jack Dorsey&#8217;s involvement wasn&#8217;t revealed until <a href="http://www.engadget.com/2009/10/17/twitter-founder-jack-dorseys-squirrel-project-revealed-as-th/" target="_self">Engadget spotted the domain name &#8220;squareup.com&#8221;</a> on a receipt, and followed the breadcrumb trail via a WHOIS profile that revealed the domain is registered to someone with the contact email billing@paybysquirrel.com. Squirrel is the codename for Dorsey&#8217;s super secret follow up project that he&#8217;s tweeted about in the past. It&#8217;s not difficult to connect the dots from there.</p>
<p>The system definitely has lots of promise. It could mean that anyone with an iPhone could accept credit card payments quickly and easily, without a lot of expensive intermediary steps. It may not be the social media wildfire that Twitter was, but it could generate the same kind of excitement in the retail community, especially among small business communities. Theoretically, even people selling services and goods via Craigslist or Kijiji could accept credit card transactions using Squirrel/Square.</p>
<p>No information yet on when the software/hardware combo will be available for wide release, but the alpha testing was reported as being underway in August.</p>
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		<title>WolframAlpha iPhone: Why the $50 Asking Price?</title>
		<link>http://theappleblog.com/2009/10/19/wolframalpha-iphone-why-the-50-asking-price/</link>
		<comments>http://theappleblog.com/2009/10/19/wolframalpha-iphone-why-the-50-asking-price/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 14:36:26 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[comparison]]></category> <category><![CDATA[cost]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[web app]]></category> <category><![CDATA[wolfram alpha]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34393</guid>
		<description><![CDATA[
When it was first released, WolframAlpha generated a lot of buzz surrounding the impressive computational power the new search engine-type service offered. Specifically for mathematical and statistical queries, it goes quite beyond what Google is able to offer. But does all that power justify a $50 price tag on the site&#8217;s iPhone app treatment?
Wolfram Alpha LLC [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34393&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">
<div id="attachment_34409" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-34409" title="iphone_dual-screens" src="http://gigapple.files.wordpress.com/2009/10/iphone_dual-screens.jpg?w=300&#038;h=204" alt="WolframAlpha Web App" width="300" height="204" /><p class="wp-caption-text">WolframAlpha Web App</p></div>
<p>When it was first released, <a href="http://www.wolframalpha.com">WolframAlpha</a> generated a lot of buzz surrounding the impressive computational power the new search engine-type service offered. Specifically for mathematical and statistical queries, it goes quite beyond what Google is able to offer. But does all that power justify a $50 price tag on the site&#8217;s <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334989259&amp;mt=8">iPhone app treatment</a>?</p>
<p>Wolfram Alpha LLC seems to think so, since it&#8217;s asking $49.99 for the just-released app, the first developed using Wolfram Alpha&#8217;s new API. <a href="http://mashable.com/2009/10/18/wolfram-alpha-iphone-app/" target="_self">Mashable also seems to agree</a>, but I&#8217;m not so sure, and I&#8217;ll tell you why. <span id="more-34393"></span></p>
<p>Mashable&#8217;s Christina Warren is quick to point out that the iPhone version &#8220;is much more than just a mobile version of the website,&#8221; a claim which I definitely agree would justify at least some kind of extra expenditure, but then I compared my results on the web-based version running in Safari to the ones she showed from the app itself. Guess what? The results are identical. In the app, things are slightly more readable and optimized for the iPhone&#8217;s screen, but the data is exactly the same, and the web interface is far from clunky itself.</p>
<p><img class="aligncenter size-full wp-image-34406 styled" title="wolfram_1" src="http://gigapple.files.wordpress.com/2009/10/wolfram_1.jpg?w=320&#038;h=480" alt="wolfram_1" width="320" height="480" />Things like Source Information do seem to work a lot better in the app than in the web interface, because they weren&#8217;t specifically designed for mobile touchscreen platforms, but if you&#8217;re like me, you don&#8217;t go around dropping $50 to resolve every minor inconvenience that comes your way.</p>
<p>The Mashable piece also rolls in the value of the Wolfram app as a graphing calculator, which would be useful for students, it goes on to suggest. Putting aside the fact that you get the same graphs using the web app as you do with the app, students would never be able to use this app in a test situation, when cheating is an issue, and a device that requires network connectivity to work is involved. Professionals that might use it would benefit just as much from using the web app, so I don&#8217;t buy this argument either.</p>
<p><img class="aligncenter size-full wp-image-34407 styled" title="wolfram_2" src="http://gigapple.files.wordpress.com/2009/10/wolfram_2.jpg?w=320&#038;h=480" alt="wolfram_2" width="320" height="480" />So is the price of WolframAlpha for iPhone an example of absurd hubris on the part of its developers? I don&#8217;t think so. I think they&#8217;ve just made a highly polished, non-browser based version of their awesome computational engine targeted at professionals and businessmen who look at a $50 application as a justifiable expense for something they use many times daily. Don&#8217;t, however, try to tell me that the price is justified by added features or functionality, or that anyone other than an elite class of niche users would find enough value to merit the cost. The price will come down if Wolfram decides it wants to sell the app, so my advice is to just be patient if you&#8217;re anxious to get your mobile stats analysis on.</p>
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		<title>AT&amp;T Using the iPhone as a Prospective Employee Search Tool</title>
		<link>http://theappleblog.com/2009/10/14/att-using-the-iphone-as-a-prospective-employee-search-tool/</link>
		<comments>http://theappleblog.com/2009/10/14/att-using-the-iphone-as-a-prospective-employee-search-tool/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 15:32:58 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app]]></category> <category><![CDATA[att]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jobs]]></category> <category><![CDATA[search]]></category> <category><![CDATA[tool]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34153</guid>
		<description><![CDATA[There&#8217;s already a few apps for getting a job on the iPhone, but today sees the release of the first one dedicated entirely to one employer. AT&#38;T is taking advantage of the device it remains the sole distributor of in the U.S. to help in its ongoing search for quality staff.
The AT&#38;T Jobs App (iTunes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34153&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-34171 styled" title="att_jobs" src="http://gigapple.files.wordpress.com/2009/10/att_jobs.jpg?w=200&#038;h=300" alt="att_jobs" width="200" height="300" />There&#8217;s already a few apps for getting a job on the iPhone, but today sees the release of the first one dedicated entirely to one employer. AT&amp;T is taking advantage of the device it remains the sole distributor of in the U.S. to help in its ongoing search for quality staff.</p>
<p>The <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327232824&amp;mt=8" target="_self">AT&amp;T Jobs App</a> (iTunes link) is the first app of its kind, one designed by a company to promote only its specific job listings. Job seekers will find updated info on openings, career-related events, and even company information, so you can take it with you to the interview and do a little last minute cramming while you&#8217;re waiting to see HR staff. <span id="more-34153"></span></p>
<p>Scott Smith, AT&amp;T&#8217;s Vice President of Staffing, had this to say about the app and the reasoning behind its creation to mobile site <a href="http://www.mobiletor.com/2009/10/14/att-jobs-app-hits-apple-app-store/" target="_self">Mobiletor.com</a>:</p>
<blockquote><p>The AT&amp;T Jobs App combines greater accessibility with up-to-date information on career advancement at AT&amp;T on one of the world’s most popular devices. This app provides a mobile and interactive way for applicants to network and identify employment opportunities, while expanding the reach of our AT&amp;T career portal to even more people.</p></blockquote>
<p>You can also use the app to suggest jobs to qualified people in your network of friends and family, thanks to a job post sharing feature, or forward it to your email address so you can give more detailed attention at home on your primary computer.</p>
<p>Finding jobs is as simple as performing a fully customizable search, or by browsing the available positions via categories like broadband, retail, and wireless. You can also search using criteria like geographic area and qualifications required, which should expedite the process of finding a suitable listing somewhat.</p>
<p>If you&#8217;re interested in doing something in person, you can browse a list of all the events AT&amp;T is holding or participating in relating to job seeking. Many are college-based job fairs, but there are also info sessions and teleconferences listed. Finally, the Media section provides potential employees with plenty of information about the company and the industry so that they can study up.</p>
<p>It may not be perfectly executed (job listings load in an in-app web view, for example, instead of as properly integrated components of the app), you can&#8217;t apply to any job directly from your device (though would you want to?), and there&#8217;s no feature to take advantage of your phone&#8217;s location services to find jobs or events in your immediate area.</p>
<p>Still, it&#8217;s a step in the right direction for major employers, and others would do well to follow AT&amp;T&#8217;s example. If you want to reach as wide an audience as possible, which should theoretically net you the best job candidates, what better way to do so than to offer iPhone accessibility, which most people probably have on them even when there isn&#8217;t a computer in reach.</p>
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		<title>Cool iPhone App: Start Your Car From Virtually Anywhere</title>
		<link>http://theappleblog.com/2009/10/13/cool-iphone-app-start-your-car-from-virtually-anywhere/</link>
		<comments>http://theappleblog.com/2009/10/13/cool-iphone-app-start-your-car-from-virtually-anywhere/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 23:46:48 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[app]]></category> <category><![CDATA[car]]></category> <category><![CDATA[hardware integration]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[keyless entry]]></category> <category><![CDATA[remote starter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34108</guid>
		<description><![CDATA[In case you were wanting to experience the keyless remote entry system that came packaged with the new Zipcar app, but you already have a car of your own, you&#8217;re now in luck. According to Mashable, as of today, you can drop in at your local Best Buy and pick up a Viper keyless entry [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34108&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-34127 styled" title="smartstart" src="http://gigapple.files.wordpress.com/2009/10/smartstart.jpg?w=200&#038;h=300" alt="smartstart" width="200" height="300" />In case you were wanting to experience the keyless remote entry system that came packaged with the new Zipcar app, but you already have a car of your own, you&#8217;re now in luck. According to <a href="http://mashable.com/2009/10/13/viper-smartstart/" target="_self">Mashable</a>, as of today, you can drop in at your local Best Buy and pick up a Viper keyless entry and remote starter system from Directed Electronics for any automobile that features iPhone integration.</p>
<p>Not only that, but the range for the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333400981&amp;mt=8" target="_self">SmartStart app</a> (iTunes link) that controls remote entry and car starting is said to be &#8220;virtually unlimited,&#8221; likely owing to the fact that it communicates via a data network connection rather than over infrared, which requires line of sight, or Bluetooth, which needs proximity. <span id="more-34108"></span></p>
<p>You can even turn on the heat using the app, and do other things like pop the trunk, honk the horn, or turn on the alarm to scare off ne&#8217;er-do-wells while you sip your latté at the Starbucks patio across the street. The app won&#8217;t allow to you drive your car remotely, but at this rate, there&#8217;s probably an app for that just around the corner, too. Or at least one for locking the car down entirely in cases of theft.</p>
<p>As mentioned above, the app apparently doesn&#8217;t need to be near the car to communicate with the receiver, so in theory you could be setting off your alarm and starting your car in Iowa while on vacation in Prague, though aside from the slim possibility that someone watching believes it&#8217;s a ghost car, I can&#8217;t really see the point. It could be handy, as Mashable points out, in a situation where a spouse or loved one is locked out of their vehicle or has lost their own set of keys.</p>
<p>Of course, as with all incredibly cool things, the new Viper system will cost you a not insignificant sum of money. If you&#8217;re entirely new to the Viper system, a <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=9516348&amp;st=viper&amp;lp=11&amp;type=product&amp;cp=1&amp;id=1218117577658" target="_self">fresh start</a> will set you back about $500, while existing users can add iPhone accessibility via the <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=9516295&amp;st=viper&amp;lp=4&amp;type=product&amp;cp=1&amp;id=1218117579279" target="_self">SmartStart module</a> to their system for the low price of $299.</p>
<p>The automation industry, including home lighting and temperature control, home audio and theater, and car stereo, security, and remote control has always seemed to me to occupy the realm of unnecessary eccentric luxuries reserved for the very rich. With the iPhone operating as a central device that&#8217;s finally capable of unifying all these disparate automation services, I&#8217;m beginning to see their wider market applicability. Companies like Directed Electronics and Sonos are perfect examples of how niche businesses can expand their target markets via iPhone integration.</p>
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		<slash:comments>5</slash:comments>
	
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		<title>Weekly App Store Picks: October 10, 2009</title>
		<link>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/</link>
		<comments>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 16:50:33 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[soccer]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33993</guid>
		<description><![CDATA[It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.

This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33993&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.</p>
<p><img class="aligncenter size-large wp-image-33994" title="canabalt" src="http://gigapple.files.wordpress.com/2009/10/canabalt.png?w=570&#038;h=189" alt="canabalt" width="570" height="189" /></p>
<p>This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus I&#8217;ve also been looking at Nota, Tap Tap Revenge 3 and Real Football 2010.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333180061&amp;mt=8&amp;uo=2&amp;uo=2">Canabalt</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33996" title="app_canabalt" src="http://gigapple.files.wordpress.com/2009/10/app_canabalt.jpg?w=100&#038;h=100" alt="app_canabalt" width="100" height="100" />Earlier this week Adobe announced that the latest version of Flash, version CS5, will support iPhone app development. What this means is that an app can be created using Flash and then effectively rendered out as an iPhone-compatible app file.</p>
<p><a href="http://theappleblog.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/">Ustwo</a>, who I spoke to earlier this week, prototyped its <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&amp;mt=8">minimalist designer game .™</a> in 48 hours using Flash. With CS5, developers will be able to handle prototyping <em>and</em> development without leaving Flash. What this means for us folk who download apps is that we&#8217;re on the cusp of another exciting period in iPhone development, especially in terms of gaming.</p>
<p>Which brings us to Canabalt, a game which debuted several weeks ago online <a href="http://www.adamatomic.com/canabalt/">in Flash form</a> and has since been ported across the the iPhone. It&#8217;s a furious filmic rush as you dash across a futuristic rooftop, jumping buildings, dodging debris and trying to survive for as long as possible. This is one button gaming at its very best, a worthwhile download for all iPhone gamers.<br />
<span id="more-33993"></span></p>
<h3><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333179169&amp;mt=8">Nota</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33997" title="app_nota" src="http://gigapple.files.wordpress.com/2009/10/app_nota.jpg?w=100&#038;h=100" alt="app_nota" width="100" height="100" />The iPhone has great potential as an e-learning tool, but so far, it feels like an unexplored area. It&#8217;s fair enough I suppose&#8230;developers need to make a living too and other app genres, such as games, seem like they have more potential for generating profit. It&#8217;s a shame though as there&#8217;s so much potential to create something wonderful for learning on the iPhone, something just like Nota.</p>
<p>Nota is a music learning tool. It&#8217;s got all the beginners stuff, covering notes and crochets and all that jazz, but it dips into the realms of advanced music theory too. There&#8217;s a comprehensive reference section containing music terminology, a music quiz with two difficulty levels and even a four octave piano with a real-time musical stave.</p>
<p>As a musician and producer myself I think it&#8217;s important to make learning music more accessible to everyone. The app&#8217;s rich selection of tools and toys, combined with a quality finish in terms of the visual design, make this a great investment for professional musicians and students alike.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8&amp;uo=2&amp;uo=2">Tap Tap Revenge 3</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33998" title="app_ttr3" src="http://gigapple.files.wordpress.com/2009/10/app_ttr3.jpg?w=100&#038;h=100" alt="app_ttr3" width="100" height="100" />The third iteration of Tap Tap Revenge touched down in the App Store earlier this week, but this time it&#8217;s going to cost you. The two previous iterations have been free but with the third game Tapulous is charging 99 cents, a paltry sum for such a feature-packed offering.</p>
<p>The game packs in all the usual TTR staples, such as online play, track downloads and competitions. There&#8217;s a refreshed track-listing bundled with it too, containing music from Fall Out Boy and Tiesto, alongside premium track downloads supplied by some seriously impressive names, including Smashing Pumpkins, Killers and Foo Fighters.</p>
<p>If you&#8217;re unfamiliar with the game, it can be summed up as Dance Dance Revolution for the iPhone. Instead of dancing with your feet, you tap with your fingers, plus there&#8217;s some shaking and tilting thrown in for good measure too. Regardless of whether or not you&#8217;ve got rhythm, if you love music, this is <em>the</em> game to download.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331357477&amp;mt=8&amp;uo=2&amp;uo=2">Real Soccer 2010</a> ($3.99)</h3>
<p><img class="styled alignleft size-full wp-image-33999" title="app_real_soccer" src="http://gigapple.files.wordpress.com/2009/10/app_real_soccer.jpg?w=100&#038;h=100" alt="app_real_soccer" width="100" height="100" />Yet again, Gameloft has launched another game that&#8217;s terribly similar to a couple of other big name console franchises. This time the folks at Gameloft have taken their inspiration from the FIFA soccer franchise and the ISS Pro series.</p>
<p>Aside from the omission of real soccer team names &#8212; Manchester United becomes Man Red, for example &#8212; Real Soccer 2010 delivers everything you&#8217;d expect out of a console soccer game. There are real player names, a massive range of teams, a convincing in-game commentary system, single-player leagues as well as online matches and so much more.</p>
<p>Normally I&#8217;d condone this type of uninspired game design, but the thing with Gameloft is that the end product of its barefaced borrowing is always executed with such flair, focus and immense polish. For soccer fans especially, this should be a definite download.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>App Developer Diary Part 6: The 48 Hour App</title>
		<link>http://theappleblog.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/</link>
		<comments>http://theappleblog.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 18:00:21 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app developer diary]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[design]]></category> <category><![CDATA[diary]]></category> <category><![CDATA[iphone]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33757</guid>
		<description><![CDATA[Taking you behind-the-scenes of a real iPhone app&#8217;s development, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take an idea to the App Store in just 48 hours.

It&#8217;s been a few weeks since my last entry in the App Developer Diary. Markus, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33757&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Taking you behind-the-scenes of a real <a href="http://theappleblog.com/tag/app-developer-diary/">iPhone app&#8217;s development</a>, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take an idea to the App Store in just 48 hours.</p>
<p><img class="aligncenter size-full wp-image-33783" title="olly-farshi-iphone-game" src="http://gigapple.files.wordpress.com/2009/10/olly-farshi-iphone-game.png?w=424&#038;h=257" alt="olly-farshi-iphone-game" width="424" height="257" /></p>
<p>It&#8217;s been a few weeks since <a href="http://theappleblog.com/2009/08/26/app-developer-diary-5-building-on-a-budget/">my last entry in the App Developer Diary</a>. Markus, the coder based here in Helsinki, has been busy. This week he unveiled a playable prototype of our app, allowing me to test and refine the main game mechanic.</p>
<p>In the meantime, Matias coded up a cute little mini-game over the course of one weekend. While he worked on the programming, I created the sound, music and artwork (above). In one weekend we created a really great little game, almost ready to be released in the App Store.</p>
<p>We&#8217;re not the only developers who have been working on these quick-fire app concepts. Mobile development studio <a href="http://www.ustwo.co.uk">Ustwo</a> also took an idea from hasty scribble to the App Store in just 48 hours. It&#8217;s encouraging to see that their first 48 hour app, simply titled <a href="http://iphone.ustwo.co.uk/iphone/games/dot/">.™</a>, is now selling as a 99 cent download.<br />
<span id="more-33757"></span></p>
<h3>Have You Seen the Dot?</h3>
<p>We didn&#8217;t do much planning for our own 48 hour app. Matias came up with an idea &#8212; a button-tapping game with a bizarre musical twist &#8212; and built it. Ustwo, being a little more strategic, managed to sketch out a few concepts before coding up their app.</p>
<p><img class="aligncenter size-large wp-image-33791" title="DOT-TM-iPhone-game" src="http://gigapple.files.wordpress.com/2009/10/dot-tm-iphone-game.jpg?w=570&#038;h=347" alt="DOT-TM-iPhone-game" width="570" height="347" /></p>
<p>Ustwo founder Mills sat down with his iPhone development team and threw together a development plan. Their app would be cool, simple and addictive. Most importantly though, it would stake a claim in the App Store, showcasing their ability to think fast and be creative under pressure.</p>
<p>Mills laid down a fundamental ground rule too: the scope of the project would go no further than two days. The app would be submitted to Apple on hour 48 of development.</p>
<h3>Just the Basics</h3>
<p>Stepping up to the challenge, the Ustwo team produced three simple sketches. Their hastily drawn plan outlined the game&#8217;s control system, look and feel, and gameplay mechanic.</p>
<p><img class="styled aligncenter size-large wp-image-33786" title="dot_story_01" src="http://gigapple.files.wordpress.com/2009/10/dot_story_01.png?w=570&#038;h=427" alt="dot_story_01" width="570" height="427" /></p>
<p>The sketches only cover the essentials, but that&#8217;s really all that the team needed to get coding. The first image covers the game&#8217;s accelerometer-based control method, and main character &#8212; a dot &#8212; alongside succinctly stating that the app will have a, &#8220;minimal aesthetic.&#8221;</p>
<p><img class="styled aligncenter size-large wp-image-33788" title="dot_story_02" src="http://gigapple.files.wordpress.com/2009/10/dot_story_02.png?w=570&#038;h=427" alt="dot_story_02" width="570" height="427" /></p>
<p>The second sketch contains an ultra-refined executive summary of the game: control dot to select smaller dots. The gameplay mechanic is revealed in the third sketch. Your dot is shrinking, he needs to eat dots to stay alive, triangles will kill him.</p>
<p><img class="styled aligncenter size-large wp-image-33789" title="dot_story_03" src="http://gigapple.files.wordpress.com/2009/10/dot_story_03.png?w=570&#038;h=427" alt="dot_story_03" width="570" height="427" /></p>
<p>In just three images we&#8217;ve got a clear idea of how a typical game will play out. You&#8217;ll be tilting and twisting the iPhone, sliding a shrinking dot around the screen and trying to collect other dots while avoiding an onslaught of death-dealing triangles.</p>
<h3>From Paper To Flash</h3>
<p>After sketching out the game concept, the team took the concept to the computers. Their first step was to flesh out a quick playable prototype of the game concept <a href="http://ustwo.tumblr.com/post/205229510/ustwo-tm-notus-coming-soon-r">using Flash</a>. Focusing on look and feel, they tested a variety of different visual designs alongside taking a closer look at the controls too.</p>
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<p>With the prototype working as expected and with the sketches for reference, the app was hastily coded up. After a quick round of QA &#8212; searching for bugs, design and gameplay issues &#8212; the team submitted the app for App Store approval. For Ustwo, the 48 hour app concept worked. It made development fun, it reduced costs and it challenged the coders and designers to think quickly and creatively.</p>
<p>It&#8217;s possible that we&#8217;ll be seeing more studios take on the 48 hour app challenge. <a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/">Adobe recently announced</a> that the forthcoming update of Flash, version CS5, will render files in the iTunes App Store format. This is a serious boon for Flash-based artists and designers everywhere, putting the tools for app development into the hands of even more creatives. In the case of Ustwo, they even created a <a href="http://iphone.ustwo.co.uk/iphone/games/dot/">fully-functional web version of .™</a>, using Flash.</p>
<p>Our own 48 hour app still needs a few final tweaks before being submitted to the App Store. Ustwo&#8217;s successful 48 hour development, .™, is <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&amp;mt=8">currently available from the App Store for 99 cents</a>.</p>
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		<title>Weekly App Store Picks: October 3, 2009</title>
		<link>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/</link>
		<comments>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 15:00:02 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[augmented reality]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[ping]]></category> <category><![CDATA[push notifications]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33461</guid>
		<description><![CDATA[
Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.
This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33461&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-32669" title="app-store-logo" src="http://gigapple.files.wordpress.com/2009/09/app-store-logo.png?w=147&#038;h=147" alt="app-store-logo" width="147" height="147" /></p>
<p class="excerpt">Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.</p>
<p>This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick for this week is Ping!, plus I&#8217;ve also been looking at TwitMusic, Papaya Farm and Nearest Places.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33462" title="app_icon_ping" src="http://gigapple.files.wordpress.com/2009/10/app_icon_ping.jpg?w=100&#038;h=100" alt="app_icon_ping" width="100" height="100" />In just over a year I&#8217;ve purchased two iPhones &#8212; a 3G and a 3GS &#8212; totaling just over €1,000. Alongside the two iPhones, I&#8217;ve also paid €15 per month for my 3G connection, €2 per month for my carrier contract and countless euros per day on apps.</p>
<p>I&#8217;m not actually going to tally all of that up. My brain refuses to let me. Let&#8217;s all agree that it&#8217;s a lot of money and I&#8217;d be forgiven for leaping on any opportunity to save a bit of my hard-earned cash.</p>
<p>With that in mind, Ping! is the perfect antidote to a dwindling bank account. Currently free to download, the app allows you to send SMS-style messages <em>over your data connection</em>, which are then delivered via push to other contacts who are also registered with Ping!.</p>
<p>Indeed, there&#8217;s a few other IM apps that handle push, but it&#8217;s worth noting that Ping! isn&#8217;t instant messaging as such, it&#8217;s much more akin to SMS. You don&#8217;t pay to send messages, or receive, and your account is free too. Registration literally takes ten seconds, from within the app, so you&#8217;ve got no excuses &#8212; grab that app!<br />
<span id="more-33461"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325468633&amp;mt=8&amp;uo=2&amp;uo=2">TwitMusic</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33463" title="app_icon_twitmusic" src="http://gigapple.files.wordpress.com/2009/10/app_icon_twitmusic.jpg?w=100&#038;h=100" alt="app_icon_twitmusic" width="100" height="100" />Earlier this week, Loren Brichter finally announced that he has submitted the long-awaited update to Tweetie, his Apple Design Award-winning Twitter client for iPhone. If this is news to you then <a href="http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/">check out my in depth preview</a> from earlier this week.</p>
<p>The latest version of Tweetie, a complete overhaul of the original app, packs in an overwhelming array of new features. However, there&#8217;s a few features missing &#8212; such as groups, push and music tweeting &#8212; that would have certainly bolstered the app&#8217;s offering even more.</p>
<p>The latter of the three features I just mentioned is covered by TwitMusic. It&#8217;s an app designed for just one function: tweeting whatever song you&#8217;re listening to right now. The app will grab all the details about whatever tune you&#8217;re rocking at that moment and push it to Twitter. An excellent app for those who like sharing their personal soundtrack with the world.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331077776&amp;mt=8&amp;uo=2&amp;uo=2">Papaya Farm</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33464" title="app_icon_papaya_farm" src="http://gigapple.files.wordpress.com/2009/10/app_icon_papaya_farm.jpg?w=100&#038;h=100" alt="app_icon_papaya_farm" width="100" height="100" />A few weeks back I tried out <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324889082&amp;mt=8">Button</a>, an unsettling multiplayer game in which the only objective is to push the big green button. Randomly tapping the mysterious button throughout the day has given me a test for more multiplayer gaming on my iPhone.</p>
<p>Compared to Button, Papaya Farm, despite it&#8217;s slightly more complex gameplay, is much more relaxing. The game finds you tending to your own digital farm: a place where the virtual grass is lush and green, and, with your assistance, the harvest is fruitful.</p>
<p>The real game begins when you start playing with your friends. Your fellow farmers play dirty and attempt to steal your crops. In retaliation, you install security dogs. Your friends then send you abusive messages via <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> You subsequently forget that all you really wanted to do was grow a carrot. The game descends into chaos. It&#8217;s great fun.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331305907&amp;mt=8&amp;uo=2&amp;uo=2">Nearest Places</a> ($1.99)</h3>
<p><img class="styled alignleft size-full wp-image-33465" title="app_icon_nearest_places" src="http://gigapple.files.wordpress.com/2009/10/app_icon_nearest_places.jpg?w=100&#038;h=100" alt="app_icon_nearest_places" width="100" height="100" />The final app this week is just for 3GS owners. Nearest Places is an app that makes use of <a href="http://pro.gigaom.com/2009/10/augmented-reality-lots-of-promise-lots-of-hurdles/">augmented reality</a> (subscription required). This buzzword seems to have just become fashionable again but it does mean something pretty cool: you can look through your camera and see lots of extra data about the world around you, Terminator style!</p>
<p>Rather than point you in the direction of your local subway or tube station, Nearest Places brings just about everything else to you. Through your iPhone&#8217;s camera you&#8217;ll be able to locate the nearest bars, museums, ATMs and more.</p>
<p>Acrossair, the folks behind the app, have uploaded <a href="http://www.youtube.com/user/acrossair#play/all/0/tN85gPrL0es">several videos on YouTube</a> showing how its augmented reality technology works on iPhone. If you&#8217;re still unsure how it&#8217;ll actually work on your 3GS, you can also <a href="http://theappleblog.com/2009/08/27/yelp-update-brings-augmented-reality-as-an-easter-egg/">check out Yelp&#8217;s app</a>, available for free, which contains an augmented reality Easter egg.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>Dungeon Hunter: Gameloft Continues Its &#8220;Homage&#8221; Hit Parade</title>
		<link>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/</link>
		<comments>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:00:00 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[diablo]]></category> <category><![CDATA[dungeon hunter]]></category> <category><![CDATA[game]]></category> <category><![CDATA[gameloft]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33340</guid>
		<description><![CDATA[I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.
In fact, Gameloft was very wise in porting this game to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33340&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-33490" title="dungeon_hunter_icon" src="http://gigapple.files.wordpress.com/2009/10/dungeon_hunter_icon.png?w=100&#038;h=100" alt="dungeon_hunter_icon" width="100" height="100" />I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.</p>
<p>In fact, Gameloft was very wise in porting this game to the iPhone platform. As far as traditional-style games on Apple portables go, control issues can tend to muddy an otherwise well-developed user experience. Innovative platform-targeted titles like <a href="http://theappleblog.com/2008/12/29/rolando-taking-iphone-gaming-to-the-next-level/" target="_self">Rolando</a> escape these nagging issues, but a straight-up hack-and-slash RPG is a different fish. <span id="more-33340"></span></p>
<h3>Graphics and Audio</h3>
<p>The look and sound of this game are exactly what you would expect if you&#8217;ve played previous Gameloft offerings like <a href="http://theappleblog.com/2008/12/16/hack-and-slash-with-hero-of-sparta-on-the-iphone/" target="_self">Hero of Sparta</a> or <a href="http://theappleblog.com/2009/04/28/assassins-creed-altairs-chronicles-stealthily-invades-the-iphone/" target="_self">Assassin&#8217;s Creed</a>. You view things from a third-person, three-quarters perspective, which is right in line with the Diablo games it so liberally borrows from.</p>
<p><img class="aligncenter size-full wp-image-33491 styled" title="dh_intro" src="http://gigapple.files.wordpress.com/2009/10/dh_intro.jpg?w=480&#038;h=320" alt="dh_intro" width="480" height="320" />Your character&#8217;s look changes depending upon what class you choose, and what items you have equipped. It doesn&#8217;t display quite the level of detail and variety that you get from Diablo 2, but it does do a fair job of keeping things interesting for those easily bored by their character&#8217;s avatar.</p>
<p>Monsters and NPCs on the other hand get recycled quite a bit, but let&#8217;s be honest, all we&#8217;re looking for here is a point-and-click experience fest, and for those purposes, the baddies serve well enough.</p>
<p>In terms of sound, Dungeon Hunter doesn&#8217;t offend, but the score also won&#8217;t be claiming any awards any time soon. If you tire of vaguely ominous orchestral music, however, there is the nice feature of a built-in music player complete with unfettered access to your iPhone&#8217;s music library in the upper right-hand corner of the screen, tucked away nicely where it doesn&#8217;t get in the way of anything.</p>
<h3>Classes, Attributes and Skills</h3>
<p>You can choose from three different classes in Dungeon Hunter. There&#8217;s the basic Warrior, the more lightly clad Rogue, and finally the Mage, who is obviously the chief magic user in the bunch. I like the simplicity of class choice, since you don&#8217;t get all muddled up trying to choose between shades of difference, like those that exist between a Warrior and a Barbarian. I chose a Warrior as my first character, as I always do, because magic is girly and lame.</p>
<p><img class="aligncenter size-full wp-image-33492 styled" title="dh_classes" src="http://gigapple.files.wordpress.com/2009/10/dh_classes.jpg?w=480&#038;h=320" alt="dh_classes" width="480" height="320" />Speaking of girly, ladies are out of luck with avatar choices, since there aren&#8217;t any heroes of the female persuasion to choose from. That might be story-driven, since you take on the role of the recently deceased king of the land, but I suspect it has more to do with making game design and coding easier.</p>
<p>Each class will assign your attribute points according to their strengths. You can later assign two points per level as you progress in the game towards the attribute of your choosing. I&#8217;ve been throwing mine around with abandon, and so far it hasn&#8217;t negatively affected gameplay.</p>
<p><img class="aligncenter size-full wp-image-33493 styled" title="dh_stats" src="http://gigapple.files.wordpress.com/2009/10/dh_stats.jpg?w=480&#038;h=320" alt="dh_stats" width="480" height="320" />Skills are class-specific, and include both active attacks and spells and passive buffs. There is not very much variety here, but each skill has a number of levels so you won&#8217;t soon run out of places to put the points you acquire when you level up. In addition to these, you get a Fairy spell that changes depending on which Fairy you currently have equipped. You find these creatures throughout the game.</p>
<h3>Gameplay</h3>
<p>In Dungeon Hunter, the controls shine, so long as you have click-where-you-want-to-go mode enabled, which is off by default. You can use the virtual stick if you want, as has been the standard for Gameloft&#8217;s other action-adventure titles, but tapping where you want to move just feels natural in a Diablo-esque title, and it works well on the iPhone. Spellcasting isn&#8217;t as smooth. You have to flick through your available skills to change which you want to use, so I just basically stick with one and put all my skill points into it.</p>
<p><img class="aligncenter size-full wp-image-33494 styled" title="dh_fighting" src="http://gigapple.files.wordpress.com/2009/10/dh_fighting.jpg?w=480&#038;h=320" alt="dh_fighting" width="480" height="320" />As in Diablo, you travel from town to town and to various dungeons in between, following your central quest arc. You can also pick up a number of side quests along the way, many of which yield items, experience, or both. I wouldn&#8217;t call any of the side quests complex or overly detailed, but they also don&#8217;t feel tedious, so it works well.</p>
<p>Once you&#8217;ve cleared an area, you can either just quit to the map or fight your way back to the entrance to exit. You can also return any time you like to pick up items and defeat more enemies, which respawn. Helps with the occasional grinding that&#8217;s required to beat a boss.</p>
<h3>Verdict</h3>
<p>I paid $7 for this game, and I would gladly do so again. It may only provide a fraction of the addictive, life-ruining enjoyment that I derive from the Diablo series, but it provides it anywhere, any time via my iPhone, and it does this all with sound design and a certain amount of style to boot.</p>
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		<title>Colloquy Brings IRC to the iPhone</title>
		<link>http://theappleblog.com/2009/10/01/colloquy-brings-irc-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/01/colloquy-brings-irc-to-the-iphone/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 19:28:02 +0000</pubDate>
		<dc:creator>Lisa Hoover</dc:creator>
		<category><![CDATA[Software Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app review]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[colloquy]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[IRC]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32689</guid>
		<description><![CDATA[
Even though services like Skype, Gtalk, Yahoo, AOL, Twitter and Facebook make it possible to instant or direct message just about anyone online these days, some folks still swear by Internet Relay Chat (IRC). In fact, for many die-hard geeks and software development teams, IRC is the only way to fly.
There are plenty of Web-based [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32689&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-33480" title="colloquy_icon" src="http://gigapple.files.wordpress.com/2009/09/colloquy_icon.jpg?w=100&#038;h=100" alt="colloquy_icon" width="100" height="100" /></p>
<p class="excerpt">Even though services like Skype, Gtalk, Yahoo, AOL, Twitter and Facebook make it possible to instant or direct message just about anyone online these days, some folks still swear by <a href="http://irchelp.org/irchelp/irctutorial.html">Internet Relay Chat</a> (IRC). In fact, for many die-hard geeks and software development teams, IRC is the only way to fly.</p>
<p>There are plenty of Web-based and standalone apps that let you join IRC chat rooms (or, channels, as they&#8217;re typically called) from your desktop computer, but once you go mobile, your options dwindle. <a href="http://colloquy.info/">Colloquy</a>, one of the most popular open-source IRC clients for the Mac, now has a spiffy new <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302000478&amp;mt=8">version for the iPhone</a> that lets you stay connected in-channel while you&#8217;re on the road. <span id="more-32689"></span></p>
<p>Once installed, Colloquy sets up easily in minutes. To add an IRC network to your preferred list, simply supply its address and your identity information. You can choose to automatically connect to the server and even individual rooms at launch.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32692" title="Colloquy1" src="http://gigapple.files.wordpress.com/2009/09/colloquy1.jpg" alt="Colloquy1" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32693" title="Colloquy2" src="http://gigapple.files.wordpress.com/2009/09/colloquy2.jpg" alt="Colloquy2" /></p>
<p>It&#8217;s easy to remove networks from your list if you decide you no longer want to visit them.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32694" title="Colloquy3" src="http://gigapple.files.wordpress.com/2009/09/colloquy3.jpg" alt="Colloquy3" /></p>
<p>Colloquy runs in the background to track conversations and tells you at a glance where the action is. It also alerts you when someone in the channels you&#8217;ve joined uses your nickname or keywords you&#8217;ve pre-designated.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32695" title="Colloquy4" src="http://gigapple.files.wordpress.com/2009/09/colloquy4.jpg" alt="Colloquy4" /></p>
<p>Channel conversations are streamlined thanks to nickname and emoticon completion popups and support for all the common IRC commands you&#8217;re used to using with computer-based IRC clients.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-32696" title="Colloquy5" src="http://gigapple.files.wordpress.com/2009/09/colloquy5.jpg" alt="Colloquy5" /></p>
<p>Colloquy for the iPhone has a number of other useful features including support for landscape mode, a searchable room member list, and secure connections over SSL. Clicked links open with the built-in browser, and Colloquy even stays connected when you lock your phone.</p>
<p>If you use IRC for online communication, then Colloquy for the iPhone&#8217;s $1.99 price tag is well worth it. The app is easy to use, even for a novice, and has a great <a href="http://colloquy.info/project/wiki/MobileFAQs">user-community</a> that can help you get started or answer any questions that arise. Once you have the app up and running, be sure to come by <a href="http://theappleblog.com/2004/11/27/theappleblog-irc-channel/">TheAppleBlog&#8217;s IRC channel</a> and say hi.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Lisa Hoover</media:title>
		</media:content>

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			<media:title type="html">colloquy_icon</media:title>
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			<media:title type="html">Colloquy2</media:title>
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			<media:title type="html">Colloquy3</media:title>
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			<media:title type="html">Colloquy5</media:title>
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