Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on [...]
Now that the iPod touch is a tried and true gaming platform, not an Apple event goes by that we don’t see a smattering of developers paraded up on stage to show off their shiny baubles. Today was no exception, with reps from Ubisoft, Tapulous, Gameloft and EA all making a brief appearance.
Each studio showed [...]
It arrived shortly after midnight on Tuesday, the same day as the release of the desktop version, and I was all over it. “Pumped” would probably be the best way to describe me at 12:45 a.m. on Tuesday morning as my iPhone was syncing with my Mac mini and the Sims 3 ($9.99, iTunes link) [...]
As a general rule, racing games tend to leave me cold. My brother is the car buff and racing fan. I’ve enjoyed a few, like Gran Turismo, but I tend to give them a pass. Need for Speed Underground for the PS2 was another exception to the rule, mostly because of the RPG-type elements of [...]
If you go and do something like found Electronic Arts, which then goes on to be one of the dominant forces in video games worldwide, people tend to take notice of things you say. Yesterday in an interview with Venture Beat’s Dean Takahashi, Trip Hawkins, EA founder and current Digital Chocolate executive, said that Nintendo [...]
With the GDC ‘09 well under way, there are heaps of announcements being made about video games by pretty much everyone in the biz.
Now that the iPhone and iPod touch have become genuine contenders in the mobile gaming world, they’re getting some high-profile game revelations as well. EA, for instance, who’ve already brought a lot [...]
EA dropped SimCity ($9.99) for the iPhone recently, and I actually almost missed it. I was still buzzing over Hero of Sparta and I Love Katamari, both of which are also recent releases.
Of course, I had to put everything on hold and take a crack at SimCity, since the PC versions of the game had [...]
Yesterday, the long awaited Spore was finally released here in the US.
Spore, a product of Sims mastermind Will Wright, has been in development for some 8 years with the public knowing about the game for about the last 3-4 years. The lengthy development time along with multiple release-date delays built up a huge amount of [...]
Spore, the game of origin, evolution, and life, is now officially slated to released simultaneously with its PC counterpart.
Spore has had a number of release date delays and its future with the Mac platform was initially uncertain. It being one of the most anticipated games of the decade makes this a huge announcement for Mac [...]