<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>TheAppleBlog &#187; game</title>
	<atom:link href="http://theappleblog.com/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://theappleblog.com</link>
	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
	<lastBuildDate>Sat, 21 Nov 2009 17:00:44 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<cloud domain='theappleblog.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://www.gravatar.com/blavatar/dd1835437bf6abb6c967c7d6646908a5?s=96&#038;d=http://s.wordpress.com/i/buttonw-com.png</url>
		<title>TheAppleBlog &#187; game</title>
		<link>http://theappleblog.com</link>
	</image>
			<item>
		<title>Art or Virus? Symantec Villifies Spoof Apple &#8220;Trojan&#8221;</title>
		<link>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/</link>
		<comments>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:50:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[art]]></category> <category><![CDATA[game]]></category> <category><![CDATA[mac]]></category> <category><![CDATA[security]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[trojan]]></category> <category><![CDATA[Virus]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35333</guid>
		<description><![CDATA[Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to Techworld.com. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.
Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35333&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35348" title="loselose" src="http://gigapple.files.wordpress.com/2009/11/loselose.png?w=174&#038;h=300" alt="loselose" width="174" height="300" />Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to <a href="http://news.techworld.com/security/3205577/spoof-apple-trojan-upsets-symantec/" target="_self">Techworld.com</a>. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.</p>
<p>Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, a file in your home folder is deleted. It looks like it&#8217;s evil &#8212; and designed to perform such a task without the knowledge of the Mac owner on which the program resides. But it isn&#8217;t. It&#8217;s an art project that clearly advertises its purpose and nature to all who would wish to use it. <span id="more-35333"></span></p>
<p>The game, dubbed Lose/Lose, is the brainchild of Zach Gage, who created the program as part of an online art installation and released it for public download in September. It&#8217;s intended purpose is not to dupe unsuspecting gamers, but to pose questions about the relationship between killing in video games and real-life moral issues. Gage says as much in a statement on <a href="http://www.stfj.net/index2.php" target="_self">his web site</a>:</p>
<blockquote><p>By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives.</p></blockquote>
<p>Even if a user were to download the game from a different, less well-intentioned place, the game itself warns users right when it opens, stating that &#8220;Killing in Lose/Lose will likely result in files on your hard drive being deleted. You have been warned.&#8221; Of course, that doesn&#8217;t mean that an intelligent programmer couldn&#8217;t remove or change said message, and redistribute the game themselves with the intent of causing harm.</p>
<p>That&#8217;s what Symantec&#8217;s worried about, and why the firm decided to issue its warning about the so-called Trojan. Of course, the company took the opportunity to recommend installing security software as a means to protect against this kind of dangerous artistic expression, seeing as that&#8217;s the business it&#8217;s in.</p>
<p>Should you worry about this game or threats derived from it? Not unless you are one of the slim few whose retro Mac gaming addiction is so acute that you feel the need to hunt around the digital frontier in suspicious and shady locations looking for independent games of questionable quality and without any sort of legit distribution channels. Or if you happen to be a devoted patron of the arts, and therefore can&#8217;t resist the urge to download software you know full well will harm your computer and destroy your files, all for the sake of the artistic effect it has. In either case, anti-virus software won&#8217;t help.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/35333/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/35333/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/35333/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/35333/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/35333/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/35333/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/35333/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/35333/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/35333/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/35333/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35333&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/11/05/art-or-virus-symantec-villifies-spoof-apple-trojan/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/loselose.png?w=174" medium="image">
			<media:title type="html">loselose</media:title>
		</media:content>
	</item>
		<item>
		<title>Command &amp; Conquer: Red Alert Brings the Red Menace to Your iPhone</title>
		<link>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/</link>
		<comments>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:02:36 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[command & conquer: red alert]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35159</guid>
		<description><![CDATA[It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &#38; Conquer comes to the iPhone with Command &#38; Conquer: Red Alert ($9.99, iTunes link), named after its PC and console counterpart released in 1996.
How well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35286" title="commandconquer" src="http://gigapple.files.wordpress.com/2009/11/commandconquer.png?w=100&#038;h=100" alt="commandconquer" width="100" height="100" />It&#8217;s a game series that&#8217;s gotten much love over the years, despite, or perhaps because of, the cheesy live action cut scenes featuring actors like Tim Curry. Now, Command &amp; Conquer comes to the iPhone with Command &amp; Conquer: Red Alert ($9.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333225329&amp;mt=8" target="_self">iTunes link</a>), named after its PC and console counterpart released in 1996.</p>
<p>How well does the beloved RTS translate to the iPhone platform? That depends on what you&#8217;re looking to get out of the game. EA Mobile has clearly tried to faithfully translate the experience, but as with any translation, no perfect one-to-one relationship can exist. What does come through, however, is definitely worth looking at. <span id="more-35159"></span></p>
<h3>Graphics &amp; Audio</h3>
<p>Perhaps just to make me sad, EA chose not to go with live action mission briefings for this installment of the series, opting instead to brief you with static cartoon images and scrollable text. It&#8217;s not nearly as pleasant as hammy acting, but it does get the job done and prepare you adequately for the in-game action.</p>
<p><img class="aligncenter size-full wp-image-35288 styled" title="cc_briefing" src="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg?w=480&#038;h=320" alt="cc_briefing" width="480" height="320" />In-game graphics look great, and are probably a bit of an improvement over their original counterparts in the PC version. Units are clearly distinguishable from one another, animations are smooth, and the visual special effects look good. My sole complaint for the in-game look of things is that units can tend to stack, which renders some of them invisible. It&#8217;s confusing and can hamper effective unit management.</p>
<p><img class="aligncenter size-full wp-image-35290 styled" title="cc_ingame" src="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg?w=480&#038;h=320" alt="cc_ingame" width="480" height="320" />Sound is good, with music from Red Alert 3, which is the latest game in the series for the PC and consoles. In-game voices are well-recorded and clear, as are most sound effects. Again, the lack of audio in briefings and other between-action components is a little disappointing, but not terribly so.</p>
<h3>Gameplay</h3>
<p>As with any real-time strategy port for the iPhone, the key to enjoyable gameplay lies in making sure the controls are well-designed and intuitive. This can be particularly challenging even when porting RTS games to consoles from the PC, so EA has its work cut out for it with Command &amp; Conquer on the iPhone.</p>
<p>Selecting and commanding individual units on the iPhone is simple enough. You touch a unit to select it, and touch somewhere else to tell it where to go or what to attack. To select multiple units, you have to activate a selection tool by clicking an icon in the lower left-hand corner. At first it wasn&#8217;t clear (I hadn&#8217;t reached that part in the tutorial yet) and I tried tapping and dragging and two-finger pinch and zoom type gestures.</p>
<p>Once you have selected a group of units, though, you can assign them to a command group using another icon at the lower left of the screen. This assigns them to one of three slots on the left, and allows you to re-select that group at any time with a simple tap. It&#8217;s the saving grace of the game, control-wise, and I wish there were more than three spots available to assign unit groups to.</p>
<p>The campaigns are fun, and not too challenging. There is both a Soviet and an Allied campaign, each of which contains five chapters, and there&#8217;s a skirmish mode with customizable starting resources and different maps, which really adds to the replay value of the game.</p>
<p><img class="aligncenter size-full wp-image-35291 styled" title="cc_factions" src="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg?w=480&#038;h=320" alt="cc_factions" width="480" height="320" />All told, EA Mobile does a great job skirting the limitations of the iPhone&#8217;s controls, and provides ample gameplay while still retaining a fairly casual feel, so that you can pick it up and put it down as necessary between meetings or while commuting.</p>
<h3>Verdict</h3>
<p>For an iPhone game, Command &amp; Conquer: Red Alert feels polished and professional, but it leaves me wanting something more. I can&#8217;t help but yearn for the easier controls and richer storyline and gameplay of the PC version, which may in fact be what EA was intending. Perhaps the iPhone game is meant as a sort of teaser demo to attract new customers to the PC/console line. Either way, despite solid gameplay, Red Alert left me underwhelmed. I&#8217;d wait for the inevitable price drop to $6.99 or less before picking this one up.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/35159/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/35159/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/35159/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/35159/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/35159/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/35159/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/35159/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/35159/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/35159/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/35159/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35159&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/11/04/command-conquer-red-alert-brings-the-red-menace-to-your-iphone/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/commandconquer.png" medium="image">
			<media:title type="html">commandconquer</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/cc_briefing.jpg" medium="image">
			<media:title type="html">cc_briefing</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/cc_ingame1.jpg" medium="image">
			<media:title type="html">cc_ingame</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/cc_factions.jpg" medium="image">
			<media:title type="html">cc_factions</media:title>
		</media:content>
	</item>
		<item>
		<title>Ngmoco&#8217;s Eliminate and Touch Pets Dogs Come to the App Store</title>
		<link>http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/</link>
		<comments>http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:30:02 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[eliminate]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[ngmoco]]></category> <category><![CDATA[shooter]]></category> <category><![CDATA[SIM]]></category> <category><![CDATA[touch pets dogs]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35126</guid>
		<description><![CDATA[Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday.
Even though the apps are indeed free to download and install on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35126&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35158" title="dog-touch" src="http://gigapple.files.wordpress.com/2009/11/dog-touch.png?w=134&#038;h=201" alt="dog-touch" width="134" height="201" />Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday.</p>
<p>Even though the apps are indeed free to download and install on your device, it should be noted that both of these apps represent the latest attempts to capitalize on Apple&#8217;s in-app purchasing system, in perhaps some of the most diabolical ways yet. ngmoco has recently used in-app purchasing to sell level packs for Rolando 2, which can now be downloaded for free with Chapter 1 included. <span id="more-35126"></span></p>
<h3>Eliminate (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=293559501" target="_self">iTunes Link</a>)</h3>
<p>Space marines, jumping, shooting, glowy surrounding, what more could you ask for? Eliminate is the first fully functional, original IP (not that we&#8217;re saying it isn&#8217;t derivative, mind you) first-person shooters to hit the iPhone platform, and it&#8217;s been highly anticipated as a result. It features global matchmaking for multiplayer combat over both 3G and Wi-Fi networks. Sorry, no EDGE, but it probably couldn&#8217;t handle the action anyway.</p>
<p><img class="aligncenter size-full wp-image-35161 styled" title="eliminate" src="http://gigapple.files.wordpress.com/2009/11/eliminate.jpg?w=480&#038;h=320" alt="eliminate" width="480" height="320" />There&#8217;s also Plus+ network integration so you can track your stats and invite your friends and contacts to go toe-to-toe in deathmatches, and compare stats on the leader board. And the game includes a leveling and credit for weapon and armor upgrades and customization. Sounds pretty good, right? Now the bad news.</p>
<p>Eliminate is free to play, but it definitely gives you an advantage to pay. As the cleverly designed opening sequence relates, you are equipped with a set amount of energy in Eliminate, and when said energy runs out, you no longer earn credits for kills. Energy refills over time, or you can simply buy more using the in-app purchasing system. Credits allow you to upgrade weapons and armor.</p>
<p>You start with 30 power cells of energy. Based on my trials, that will probably last you about 10 to 15 minutes of play, if that, though I&#8217;m not sure of the actual conversion rate. Once you expend any points, a countdown clock starts until you charge again. The clock lasts around 240 minutes, so you are recharged every four hours, basically. You can buy additional power cells in blocks of 20, 280, and 975 for 99 cents, $9.99 and $29.99 respectively if you&#8217;re not the patient type.</p>
<p>The game is fun, and works surprisingly well given the touch controls you&#8217;re stuck with on an iPhone or iPod touch, and you can practice against bots or play without earning credits for free any time you want. All of which means that ngmoco is being pretty fair with its use of in-app purchasing this time around. Basically, you pay to progress, but the game is still enjoyable by all without that aspect. It&#8217;s a nice blend, and one that I predict will be hugely successful once Eliminate hits wide release.</p>
<h3>Touch Pets Dogs (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334475268&amp;mt=8" target="_self">iTunes Link</a>)</h3>
<p>I admit to once having owned a tamagotchi. Or if not owned, at least permanently on loan from my sister. The problem, of course, was that they always proved more of a nuisance than anything else. All of the demands of a real pet, and none of the benefits, like companionship or snuggle-ability.</p>
<p><img class="aligncenter size-full wp-image-35163 styled" title="touch pets dogs" src="http://gigapple.files.wordpress.com/2009/11/touch-pets-dogs.jpg?w=480&#038;h=320" alt="touch pets dogs" width="480" height="320" />Touch Pets Dogs follows in the footsteps of Nintendogs and other pet simulators before it. You pick out a puppy, name it, and then begin taking care of, playing with, and training it. It has a Sims-like interface for checking on your dog&#8217;s skills and happiness level, and even their Job status, which is a unique feature introduced by the ngmoco sim. You can train your dog to follow a career path, which makes it even more like The Sims.</p>
<p>There&#8217;s actually a lot to do in Touch Pet Dogs, and you gain levels as a dog owner in different areas, just like your dog can gain skills and job levels. It&#8217;s much richer than any other pet sim I&#8217;ve played, and it managed to keep my interest for more than one play-through, which is a record I think.</p>
<p>The in-app purchasing component to Touch Pets is fairly devious, though. You have to pay for food, which seems extremely cruel, since it&#8217;s such a basic necessity for your dog&#8217;s well-being. Luckily, your food automatically refills to a maximum of two bowls, and does so relatively quickly, so you can still play without having to cough up micropayments, but it will be harder to keep your dog hale and hearty. You can also buy more Puppy Bucks by converting food that you buy via iTunes.</p>
<h3>The Future of iPhone Gaming?</h3>
<p>Both of these new games from ngmoco show different types of attempts at capitalizing on the iPhone&#8217;s in-app purchasing system. It&#8217;s a thorny issue to navigate, since on the one hand, you could stand to make a lot more money than by selling apps in a more traditional manner, but on the other, you could inspire the rancor of your customers if you appear to be using the system unfairly. In my opinion, ngmoco&#8217;s done a good job of treading that thin line thus far, and it looks like they&#8217;re committed to making changes to make sure they strike the right balance.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/35126/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/35126/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/35126/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/35126/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/35126/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/35126/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/35126/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/35126/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/35126/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/35126/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35126&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/dog-touch.png" medium="image">
			<media:title type="html">dog-touch</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/eliminate.jpg" medium="image">
			<media:title type="html">eliminate</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/11/touch-pets-dogs.jpg" medium="image">
			<media:title type="html">touch pets dogs</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: October 31, 2009</title>
		<link>http://theappleblog.com/2009/10/31/weekly-app-store-picks-october-31-2009/</link>
		<comments>http://theappleblog.com/2009/10/31/weekly-app-store-picks-october-31-2009/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 15:00:57 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[blogging]]></category> <category><![CDATA[game]]></category> <category><![CDATA[halloween]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[nasa]]></category> <category><![CDATA[play]]></category> <category><![CDATA[space]]></category> <category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35042</guid>
		<description><![CDATA[As another week passes,  the seams of Apple&#8217;s App Store have been stretched even further with a deluge of new releases. Digging through the latest apps, I&#8217;ve selected four fresh picks for you to check out.
It&#8217;s Halloween and so my top pick for this week is Alive 4-ever, a top-down zombie shooter with plenty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35042&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">As another week passes,  the seams of Apple&#8217;s App Store have been stretched even further with a deluge of new releases. Digging through the latest apps, I&#8217;ve selected four fresh picks for you to check out.</p>
<p>It&#8217;s Halloween and so my top pick for this week is Alive 4-ever, a top-down zombie shooter with plenty of guts and gore to go around. I&#8217;ve also been checking out TowerMadness Zero, NASA and WordPress 2.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323298021&amp;mt=8">Alive 4-ever</a> ($1.79)</h3>
<p><img class="alignleft size-full wp-image-35038" title="appicon_alive_4ever" src="http://gigapple.files.wordpress.com/2009/10/appicon_alive_4ever.jpg?w=100&#038;h=100" alt="appicon_alive_4ever" width="100" height="100" />As it&#8217;s Halloween, I thought that at least one of my top picks this week should be themed for the occasion. Despite the clumsy sounding name, Alive 4-Ever is a surprisingly polished top-down shooter. The plot is simple and disgustingly cliché: for whatever reason, a zombie apocalypse happens, you take to the streets to rescue other survivors.</p>
<p>The game takes its inspiration from some of the best zombie titles out there, including Resident Evil and Left 4 Dead. There&#8217;s a battalion&#8217;s worth of weaponry on offer, including zombie-slaying classics like the AK-47. Plus, if you&#8217;re after more firepower you&#8217;re able to purchase bigger, stronger, faster guns in the shop after each level.</p>
<p>There&#8217;s also a Bluetooth multiplayer mode, allowing you to jump into the action with three other friends. Alongside guns, zombies and survivors, the game throws in experience points too. Completing a stage earns experience points, these precious points go towards upgrading your character. In effect, you&#8217;re able to become the ultimate undead-destroying warrior.<br />
<span id="more-35042"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335249553&amp;mt=8&amp;uo=2&amp;uo=2">TowerMadness</a><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335249553&amp;mt=8&amp;uo=2&amp;uo=2"> Zero</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35039" title="appicon_towermadness_zero" src="http://gigapple.files.wordpress.com/2009/10/appicon_towermadness_zero.jpg?w=100&#038;h=100" alt="appicon_towermadness_zero" width="100" height="100" />Earlier this month, our own Alfredo Padilla took a look at <a href="http://theappleblog.com/2009/10/07/49-tower-defense-apps-for-the-iphone/">49 different tower defense games for the iPhone</a>. Owing to the epic nature of his list, days later Alfredo distilled the document down into <a href="http://theappleblog.com/2009/10/16/tab-faves-five-tower-defense-iphone-apps-worth-owning/">five tower defense games worth owning</a>. All of Alfredo&#8217;s picks costs a few bucks though and, in this cash-strapped climate, some of us don&#8217;t have much money to burn on iPhone games.</p>
<p>That&#8217;s where TowerMadness steps in. The game is available in two monetary flavors. You can purchase it for a couple of bucks, or you can download the Zero edition: a totally unrestricted ad-supported version of the game for free. The ads are unintrusive and targeted in such a way that, for the most part, they feel relevant.</p>
<p>Of course the iPhone doesn&#8217;t need <em>another</em> tower defense game. Aside from being free, TowerMadness is a pretty good representation of the best qualities of the genre. All the usual TD staples are there &#8212; waves of enemies, upgradable towers, strategic play &#8212; but it&#8217;s all wrapped up in excellent graphics too.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334325516&amp;mt=8&amp;uo=2&amp;uo=2">NASA</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35040" title="appicon_nasa" src="http://gigapple.files.wordpress.com/2009/10/appicon_nasa.jpg?w=100&#038;h=100" alt="appicon_nasa" width="100" height="100" />National organizations seem to be slowly switching on to the iPhone. Last year, the BBC decided to create an iPhone-specific version of its excellent iPlayer site. Canada&#8217;s National Film Board just released a wonderful app for viewing its content on the go. And now NASA has released its very own app, allowing us earthlings to keep up-to-date with space mission news.</p>
<p>The app is essentially like having a tiny mission-control in the palm of your hand. There&#8217;s a listing of all NASA Missions, all of which have awesome names like Mars Express and Mars Odyssey. Tapping through to a mission section provides a mission briefing, photos, videos and an ever-so-slightly ominous countdown timer.</p>
<p>For me, the best part of the app is the video section. Rather than attempt to visualize the various space happenings described in the app, the videos bring these extraordinary happens closer to home. You can observe spacecraft launches, see astronauts float around in zero gravity, listen to people in space describe their experiences, and watch history in the making.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335703880&amp;mt=8">WordPress 2</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35041" title="appicon_wordpress2" src="http://gigapple.files.wordpress.com/2009/10/appicon_wordpress2.jpg?w=100&#038;h=100" alt="appicon_wordpress2" width="100" height="100" />The original WordPress app just wasn&#8217;t so hot. With a clunky and convoluted interface that was all function and no form, it immediately felt dated. And, for writers and bloggers alike, it certainly wasn&#8217;t the most inspiring environment in which to attempt to pen a post.</p>
<p>The user interface <em>has</em> been updated but still, on first look, the app looks worryingly basic. In fact, it&#8217;s disconcertingly similar to its clunky counterpart, WordPress 1. I appreciate that the WordPress app is here to serve a function, but, discounting features, surely it could have been executed with a little more pizazz?</p>
<p>Anyway, looks are not the most important thing with WordPress 2. This version introduces several new features to the mix. There&#8217;s automatic saving and restoring of posts. A new comments interface which includes author URL and Gravatars. The app even stores password in the keychain. If you&#8217;ve got your own WordPress blog, this is certainly an app worth checking out.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/35042/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/35042/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/35042/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/35042/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/35042/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/35042/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/35042/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/35042/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/35042/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/35042/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35042&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/31/weekly-app-store-picks-october-31-2009/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/appicon_alive_4ever.jpg" medium="image">
			<media:title type="html">appicon_alive_4ever</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/appicon_towermadness_zero.jpg" medium="image">
			<media:title type="html">appicon_towermadness_zero</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/appicon_nasa.jpg" medium="image">
			<media:title type="html">appicon_nasa</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/appicon_wordpress2.jpg" medium="image">
			<media:title type="html">appicon_wordpress2</media:title>
		</media:content>
	</item>
		<item>
		<title>Cult Hit Settlers of Catan Comes to the iPhone</title>
		<link>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/</link>
		<comments>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 15:59:30 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[board]]></category> <category><![CDATA[catan]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[settlers]]></category> <category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34795</guid>
		<description><![CDATA[If you are or ever have been the board gaming type, you may have run across Settlers of Catan, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.
Fans [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34795&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-34811" title="catan" src="http://gigapple.files.wordpress.com/2009/10/catan.png?w=100&#038;h=100" alt="catan" width="100" height="100" />If you are or ever have been the board gaming type, you may have run across <a href="http://en.wikipedia.org/wiki/The_Settlers_of_Catan">Settlers of Catan</a>, or at least heard of it from a fanatic friend. The game, which is a bit like Risk but without the war (at least in its basic incarnation), is all about resource gathering, trading, and colonization.</p>
<p>Fans of the series (and there are many) will be pleased to know that Settlers is now playable on your iPhone thanks to Catan ($4.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335029050&amp;mt=8" target="_self">iTunes link</a>), an app that faithfully recreates the experience on your mobile device. If you aren&#8217;t yet a fan, Catan for your iPhone or iPod touch might just be the thing that converts you. <span id="more-34795"></span></p>
<h3><img class="aligncenter size-full wp-image-34813" title="catan main" src="http://gigapple.files.wordpress.com/2009/10/catan-main.jpg?w=320&#038;h=480" alt="catan main" width="320" height="480" />Gameplay</h3>
<p>If you&#8217;ve played Settlers the board game, or if you&#8217;ve played it on your PC or Xbox 360, then you&#8217;ll already be familiar with the gameplay in the iPhone version, since it uses the standard rule set. Expansions are available for the board game which add more tiles or new gameplay elements, but for now, Catan on the iPhone doesn&#8217;t offer any of these additional modes of play.</p>
<p>The board consists of 19 hexagonal tiles, themselves laid out in a hexagon pattern. Each tile represents one resource, either Sheep, Wheat, Ore, Lumber or Brick. Each player gets to place settlements at the corners of these tiles, and collect resources from them when the number on the tile is rolled. Each tile has a number from 1 to 12, and each player rolls two six-sided die at the beginning of their turn.</p>
<p><img class="aligncenter size-full wp-image-34814" title="catan map" src="http://gigapple.files.wordpress.com/2009/10/catan-map.jpg?w=320&#038;h=480" alt="catan map" width="320" height="480" />Some tiles, like those with a 6 or an 8, come up more frequently, statistically speaking, and are strategically advantageous because of this. The goal in the game is to amass resources, which you can use to buy more settlements, roads, and other things to earn victory points. In traditional play, the first person with 10 victory points is the winner.</p>
<p>Catan on the iPhone lets you play with between three and four players. You can either play against computer opponents, or play hot seat multiplayer mode, in which you pass the iPhone off to other players when it&#8217;s their turn. It&#8217;s not an ideal multiplayer situation, since you have to trust your partner not to glance at your resource distribution, but without a Wi-Fi or Bluetooth option, it at least works well enough to be playable.</p>
<h3>Sights and Sounds</h3>
<p>Clearly, Catan wasn&#8217;t rushed out to the masses on the iPhone. Developer United Soft Media (USM) took its time in refining the look and feel of this cult sensation before its release, probably predicting correctly that fans of the game would be sticklers when it came this version&#8217;s faithfulness to the original.</p>
<p>The board is viewed from a top-down perspective, and you can zoom in or out using touch controls. Your resource count is displayed at the bottom of the screen in a convenient and non-obtrusive status bar. All of your controls are nested in a pop-out tab interface usually hidden at the right side of the screen behind an arrow button.</p>
<p><img class="aligncenter size-full wp-image-34815" title="catan card" src="http://gigapple.files.wordpress.com/2009/10/catan-card.jpg?w=320&#038;h=480" alt="catan card" width="320" height="480" />Sound is great, with a nice, fitting soundtrack running in the background, and appropriate sound effects for things like trades, resources, and standard button presses. In fact, I&#8217;d say it compares favorably even to the console version on the Xbox 360.</p>
<h3>Conclusion</h3>
<p>Whether you&#8217;ve heard of Settlers of Catan before or not, the iPhone port is an awesome time-waster. It&#8217;s engrossing, rich, and carefully tailored to the handheld touch-controlled platform. I will say that I found the difficulty to be rather on the challenging side, even when playing against a stacked line up of all the weakest computer players. The Xbox version has both a universal difficulty switcher and different AIs, allowing for greater versatility, and I would recommend Catan for iPhone adopt that in future, too. Still, for $4.99, you couldn&#8217;t ask for a better or more challenging pocket strategy game.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/34795/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/34795/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/34795/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/34795/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/34795/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/34795/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/34795/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/34795/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/34795/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/34795/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34795&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/26/cult-hit-settlers-of-catan-comes-to-the-iphone/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/catan.png" medium="image">
			<media:title type="html">catan</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/catan-main.jpg" medium="image">
			<media:title type="html">catan main</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/catan-map.jpg" medium="image">
			<media:title type="html">catan map</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/catan-card.jpg" medium="image">
			<media:title type="html">catan card</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: October 10, 2009</title>
		<link>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/</link>
		<comments>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 16:50:33 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[soccer]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33993</guid>
		<description><![CDATA[It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.

This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33993&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s the weekend and I&#8217;m over in London investigating a host of new iPhone apps out later this year. In the meantime, I&#8217;ve hand-picked four of the latest releases from the App Store for you to check out.</p>
<p><img class="aligncenter size-large wp-image-33994" title="canabalt" src="http://gigapple.files.wordpress.com/2009/10/canabalt.png?w=570&#038;h=189" alt="canabalt" width="570" height="189" /></p>
<p>This week I&#8217;ve selected a smattering of fun games. My top pick for this week is Canabalt, plus I&#8217;ve also been looking at Nota, Tap Tap Revenge 3 and Real Football 2010.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333180061&amp;mt=8&amp;uo=2&amp;uo=2">Canabalt</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33996" title="app_canabalt" src="http://gigapple.files.wordpress.com/2009/10/app_canabalt.jpg?w=100&#038;h=100" alt="app_canabalt" width="100" height="100" />Earlier this week Adobe announced that the latest version of Flash, version CS5, will support iPhone app development. What this means is that an app can be created using Flash and then effectively rendered out as an iPhone-compatible app file.</p>
<p><a href="http://theappleblog.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/">Ustwo</a>, who I spoke to earlier this week, prototyped its <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328071814&amp;mt=8">minimalist designer game .™</a> in 48 hours using Flash. With CS5, developers will be able to handle prototyping <em>and</em> development without leaving Flash. What this means for us folk who download apps is that we&#8217;re on the cusp of another exciting period in iPhone development, especially in terms of gaming.</p>
<p>Which brings us to Canabalt, a game which debuted several weeks ago online <a href="http://www.adamatomic.com/canabalt/">in Flash form</a> and has since been ported across the the iPhone. It&#8217;s a furious filmic rush as you dash across a futuristic rooftop, jumping buildings, dodging debris and trying to survive for as long as possible. This is one button gaming at its very best, a worthwhile download for all iPhone gamers.<br />
<span id="more-33993"></span></p>
<h3><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333179169&amp;mt=8">Nota</a> ($2.99)</h3>
<p><img class="styled alignleft size-full wp-image-33997" title="app_nota" src="http://gigapple.files.wordpress.com/2009/10/app_nota.jpg?w=100&#038;h=100" alt="app_nota" width="100" height="100" />The iPhone has great potential as an e-learning tool, but so far, it feels like an unexplored area. It&#8217;s fair enough I suppose&#8230;developers need to make a living too and other app genres, such as games, seem like they have more potential for generating profit. It&#8217;s a shame though as there&#8217;s so much potential to create something wonderful for learning on the iPhone, something just like Nota.</p>
<p>Nota is a music learning tool. It&#8217;s got all the beginners stuff, covering notes and crochets and all that jazz, but it dips into the realms of advanced music theory too. There&#8217;s a comprehensive reference section containing music terminology, a music quiz with two difficulty levels and even a four octave piano with a real-time musical stave.</p>
<p>As a musician and producer myself I think it&#8217;s important to make learning music more accessible to everyone. The app&#8217;s rich selection of tools and toys, combined with a quality finish in terms of the visual design, make this a great investment for professional musicians and students alike.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8&amp;uo=2&amp;uo=2">Tap Tap Revenge 3</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33998" title="app_ttr3" src="http://gigapple.files.wordpress.com/2009/10/app_ttr3.jpg?w=100&#038;h=100" alt="app_ttr3" width="100" height="100" />The third iteration of Tap Tap Revenge touched down in the App Store earlier this week, but this time it&#8217;s going to cost you. The two previous iterations have been free but with the third game Tapulous is charging 99 cents, a paltry sum for such a feature-packed offering.</p>
<p>The game packs in all the usual TTR staples, such as online play, track downloads and competitions. There&#8217;s a refreshed track-listing bundled with it too, containing music from Fall Out Boy and Tiesto, alongside premium track downloads supplied by some seriously impressive names, including Smashing Pumpkins, Killers and Foo Fighters.</p>
<p>If you&#8217;re unfamiliar with the game, it can be summed up as Dance Dance Revolution for the iPhone. Instead of dancing with your feet, you tap with your fingers, plus there&#8217;s some shaking and tilting thrown in for good measure too. Regardless of whether or not you&#8217;ve got rhythm, if you love music, this is <em>the</em> game to download.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331357477&amp;mt=8&amp;uo=2&amp;uo=2">Real Soccer 2010</a> ($3.99)</h3>
<p><img class="styled alignleft size-full wp-image-33999" title="app_real_soccer" src="http://gigapple.files.wordpress.com/2009/10/app_real_soccer.jpg?w=100&#038;h=100" alt="app_real_soccer" width="100" height="100" />Yet again, Gameloft has launched another game that&#8217;s terribly similar to a couple of other big name console franchises. This time the folks at Gameloft have taken their inspiration from the FIFA soccer franchise and the ISS Pro series.</p>
<p>Aside from the omission of real soccer team names &#8212; Manchester United becomes Man Red, for example &#8212; Real Soccer 2010 delivers everything you&#8217;d expect out of a console soccer game. There are real player names, a massive range of teams, a convincing in-game commentary system, single-player leagues as well as online matches and so much more.</p>
<p>Normally I&#8217;d condone this type of uninspired game design, but the thing with Gameloft is that the end product of its barefaced borrowing is always executed with such flair, focus and immense polish. For soccer fans especially, this should be a definite download.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/33993/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/33993/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/33993/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/33993/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/33993/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/33993/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/33993/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/33993/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/33993/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/33993/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33993&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/10/weekly-app-store-picks-october-10-2009/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/canabalt.png?w=570" medium="image">
			<media:title type="html">canabalt</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_canabalt.jpg" medium="image">
			<media:title type="html">app_canabalt</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_nota.jpg" medium="image">
			<media:title type="html">app_nota</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_ttr3.jpg" medium="image">
			<media:title type="html">app_ttr3</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_real_soccer.jpg" medium="image">
			<media:title type="html">app_real_soccer</media:title>
		</media:content>
	</item>
		<item>
		<title>Tap Tap Revenge 3 Arrives in the App Store, Features In-App Purchasing</title>
		<link>http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/</link>
		<comments>http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 23:04:16 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[rhythm]]></category> <category><![CDATA[sequel]]></category> <category><![CDATA[tap tap revenge 3]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33820</guid>
		<description><![CDATA[Tapulous took the App Store by storm with its inaugural Tap Tap Revenge rhythm music gaming title. It followed that up with the no less successful Tap Tap Revenge 2, Tap Tap Dance, and various Tap Tap games branded for individual artists. Tap Tap Revenge 3 (iTunes link) hit the App Store today, bringing with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33820&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-33836 styled" title="ttr3" src="http://gigapple.files.wordpress.com/2009/10/ttr3.png?w=221&#038;h=197" alt="ttr3" width="221" height="197" />Tapulous took the App Store by storm with its inaugural <a href="http://theappleblog.com/2008/07/16/10-must-have-app-store-games/" target="_self">Tap Tap Revenge</a> rhythm music gaming title. It followed that up with the no less successful <a href="http://theappleblog.com/2009/03/03/app-review-tap-tap-revenge-2-new-tunes-and-achey-fingers/" target="_self">Tap Tap Revenge 2</a>, <a href="http://theappleblog.com/2008/12/04/first-look-tapulous-tap-tap-dance-christmas-with-weezer/" target="_self">Tap Tap Dance</a>, and various Tap Tap games branded for individual artists. Tap Tap Revenge 3 (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326916014&amp;mt=8" target="_self">iTunes link</a>) hit the App Store today, bringing with it new features and some unique iPhone 3.0 capabilities.</p>
<p>The official page for the app just went live over at <a href="http://tapulous.com/" target="_self">Tapulous&#8217;s site</a>. The app is the first in the revenge series not to retail for free &#8212; it costs 99 cents, and potentially will result in far more revenue via in-app purchasing. <span id="more-33820"></span></p>
<p>For those of you worried that Tap Tap Revenge is now all about the Benjamins, fear not, there are still plenty of free tracks available for download, with more planned as future updates. It&#8217;s basically the same set-up that existed with TTR2, but without the need to buy special separate themed apps from Coldplay, etc., in order to get that bonus content. Instead, you use in-game &#8220;coins&#8221; to acquire new songs.</p>
<p><img class="aligncenter size-full wp-image-33828 styled" title="ttr_main" src="http://gigapple.files.wordpress.com/2009/10/ttr_main.jpg?w=320&#038;h=480" alt="ttr_main" width="320" height="480" />Opening up the app, I found right away that TTR3 was quite different from its predecessors. The first thing I had to do was choose a username and an avatar. The avatar seems to be randomly generated from a stock selection of different parts, so I of course spent far too long randomizing my appearance until I found something somewhat acceptable.</p>
<p>After that, I checked out the store to see what I could spend my hard-won coins on, and was not surprised to find avatar items and clothing among the available purchases. You use coins to buy avatar items, but luckily coins are earned in-game and don&#8217;t cost any actual money.</p>
<p><img class="aligncenter size-full wp-image-33829 styled" title="ttr_clothes" src="http://gigapple.files.wordpress.com/2009/10/ttr_clothes.jpg?w=320&#038;h=480" alt="ttr_clothes" width="320" height="480" />Buying tracks uses the in-app purchasing feature introduced in iPhone OS 3.0, and will prompt you with the amount the item you&#8217;ve chosen costs and a dialog that allows you to either buy or cancel the transaction. Tracks come in Packs, each featuring two or more songs. I tried purchasing a Blink-182 track pack for $2.99, and then thought better of it.</p>
<p><img class="aligncenter size-full wp-image-33830 styled" title="ttr_purchase" src="http://gigapple.files.wordpress.com/2009/10/ttr_purchase.jpg?w=320&#038;h=480" alt="ttr_purchase" width="320" height="480" />The actual rhythm game part of Tap Tap Revenge 3 works just like you remember it, if you played any of the predecessors. Colored orbs travel down three lanes, and must be tapped when they reach the bottom of your iPhone&#8217;s screen in order to score points and rack up a high score. Your score affects the number of points you earn, which you can then spend on avatar items.</p>
<p><img class="aligncenter size-full wp-image-33831 styled" title="ttr_ingame" src="http://gigapple.files.wordpress.com/2009/10/ttr_ingame.jpg?w=320&#038;h=480" alt="ttr_ingame" width="320" height="480" />Song selection in the in-app store is a bit hit or miss, and features a lot of content already available on previous installments, but the game&#8217;s only been out for less than a day, so I suspect the library will fill out quite nicely in time. If you liked the previous games, and the added incentive of a growing library featuring top artists and a built-in rewards system appeals to you, 99 cents is well worth the price of admission for TTR3.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/33820/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/33820/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/33820/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/33820/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/33820/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/33820/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/33820/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/33820/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/33820/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/33820/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33820&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/ttr3.png?w=300" medium="image">
			<media:title type="html">ttr3</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/ttr_main.jpg" medium="image">
			<media:title type="html">ttr_main</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/ttr_clothes.jpg" medium="image">
			<media:title type="html">ttr_clothes</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/ttr_purchase.jpg" medium="image">
			<media:title type="html">ttr_purchase</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/ttr_ingame.jpg" medium="image">
			<media:title type="html">ttr_ingame</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: October 3, 2009</title>
		<link>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/</link>
		<comments>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 15:00:02 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[augmented reality]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[ping]]></category> <category><![CDATA[push notifications]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33461</guid>
		<description><![CDATA[
Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.
This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33461&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-32669" title="app-store-logo" src="http://gigapple.files.wordpress.com/2009/09/app-store-logo.png?w=147&#038;h=147" alt="app-store-logo" width="147" height="147" /></p>
<p class="excerpt">Fueled by a burning desire to bring you the latest iPhone app recommendations, I&#8217;ve kept a keen eye on the new App Store releases this week. As ever, I&#8217;ve hand-picked four apps for you to check out.</p>
<p>This week I&#8217;ve given my picks a social twist, whether it&#8217;s tweeting, traveling or just talking. My top pick for this week is Ping!, plus I&#8217;ve also been looking at TwitMusic, Papaya Farm and Nearest Places.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33462" title="app_icon_ping" src="http://gigapple.files.wordpress.com/2009/10/app_icon_ping.jpg?w=100&#038;h=100" alt="app_icon_ping" width="100" height="100" />In just over a year I&#8217;ve purchased two iPhones &#8212; a 3G and a 3GS &#8212; totaling just over €1,000. Alongside the two iPhones, I&#8217;ve also paid €15 per month for my 3G connection, €2 per month for my carrier contract and countless euros per day on apps.</p>
<p>I&#8217;m not actually going to tally all of that up. My brain refuses to let me. Let&#8217;s all agree that it&#8217;s a lot of money and I&#8217;d be forgiven for leaping on any opportunity to save a bit of my hard-earned cash.</p>
<p>With that in mind, Ping! is the perfect antidote to a dwindling bank account. Currently free to download, the app allows you to send SMS-style messages <em>over your data connection</em>, which are then delivered via push to other contacts who are also registered with Ping!.</p>
<p>Indeed, there&#8217;s a few other IM apps that handle push, but it&#8217;s worth noting that Ping! isn&#8217;t instant messaging as such, it&#8217;s much more akin to SMS. You don&#8217;t pay to send messages, or receive, and your account is free too. Registration literally takes ten seconds, from within the app, so you&#8217;ve got no excuses &#8212; grab that app!<br />
<span id="more-33461"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325468633&amp;mt=8&amp;uo=2&amp;uo=2">TwitMusic</a> (99 cents)</h3>
<p><img class="styled alignleft size-full wp-image-33463" title="app_icon_twitmusic" src="http://gigapple.files.wordpress.com/2009/10/app_icon_twitmusic.jpg?w=100&#038;h=100" alt="app_icon_twitmusic" width="100" height="100" />Earlier this week, Loren Brichter finally announced that he has submitted the long-awaited update to Tweetie, his Apple Design Award-winning Twitter client for iPhone. If this is news to you then <a href="http://theappleblog.com/2009/09/30/tweetie-2-the-complete-iphone-preview/">check out my in depth preview</a> from earlier this week.</p>
<p>The latest version of Tweetie, a complete overhaul of the original app, packs in an overwhelming array of new features. However, there&#8217;s a few features missing &#8212; such as groups, push and music tweeting &#8212; that would have certainly bolstered the app&#8217;s offering even more.</p>
<p>The latter of the three features I just mentioned is covered by TwitMusic. It&#8217;s an app designed for just one function: tweeting whatever song you&#8217;re listening to right now. The app will grab all the details about whatever tune you&#8217;re rocking at that moment and push it to Twitter. An excellent app for those who like sharing their personal soundtrack with the world.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331077776&amp;mt=8&amp;uo=2&amp;uo=2">Papaya Farm</a> (Free)</h3>
<p><img class="styled alignleft size-full wp-image-33464" title="app_icon_papaya_farm" src="http://gigapple.files.wordpress.com/2009/10/app_icon_papaya_farm.jpg?w=100&#038;h=100" alt="app_icon_papaya_farm" width="100" height="100" />A few weeks back I tried out <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324889082&amp;mt=8">Button</a>, an unsettling multiplayer game in which the only objective is to push the big green button. Randomly tapping the mysterious button throughout the day has given me a test for more multiplayer gaming on my iPhone.</p>
<p>Compared to Button, Papaya Farm, despite it&#8217;s slightly more complex gameplay, is much more relaxing. The game finds you tending to your own digital farm: a place where the virtual grass is lush and green, and, with your assistance, the harvest is fruitful.</p>
<p>The real game begins when you start playing with your friends. Your fellow farmers play dirty and attempt to steal your crops. In retaliation, you install security dogs. Your friends then send you abusive messages via <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303612602&amp;mt=8&amp;uo=2&amp;uo=2">Ping!</a> You subsequently forget that all you really wanted to do was grow a carrot. The game descends into chaos. It&#8217;s great fun.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331305907&amp;mt=8&amp;uo=2&amp;uo=2">Nearest Places</a> ($1.99)</h3>
<p><img class="styled alignleft size-full wp-image-33465" title="app_icon_nearest_places" src="http://gigapple.files.wordpress.com/2009/10/app_icon_nearest_places.jpg?w=100&#038;h=100" alt="app_icon_nearest_places" width="100" height="100" />The final app this week is just for 3GS owners. Nearest Places is an app that makes use of <a href="http://pro.gigaom.com/2009/10/augmented-reality-lots-of-promise-lots-of-hurdles/">augmented reality</a> (subscription required). This buzzword seems to have just become fashionable again but it does mean something pretty cool: you can look through your camera and see lots of extra data about the world around you, Terminator style!</p>
<p>Rather than point you in the direction of your local subway or tube station, Nearest Places brings just about everything else to you. Through your iPhone&#8217;s camera you&#8217;ll be able to locate the nearest bars, museums, ATMs and more.</p>
<p>Acrossair, the folks behind the app, have uploaded <a href="http://www.youtube.com/user/acrossair#play/all/0/tN85gPrL0es">several videos on YouTube</a> showing how its augmented reality technology works on iPhone. If you&#8217;re still unsure how it&#8217;ll actually work on your 3GS, you can also <a href="http://theappleblog.com/2009/08/27/yelp-update-brings-augmented-reality-as-an-easter-egg/">check out Yelp&#8217;s app</a>, available for free, which contains an augmented reality Easter egg.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/33461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/33461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/33461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/33461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/33461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/33461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/33461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/33461/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/33461/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/33461/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33461&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/03/weekly-app-store-picks-october-3-2009/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/app-store-logo.png" medium="image">
			<media:title type="html">app-store-logo</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_icon_ping.jpg" medium="image">
			<media:title type="html">app_icon_ping</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_icon_twitmusic.jpg" medium="image">
			<media:title type="html">app_icon_twitmusic</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_icon_papaya_farm.jpg" medium="image">
			<media:title type="html">app_icon_papaya_farm</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/app_icon_nearest_places.jpg" medium="image">
			<media:title type="html">app_icon_nearest_places</media:title>
		</media:content>
	</item>
		<item>
		<title>Dungeon Hunter: Gameloft Continues Its &#8220;Homage&#8221; Hit Parade</title>
		<link>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/</link>
		<comments>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:00:00 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[diablo]]></category> <category><![CDATA[dungeon hunter]]></category> <category><![CDATA[game]]></category> <category><![CDATA[gameloft]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=33340</guid>
		<description><![CDATA[I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.
In fact, Gameloft was very wise in porting this game to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33340&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-33490" title="dungeon_hunter_icon" src="http://gigapple.files.wordpress.com/2009/10/dungeon_hunter_icon.png?w=100&#038;h=100" alt="dungeon_hunter_icon" width="100" height="100" />I&#8217;m going to get this out of the way right now: Dungeon Hunter is Gameloft&#8217;s version of Diablo for the iPhone. No need to insult anyone&#8217;s intelligence by dancing around it. Now, does that mean I enjoy playing it any less? It does not.</p>
<p>In fact, Gameloft was very wise in porting this game to the iPhone platform. As far as traditional-style games on Apple portables go, control issues can tend to muddy an otherwise well-developed user experience. Innovative platform-targeted titles like <a href="http://theappleblog.com/2008/12/29/rolando-taking-iphone-gaming-to-the-next-level/" target="_self">Rolando</a> escape these nagging issues, but a straight-up hack-and-slash RPG is a different fish. <span id="more-33340"></span></p>
<h3>Graphics and Audio</h3>
<p>The look and sound of this game are exactly what you would expect if you&#8217;ve played previous Gameloft offerings like <a href="http://theappleblog.com/2008/12/16/hack-and-slash-with-hero-of-sparta-on-the-iphone/" target="_self">Hero of Sparta</a> or <a href="http://theappleblog.com/2009/04/28/assassins-creed-altairs-chronicles-stealthily-invades-the-iphone/" target="_self">Assassin&#8217;s Creed</a>. You view things from a third-person, three-quarters perspective, which is right in line with the Diablo games it so liberally borrows from.</p>
<p><img class="aligncenter size-full wp-image-33491 styled" title="dh_intro" src="http://gigapple.files.wordpress.com/2009/10/dh_intro.jpg?w=480&#038;h=320" alt="dh_intro" width="480" height="320" />Your character&#8217;s look changes depending upon what class you choose, and what items you have equipped. It doesn&#8217;t display quite the level of detail and variety that you get from Diablo 2, but it does do a fair job of keeping things interesting for those easily bored by their character&#8217;s avatar.</p>
<p>Monsters and NPCs on the other hand get recycled quite a bit, but let&#8217;s be honest, all we&#8217;re looking for here is a point-and-click experience fest, and for those purposes, the baddies serve well enough.</p>
<p>In terms of sound, Dungeon Hunter doesn&#8217;t offend, but the score also won&#8217;t be claiming any awards any time soon. If you tire of vaguely ominous orchestral music, however, there is the nice feature of a built-in music player complete with unfettered access to your iPhone&#8217;s music library in the upper right-hand corner of the screen, tucked away nicely where it doesn&#8217;t get in the way of anything.</p>
<h3>Classes, Attributes and Skills</h3>
<p>You can choose from three different classes in Dungeon Hunter. There&#8217;s the basic Warrior, the more lightly clad Rogue, and finally the Mage, who is obviously the chief magic user in the bunch. I like the simplicity of class choice, since you don&#8217;t get all muddled up trying to choose between shades of difference, like those that exist between a Warrior and a Barbarian. I chose a Warrior as my first character, as I always do, because magic is girly and lame.</p>
<p><img class="aligncenter size-full wp-image-33492 styled" title="dh_classes" src="http://gigapple.files.wordpress.com/2009/10/dh_classes.jpg?w=480&#038;h=320" alt="dh_classes" width="480" height="320" />Speaking of girly, ladies are out of luck with avatar choices, since there aren&#8217;t any heroes of the female persuasion to choose from. That might be story-driven, since you take on the role of the recently deceased king of the land, but I suspect it has more to do with making game design and coding easier.</p>
<p>Each class will assign your attribute points according to their strengths. You can later assign two points per level as you progress in the game towards the attribute of your choosing. I&#8217;ve been throwing mine around with abandon, and so far it hasn&#8217;t negatively affected gameplay.</p>
<p><img class="aligncenter size-full wp-image-33493 styled" title="dh_stats" src="http://gigapple.files.wordpress.com/2009/10/dh_stats.jpg?w=480&#038;h=320" alt="dh_stats" width="480" height="320" />Skills are class-specific, and include both active attacks and spells and passive buffs. There is not very much variety here, but each skill has a number of levels so you won&#8217;t soon run out of places to put the points you acquire when you level up. In addition to these, you get a Fairy spell that changes depending on which Fairy you currently have equipped. You find these creatures throughout the game.</p>
<h3>Gameplay</h3>
<p>In Dungeon Hunter, the controls shine, so long as you have click-where-you-want-to-go mode enabled, which is off by default. You can use the virtual stick if you want, as has been the standard for Gameloft&#8217;s other action-adventure titles, but tapping where you want to move just feels natural in a Diablo-esque title, and it works well on the iPhone. Spellcasting isn&#8217;t as smooth. You have to flick through your available skills to change which you want to use, so I just basically stick with one and put all my skill points into it.</p>
<p><img class="aligncenter size-full wp-image-33494 styled" title="dh_fighting" src="http://gigapple.files.wordpress.com/2009/10/dh_fighting.jpg?w=480&#038;h=320" alt="dh_fighting" width="480" height="320" />As in Diablo, you travel from town to town and to various dungeons in between, following your central quest arc. You can also pick up a number of side quests along the way, many of which yield items, experience, or both. I wouldn&#8217;t call any of the side quests complex or overly detailed, but they also don&#8217;t feel tedious, so it works well.</p>
<p>Once you&#8217;ve cleared an area, you can either just quit to the map or fight your way back to the entrance to exit. You can also return any time you like to pick up items and defeat more enemies, which respawn. Helps with the occasional grinding that&#8217;s required to beat a boss.</p>
<h3>Verdict</h3>
<p>I paid $7 for this game, and I would gladly do so again. It may only provide a fraction of the addictive, life-ruining enjoyment that I derive from the Diablo series, but it provides it anywhere, any time via my iPhone, and it does this all with sound design and a certain amount of style to boot.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/33340/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/33340/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/33340/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/33340/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/33340/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/33340/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/33340/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/33340/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/33340/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/33340/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=33340&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/10/02/dungeon-hunter-gameloft-continues-its-homage-hit-parade/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/dungeon_hunter_icon.png" medium="image">
			<media:title type="html">dungeon_hunter_icon</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/dh_intro.jpg" medium="image">
			<media:title type="html">dh_intro</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/dh_classes.jpg" medium="image">
			<media:title type="html">dh_classes</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/dh_stats.jpg" medium="image">
			<media:title type="html">dh_stats</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/10/dh_fighting.jpg" medium="image">
			<media:title type="html">dh_fighting</media:title>
		</media:content>
	</item>
		<item>
		<title>App Review: Ramp Champ</title>
		<link>http://theappleblog.com/2009/09/18/app-review-ramp-champ/</link>
		<comments>http://theappleblog.com/2009/09/18/app-review-ramp-champ/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 20:00:06 +0000</pubDate>
		<dc:creator>Chris Ryan</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[pinball]]></category> <category><![CDATA[ramp champ]]></category> <category><![CDATA[skeeball]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32349</guid>
		<description><![CDATA[
Arcade bowling style games are very popular. In the real world, skee-ball is probably the most recognized of these. In the iPhone world there have been several who have risen to the challenge, but Ramp Champ, the newest game from The Iconfactory and DSMediaLabs, brings a very interesting and addictive twist to this genre.
Boasting an [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32349&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-32344" title="Ramp Champ" src="http://gigapple.files.wordpress.com/2009/09/ramp-champ-iphone_256x256.png?w=256&#038;h=256" alt="Ramp Champ" width="256" height="256" /></p>
<p class="excerpt">Arcade bowling style games are very popular. In the real world, skee-ball is probably the most recognized of these. In the iPhone world there have been several who have risen to the challenge, but <a href="http://rampchamp.com">Ramp Champ</a>, the newest game from The Iconfactory and DSMediaLabs, brings a very interesting and addictive twist to this genre.</p>
<p>Boasting an interface designed by <a href="http://www.iconfactory.com">The Iconfactory</a> (and award-winning designer Louie Mantia), Ramp Champ takes traditional skee-ball and throws it down in a series of four stylized arcade games, based on the idea of flicking balls at targets of varying points. Right out of the proverbial box, users can play a variety of mini-games, including ones set in a clown environment, an underwater environment, an arcade-style outer space environment or, for Apple fanboys out there, a classic &#8220;Icon Garden&#8221; style setting. Unlike traditional skee-ball, each environment has multiple targets of varying weight as well as hidden easter eggs. <span id="more-32349"></span></p>
<p>Each mini-game rewards great gameplay by providing tickets, like a traditional arcade. A &#8220;loot&#8221; section showcases a page of prizes per each environment, allowing users to trade in tickets for a very diverse collection of prizes. Each mini-game also provides for three goals and awards players with collectible trophies upon completing those goals.</p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-32351" title="Redeem" src="http://gigapple.files.wordpress.com/2009/09/redeem.png?w=200&#038;h=300" alt="Redeem" width="200" height="300" /> <img class="alignnone size-medium wp-image-32352" title="Trophy" src="http://gigapple.files.wordpress.com/2009/09/trophy.png?w=200&#038;h=300" alt="Trophy" width="200" height="300" /></p>
<p>The game also supports in app purchasing of additional environments, including an Adventure Pack which adds ninja and tiki island themed levels as well as a Challenge Pack which adds fantasy and dental themed levels. These additional in app purchases are 99 cents and also include additional goals and prizes.</p>
<p>Ramp Champ is a very fun and addicting game and perfect for long term gameplay or just when you have a few minutes to spare. The original soundtrack and amazing graphics make this a definite must have. Ramp Champ is $1.99 and available on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317284160&amp;mt=8">App Store</a>.</p>
<p>P.S. Among the easter eggs you might find in this game is everyone&#8217;s favorite dogcow, Clarus. When playing The Icon Garden level, knock over all of the icons and then one of the two differently colored flowers in the second wave. If you&#8217;ve played Ramp Champ, tell me what you think!</p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-32346" title="Clown Town" src="http://gigapple.files.wordpress.com/2009/09/clown-town.png?w=200&#038;h=300" alt="Clown Town" width="200" height="300" /> <img class="alignnone size-medium wp-image-32345" title="Breakwater Bay" src="http://gigapple.files.wordpress.com/2009/09/breakwater-bay.png?w=200&#038;h=300" alt="Breakwater Bay" width="200" height="300" /><img class="alignnone size-medium wp-image-32348" title="The Icon Garden" src="http://gigapple.files.wordpress.com/2009/09/the-icon-garden.png?w=200&#038;h=300" alt="The Icon Garden" width="200" height="300" /> <img class="alignnone size-medium wp-image-32347" title="Space Swarm" src="http://gigapple.files.wordpress.com/2009/09/space-swarm.png?w=200&#038;h=300" alt="Space Swarm" width="200" height="300" /></p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/32349/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/32349/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/32349/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/32349/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/32349/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/32349/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/32349/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/32349/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/32349/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/32349/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32349&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/09/18/app-review-ramp-champ/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/832459ff6ff50bbfb3a2b901927c1448?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">limeology</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/ramp-champ-iphone_256x256.png" medium="image">
			<media:title type="html">Ramp Champ</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/redeem.png?w=200" medium="image">
			<media:title type="html">Redeem</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/trophy.png?w=200" medium="image">
			<media:title type="html">Trophy</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/clown-town.png?w=200" medium="image">
			<media:title type="html">Clown Town</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/breakwater-bay.png?w=200" medium="image">
			<media:title type="html">Breakwater Bay</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/the-icon-garden.png?w=200" medium="image">
			<media:title type="html">The Icon Garden</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/space-swarm.png?w=200" medium="image">
			<media:title type="html">Space Swarm</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: September 12, 2009</title>
		<link>http://theappleblog.com/2009/09/12/weekly-app-store-picks-september-12-2009/</link>
		<comments>http://theappleblog.com/2009/09/12/weekly-app-store-picks-september-12-2009/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 16:00:37 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[film]]></category> <category><![CDATA[game]]></category> <category><![CDATA[music]]></category> <category><![CDATA[photography]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[rss]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32281</guid>
		<description><![CDATA[
The Beatles may not have arrived in the iTunes Music Store just yet, but it&#8217;s not all disappointing news: the App Store has been updated with a new look and a stack of new iPhone apps have been released. As ever, here are my picks from the latest additions.
My top pick for this week is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32281&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-30631" title="app-store-picks-image" src="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg?w=167&#038;h=217" alt="app-store-picks-image" width="167" height="217" /></p>
<p class="excerpt">The Beatles may not have arrived in the iTunes Music Store just yet, but it&#8217;s not all disappointing news: the App Store has been updated with a new look and a stack of new iPhone apps have been released. As ever, here are my picks from the latest additions.</p>
<p>My top pick for this week is Hitchcock, plus I&#8217;ve also checked out Newsstand, Blades of Fury and Rhapsody.</p>
<p><img class="styled alignleft size-full wp-image-32288" title="appicon_hitchcock" src="http://gigapple.files.wordpress.com/2009/09/appicon_hitchcock.png?w=102&#038;h=100" alt="appicon_hitchcock" width="102" height="100" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325697961&amp;mt=8"><strong>Hitchcock</strong></a> ($19.99)<br />
There&#8217;s a fantastic range of apps on offer to budding iPhone-based photographers at the moment. Tools such as <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300911252&amp;mt=8">QuadCamera</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304871603&amp;mt=8">ColorSplash</a> make for fun and effective photo-enhancing toys, and, once you&#8217;re done touching up your latest masterpiece, you can share your photography on <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328407587&amp;mt=8">Flickr</a> via their official app. For folk who want to take their photography a step further and start dabbling in film, Hitchcock has arrived. Don&#8217;t let the messy interface fool you, this is a powerful app that&#8217;s packed with seriously useful features. Essentially a storyboarding tool, the app allows you to drop in photos as panels, outline camera movement, set shot durations and even add audio notes. Once you&#8217;ve laid out your latest shoot, you can export as a PDF too. Possibly a tad pricey but potentially an indispensable tool for indie film directors.<br />
<span id="more-32281"></span></p>
<p><img class="styled alignleft size-full wp-image-32282" title="app_icon_newsstand" src="http://gigapple.files.wordpress.com/2009/09/app_icon_newsstand.png?w=102&#038;h=101" alt="app_icon_newsstand" width="102" height="101" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288815275&amp;mt=8"><strong>Newsstand</strong></a> ($4.99)<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284946773&amp;mt=8">Byline</a> might have been the most useful RSS reader on the block, but there&#8217;s a new news-gathering app in town and it&#8217;s got a great feature-set and good looks too. Newsstand incorporates a gorgeous newspaper rack style interface, fusing traditional with modern, allowing you to skim the latest headlines in style. Alongside Google Reader syncing, Instapaper support and sharing via Twitter, Newsstand also incorporates two essential RSS features: offline browsing and an embedded browser. I like to be able to open the app up and sync the latest news and happenings across the web for reading later. And for when I&#8217;m connected, an embedded browser is essential for those moments when I want to explore a story a little further.</p>
<p><img class="styled alignleft size-full wp-image-32284" title="app_icon_blades_of_fury" src="http://gigapple.files.wordpress.com/2009/09/app_icon_blades_of_fury.png?w=101&#038;h=101" alt="app_icon_blades_of_fury" width="101" height="101" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329976829&amp;mt=8"><strong>Blades of Fury</strong></a><strong> </strong>($6.99)<br />
There are two interesting things about this app. First up, this game is effectively classic Japanese coin-op and console beat-em-up <a href="http://www.youtube.com/watch?v=Uos6AFq0uD8">Soul Calibur</a>, shrunk on to the iPhone. It&#8217;s 10 medieval fantasy characters, each brandishing a different sort of pointy stick and an array of special moves. And secondly, Gameloft has seriously upped its quality on the iPhone. It&#8217;s heavily leaning on the ideas of other more-successful gaming franchise, like <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327388183&amp;mt=8">Gangstar</a>&#8217;s GTA-style gameplay and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329373748&amp;mt=8">Modern Combat</a>&#8217;s Battlefield vibe, but it&#8217;s releasing good games nonetheless. Just like it&#8217;s predecessors, Blades of Fury is derivative, but that&#8217;s only noticeable because it does such a stunning job of re-creating Soul Calibur. The artwork and graphics are a true achievement, I&#8217;m surprised to see that the iPhone can be pushed so far and while the control scheme isn&#8217;t perfect, it certainly works well enough to make for a fun hack &#8216;n&#8217; slash fighter.</p>
<p><img class="styled alignleft size-full wp-image-32285" title="appicon_rhapsody" src="http://gigapple.files.wordpress.com/2009/09/appicon_rhapsody.png?w=102&#038;h=99" alt="appicon_rhapsody" width="102" height="99" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328908892&amp;mt=8"><strong>Rhapsody</strong></a> (free)<br />
The joys of <a href="http://theappleblog.com/2009/09/10/spotify-life-without-itunes/">Spotify</a> might not have reached the U.S. just yet, but that doesn&#8217;t mean that those of you who are stateside can&#8217;t enjoy the benefits of all-you-can-eat music streaming. Real Networks, the folks behind the wonderfully bloated ad-touting Real Player, launched its own iPhone app this week. Rhapsody hooks into Real&#8217;s music network, giving you wireless access to their gargantuan library, apparently touting more than 8 million songs. There are some neat music browsing features, like Rhapsody Radio and Charts, however, <a href="http://theappleblog.com/2009/09/10/rhapsody-app-for-iphone-approved-available-now/">as our own Darrell Etherington noted</a>, the sound quality isn&#8217;t so hot. It&#8217;s worth checking out though as, although you&#8217;ll need to be a paying subscriber to use the app on a regular basis, Real is currently offering a seven-day free trial of the service.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/32281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/32281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/32281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/32281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/32281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/32281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/32281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/32281/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/32281/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/32281/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32281&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/09/12/weekly-app-store-picks-september-12-2009/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg" medium="image">
			<media:title type="html">app-store-picks-image</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/appicon_hitchcock.png" medium="image">
			<media:title type="html">appicon_hitchcock</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/app_icon_newsstand.png" medium="image">
			<media:title type="html">app_icon_newsstand</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/app_icon_blades_of_fury.png" medium="image">
			<media:title type="html">app_icon_blades_of_fury</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/appicon_rhapsody.png" medium="image">
			<media:title type="html">appicon_rhapsody</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: Aug. 29, 2009</title>
		<link>http://theappleblog.com/2009/08/29/weekly-app-store-picks-aug-29-2009/</link>
		<comments>http://theappleblog.com/2009/08/29/weekly-app-store-picks-aug-29-2009/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 16:00:06 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[art]]></category> <category><![CDATA[fashion]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[productivity]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=31637</guid>
		<description><![CDATA[
Snow Leopard isn&#8217;t the only exciting release this week, as ever there are tons of new additions to the App Store. Here are my top picks from the week&#8217;s releases.
This week I&#8217;ve been looking at iWound, Star6, Gangstar: West Coast Hustle and Tasker.
iWound ($4.99)
If I&#8217;m not in the mood for gaming or tweeting, I tend [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=31637&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-30631" title="app-store-picks-image" src="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg?w=167&#038;h=217" alt="app-store-picks-image" width="167" height="217" /></p>
<p class="excerpt">Snow Leopard isn&#8217;t the only exciting release this week, as ever there are tons of new additions to the App Store. Here are my top picks from the week&#8217;s releases.</p>
<p>This week I&#8217;ve been looking at iWound, Star6, Gangstar: West Coast Hustle and Tasker.</p>
<p><img class="styled alignleft size-full wp-image-31638" title="app_icon_iWound" src="http://gigapple.files.wordpress.com/2009/08/app_icon_iwound.png?w=101&#038;h=102" alt="app_icon_iWound" width="101" height="102" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315799528&amp;mt=8">iWound</a> ($4.99)<br />
If I&#8217;m not in the mood for gaming or tweeting, I tend to head over to the &#8216;reading&#8217; section of my iPhone. Amongst others, I can keep up with the latest global happenings using the official New York Times app, pore over the pages of a classic book with Kindle or jump headfirst into an adventure with Comics. However, there&#8217;s nothing there to sate my creative appetite if I&#8217;m looking for a little art, fashion, architecture or design. Created by Wound, this app presents the perfect platter of visual creativity, a feast for the eyes and nourishment for your brain, all packaged in digital magazine form. The app&#8217;s current theme is &#8216;La Grande Illusion&#8217;, a concept which manifests itself by exploring awesome electro lady Peaches, New York artist Amy Bessone, London designer Marios Schwab and David Rockwell, award winning architect behind the Kodak Theatre.</p>
<p><span id="more-31637"></span></p>
<p><img class="styled alignleft size-full wp-image-31639" title="app_icon_star6" src="http://gigapple.files.wordpress.com/2009/08/app_icon_star6.png?w=100&#038;h=102" alt="app_icon_star6" width="100" height="102" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324146285&amp;mt=8">Star6</a> ($6.99)<br />
It&#8217;s always a good week when a new sound toy worthy of recommending is released on iPhone. While RjDj and Bloom have the artistic sound-installation side of things covered, Star6 has arrived twirling its glow sticks and stomping its feet &#8212; this is a sound toy for folk who just want to dance. The app packs in a stack of samples, alongside an array of different options for manipulating the onslaught of audio. Although you can upload and play with your own samples, there are six sample packs included, covering hip hop, drum and bass, electro and other mild headache-inducing (yet sonically adorable) sound effects. Those familiar with music production and sound manipulation will be pleased to hear that there&#8217;s a granular synthesis-powered audio engine, allowing you to control pitch, speed, gate, sample order and randomness. However, even the last sentence sounded like jargon to you, you&#8217;ll still find it&#8217;s fun to open the app, start tapping buttons and see what kind of weird rhythms you&#8217;re able to generate.</p>
<p><img class="styled alignleft size-full wp-image-31641" title="app_icon_gangstar" src="http://gigapple.files.wordpress.com/2009/08/app_icon_gangstar.png?w=101&#038;h=101" alt="app_icon_gangstar" width="101" height="101" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327388183&amp;mt=8">Gangstar: West Coast Hustle</a> ($6.99)<br />
A few months back Payback was released for iPhone. The app did a convincing enough impression of GTA 2 to warrant recommending, however after extended play it left me wanting so much more. With the release of the iPhone 3GS, games can now push previous technological boundaries even further. Gangstar uses the iPhone&#8217;s usual touch &#8216;n&#8217; tilt interaction, but takes advantage of the iPhone 3GS &#8212; a faster device that&#8217;s packing better graphics than its predecessor. What results is the iPhone&#8217;s answer to GTA3: a fully 3D, free roaming, automobile heist adventure. The game includes 50 missions, an armory of weaponry, and an entire city to cruise around in &#8212; more than enough for a lazy Sunday of iPhone gaming.</p>
<p><img class="styled alignleft size-full wp-image-31643" title="app_icon_tasker" src="http://gigapple.files.wordpress.com/2009/08/app_icon_tasker.png?w=101&#038;h=102" alt="app_icon_tasker" width="101" height="102" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327115000&amp;mt=8">Tasker</a> ($2.99)<br />
If you&#8217;re all about productivity but you&#8217;ve got a hectic on-the-go kinda lifestyle, Tasker may be just the app for you. The app touts itself as a &#8220;simple, yet powerful task manager&#8221;, yet it&#8217;s so much more than that. By keeping the app&#8217;s focus solely on task lists, the app&#8217;s designer, Scott Sykora, has excelled in creating a task manager that&#8217;s easy to use and incredibly powerful. Tasks can be ordered by date or place, allowing you to drill-down to a specific day and plan out your schedule on a map, viewing and sorting tasks in specific locations. As if that wasn&#8217;t enough, task-entry has been refined into a fast, yet effective process. There&#8217;s a variety of tools out there for managing your tasks via the iPhone, Tasker is certainly worth considering for it&#8217;s simplicity <em>and</em> potential effectiveness.</p>
<p>That&#8217;s all for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/31637/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/31637/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/31637/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/31637/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/31637/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/31637/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/31637/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/31637/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/31637/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/31637/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=31637&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/29/weekly-app-store-picks-aug-29-2009/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg" medium="image">
			<media:title type="html">app-store-picks-image</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app_icon_iwound.png" medium="image">
			<media:title type="html">app_icon_iWound</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app_icon_star6.png" medium="image">
			<media:title type="html">app_icon_star6</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app_icon_gangstar.png" medium="image">
			<media:title type="html">app_icon_gangstar</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app_icon_tasker.png" medium="image">
			<media:title type="html">app_icon_tasker</media:title>
		</media:content>
	</item>
		<item>
		<title>App Developer Diary 5: Building on a Budget</title>
		<link>http://theappleblog.com/2009/08/26/app-developer-diary-5-building-on-a-budget/</link>
		<comments>http://theappleblog.com/2009/08/26/app-developer-diary-5-building-on-a-budget/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:00:59 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Development]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app developer diary]]></category> <category><![CDATA[budget]]></category> <category><![CDATA[design]]></category> <category><![CDATA[diary]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[play]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=30935</guid>
		<description><![CDATA[Going behind-the-scenes of a real iPhone app&#8217;s development, in this installment I investigate several methods for cutting development costs and adding value to the game.
I have to admit that I&#8217;m still working on the Game Design Document. Something which I thought would take only a few days has grown to incorporate minute details alongside gargantuan [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30935&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="styled alignright size-medium wp-image-30955" title="iphone-budget" src="http://gigapple.files.wordpress.com/2009/08/iphone-budget.jpg?w=248&#038;h=300" alt="iphone-budget" width="248" height="300" />Going behind-the-scenes of a real iPhone app&#8217;s development, in this installment I investigate several methods for cutting development costs and adding value to the game.</p>
<p>I have to admit that I&#8217;m <em>still</em> working on the Game Design Document. Something which I thought would take only a few days has grown to incorporate minute details alongside gargantuan fundamental gameplay concepts. This document is essentially Tetris in written form: piling on concept after concept, attempting to make it fit together before the whole thing becomes too unwieldy to manage.</p>
<p>While work on the GDD should finish this week – Matias has stated that this Friday is the absolute deadline – I&#8217;m finding the time to explore other related areas of app development. In <a href="http://theappleblog.com/2009/07/31/app-developer-diary-part-4-the-hidden-cost-of-iphone-apps/">my last entry</a> I spoke to Mills, one of the founders of <a href="http://www.ustwo.co.uk">ustwo</a>, a growing independent mobile content studio.</p>
<p>Mills provided me with some revealing data in terms of development costs and sales. Looking at ustwo&#8217;s costs for app development relative to the revenue that they generated led me to think about how I could lower our own development costs while increasing the app&#8217;s desirability.</p>
<p>I&#8217;ve managed to find three different solutions that add value to our app and cost either very little or absolutely nothing.</p>
<p><span id="more-30935"></span></p>
<h3>Recycle That Code</h3>
<p><img class="styled alignright" title="Facebook Connect" src="http://photos-g.ak.fbcdn.net/photos-ak-snc1/v2607/50/121/20531316728/n20531316728_2301014_1426015.jpg" alt="" width="361" height="127" />Recycling and reusing code is a tried and tested convention in software development, particularly in the game industry. When you write a piece of code once – for example a game engine for a first person shooter – why spend time and money writing it again for the sequel? It&#8217;s far simpler to copy, paste, modify and deploy.</p>
<p>Working for a game developer a few years back, there were times when I noted that code recycling wasn&#8217;t necessarily in the customer&#8217;s best interests. In particular, I remember a top-down shooter – in the style of Grand Theft Auto – recycled as two different titles. The artwork was redrawn, the in-game dialogue was chopped and changed, but it was quite clearly the same game.</p>
<p>We plan to be a little smarter in choosing how and where we redeploy certain pieces of code. The PearComp coders, Matias, Markus and Ben, are currently working on <a href="http://www.pearcomp.com/2009/08/19/posting-links-to-facebook-profile-from-iphone-code">Facebook</a> and Twitter integration for the game. The plan is that, from within the game, players will be able to post their high scores to the two social networking services.</p>
<p>Facebook and Twitter posting is the value-adding feature <em>du jour</em>. Being able to link an app to these services provides a seamless connection between a user&#8217;s social life and the app in question. For games in particular, it&#8217;s a great way of enabling players to shout about their achievements while generating publicity for the title among their social connections.</p>
<p>In effect, the code that the PearComp team have created for the game can be re-used for future iPhone app developments. It&#8217;ll benefit some of PearComp&#8217;s clients, plus it&#8217;ll cut costs, and save time and resources.</p>
<h3>Find Your Voice</h3>
<p><img class="styled alignright" title="Serious Sam" src="http://www.gamemag.ru/media/arts/new/Serious-Sam-2-857.jpg" alt="" width="346" height="259" />John J. Dick is a voice actor and DJ who happens to be pretty badly in debt. His biggest gig was working on Serious Sam, an explosive shooter for hardcore gamers. John&#8217;s husky vocals helped flesh out Sam, the game&#8217;s main man: an alien destroying, gun toting, time traveling mercenary.</p>
<p>Back in the real world though, John&#8217;s debt has become such a problem that he&#8217;s come up with <a href="http://www.violencemedia.com/">a cunning way to bail himself out</a>. John has decided to offer his voice acting talent at an incredibly competitive rate: $1 per word.</p>
<p>Commissioning John to record a few words for the game was an easy decision – it cuts costs for sound recording and should save us some time later in the project. Having John&#8217;s name, and by extension Serious Sam, attached to the project could also make for some fun PR when we launch.</p>
<h3>Collaborate &amp; Communicate</h3>
<p><img class="styled alignright size-medium wp-image-30930" title="MoutOff Mouthes" src="http://gigapple.files.wordpress.com/2009/08/picture-2.png?w=300&#038;h=198" alt="MoutOff Mouthes" width="300" height="198" />In the <a href="http://theappleblog.com/2009/07/31/app-developer-diary-part-4-the-hidden-cost-of-iphone-apps/">previous installment</a> of the App Developer Diary, I found out a little more about ustwo&#8217;s <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306588353&amp;mt=8">MouthOff</a> app for iPhone. After speaking to Mills. I realized that there was potential for a really exciting collaboration.</p>
<p>I called Mills back the next day and pitched my idea: ustwo would create a special version of MouthOff featuring one of the characters from our game. We&#8217;d take the MouthOff code from ustwo and put it into our app, essentially this exclusive MouthOff would be accessed from <em>within our game</em>.</p>
<p>Featuring an exclusive MouthOff mode within our app adds some serious fun and replay value to the game. It would also garner some added exposure for ustwo&#8217;s app. Of course, we&#8217;ll ensure that there&#8217;s a link to the App Store for players to purchase the full version of MouthOff.</p>
<p>By recycling code, finding a great deal on audio assets and collaborating with an awesome dev studio, we&#8217;ve made our game even better without breaking the bank.</p>
<p><em>Next time: I finally submit the Game Design Document to the coders at PearComp.</em></p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/30935/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/30935/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/30935/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/30935/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/30935/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/30935/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/30935/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/30935/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/30935/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/30935/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30935&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/26/app-developer-diary-5-building-on-a-budget/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/iphone-budget.jpg?w=248" medium="image">
			<media:title type="html">iphone-budget</media:title>
		</media:content>

		<media:content url="http://photos-g.ak.fbcdn.net/photos-ak-snc1/v2607/50/121/20531316728/n20531316728_2301014_1426015.jpg" medium="image">
			<media:title type="html">Facebook Connect</media:title>
		</media:content>

		<media:content url="http://www.gamemag.ru/media/arts/new/Serious-Sam-2-857.jpg" medium="image">
			<media:title type="html">Serious Sam</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/picture-2.png?w=300" medium="image">
			<media:title type="html">MoutOff Mouthes</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: Aug. 15, 2009</title>
		<link>http://theappleblog.com/2009/08/15/weekly-app-store-picks-aug-15-2009/</link>
		<comments>http://theappleblog.com/2009/08/15/weekly-app-store-picks-aug-15-2009/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 16:00:55 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[business]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=30632</guid>
		<description><![CDATA[
It&#8217;s time to take a look at my recommendations for iPhone, hand-picked from the week&#8217;s App Store releases.
This week I&#8217;ve been looking at Mujik, Whiteboarder, Qik and Civilization Revolution.
 Mujik (Free)
There&#8217;s a special screen on my iPhone dedicated just to sound toys and music apps. Top of the list is FourTrack, which recreates the classic [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30632&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-30631" title="app-store-picks-image" src="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg?w=167&#038;h=217" alt="app-store-picks-image" width="167" height="217" /></p>
<p class="excerpt">It&#8217;s time to take a look at my recommendations for iPhone, hand-picked from the week&#8217;s App Store releases.</p>
<p>This week I&#8217;ve been looking at Mujik, Whiteboarder, Qik and Civilization Revolution.</p>
<p><img class="styled alignleft size-full wp-image-30636" title="appicon_mujik" src="http://gigapple.files.wordpress.com/2009/08/appicon_mujik.png?w=101&#038;h=100" alt="appicon_mujik" width="101" height="100" /> <strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324895775&amp;mt=8">Mujik</a></strong> (Free)<br />
There&#8217;s a special screen on my iPhone dedicated just to sound toys and music apps. Top of the list is <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294768646&amp;mt=8">FourTrack</a>, which recreates the classic analog four track recorder on the iPhone, complete with metronome and bounce downs &#8212; it really is an essential tool for music makers. In the sound toys section, I have <a href="http://theappleblog.com/2008/10/16/experience-sonic-sensations-with-rjdj-for-iphone/">RjDj</a> and <a href="http://theappleblog.com/2008/10/08/godfather-of-ambient-creates-iphone-app/">Bloom</a>, and now Mujik, a brand new electronica toy from App Store newcomers Lucky Frame. The app does away with traditional tech-infused electronica interfaces, instead offering up tilt-activated hot air balloons and a shelf of dusty old books filled with musical bugs. Despite the fact that the interface does away with a traditional feature-laden sequencer interface, there&#8217;s a surprising amount of depth and variation that can be achieved within moments of downloading the app. It&#8217;s a great app for electronica composers on the go and also an accessible sound toy for those with absolutely no musical skills. <span id="more-30632"></span></p>
<p><img class="styled alignleft size-full wp-image-30635" title="appicon_qik" src="http://gigapple.files.wordpress.com/2009/08/appicon_qik.png?w=101&#038;h=100" alt="appicon_qik" width="101" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302767821&amp;mt=8">Qik</a></strong> (Free)<br />
With its updated camera, capable of recording and uploading video, the iPhone 3GS has brought about a weekly stream of new video recording tools to the App Store. With Apple opening the doors of the App Store to video services, <a href="http://theappleblog.com/2009/08/14/qik-gets-legit-on-the-iphone-loses-core-feature/">Qik</a> &#8212; the European equivalent of Ustream &#8212; has finally released its official app. Qik had previously been available only to iPhone owners savvy enough to jailbreak their devices. The jailbreak version offered live video upload with very little latency, although the actual video quality was somewhat under par. The official Qik app does away with streaming video live to Qik and instead forces the user to upload <em>after</em> recording. Even though the app&#8217;s potentially unique feature has been crippled, this is still a worthwhile download for users looking for an alternative to the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321595920&amp;mt=8">Ustream</a> and YouTube iPhone apps, especially as you&#8217;re able to share your video productions on Qik.com as well as Facebook, YouTube and Twitter.</p>
<p><img class="styled alignleft size-full wp-image-30634" title="appicon_whiteboarder" src="http://gigapple.files.wordpress.com/2009/08/appicon_whiteboarder.png?w=101&#038;h=102" alt="appicon_whiteboarder" width="101" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325070884&amp;mt=8">Whiteboarder</a></strong> ($2.99)<br />
In amongst the torrent of mainly useless tools making up the App Store&#8217;s Business section, comes a potentially handy app for the workplace. Created by Avatron Software, the folks behind <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289943355&amp;mt=8">Air Sharing</a>, Whiteboarder can convert your meeting room whiteboard scrawlings into digital files, archived and ready for sharing. Once a meeting has ended, simply open the app and take a photo of the whiteboard you&#8217;d like to store. The app then flattens out the image, de-skewing, cropping and enhancing &#8212; even applying a white balance. Safely stored on your iPhone, you&#8217;re then able to to build up a library of previous whiteboards, which can then be mailed to colleagues and clients, or even printed directly from your device. Whiteboarder is a useful app, one which potentially waves goodbye to those situations where you&#8217;re not sure whether rubbing out a colleagues previous doodling will destroy the only record of the latest recession-busting concept.</p>
<p><img class="styled alignleft size-full wp-image-30633" title="appicon_civilization" src="http://gigapple.files.wordpress.com/2009/08/appicon_civilization.png?w=102&#038;h=102" alt="appicon_civilization" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324563544&amp;mt=8">Civilization Revolution</a></strong> ($9.99)<br />
Finally this week, I&#8217;m slipping in another classic game update that has just arrived on iPhone. Sid Meier&#8217;s Civilization series has been a mainstay in the turn-based strategy genre since its original release in the early nineties. The game begins in 4000 AD, with you as ruler of a tiny settlement, the aim being to build upon your meagre beginnings and, over hundreds of years into the future, nurture an advanced civilization. This is compelling strategy-heavy fun, the type of game that sucks up your time and saps any potential productivity out of the day, that said, if you succeed you&#8217;ll gain a reward fit for an emperor: your own tiny world to preside over. Note that the full game is ten bucks &#8212; definitely a tad on the pricey side if you&#8217;re in unfamiliar territory with Civilization. I recommend that potential players who aren&#8217;t familiar with Sid Meier&#8217;s Civilization series first check out the Lite version of the game, available for free from the App Store.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/30632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/30632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/30632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/30632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/30632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/30632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/30632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/30632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/30632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/30632/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30632&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/15/weekly-app-store-picks-aug-15-2009/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg" medium="image">
			<media:title type="html">app-store-picks-image</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/appicon_mujik.png" medium="image">
			<media:title type="html">appicon_mujik</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/appicon_qik.png" medium="image">
			<media:title type="html">appicon_qik</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/appicon_whiteboarder.png" medium="image">
			<media:title type="html">appicon_whiteboarder</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/appicon_civilization.png" medium="image">
			<media:title type="html">appicon_civilization</media:title>
		</media:content>
	</item>
		<item>
		<title>App Review: Mass Effect Galaxy</title>
		<link>http://theappleblog.com/2009/08/04/app-review-mass-effect-galaxy/</link>
		<comments>http://theappleblog.com/2009/08/04/app-review-mass-effect-galaxy/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 17:00:13 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app review]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[iphone app review]]></category> <category><![CDATA[sci-fi]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=29991</guid>
		<description><![CDATA[For its latest title, EA has brought Bioware&#8217;s Mass Effect to iPhone. This installment builds on the story from the original critically acclaimed console game.
Set in the same universe as the original console game, Mass Effect Galaxy features a rich story peppered with action-packed gunplay.
As you&#8217;d expect with a game set in the Mass Effect [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29991&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br />			<div class="iphone_review">
			  <h2>App Quick Stats</h2>
			  <div class="iphone_inner">
				  <p class="iphone_image"><img src="http://gigapple.files.wordpress.com/2009/08/appicon-masseffect.png?w=102" /></p>
				  <h3>Mass Effect</h3>
				  <div class="iphone_pricelink">
				    <p class="iphone_price">$2.99</span>
				    <p class="iphone_link"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320095701&amp;mt=8">iTunes Link</a></p>
				  </div>
				  <div class="iphone_badge">
				    <div class="iphone_avoid"></div>
				  </div>
			  </div>
			</div>		
		
<p class="excerpt">For its latest title, EA has brought Bioware&#8217;s Mass Effect to iPhone. This installment builds on the story from the original critically acclaimed console game.</p>
<p>Set in the same universe as the original console game, Mass Effect Galaxy features a rich story peppered with action-packed gunplay.</p>
<p>As you&#8217;d expect with a game set in the Mass Effect universe, the game is driven by a strong plot, leading you from one shoot out to the next. Imagine an episode of 24 set in outer-space featuring feuding alien races, with you as an intergalactic Jack Bauer. <span id="more-29991"></span></p>
<h3>Talk First, Shoot Later</h3>
<p>The story is compelling, but the conversation branching &#8212; being able to guide your character through interactive dialogue scenes &#8212; seems like smoke and mirrors. More often than not it seems thst there&#8217;s a predetermined outcome to a conversation and that there&#8217;s nothing that can be done to change it.</p>
<p>Setting dialogue navigation aside though, the artwork and animation is impeccable. Instead of going for hi-res 3D motion graphic sequences, we&#8217;re treated to a cartoony take on the Mass Effect universe. Indeed it was so effective that I was left hankering for a Mass Effect Saturday morning cartoon.</p>
<p><img class="styled aligncenter size-full wp-image-29992" title="masseffect-screenshot" src="http://gigapple.files.wordpress.com/2009/08/masseffect-screenshot.png" alt="masseffect-screenshot" width="475" height="315" /></p>
<h3>Tilt &#8216;n&#8217; Tote</h3>
<p>The combat sequences, slotted in between each dialogue segment, are played from a birds-eye view. The controls are a great twist on an established genre: your mercenary fires automatically, it&#8217;s up to you to tilt the iPhone, moving him to a more strategic area of the map.</p>
<p>Unfortunately, on my iPhone 3G, the combat sequences suffer from slowdown. At times, the game is rendered unplayable to the point that I rebooted the iPhone several times throughout the game. Plus, the game suffers from an occasional bug whereby a combat sequence begins but you&#8217;re unable to control the main character. It&#8217;s a horrid bug and, for EA and BioWare, unexpected and improper.</p>
<p>There are also long loading times between combat rooms. Its frustrating enough to have to wait a minute or more to play through a 30 second sequence, it&#8217;s worse still that EA has seen fit to place advertisements on the loading screens. It&#8217;s a real drag to be advertised to in a premium app, especially when the advertising breaks up the story and ruins what little immersion the game has to offer.</p>
<p><img class="styled aligncenter size-full wp-image-29993" title="masseffect-screenshot2" src="http://gigapple.files.wordpress.com/2009/08/masseffect-screenshot2.png" alt="masseffect-screenshot2" width="475" height="315" /></p>
<h3>Summing Up: Rotten Apple Award</h3>
<p>EA needs to up its game on iPhone. It may be the big boy on console and PC, but young upstarts like ngMoco, Chillingo and BulkyPix are making better games &#8212; games that are fun <em>and</em> stable.</p>
<p>Gamers who are familiar with Mass Effect would be forgiven for expecting more from the iPhone iteration. The game&#8217;s bugs are a major disappointment and, while it may be an interesting play for avid followers of the franchise, this is one to avoid for everyone else.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/29991/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/29991/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/29991/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/29991/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/29991/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/29991/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/29991/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/29991/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/29991/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/29991/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29991&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/04/app-review-mass-effect-galaxy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/masseffect-screenshot.png" medium="image">
			<media:title type="html">masseffect-screenshot</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/masseffect-screenshot2.png" medium="image">
			<media:title type="html">masseffect-screenshot2</media:title>
		</media:content>
	</item>
		<item>
		<title>Now Boarding: Airline Tycoon Gaming</title>
		<link>http://theappleblog.com/2009/08/03/now-boarding-airline-tycoon-gaming/</link>
		<comments>http://theappleblog.com/2009/08/03/now-boarding-airline-tycoon-gaming/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 00:00:44 +0000</pubDate>
		<dc:creator>Chris Ryan</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[adobe air]]></category> <category><![CDATA[airline]]></category> <category><![CDATA[airplane]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[fun]]></category> <category><![CDATA[game]]></category> <category><![CDATA[now boarding]]></category> <category><![CDATA[nowboarding]]></category> <category><![CDATA[SIM]]></category> <category><![CDATA[simulator]]></category> <category><![CDATA[tycoon]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=29907</guid>
		<description><![CDATA[
Though no gaming platform has a shortage of “simulator” tycoon style games, few have enough engaging gameplay to really stand out among the crowd. Now Boarding, a tycoon style game revolving around routing passengers at an airport, is one of these little treasures and a great game to help you relax and escape from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29907&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-29911" title="NowBoarding Icon" src="http://gigapple.files.wordpress.com/2009/08/nowboardingicon.jpg?w=128&#038;h=128" alt="NowBoarding Icon" width="128" height="128" /></p>
<p class="excerpt">Though no gaming platform has a shortage of “simulator” tycoon style games, few have enough engaging gameplay to really stand out among the crowd. <a href="http://www.nowboarding.us">Now Boarding</a>, a tycoon style game revolving around routing passengers at an airport, is one of these little treasures and a great game to help you relax and escape from the real world.</p>
<p>The basic gist is that you are the owner of an airline and its home terminal, in charge of the amount and placement of seats, stores, and snacks (among other unlockable treasures). Your mission is simple. Ferry passengers from your airport to others. As your business grows, you can take on other destinations, more passengers and larger aircraft to handle the traffic.</p>
<p>The game is laid out as five “episodes” spanning various regions across the northern hemisphere. Individual cities within each episode have their own unique characteristics, such as Orlando being busier during the summer (due to its amusement parks). Strategy is essential as you grow your fleet of aircraft and choose which destinations to expand your airline service to next. <span id="more-29907"></span></p>
<p><img class="aligncenter size-full wp-image-29908" title="Now Boarding" src="http://gigapple.files.wordpress.com/2009/08/nowboardingscreenshot1.jpg?w=560&#038;h=420" alt="Now Boarding" width="560" height="420" /></p>
<p>With unique graphics and an engaging soundtrack, gameplay is very upbeat and fun. Don’t be surprised to waste huge amounts of time as you play to unlock awards and achievements.</p>
<p>Inside your terminal, you are responsible for staffing appropriate positions (ticketing, gate attendant, customer service, docking) in addition to expanding your airline fleet, all while keeping within your budget. As traffic to your airline grows, you will be able to expand to offer more unique methods of transportation, including a helicopter, a 36 seat plane and a private jet.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-29909" title="NowBoarding" src="http://gigapple.files.wordpress.com/2009/08/nowboardingscreenshot2.jpg?w=560&#038;h=420" alt="NowBoarding" width="560" height="420" /></p>
<p>As your airline business grows, so does the difficulty of keeping happy the hundreds of passengers that move throughout your terminal. As the pressure mounts and more passengers pile into your terminal than you can handle, they will start to get angry. When they have a melt down, the game is over.</p>
<p>Now Boarding started as a Flash-based game and, due to its nature, does require a pretty beefy system for decent gameplay. Users will need to have at least a 1.83GHz Intel Core Duo or 1GHz PowerPC G4 processor or faster to play. On older Macs, performance may degrade as you progress higher into the game as your airline plays host to an increasing number of passengers. The game is built around the Adobe Air platform, so in addition to being compatible with Windows and Linux, it also runs just like any other standalone application, complete with its own icon.</p>
<p>Now Boarding is a great game that starts off simple and easy, but quickly scales in terms of difficulty and challenges. A demo version of Now Boarding is available at its website <a href="http://www.nowboarding.us/">here</a>. The full version costs $14.99. If you’ve had a chance to play, I’d love to hear your thoughts!</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/29907/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/29907/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/29907/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/29907/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/29907/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/29907/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/29907/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/29907/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/29907/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/29907/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29907&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/03/now-boarding-airline-tycoon-gaming/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/832459ff6ff50bbfb3a2b901927c1448?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">limeology</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/nowboardingicon.jpg" medium="image">
			<media:title type="html">NowBoarding Icon</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/nowboardingscreenshot1.jpg" medium="image">
			<media:title type="html">Now Boarding</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/nowboardingscreenshot2.jpg" medium="image">
			<media:title type="html">NowBoarding</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: Aug. 1, 2009</title>
		<link>http://theappleblog.com/2009/08/01/weekly-app-store-picks-aug-1-2009/</link>
		<comments>http://theappleblog.com/2009/08/01/weekly-app-store-picks-aug-1-2009/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 16:00:07 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[radio]]></category> <category><![CDATA[toy]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=29786</guid>
		<description><![CDATA[
The weekend has arrived, bringing with it the opportunity to reach that perfect state of iPhone-related relaxation: open the App Store and get ready to download the latest recommendations.
Before we get to the weekly picks, it&#8217;s time to take our usual look back at Apple news for the past seven days.
First up, more odd goings [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29786&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-29787" title="app-store-approvals-phil-schiller" src="http://gigapple.files.wordpress.com/2009/07/app-store-approvals-phil-schiller.jpg?w=300&#038;h=217" alt="app-store-approvals-phil-schiller" width="300" height="217" /></p>
<p class="excerpt">The weekend has arrived, bringing with it the opportunity to reach that perfect state of iPhone-related relaxation: open the App Store and get ready to download the latest recommendations.</p>
<p>Before we get to the weekly picks, it&#8217;s time to take our usual look back at Apple news for the past seven days.</p>
<p>First up, more odd goings on with Apple&#8217;s utterly inconsistent App Store approvals process. This time round, <a href="http://theappleblog.com/2009/07/28/apple-silences-google-voice-on-the-iphone/">Apple has chosen to banish Google Voice from the App Store</a>. This means apps that allow users to access the Google Voice service, such as GV Mobile and Voice Central, have been disconnected from iTunes. An incredibly disappointing decision on Apple&#8217;s part.</p>
<p>It seems that some over-enthusiastic <a href="http://theappleblog.com/2009/07/25/chinese-case-makers-jump-the-gun/">Chinese peripheral manufacturers have produced cases for Apple&#8217;s unannounced forthcoming Nano and iPod touch updates</a>. As expected, we&#8217;re going to be seeing a camera-integrated touch and a Nano with a wider screen and smaller wheel. And let&#8217;s not forget <a href="http://theappleblog.com/2009/07/27/rumor-apple-tablet-for-late-2009/">the usual weekly rumor about Apple&#8217;s tablet</a> too.</p>
<p>Staying in China for a moment &#8212; Chinese Apple fans have cause to celebrate this week as <a href="http://theappleblog.com/2009/07/28/china-gets-the-iphone-officially/">China is finally getting an official release for the iPhone</a>. The device will be released via China Unicom, a carrier with over 135 million subscribers.</p>
<p>Our own David Appleyard posted a truly wonderful tutorial for those interested in customizing their Macs. David introduces BootXChanger, an application that allows you to <a href="http://theappleblog.com/2009/07/28/how-to-change-the-default-os-x-boot-icon/">change the default OS X Boot Icon</a>. It&#8217;s an incredibly simple and potentially visually-yummy hack. So simple in fact that I&#8217;m considering replacing my Apple boot logo with <a href="http://images.elfwood.com/fanq/a/s/asti2/katamari_damacy___son.jpg">Katamari Damacy</a>.</p>
<p>From an unexpected corner of the portable media player galaxy comes news of the Zii Egg. The device, a handheld StemCell Computer running Android, is being touted as <a href="http://theappleblog.com/2009/07/29/zii-egg-could-give-the-iphone-and-ipod-touch-some-real-competition/">a serious competitor to the iPhone and iPod touch</a>. It looks gorgeous and the specs are certainly up to par, however it&#8217;s worth remembering that it&#8217;s the content &#8212; namely the apps &#8212; that makes a device, not the hardware.</p>
<p>And finally, in its ongoing battle with the iPhone jailbreaking community, <a href="http://theappleblog.com/2009/07/29/apple-claims-jailbreaking-could-disable-transmission-towers/">Apple has announced that jailbreaking could disable transmission towers</a>. I&#8217;d have to side with Darrell that this sounds much like sensationalist scare tactics.</p>
<p>Moving on to the picks, this week I&#8217;ve been looking at Ghostly Discovery, Let It Sleep, The Secret of Monkey Island and Space Invaders Infinity Gene. <span id="more-29786"></span></p>
<p><img class="styled alignleft size-full wp-image-29789" title="appicon-ghostly-discovery" src="http://gigapple.files.wordpress.com/2009/07/appicon-ghostly-discovery.png?w=102&#038;h=99" alt="appicon-ghostly-discovery" width="102" height="99" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321240231&amp;mt=8">Ghostly Discovery</a></strong> (Free)<br />
<a href="http://ghostly.com/">Ghostly International</a>, electronic record label extraordinaire, just keeps pushing it forwards, signing Internet-electronica superstar <a href="http://tychomusic.com/">Tycho</a>, releasing a compilation album with Adult Swim as <a href="http://adultswim.com/music/ghostlyswim/">a free download</a> and now creating their own music streaming app. The app allows you to decide what kind of music you hear (all of which is from Ghostly&#8217;s catalogue), based on your mood or how digital/organic you&#8217;d like the tracks to be. Best of all, this gorgeous-looking streaming music box is absolutely free &#8212; for folk who like their ambient synths, glitches and bleeps and other electronic noises, this is an absolutely essential download.</p>
<p><img class="styled alignleft size-full wp-image-29790" title="appicon-let-it-sleep" src="http://gigapple.files.wordpress.com/2009/07/appicon-let-it-sleep.png?w=102&#038;h=100" alt="appicon-let-it-sleep" width="102" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323119396&amp;mt=8">Let It Sleep</a></strong> (99 cents)<br />
Occasionally an app comes along that&#8217;s a bit of an oddity, and Let It Sleep falls in to this category. It&#8217;s not genuinely useful, but it is functional in a charming kind of way. Wrapped in John Lennon-inspired artwork (a reference to Let It Be), the app allows you to record your nocturnal noises. Using the iPhone&#8217;s mic, the app will start recording if you trigger the sound sensor. It&#8217;s very sweet and, for only a buck, certainly worth downloading. Especially worthwhile if you&#8217;re curious as to what goes on at night while you&#8217;re sleeping.</p>
<p><img class="styled alignleft size-full wp-image-29791" title="appicon-monkey-island" src="http://gigapple.files.wordpress.com/2009/07/appicon-monkey-island.png?w=102&#038;h=102" alt="appicon-monkey-island" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324741347&amp;mt=8">The Secret of Monkey Island: Special Edition</a></strong> ($7.99)<br />
A classic of the point &#8216;n&#8217; click graphic adventure genre, Monkey Island is fondly remembered by many for its painfully obscure puzzles, wit-infused sword play and laugh out loud script. Sure it was horrendously difficult for most kids (and many adults too), but it was all about the journey: becoming Guybrush Threepwood, grogging it up with pirates and locating Monkey Island. Now the original game has arrived on iPhone complete with the same bizarre puzzles. The control scheme is disappointing, given the potential for re-designing the interface around the iPhone, but it&#8217;s still the same classic adventure.</p>
<p><img class="alignleft size-full wp-image-29792" title="appicon-space-invaders" src="http://gigapple.files.wordpress.com/2009/07/appicon-space-invaders1.png?w=102&#038;h=102" alt="appicon-space-invaders" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323665063&amp;mt=8">Space Invaders Infinity Gene</a></strong> ($4.99)<br />
Another classic video game in this week&#8217;s App Store picks, except this one has been totally re-imagined and re-equipped for the iPhone. This isn&#8217;t your daddy&#8217;s Space Invaders as Infinity Gene packs in gorgeous vectorized graphics and an armory of fresh weaponry too. The game stays true to its roots though. It&#8217;s still 2D, the invaders are still as iconic as ever, but now the gameplay and visuals evolve as you advance. Japanese game shop Taito have built something special here, capturing the essence of the retro shooter while blending it with modern gameplay conventions.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/29786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/29786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/29786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/29786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/29786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/29786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/29786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/29786/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/29786/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/29786/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29786&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/08/01/weekly-app-store-picks-aug-1-2009/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/app-store-approvals-phil-schiller.jpg" medium="image">
			<media:title type="html">app-store-approvals-phil-schiller</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-ghostly-discovery.png" medium="image">
			<media:title type="html">appicon-ghostly-discovery</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-let-it-sleep.png" medium="image">
			<media:title type="html">appicon-let-it-sleep</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-monkey-island.png" medium="image">
			<media:title type="html">appicon-monkey-island</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-space-invaders1.png" medium="image">
			<media:title type="html">appicon-space-invaders</media:title>
		</media:content>
	</item>
		<item>
		<title>Weekly App Store Picks: July 18, 2009</title>
		<link>http://theappleblog.com/2009/07/18/weekly-app-store-picks-july-18-2009/</link>
		<comments>http://theappleblog.com/2009/07/18/weekly-app-store-picks-july-18-2009/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 16:00:24 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[emoji]]></category> <category><![CDATA[fun]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[palm]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[play]]></category> <category><![CDATA[tweaks]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=28643</guid>
		<description><![CDATA[
Once again, it&#8217;s that special time of the week when we all join hands, take a deep breath and exhale as we take a spiritual journey through the latest app picks for iPhone.
Before we reach app Zen, however, it&#8217;s time for a refreshing run through of the week&#8217;s iPhone news and Apple happenings.
Credit cards at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=28643&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-28644" title="app-store-picks-pre-sad" src="http://gigapple.files.wordpress.com/2009/07/app-store-picks-pre-sad.jpg?w=300&#038;h=295" alt="app-store-picks-pre-sad" width="300" height="295" /></p>
<p class="excerpt">Once again, it&#8217;s that special time of the week when we all join hands, take a deep breath and exhale as we take a spiritual journey through the latest app picks for iPhone.</p>
<p>Before we reach app Zen, however, it&#8217;s time for a refreshing run through of the week&#8217;s iPhone news and Apple happenings.</p>
<p>Credit cards at the ready, the week opened with the resurgence of the Apple tablet rumor. Fueled by word from component suppliers in China, the rumor is that we could see <a href="http://theappleblog.com/2009/07/13/rumor-has-it-apple-could-field-800-tablet-as-early-as-october/">an Apple tablet retailing by October this year</a>.</p>
<p>One year on from the App Store&#8217;s launch and Apple is feeling particularly pleased with its paradigm shifting achievement. So pleased, in fact, that it dropped a big number in celebration: <a href="http://theappleblog.com/2009/07/14/apple-boasts-1-5b-app-store-downloads-in-first-year/">1.5 billion App Store downloads in the first year</a>. Impressive indeed. I wonder if Nokia, Palm or RIM will ever catch up?</p>
<p>Our own Clayton Lai returned this week with &#8220;Jailbreak,&#8221; an ongoing series that&#8217;s all about getting the most out of your jailbroken iPhone. His latest offering explains how to <a href="http://theappleblog.com/2009/07/16/jailbreak-the-lock-screen-is-a-barren-land-part-two/">spruce up your iPhone&#8217;s lock screen</a> with calendars, Twitter feeds and more.</p>
<p>Still on the subject of jailbreaking, <a href="http://theappleblog.com/2009/07/15/competition-comes-to-the-jailbreak-game-results-in-purplesn0w/">over on the iPhone 3GS there&#8217;s a new unlock in town</a>: purplesn0w. It improves on the Dev Team&#8217;s ultrasn0w, providing a much more stable unlock, while improving battery life and Wi-Fi connectivity.</p>
<p>It seems that most users won&#8217;t notice any difference with the latest iTunes update, however Palm Pre owners are in for a surprise sandwich filled with the meat of disappointment: <a href="http://theappleblog.com/2009/07/15/itunes-8-2-1-released-rains-on-palm-pres-parade/">Apple has blocked Palm Pre syncing in iTunes</a>. Pre owners, I adore your device, but it was bound to happen, it has happened, get over it.</p>
<p>And finally, <a href="http://theappleblog.com/2009/07/16/google-brings-local-web-search-to-iphone-via-safari/">Google has brought local web search to the iPhone</a>. The service makes use of the iPhone&#8217;s 3.0 software update, which now includes HTML 5 Geolocation API support in Safari. This basically means that web sites can determine your location and provide you with relevant and useful data. By which I mean adverts, lots of adverts.</p>
<p>Moving on to the picks, this week I&#8217;ve been looking at Worms, Spell Number, Zombies &amp; Me and Tap Star. <span id="more-28643"></span></p>
<p><img class="styled alignleft size-full wp-image-28645" title="appicon-worms" src="http://gigapple.files.wordpress.com/2009/07/appicon-worms.png?w=102&#038;h=101" alt="appicon-worms" width="102" height="101" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321369231&amp;mt=8">Worms</a></strong> ($4.99)<br />
This brings me back to the old days &#8212; all the cool kids got their console fix with the SNES or Genesis, but I had an Amiga 500. For a time, I had very little interest in chubby Italian plumbers or a blue hedgehog with an attitude problem. It was all about British dev studios churning out classic games: Sensible Software&#8217;s Cannon Fodder, Ocean&#8217;s Robocop and, of course, Team 17 with Worms. Featuring a brigade of cheeky, well-armed worms, the game is a turn-based strategy, incorporating a bevy of weird weaponry, perfect for extended multiplayer gaming sessions. For the retro fanboys with a penchant for the Amiga, this is a definite download, but it&#8217;s also worth checking out for newbies looking for an explosive (and amusing) strategy fix.</p>
<p><img class="styled alignleft size-full wp-image-28646" title="appicon-spell-number" src="http://gigapple.files.wordpress.com/2009/07/appicon-spell-number.png?w=102&#038;h=102" alt="appicon-spell-number" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284858425&amp;mt=8">Spell Number</a></strong> (Free)<br />
So you&#8217;ve updated your iPhone to OS 3.0, or you&#8217;ve taken it one step further and bagged yourself an iPhone 3GS. Either way, there are a few tweaks and improvements that may make your Apple device even more wonderful. One such tweak, provided by Spell Number, activates Emoji &#8212; colorful and scrumptious emoticons, available exclusively to iPhone users over in Japan. Simply download Spell Number, enter the number 91929394.59, then press the Home button, go to Settings → General → Keyboard → Japan and activate Emoji. Unlike various other Emoji-activating apps for iPhone, this one is absolutely free and, notably, works for OS 3 and the 3GS. This is a definite download, especially for folks who would like to spice up their SMS and email messages with some Emoji goodness.</p>
<p><img class="styled alignleft size-full wp-image-28647" title="appicon-zombies-and-me" src="http://gigapple.files.wordpress.com/2009/07/appicon-zombies-and-me.png?w=102&#038;h=102" alt="appicon-zombies-and-me" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322976317&amp;mt=8">Zombies &amp; Me</a></strong> (99 cents)<br />
The slow-moving dinosaur of the game industry, EA, recently founded its own micro-game production studio to start churning out potential iPhone hits at a fast rate &#8212; one a month &#8212; while experimenting with new gameplay styles. Zombies &amp; Me is the first release as part of this initiative and, surprisingly, it looks gorgeous, sounds scrummy and plays well, too. The premise is simple, Granny&#8217;s house is about to be raided by hungry zombies and it&#8217;s your job to dash around the garden, leading the undead in to various bombs, while trying not to have your brains sucked out. Serious kudos to EA for stepping away from the big brand franchise factory methodology and investing in something a little more experimental.</p>
<p><img class="styled alignleft size-full wp-image-28648" title="appicon-tap-star" src="http://gigapple.files.wordpress.com/2009/07/appicon-tap-star.png?w=102&#038;h=101" alt="appicon-tap-star" width="102" height="101" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318908377&amp;mt=8">Tap Star</a></strong> ($4.99)<br />
Finally a viable competitor to <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305598228&amp;mt=8">Tap Tap Revenge</a> hits the App Store. Created by Epic Tilt and with serious support from Sony Entertainment Music &#8212; clearly wanting to get in on the App Store game to leverage some of its content &#8212; comes Tap Star, a new rhythm action game. While Tap Star lacks the character and flair of Tap Tap Revenge, it makes up for this failing by bundling tons of tunes from Sony&#8217;s catalogue, including tracks from Elvis, Cyndi Lauper, Pink and Britney. I&#8217;ll be sticking with Tap Tap Revenge, it&#8217;s just so much richer, but fans of Sony&#8217;s catalogue in particular may want to check out Tap Star.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/28643/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/28643/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/28643/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/28643/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/28643/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/28643/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/28643/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/28643/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/28643/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/28643/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=28643&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/07/18/weekly-app-store-picks-july-18-2009/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/app-store-picks-pre-sad.jpg" medium="image">
			<media:title type="html">app-store-picks-pre-sad</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-worms.png" medium="image">
			<media:title type="html">appicon-worms</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-spell-number.png" medium="image">
			<media:title type="html">appicon-spell-number</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-zombies-and-me.png" medium="image">
			<media:title type="html">appicon-zombies-and-me</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/appicon-tap-star.png" medium="image">
			<media:title type="html">appicon-tap-star</media:title>
		</media:content>
	</item>
		<item>
		<title>App Review: Rolando 2 &#8212; Roll On the Second Coming</title>
		<link>http://theappleblog.com/2009/07/09/app-review-rolando-2-roll-on-the-second-coming/</link>
		<comments>http://theappleblog.com/2009/07/09/app-review-rolando-2-roll-on-the-second-coming/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 23:00:31 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[connected]]></category> <category><![CDATA[fun]]></category> <category><![CDATA[game]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[rolando]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=26863</guid>
		<description><![CDATA[Rolando 2 is the sequel to Rolando, a game which proved that the iPhone can compete with Sony&#8217;s PSP and Nintendo&#8217;s DS in the handheld console wars.
Just over a year after opening, the App Store is coming into its own. Indeed, there&#8217;s the dodgy dirge of novelty joke apps, but at the other end of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=26863&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br />			<div class="iphone_review">
			  <h2>App Quick Stats</h2>
			  <div class="iphone_inner">
				  <p class="iphone_image"><img src="http://gigapple.files.wordpress.com/2009/07/appicon_rolando2.png?w=102" /></p>
				  <h3>Rolando 2</h3>
				  <div class="iphone_pricelink">
				    <p class="iphone_price">$9.99</span>
				    <p class="iphone_link"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321084051&amp;mt=8">iTunes Link</a></p>
				  </div>
				  <div class="iphone_badge">
				    <div class="iphone_gold"></div>
				  </div>
			  </div>
			</div>		
		
<p class="excerpt">Rolando 2 is the sequel to Rolando, a game which proved that the iPhone can compete with Sony&#8217;s PSP and Nintendo&#8217;s DS in the handheld console wars.</p>
<p>Just over a year after opening, the App Store is coming into its own. Indeed, there&#8217;s the dodgy dirge of novelty joke apps, but at the other end of the spectrum, we&#8217;re seeing publishers like ngmoco producing smart and fun apps.</p>
<p>Ngmoco is the publisher that picked up the original Rolando, <a href="http://theappleblog.com/2008/12/29/rolando-taking-iphone-gaming-to-the-next-level/">reviewed here back in December</a>, and pushed it in to the realms of essential iPhone titles. Rolando 2 is ngmoco&#8217;s latest release. The game features tilting puzzle platforming action with music from Mr. Scruff, and includes Plus+ network integration for achievement and score tracking. <span id="more-26863"></span></p>
<h3>Tap &#8216;n&#8217; Tilt</h3>
<p>Setting the scene for the game&#8217;s exotic island adventure, the opening sequence sees a deadly disease threatening the Kingdom of Rolando&#8217;s inhabitants. It&#8217;s up to the crew of the HMS Plunderful, joined by Rolando&#8217;s dozy royalty, to travel to a distant land in search of the cure.</p>
<p><img class="styled aligncenter size-full wp-image-28043" title="rolando2_story" src="http://gigapple.files.wordpress.com/2009/07/rolando2_story.png" alt="rolando2_story" width="480" height="320" /></p>
<p>Alongside setting up the game&#8217;s story, the playable opening sequence also acts as a handy tutorial. You play The Finger, able to control various Rolando characters and tweak elements of the environment.</p>
<p>Just like the original, the controls are ingeniously simple: tap an individual Rolando, or drag a box around several, then just tilt your iPhone to get them rolling. A quick swipe upwards triggers a jump, and certain yellow objects dotted around the environment can be tapped, dragged and twisted in various ways.</p>
<p><img class="styled aligncenter size-full wp-image-28044" title="rolando2_gamplay" src="http://gigapple.files.wordpress.com/2009/07/rolando2_gamplay.png" alt="rolando2_gamplay" width="480" height="320" /></p>
<h3>Rolling in New Features</h3>
<p>Levels are a blend of platforming and puzzling &#8212; avoiding the bad guys and ensuring safe passage to the exit for the jaunty little Rolandos. Just like the original Rolando, most maps are centered around block pushing, button triggering and door opening.</p>
<p><img class="styled aligncenter size-full wp-image-28046" title="rolando2_story2" src="http://gigapple.files.wordpress.com/2009/07/rolando2_story2.png" alt="rolando2_story2" width="480" height="320" /></p>
<p>Rolando 2 builds on the original, though, introducing new features and twists every few levels. This litany of loveliness takes the game from a simple platforming adventure into the realm of a multicolor spectacle.</p>
<p>There are the bomb trees, carrying, as nature apparently intended, a range of different bombs, including rolling sticky bombs and, less destructive but no less useful, water bombs &#8212; great for growing giant plants from tiny shrubs.</p>
<p><img class="styled aligncenter size-full wp-image-28045" title="rolando2_waterbomb" src="http://gigapple.files.wordpress.com/2009/07/rolando2_waterbomb.png" alt="rolando2_waterbomb" width="480" height="320" /></p>
<p>There&#8217;s the neanderthal-esque native, Rolando, who, after eating a hot chili, inflates and begins floating through the level. And there&#8217;s the Boom Finger which transforms your own finger into a digit of destruction, allowing you to off enemies and forge new paths through the levels.</p>
<p>If there&#8217;s one drawback to the game&#8217;s seemingly constant inventiveness, it&#8217;s that it occasionally feels a tad overwhelming &#8212; there are so many ideas crammed in, it obscures the purity of the game&#8217;s fundamentally fun tilt &#8216;n&#8217; roll controls.</p>
<h3>Ears &amp; Eyes</h3>
<p>On music and artwork duties, both Mr. Scruff and <a href="http://cargocollective.com/mikkowalamies">Mikko Walamies</a> have returned. Walamies is behind the game&#8217;s charming characters, and he&#8217;s done so much with so little, injecting humor and character into a cast of, essentially, rolling ball faces.</p>
<p><img class="styled aligncenter size-full wp-image-28047" title="rolando2_map1" src="http://gigapple.files.wordpress.com/2009/07/rolando2_map1.png" alt="rolando2_map1" width="480" height="320" /></p>
<p>The game exceeds expectations in the artwork department, too: Rolando 2 is now in 3-D, from the game&#8217;s Super Mario World-style game hub, to each individually crafted level.</p>
<p>Pie-eating, tea-drinking, funk-spinning Manchester DJ Mr. Scruff also features in Rolando 2. Not only do his gorgeous grooves accompany each level, he&#8217;s even got his own Music Shack where you&#8217;re able to take a leisurely roll through the soundtrack.</p>
<h3>Diamonds &amp; Disappointments</h3>
<p>The iPhone&#8217;s connectivity isn&#8217;t forgotten, either. Ngmoco has integrated Plus+, a network connecting iPhone gamers with each other. You&#8217;re able to share scores, issue challenges to other players, and track in-game achievements.</p>
<p><img class="styled aligncenter size-full wp-image-28048" title="rolando2_award" src="http://gigapple.files.wordpress.com/2009/07/rolando2_award.png" alt="rolando2_award" width="480" height="320" /></p>
<p>There are a few issues, though. A sound is missing here and there, and certain game objects intrude on the gameplay, but it&#8217;s so incredibly infrequent.</p>
<p>My concern is that the constant barrage of new ideas and gameplay twists means that the game, like its petite, rotund heroes do so frequently, will become lost in a confusing jungle filled with shiny, new playthings.</p>
<p>I&#8217;ve heaped on praise and extolled its many magnificent moments, and yet it must be noted that there&#8217;s room, albeit a very tiny bit of room, for improvement.</p>
<h3>Summing Up: Golden Apple Award</h3>
<p>Rolando 2 is a wonderful game. What&#8217;s more, it exploits the iPhone as a gaming platform so effectively. It makes use of the iPhone&#8217;s user interface, never falling back on virtual control-pad buttons. There&#8217;s connectivity with Plus+ and even music from Scruff.</p>
<p>The characters look good enough to consume as, I imagine, some of the island&#8217;s native tribe members would do so, given half the chance. And the gameplay is fundamentally fun and consistently inventive.</p>
<p>All that sounds too analytical, though. It&#8217;s a convoluted way of trying to say it&#8217;s really a very good game. A more effective way of summing it up would be to give Rolando 2 TheAppleBlog&#8217;s coveted Golden Apple Award, so that&#8217;s what I&#8217;ve done.</p>
<p>All that&#8217;s left to say is that Rolando 2 is the new benchmark for iPhone gaming and, as such, I highly recommend that you download it.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/26863/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/26863/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/26863/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/26863/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/26863/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/26863/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/26863/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/26863/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/26863/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/26863/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=26863&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/07/09/app-review-rolando-2-roll-on-the-second-coming/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7c29d671b01d817b28636ae8840b0998?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">ollyf</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_story.png" medium="image">
			<media:title type="html">rolando2_story</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_gamplay.png" medium="image">
			<media:title type="html">rolando2_gamplay</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_story2.png" medium="image">
			<media:title type="html">rolando2_story2</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_waterbomb.png" medium="image">
			<media:title type="html">rolando2_waterbomb</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_map1.png" medium="image">
			<media:title type="html">rolando2_map1</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/rolando2_award.png" medium="image">
			<media:title type="html">rolando2_award</media:title>
		</media:content>
	</item>
		<item>
		<title>Rise of Lost Empires: Like Warcraft for iPhone, but Not Nearly as Good</title>
		<link>http://theappleblog.com/2009/07/03/rise-of-lost-empires-like-warcraft-for-iphone-but-not-nearly-as-good/</link>
		<comments>http://theappleblog.com/2009/07/03/rise-of-lost-empires-like-warcraft-for-iphone-but-not-nearly-as-good/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 21:00:22 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[game]]></category> <category><![CDATA[gameloft]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[review]]></category> <category><![CDATA[rise of lost empires]]></category> <category><![CDATA[rts]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=26460</guid>
		<description><![CDATA[
I think I may have achieved a grasp of Gameloft&#8217;s concept design strategy for their iPhone catalog. It seems to have something to do with being &#8220;inspired&#8221; by titles and franchises that are already wildly successful. You can&#8217;t help but see the similarity between Hero of Sparta and God of War (even syntactically). Likewise, with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=26460&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-27559" title="riseoflostempires" src="http://gigapple.files.wordpress.com/2009/07/riseoflostempires.png?w=100&#038;h=100" alt="riseoflostempires" width="100" height="100" /></p>
<p class="excerpt">I think I may have achieved a grasp of Gameloft&#8217;s concept design strategy for their iPhone catalog. It seems to have something to do with being &#8220;inspired&#8221; by titles and franchises that are already wildly successful. You can&#8217;t help but see the similarity between <a href="http://theappleblog.com/2008/12/16/hack-and-slash-with-hero-of-sparta-on-the-iphone/" target="_self">Hero of Sparta</a> and God of War (even syntactically). Likewise, with Rise of Lost Empires ($4.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318328363&amp;mt=8" target="_self">iTunes link</a>), their new real-time strategy game for the platform, which resembles a certain other title in which humans and orcs do battle strategically.</p>
<p>Don&#8217;t get me wrong, Gameloft&#8217;s &#8220;inspiration&#8221; strategy is not something I&#8217;m against. It has resulted in some very fun games to date, and Rise of Lost Empires is, hopefully, just one more opportunity for them to get iPhone gaming right with yet another lovely homage. If the original dev studios aren&#8217;t bringing the platform any love, I&#8217;d rather Gameloft did than no one at all. <span id="more-26460"></span></p>
<h3>RTS On a Phone?</h3>
<p>Once upon a time, I was a devout real-time strategy fan; Warcraft, Starcraft, Command &amp; Conquer, Age of Empires, and so on. I like that they&#8217;re generally easy to grasp, but become very challenging very quickly. I also like building and resource management, which is something very few other types of games offer.</p>
<p><img class="aligncenter size-full wp-image-27562 styled" title="role4" src="http://gigapple.files.wordpress.com/2009/07/role4.jpg?w=480&#038;h=320" alt="role4" width="480" height="320" /></p>
<p>But on a phone? A touchscreen phone, no less? I used to play Warfare, Inc. on my Palm pilot back in the day, and the iPhone port was fairly successful, but in general, good RTS games require a depth which doesn&#8217;t seem to fit with the iPhone&#8217;s casual vibe.</p>
<p>Surprisingly, I found Rise of Lost Empire&#8217;s controls to be very intuitive and easy to use. Whether or not depth of play is sacrificed on the portable platform is another story.</p>
<h3>Graphics &amp; Audio</h3>
<p>Rise of Lost Empire doesn&#8217;t look bad, but it doesn&#8217;t look amazing, either. The isometric perspective works very well for buildings and structures, but characters and sprites look a little generic and lazy, in my opinion. It all adds up to give the game sort of a retro/RTS traditionalist vibe, which is not a bad thing.</p>
<p><img class="aligncenter size-full wp-image-27564 styled" title="role3" src="http://gigapple.files.wordpress.com/2009/07/role3.jpg?w=480&#038;h=320" alt="role3" width="480" height="320" /><br />
Audio is pretty good. Characters even have recorded vocal snippets for when you click on them, order them to do things, etc. I really appreciate that opposing factions have different death cries so that I can keep track of what&#8217;s going on, even if I&#8217;m not watching the action at the moment.</p>
<p>What surprised me about the game&#8217;s graphics was that even though I&#8217;m playing this on a 3GS, occasionally there is actual lag when the action gets intense. It only happens when there&#8217;s an inordinately large number of sprites sharing the screen at the same time, but considering how fast the game boots and loads, it still came as quite a shock.</p>
<h3>Gameplay</h3>
<p>Gameplay is where Rise really falls for me, and unfortunately it&#8217;s the most important category of all. I give credit to Gameloft for trying to find the right balance between gameplay depth and ease-of-use, given the platform, but I find that they don&#8217;t quite find the right mix. In fact, they may miss the mark on both counts.</p>
<p><img class="aligncenter size-full wp-image-27565 styled" title="role1" src="http://gigapple.files.wordpress.com/2009/07/role1.jpg?w=480&#038;h=320" alt="role1" width="480" height="320" /><br />
The game takes resource gathering out of the equation, having revenue come in automatically from your home castle, and any farms you build. It takes the problem of commanding grunts or peons off your hands, but that&#8217;s an integral part of the RTS experience, and as a result Rise feels more like a shallow RPG (thanks to Hero leveling).</p>
<p>Finally, the difficulty seems manageable enough, but level design leads to massive gaps in how achievable a particular goal is. Castle defense against waves of enemies seems unmanageable, while simple attack-and-destroy missions require little more than a quick trigger on your hero&#8217;s &#8220;Heal&#8221; ability and a small group of tightly clustered soldiers.</p>
<h3>Verdict</h3>
<p>Lag issues and questionable difficulty scaling mar an otherwise nicely put-together iPhone RTS in Rise of Lost Empires. In other words, unless you have a really bad RTS itch, and you need to scratch it with an iPhone offering while you wait for Starcraft II to come out, you might want to skip this particular Gameloft offering. Try out the free version (<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320420065&amp;mt=8" target="_self">iTunes link</a>) before you go coughing up any cash, at least.</p>
  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigapple.wordpress.com/26460/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigapple.wordpress.com/26460/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigapple.wordpress.com/26460/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigapple.wordpress.com/26460/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigapple.wordpress.com/26460/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigapple.wordpress.com/26460/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigapple.wordpress.com/26460/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigapple.wordpress.com/26460/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigapple.wordpress.com/26460/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigapple.wordpress.com/26460/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=26460&subd=gigapple&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://theappleblog.com/2009/07/03/rise-of-lost-empires-like-warcraft-for-iphone-but-not-nearly-as-good/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/188039e12983eb749171a75cfd01378d?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=G" medium="image">
			<media:title type="html">etherin</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/riseoflostempires.png" medium="image">
			<media:title type="html">riseoflostempires</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/role4.jpg" medium="image">
			<media:title type="html">role4</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/role3.jpg" medium="image">
			<media:title type="html">role3</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/07/role1.jpg" medium="image">
			<media:title type="html">role1</media:title>
		</media:content>
	</item>
	</channel>
</rss>