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	<title>TheAppleBlog &#187; games</title>
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	<description>TheAppleBlog, published by and for the day-to-day Apple user, is a prominent source for news, reviews, walkthroughs, and real life application of all Apple products.</description>
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		<title>TheAppleBlog &#187; games</title>
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		<title>Eliminate Pro Becomes First Free App in the Top Grossing List</title>
		<link>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/</link>
		<comments>http://theappleblog.com/2009/11/13/eliminate-pro-becomes-first-free-app-in-the-top-grossing-list/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:00:37 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[business model]]></category> <category><![CDATA[eliminate pro]]></category> <category><![CDATA[games]]></category> <category><![CDATA[in-app purchasing]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[micropayments]]></category> <category><![CDATA[ngmoco]]></category> <category><![CDATA[revenue]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35721</guid>
		<description><![CDATA[I&#8217;m not sure how many of you are playing Eliminate Pro on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35721&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-35736" title="eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/eliminate_pro.png?w=100&#038;h=100" alt="eliminate_pro" width="100" height="100" />I&#8217;m not sure how many of you are playing <a href="http://theappleblog.com/2009/11/03/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/" target="_self">Eliminate Pro</a> on your iPhones, but I&#8217;m guessing it has to be a fairly high number, considering the app&#8217;s success since its recent launch. ngmoco&#8217;s ambitious first-person shooter for Apple&#8217;s mobile platform is third overall in the App Store&#8217;s Top Free list, but what&#8217;s more impressive is the number 22 spot it currently occupies in the Top Grossing list of apps.</p>
<p>That&#8217;s a huge step for the micropayments business model made possible by the introduction of in-app purchasing in iPhone OS 3.0. It marks the first real evidence that developers can make good money offering a &#8220;freemium&#8221; model on the iPhone platform, with users getting the initial product for free, but paying for in-game rewards and additional content. <span id="more-35721"></span></p>
<p>ngmoco appears to have found the sweet spot in add-on content where users don&#8217;t feel like they&#8217;re being extorted by a game&#8217;s in-app purchasing system. Eliminate Pro uses a system in which players earn rewards for in-game achievements that can be used to purchase armor and weapon upgrades. The catch is that you only get a certain amount of time during which game play earns you points. You can keep playing for free, but in order to get more rewards, you have to pay for more usable time.</p>
<p>Users can buy blocks of active time using the in-app purchasing system, in $1, $10 and $30 dollar increments. Players seem to have taken a shine to the system, since in-app purchases alone account for all of Eliminate Pro&#8217;s gross revenue. ngmoco also has a strong community and social media promotions effort in place behind the new title.</p>
<p>The company&#8217;s other title that depends heavily on in-app commerce, Touch Pets Dogs, hasn&#8217;t yet mirrored the success of Eliminate Pro. It hasn&#8217;t been available in the U.S. store for quite as long as Eliminate Pro, but I suspect the fact that its target audience skews much younger has more to do with its weaker performance. Eliminate players are far more likely to be in a position to have access to a pay-capable iTunes account.</p>
<p>No doubt ngmoco and other developers will try to repeat the success of Eliminate with other apps based on the same model. Personally, I&#8217;d be happy to see more games along the same lines, so long as developers remember that &#8220;freemium&#8221; does not mean &#8220;artificially handicapped.&#8221; Eliminate Pro works so well because it&#8217;s fun even if you don&#8217;t make use of the in-app purchases. As a result, users feel that ngmoco is operating in good faith and are willing to spend money on enhancing their experience.</p>
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		<slash:comments>3</slash:comments>
	
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		<title>App Store Devs Flaunt Copyright Troll With Name Changes</title>
		<link>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/</link>
		<comments>http://theappleblog.com/2009/11/13/app-store-devs-flaunt-copyright-troll-with-name-changes/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 16:58:12 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Development]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[copyright]]></category> <category><![CDATA[games]]></category> <category><![CDATA[infringement]]></category> <category><![CDATA[protest]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35700</guid>
		<description><![CDATA[iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35700&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-35715" title="critter_credge" src="http://gigapple.files.wordpress.com/2009/11/critter_credge4.png?w=300&#038;h=124" alt="critter_credge" width="300" height="124" />iPhone devs are a rebellious bunch, and they don&#8217;t like to be bullied by anyone other than their Apple, which both frustrates and affirms their existence. Now, in light of what some might call a campaign being waged against the App Store by a well-known trademark troll, many iPhone devs are protesting what they see as Apple&#8217;s cowardice in the face of unjust threats.</p>
<p>According to <a href="http://www.tuaw.com/2009/11/13/app-store-devs-get-edge-y-as-a-reaction-to-trademark-threats/" target="_self">TUAW</a>, the trademark troll in question is none other than Tim Langdell, founder of the &#8220;gaming company&#8221; <a href="http://www.edgegames.com/" target="_self">Edge Games</a>. In reality, Edge Games produces very little beyond copyright infringement suits, which it launches against any and all games that feature the word &#8220;edge&#8221; in their title. EA&#8217;s Mirror&#8217;s Edge recently fell between Langdell&#8217;s crosshairs, for example, despite the fact that the game itself bears no similarity to any of Edge Games&#8217; roster of &#8220;planned&#8221; titles. <span id="more-35700"></span></p>
<p>Apparently the App Store has been a prime target for Tim Langdell and Edge Games. Reports claim that all he has to do is contact Apple and let them know that a game is in violation of his trademarks &#8212; which again, basically means it has &#8220;edge&#8221; somewhere in the title &#8212; and Apple pulls the game without much fuss. No doubt Apple just doesn&#8217;t want to deal with yet another legal battle that could ensue if Langdell gets the opportunity to take things beyond the cease-and-desist phase, but this really seems unfair to honest game devs who actually work for their money.</p>
<p>In protest, a group of iPhone devs are changing the names of their games to include &#8220;edge&#8221; in the titles, with the desired outcome being that Apple will realize that to continue just disallowing the word completely will significantly affect the App Store&#8217;s catalog of offerings. So, for example, Canabalt becomes &#8220;<a href="http://atomicedgegames.com/canabedge/" target="_self">Canabedge</a>,&#8221; the Eliss sequel becomes &#8220;<a href="http://www.flickr.com/photos/40057013@N06/4096463706/" target="_self">Edgeliss</a>&#8221; and Critter Crunch becomes &#8220;<a href="http://crittercrunch.com/" target="_self">Critter Credge</a>.&#8221; All of the changes mentioned haven&#8217;t actually been made to the apps in the store, but on developer web sites as a show of solidarity.</p>
<p>Even though this particular protest limits itself to the area beyond Apple&#8217;s sphere of control, it does demonstrate a promising solution to App Store bully tactics. If developers could organize in a similar manner, but with bigger numbers and with the support of some of the pillars of the App Store, they could more effectively combat unfair policies. Apple will be less likely to anger content producers if it has potential ramifications across its catalog. Let&#8217;s see a developers rights advocacy group come to pass, so articles about the injustices of the App Store can become a more infrequent occurrence.</p>
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		<title>Weekly App Store Picks: November 7, 2009</title>
		<link>http://theappleblog.com/2009/11/07/weekly-app-store-picks-november-7-2009/</link>
		<comments>http://theappleblog.com/2009/11/07/weekly-app-store-picks-november-7-2009/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 21:45:49 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[picks]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=35391</guid>
		<description><![CDATA[It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.
Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=35391&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">It&#8217;s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I&#8217;ve selected four games that I&#8217;ll be zoning out with this weekend.</p>
<p>Of course there are scores of games out for the iPhone, but we&#8217;ve been lucky enough to have a few really excellent titles released in the past week or so.</p>
<p>My top pick for this week is 8-bit rhythm-action game Ninja Honda Karate. Plus, I&#8217;ve also been looking at Eliminate Pro, Horror Racing and Minima.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336321447&amp;mt=8">Ninja Honda Karate</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35389" title="appicon_ninjahondakarate" src="http://gigapple.files.wordpress.com/2009/11/appicon_ninjahondakarate.jpg?w=100&#038;h=100" alt="appicon_ninjahondakarate" width="100" height="100" />Amongst the endless generic game clones constantly arriving at the App Store, Ninja Honda Karate is a true breath of fresh air. It takes 8-bit video-games, Japanese culture, chip music and rhythm action gameplay, mashing it all together into a multicolor milieu of awesome.</p>
<p>The game premise just barely makes sense. You play as Karate Alberto Honda, a very Mario-esque but nonetheless cute hero. The aim is to karate chop coins in time to the blippy bloppy beat. Occasionally you&#8217;ll tap a mushroom, triggering a psychedelic  rocket launch across the screen. At the end of each level, before the scores are tallied, you&#8217;ll also deliver a giant mushroom to the princess.</p>
<p>While the premise is gloriously nonsensical and convoluted, the gameplay is plain simple. Coins come out of various tubes on the screen, as they emerge, you simply tap the coin in time with the music. In effect, you end up performing the soundtrack as you play the game. The game certainly isn&#8217;t innovative, but that&#8217;s the point: it&#8217;s a beatific mashup of everything else.</p>
<p><span id="more-35391"></span></p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&amp;mt=8&amp;uo=2&amp;uo=2">Eliminate Pro</a> (Free)</h3>
<p><img class="alignleft size-full wp-image-35390" title="appicon_eliminate_pro" src="http://gigapple.files.wordpress.com/2009/11/appicon_eliminate_pro.jpg?w=100&#038;h=100" alt="appicon_eliminate_pro" width="100" height="100" />Developed under the apt codename FPS, this might not be the first first-person shooter to hit the iPhone, but it&#8217;s certainly the most polished. Eschewing a proper plot, or even single player mode, Eliminate is all about big guns, futuristic robotic suites and online multiplayer death matches.</p>
<p>The game certainly looks the part. Inside the immaculately designed arenas &#8212; all shiny metal-plating and steel walkways &#8212; you&#8217;ll face competitors in customised power-suits, armed to the teeth with explosive weaponry. Eliminate is, in essence, the pocket-sized lovechild of Quake 3 and Unreal Tournament.</p>
<p>However, a word of warning about the game&#8217;s price. It&#8217;s free to download and free to play, however your character is given a limited amount of energy per day. When your energy runs out, you&#8217;re no longer allowed to compete. You can either wait 24 hours for your energy to re-charge, play a few practice rounds or buy more.</p>
<p>And that&#8217;s where some of the more frequent players may take issue. Purchasing energy cells, starting at a dollar a pack, just isn&#8217;t good value. It&#8217;s a great quality game, certainly worth downloading, but don&#8217;t expect to play for free more than a couple of times per day.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331142861&amp;mt=8&amp;uo=2&amp;uo=2">Horror Racing</a> ($2.99)</h3>
<p><img class="alignleft size-full wp-image-35393" title="appicon_horror_racing" src="http://gigapple.files.wordpress.com/2009/11/appicon_horror_racing1.jpg?w=100&#038;h=100" alt="appicon_horror_racing" width="100" height="100" />Halloween is over and Horror Racing was released around three weeks ago, so this almost didn&#8217;t make the cut. Horror Racing&#8217;s saving grace though is that it&#8217;s actually a really fun little game. The game brings to mind old-school arcade racers, viewed from above the track you have the perfect vantage point to observe the havoc and wreak devastation.</p>
<p>The game has very little to do with horror, though. The characters are more cute than scary. The circuits are awash with browns and greens, making it look like a muddy mess. The sound helps remedy the situation. The constant RC car buzz as you speed your way around the circuits is perfect.</p>
<p>And then there&#8217;s the gameplay itself. The races, a mix of explosions and skill, are downright fun. There are several gameplay modes, including an excellent on-going Championship Mode. As you play through the game, you&#8217;ll earn money which can then be spent upgrading your car&#8217;s engine, armour or weaponry. All that&#8217;s really missing with Horror Racing is a multiplayer online mode.</p>
<h3><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335492459&amp;mt=8">Minima</a> (99 cents)</h3>
<p><img class="alignleft size-full wp-image-35394" title="appicon_minima" src="http://gigapple.files.wordpress.com/2009/11/appicon_minima.jpg?w=100&#038;h=100" alt="appicon_minima" width="100" height="100" />Clearly I&#8217;ve got a bit of a think for anything wrapped in retro visuals. I suppose I miss the glory days of my old <a href="http://www.youtube.com/watch?v=BhQvg5HNANk">BBC Micro</a> and Commodore Amiga. My final pick for this week takes the retro aesthetic a step further, reducing the graphics to a grid of giant glowing pixels.</p>
<p>Minima takes after its name and keeps the gameplay incredibly minimal. You control a color-changing pixel. The objective is to avoid other pixels by changing color and blending in with them. Further enhancing the game&#8217;s retro-vibe, each of the nine levels is styled after a particular classic video-game.</p>
<p>That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>Quick Look: Warhammer Online Mac Edition</title>
		<link>http://theappleblog.com/2009/11/05/quick-look-warhammer-online-mac-edition/</link>
		<comments>http://theappleblog.com/2009/11/05/quick-look-warhammer-online-mac-edition/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:30:54 +0000</pubDate>
		<dc:creator>Mark Crump</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[EAMythic]]></category> <category><![CDATA[games]]></category> <category><![CDATA[Mythic]]></category> <category><![CDATA[Warhammer]]></category>
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		<description><![CDATA[Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34899&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt">Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on what’s best for the common man, in a moment of true despair I opined that maybe <a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">running games in Crossover wasn&#8217;t such a bad idea</a><a href="http://www.massively.com/2008/04/28/mmos-x-is-crossover-games-a-solution/">.</a></p>
<p>Now, the trend seems to be to use TransGaming’s Cider, which in non-technical terms a wrapper game developers can use to bridge their Windows code over to OS X. It’s not a “true” native client, but, since it doesn’t require a virtual machine or the ritual sacrifices that seem to go along with getting games to run on Crossover, I can handle that. Warhammer Online, from EAMythic is the latest game to get ported. After a few months of beta, it was released October 26. <em>Full disclosure: this isn&#8217;t a full review. I&#8217;ve only got about 15 hours or so of game play to base these observations on.</em></p>
<p><em><img class="aligncenter size-full wp-image-35341" title="Luelell_004" src="http://gigapple.files.wordpress.com/2009/11/luelell_004.jpg?w=590&#038;h=368" alt="Luelell_004" width="590" height="368" /><br />
</em></p>
<p>I’ve had decent luck with Cider ports, although my sample set of Sims 3 and Spore is a little small. <a href="http://www.warhammeronline.com/mac/">Warhammer Online: Age of Reckoning</a> (WAR) is definitely the most resource-intensive of the ports I’ve tried. For the most part, it worked fairly well. I have a brand-new MacBook Pro, but with only 2GB of RAM. I had enough stutters and jerks to prove to me that jumping to 4GB would be optimal, but it wasn’t unplayable with 2GB, either. <span id="more-34899"></span></p>
<h3>Gameplay</h3>
<p>Warhammer has two modes: one where you fight against the computer-controlled monsters (PvE), and one where you fight against other players (PvP). There are two sides, Order and Destruction, and they are locked in the age-old, time tried, cliché battle to control the lands. What I liked is you can earn the experience needed to level up in both modes &#8212; although there is a separate level called Renoun where you only earn in PvP.</p>
<p>The PvE quests are fairly trite, being mostly “go forth and kill me 10 of these.” One nice variation is a Public Quest. When you go into an area, you&#8217;ll get a pop up to &#8220;kill <em>x</em> of this.&#8221; Any player in the area killing these contributes to the kill total. Participating in these earns you some influence you can use to buy better gear &#8212; almost all the gear upgrades I found were earned from either Influence or Renoun rewards.</p>
<p><img class="aligncenter size-full wp-image-35342" title="Zallya_006" src="http://gigapple.files.wordpress.com/2009/11/zallya_006.jpg?w=590&#038;h=368" alt="Zallya_006" width="590" height="368" /></p>
<p>There are also PvP quests relating to capturing enemy turf or killing other players. You can also play PvP scenarios, which are similar to a Team Fortress-type map. You’ll go into a small area and need to fight other player for control of a few objectives. This is where I had the most fun. The battles are short, usually fairly intense, and last about 15 minutes. You can queue up for one with a press of a button. When enough players are queued up, the scenario will begin. When it’s completed the game will return your previous location. Being able to gain levels doing this relieves some of the boredom attached to just running quests.</p>
<p>There are a couple of amusing bones EA has thrown to Mac players. All Mac players unlock an in-game title, &#8220;I&#8217;m a(n) Order/Destruction&#8221; depending on your faction. If PC/Mac people kill enough of each other, you can also unlock a secret title.</p>
<h3>Competition</h3>
<p>Warhammer’s biggest competition on the Mac is World of Warcraft, and in many ways it’s not a fair comparision. WoW has years of polish behind it and only has a PvE mode (the PvP stuff is more of a tack-on than a core game component as it is in WAR). There is a visual similarity between the two, but it’s ironic. Warhammer Online is based on the old Game Designers miniatures game, which WoW borrowed from for its look. However, I found the look to not be a sharp as WoW, and the characters models were a little bland by today&#8217;s standards.</p>
<p><img class="aligncenter size-full wp-image-35343" title="Zallya_009" src="http://gigapple.files.wordpress.com/2009/11/zallya_009.jpg?w=590&#038;h=368" alt="Zallya_009" width="590" height="368" /></p>
<p>One of the benchmarks I&#8217;ve used when reviewing games to judge their elusive &#8220;fun&#8221; factor is how many times I bullcrap myself into thinking, &#8220;I&#8217;m just logging in to check one thing,&#8221; knowing full well I&#8217;m going to be in there for at least an hour. That about sums up my weekend with WAR. You can <a href="http://www.warhammeronline.com/mac/">download a free, 10 day trial here</a>. Existing customers, aka, yous Windoze folks, can download the client for free.</p>
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			<media:title type="html">Mark Crump</media:title>
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		<title>Rock Band Comes to the App Store</title>
		<link>http://theappleblog.com/2009/10/19/rock-band-comes-to-the-app-store/</link>
		<comments>http://theappleblog.com/2009/10/19/rock-band-comes-to-the-app-store/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 15:22:51 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[ea mobile]]></category> <category><![CDATA[games]]></category> <category><![CDATA[rock band]]></category> <category><![CDATA[tapulous]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=34382</guid>
		<description><![CDATA[
It had to happen sooner or later. EA Mobile’s Rock Band is now available in the iTunes App Store.
From the EA Mobile web site:
Take your band on the road with 20 legendary songs from great bands like Smashing Pumpkins, Lynyrd Skynyrd &#38; the Beastie Boys, all delivered with the highest, MP3-quality sound.
Rock out solo on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=34382&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-thumbnail wp-image-34424" title="Rock Band for iPhone Logo" src="http://gigapple.files.wordpress.com/2009/10/rock-band-for-iphone-logo.png?w=150&#038;h=139" alt="Rock Band for iPhone Logo" width="150" height="139" /></p>
<p class="excerpt">It had to happen sooner or later. EA Mobile’s <a href="http://www.eamobile.com/Web/iphone-games/rock-band">Rock Band</a> is now <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333307161&amp;mt=8">available</a> in the iTunes App Store.</p>
<p>From the EA Mobile web site:</p>
<blockquote><p>Take your band on the road with 20 legendary songs from great bands like Smashing Pumpkins, Lynyrd Skynyrd &amp; the Beastie Boys, all delivered with the highest, MP3-quality sound.</p>
<p>Rock out solo on lead bass, drums, guitar &amp; vocals, or start a band with other rockers from around the world! Jump into Quickplay for casual jam sessions, or take it on the road in Tour Mode in EA Mobile&#8217;s ROCK BAND!</p></blockquote>
<p>The big-brother version of Rock Band (for major consoles such as the XBOX 360 and PS3) requires the use of mock instruments, which lends a certain sort of verisimilitude to the gaming experience &#8212; that is, so long as you can ignore the Thunderbirds-style avatars and the fact that you’re not actually playing an instrument, you’re just thumbing buttons on a plastic stick. Oh, and you absolutely <em>must</em> be prepared to ignore how foolish you and your friends look while you’re doing it. But that’s really all part of the appeal of Rock Band. It’s supremely silly and mountains of fun. <span id="more-34382"></span></p>
<p style="text-align:center;"><img class="size-full wp-image-34419 alignnone" title="Rock Band iPhone 01" src="http://gigapple.files.wordpress.com/2009/10/rock-band-iphone-01.jpg?w=213&#038;h=320" alt="Rock Band iPhone 01" width="213" height="320" /> <img class="size-full wp-image-34420 alignnone" title="Rock Band iPhone 02" src="http://gigapple.files.wordpress.com/2009/10/rock-band-iphone-02.jpg?w=213&#038;h=320" alt="Rock Band iPhone 02" width="213" height="320" /></p>
<p>Obviously the iPhone’s 320&#215;480 pixel capacitive touchscreen is hardly reminiscent of a <a href="http://en.wikipedia.org/wiki/Rock_Band_(video_game)#Instrument_peripherals">Stratocaster</a>.  Without the faux-instruments, Rock Band for iPhone offers an unavoidably watered-down gameplay experience. In short, it loses the original <em>feel</em> of Rock Band. Instead, it becomes a clone of the hugely popular <a href="http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/">Tap Tap</a><a href="http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/"> from </a><a href="http://theappleblog.com/2009/10/06/tap-tap-revenge-3-arrives-in-the-app-store-features-in-app-purchasing/">Tapulous</a>, which was first released in the App Store way back in September 2007.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-34421" title="Rock Band iPhone 03" src="http://gigapple.files.wordpress.com/2009/10/rock-band-iphone-03.jpg?w=213&#038;h=320" alt="Rock Band iPhone 03" width="213" height="320" /> <img class="alignnone size-full wp-image-34423" title="Rock Band iPhone 04" src="http://gigapple.files.wordpress.com/2009/10/rock-band-iphone-041.jpg?w=213&#038;h=320" alt="Rock Band iPhone 04" width="213" height="320" /></p>
<p>Rock Band for iPhone and iPod touch launches with 20 songs (listed below), and it’s probably only a matter of time before more tracks are made available via in-app purchasing. If you’re a fan of Rock Band and want a complete collection, you’re probably already firing up iTunes to get it. Otherwise, take a look at the bundled songs and decide whether there’s enough here to warrant hitting that Buy App button and parting with $9.99.</p>
<ul>
<li><em>Attack</em> – 30 Seconds To Mars</li>
<li><em>Girls Not Grey</em> – AFI</li>
<li><em>Move Along</em> – All American Rejects</li>
<li><em>Sabotage</em> – Beastie Boys</li>
<li><em>All The Small Things</em> – Blink-182</li>
<li><em>Hanging on the Telephone</em> – Blondie</li>
<li><em>Learn To Fly</em> – Foo Fighters</li>
<li><em>Everlong</em> – Foo Fighters</li>
<li><em>Bad to The Bone</em> – George Thorogood &amp; the Destroyers</li>
<li><em>Hymn 43</em> – Jethro Tull</li>
<li><em>Bad Reputation</em> – Joan Jett</li>
<li><em>Simple Man</em> – Lynard Skynard</li>
<li><em>Ace of Spades ‘08</em> – Motorhead</li>
<li><em>Debaser</em> – Pixies</li>
<li><em>Ladybug</em> – Presidents of The United States of America</li>
<li><em>Give It All</em> – Rise Against</li>
<li><em>Lazy Eye</em> – Silversun Pick Ups</li>
<li><em>Cherub Rock</em> – Smashing Pumpkins</li>
<li><em>Take The Money and Run </em>– Steve Miller Band</li>
<li><em>We Got The Beat</em> – The Go Go’s</li>
</ul>
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		<title>PSP Minis Will Be Like iPhone Apps, Only Neutered</title>
		<link>http://theappleblog.com/2009/09/17/psp-minis-will-be-like-iphone-apps-only-neutered/</link>
		<comments>http://theappleblog.com/2009/09/17/psp-minis-will-be-like-iphone-apps-only-neutered/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 15:50:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[games]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[Mini]]></category> <category><![CDATA[psp]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32622</guid>
		<description><![CDATA[When I first heard that some of the first PSP Minis out the gate would be ported iPhone apps, I admittedly got a little bit excited imagining the competitive power of iPhone games on a platform with actual physical hardware controls. Turns out I should&#8217;ve reserved judgment.
First, as you may have seen, Minis will be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32622&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-32633" title="psp_go_hand" src="http://gigapple.files.wordpress.com/2009/09/psp_go_hand.jpg?w=300&#038;h=181" alt="psp_go_hand" width="300" height="181" />When I first heard that some of the first PSP Minis out the gate would be ported iPhone apps, I admittedly got a little bit excited imagining the competitive power of iPhone games on a platform with actual physical hardware controls. Turns out I should&#8217;ve reserved judgment.</p>
<p>First, as you may have seen, Minis will be limited to games only, so that&#8217;s a whole vast uncontested field left open for the iPod touch. That was bad enough, but now it looks like Minis will only be pale shadow versions of their former selves by the time they hit the PSP. For Minis, both wireless multiplayer and DLC or feature updating will be completely forbidden. <span id="more-32622"></span></p>
<p>That&#8217;s right, according to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25294" target="_self">Gamasutra</a>, Sony&#8217;s putting its foot down on anything more complicated than pass and play in terms of multiplayer, and games will be pretty much static upon release. Both restrictions are said to be in service of expediting the review and approval process, a lesson they clearly learned from the beast that is Apple&#8217;s App Store submission review system. But is it the right takeaway?</p>
<p>If anything, Apple&#8217;s success with the App Store should actually suggest the opposite &#8212; namely, that allowing feature-rich and dynamic content into your marketplace is well worth the time investment and criticism you bring upon yourself in the process. <a href="http://pocketgod.blogspot.com/" target="_self">Pocket God</a> couldn&#8217;t exist in the climate Sony is setting up for Minis, nor could <a href="http://www.sgn.com/fast/index.php" target="_self">F.A.S.T.</a> (Fleet Air Superiority Training).</p>
<p>Oh, and remember, there&#8217;s a 100MB cap for any game released in Mini form. Which cuts out another huge chunk of wildly successful iPhone and iPod touch games. Great job, Sony. I&#8217;m sure you&#8217;ll have iPhone devs climbing over themselves to generate releases for your untested, extremely limited platform.</p>
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		<title>Retro Gaming Roundup: 40 iPhone Games to Take You Back in Time</title>
		<link>http://theappleblog.com/2009/09/16/retro-gaming-roundup-40-iphone-games-to-take-you-back-in-time/</link>
		<comments>http://theappleblog.com/2009/09/16/retro-gaming-roundup-40-iphone-games-to-take-you-back-in-time/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 16:11:26 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
		<category><![CDATA[Software]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[classics]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[iphone app roundup]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[retro]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=29108</guid>
		<description><![CDATA[
There are few iPhone games that I will immediately buy. Most of the ones I do, however, are the classic games I played as a teenager.
The iPhone/iPod touch is more than powerful enough to handle these games and it seems that there are many people like me who are keen to experience these classics again. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=29108&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-32588" title="iphone_retro" src="http://gigapple.files.wordpress.com/2009/09/iphone_retro.jpg?w=168&#038;h=320" alt="iphone_retro" width="168" height="320" /></p>
<p class="excerpt">There are few iPhone games that I will immediately buy. Most of the ones I do, however, are the classic games I played as a teenager.</p>
<p>The iPhone/iPod touch is more than powerful enough to handle these games and it seems that there are many people like me who are keen to experience these classics again. So, here&#8217;s a roundup of modern ports of classic games. Only official ports of classic games are detailed here &#8212; clones and the like do exist but I had to draw a line in the sand. I&#8217;ve also included links to Wikipedia for those interested in the history of the games. </p>
<h2>Classic Arcaders</h2>
<p>The Video Arcade is where mainstream gaming began, and there are plenty of original ports from this era to re-live your youth shoving coins into cabinets. I&#8217;d still like to see BubbleBobble make an appearance here to completely satisfy my urges. <span id="more-29108"></span></p>
<h3>Space Invaders</h3>
<p><strong>Release Year:</strong> 1978<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Space_invaders">Wikipedia</a>, <a href="http://tap.taito.com/en/games/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305608072&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31152" title="SpaceInvaders" src="http://gigapple.files.wordpress.com/2009/08/spaceinvaders.png?w=316&#038;h=473" alt="SpaceInvaders" width="316" height="473" /></p>
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<h3>Super Breakout</h3>
<p><strong>Release Year: </strong>1978<br />
<strong>Original Platform: </strong>Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Breakout_(arcade_game)">Wikipedia</a>, <a href="http://www.atari.com/us/games/super_breakout/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291296852&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31205" title="Super Breakout" src="http://gigapple.files.wordpress.com/2009/08/super-breakout.png?w=315&#038;h=476" alt="Super Breakout" width="315" height="476" /></p>
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<h3>Centipede</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Centipede_(video_game)">Wikipedia</a>, <a href="http://www.atari.com/us/games/centipede/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298862196&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31154" title="Centipede" src="http://gigapple.files.wordpress.com/2009/08/centipede.png?w=315&#038;h=477" alt="Centipede" width="315" height="477" /></p>
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<h3>Missile Command</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Missile_command">Wikipedia</a>, <a href="http://www.atari.com/us/games/missile_command/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291286162&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31155" title="MissileCommand" src="http://gigapple.files.wordpress.com/2009/08/missilecommand.png?w=478&#038;h=318" alt="MissileCommand" width="478" height="318" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>PAC-MAN</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pac-Man">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/pac_man">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281656475&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31144" title="PacMan" src="http://gigapple.files.wordpress.com/2009/08/pacman.png?w=316&#038;h=456" alt="PacMan" width="316" height="456" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Ms. PAC-MAN</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Ms._Pac-Man">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/ms_pacman">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284736660&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31145" title="MsPacMan" src="http://gigapple.files.wordpress.com/2009/08/mspacman.png?w=317&#038;h=457" alt="MsPacMan" width="317" height="457" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Galaga</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Galaga">Wikipedia</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310662030&amp;mt=8">Webpage</a>, <a href="https://www.namcogames.com/iphone_games/galaga_remix">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31149" title="Galaga" src="http://gigapple.files.wordpress.com/2009/08/galaga.png?w=314&#038;h=475" alt="Galaga" width="314" height="475" /></p>
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<h3>Frogger</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Frogger">Wikipedia</a>, <a href="http://uk.games.konami-europe.com/game.do?idGame=195">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300163056&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31204" title="Frogger" src="http://gigapple.files.wordpress.com/2009/08/frogger.png?w=317&#038;h=478" alt="Frogger" width="317" height="478" /></p>
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<h3>Dig Dug</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Dig_Dug">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/dig_dug_remix">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314812164&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31150" title="DigDug" src="http://gigapple.files.wordpress.com/2009/08/digdug.png?w=316&#038;h=476" alt="DigDug" width="316" height="476" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pole Position</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pole_Position_(arcade_game)">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/pole_position_remix">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290895945&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31151" title="PolePosition" src="http://gigapple.files.wordpress.com/2009/08/poleposition.png?w=476&#038;h=317" alt="PolePosition" width="476" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Q*Bert</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Q*bert">Wikipedia</a>, <a href="http://iretroarcade.com/qbert/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320570609&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31203" title="QBert" src="http://gigapple.files.wordpress.com/2009/08/qbert.png?w=477&#038;h=316" alt="QBert" width="477" height="316" /></p>
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<h3>Space Ace</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform: </strong>Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Space_Ace">Wikipedia</a>, <a href="http://www.digitalleisure.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314133588&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31206" title="SpaceAce" src="http://gigapple.files.wordpress.com/2009/08/spaceace.png?w=475&#038;h=317" alt="SpaceAce" width="475" height="317" /></p>
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<h3>Time Crisis</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Time_Crisis">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/time_crisis_strike">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303936734&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31147" title="TimeCrisis" src="http://gigapple.files.wordpress.com/2009/08/timecrisis.png?w=477&#038;h=317" alt="TimeCrisis" width="477" height="317" /></p>
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<h3>Alpine Racer</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Alpine_Racer">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/alpine_racer">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306557866&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31148" title="AlpineRacer" src="http://gigapple.files.wordpress.com/2009/08/alpineracer.png?w=476&#038;h=318" alt="AlpineRacer" width="476" height="318" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Adventures</h2>
<p>The classic point and click adventure games let you guide your character around a scene, interacting with computer characters and objects by either entering text or clicking on action words. Sierra and Lucas Arts were the kings of this genre until the 3D graphics revolution when they seemed to die out. Myst took a different take on the genre while InfoGames was one of the original companies where text adventures all started (Frotz is an open source interpretor of text adventure games and includes the M.I.T version of Zork).</p>
<h3>Zork (available in Frotz)</h3>
<p><strong>Release Year:</strong> 1977<br />
<strong>Original Platform:</strong> DEC PDP-10<br />
<strong>Price: </strong>Free<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Zork">Wikipedia</a>, <a href="http://code.google.com/p/iphonefrotz/wiki/FrotzMain">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287653015&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30999" title="Frotz-zork" src="http://gigapple.files.wordpress.com/2009/08/frotz-zork.png?w=313&#038;h=454" alt="Frotz-zork" width="313" height="454" /></p>
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<h3>Mystery House</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Apple II<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Mystery_House">Wikipedia</a>, <a href="http://www.artsiness.com/Artsiness/Mystery_House.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307511510&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31214" title="MysteryHouse" src="http://gigapple.files.wordpress.com/2009/08/mysteryhouse.png?w=311&#038;h=454" alt="MysteryHouse" width="311" height="454" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Secret of Monkey Island</h3>
<p><strong>Release Year:</strong> 1990<br />
<strong>Original Platform:</strong> Atari ST, Macintosh and PC<br />
<strong>Price: </strong>$7.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island">Wikipedia</a>, <a href="http://www.lucasarts.com/games/monkeyisland/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324741347&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30347" title="MonkeyIsland" src="http://gigapple.files.wordpress.com/2009/08/monkeyisland.png?w=474&#038;h=317" alt="MonkeyIsland" width="474" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Simon The Sorcerer</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Simon_the_sorcerer">Wikipedia</a>, <a href="http://iphsoft.com/simon1.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323547432&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30344" title="Simon" src="http://gigapple.files.wordpress.com/2009/08/simon.png?w=478&#038;h=316" alt="Simon" width="478" height="316" /></p>
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<h3>Myst</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> Mac<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Myst">Wikipedia</a>, <a href="http://www.cyanworlds.com/iPhone/Myst_iVersion/Welcome.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311941991&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30995" title="Myst" src="http://gigapple.files.wordpress.com/2009/08/myst.png?w=478&#038;h=316" alt="Myst" width="478" height="316" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Flight of the Amazon Queen</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Amiga, PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Flight_of_the_Amazon_Queen">Wikipedia</a>, <a href="http://iphsoft.com/fotaq.html6">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310406639&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30348" title="FlightOfAmazon" src="http://gigapple.files.wordpress.com/2009/08/flightofamazon.png?w=477&#038;h=316" alt="FlightOfAmazon" width="477" height="316" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Shooters</h2>
<p>The memories of borrowing my school&#8217;s greyscale brief-case sized 386 for the weekend to play the shareware version of Wolfenstein 3D are still with me. It started a new era of gaming can now be fondly relived on the iPhone. Duke Nukem 3D is another old favorite, athough ID was clearly the leader.</p>
<h3>Wolf 3D</h3>
<p><strong>Release Year:</strong> 1992<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Wikipedia</a>, <a href="http://www.idsoftware.com/wolfenstein3dclassic/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30992" title="wolf3d" src="http://gigapple.files.wordpress.com/2009/08/wolf3d.png?w=475&#038;h=317" alt="wolf3d" width="475" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Duke Nukem 3D</h3>
<p><strong>Release Year:</strong> 1996<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Duke_Nukem_3D">Wikipedia</a>, <a href="http://www.machineworksnorthwest.com/news.htm">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325995561&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-30993" title="DukeNukem3D" src="http://gigapple.files.wordpress.com/2009/08/dukenukem3d.png?w=477&#038;h=316" alt="DukeNukem3D" width="477" height="316" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Platformers</h2>
<p>While the original jump&#8217;n'run platformer Super Mario Bros isn&#8217;t available (yet?), Sega&#8217;s main competition Sonic The Hedgehog is, as well as other classic variations of platform games (including hack&#8217;n&#8217;slash platformers like Golden Axe).</p>
<h3>Golden Axe</h3>
<p><strong>Release Year:</strong> 1989<br />
<strong>Original Platform:</strong> Arcade Consoles (Sega System 16)<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Golden_Axe">Wikipedia</a>, <a href="http://www.sega-australia.com/games/golden-axe/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319996497&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31137" title="GoldenAxe" src="http://gigapple.files.wordpress.com/2009/08/goldenaxe.png?w=474&#038;h=314" alt="GoldenAxe" width="474" height="314" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Rick Dangerous</h3>
<p><strong>Release Year: </strong>1989<br />
<strong>Original Platforms:</strong> Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, DOS<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Rick_Dangerous">Wikipedia</a>, <a href="http://www.magicteam.fr/RickDangerous.htm">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320155507&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31138" title="RickDangerous" src="http://gigapple.files.wordpress.com/2009/08/rickdangerous.png?w=316&#038;h=475" alt="RickDangerous" width="316" height="475" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Sonic the Hedgehog</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> Sega Mega Drive / Genesis<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(video_game)">Wikipedia</a>, <a href="http://www.sega-australia.com/games/sonic-the-hedgehog-iphone/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316050001&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31133" title="Sonic" src="http://gigapple.files.wordpress.com/2009/08/sonic.png?w=475&#038;h=317" alt="Sonic" width="475" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Streets of Rage</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> Sega MegaDrive / Genesis<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Streets_of_rage">Wikipedia</a>, <a href="http://www.sega-australia.com/games/streets-of-rage/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320540355&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31135" title="StreetsOfRage" src="http://gigapple.files.wordpress.com/2009/08/streetsofrage.png?w=476&#038;h=316" alt="StreetsOfRage" width="476" height="316" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Flashback</h3>
<p><strong>Release Year: </strong> 1992<br />
<strong>Original Platform: </strong> Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity">Wikipedia</a>, <a href="http://flashback.manomio.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313128612&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31134" title="Flashback" src="http://gigapple.files.wordpress.com/2009/08/flashback.png?w=472&#038;h=314" alt="Flashback" width="472" height="314" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Super Methane Bros</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> Amiga<br />
<strong>Price: </strong>$0.99<br />
<strong>Links: </strong><a href="http://www.mobilainteractive.com/SMB/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306517853&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31141" title="SuperMethaneBros" src="http://gigapple.files.wordpress.com/2009/08/supermethanebros.png?w=475&#038;h=317" alt="SuperMethaneBros" width="475" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Strategy / Simulation</h2>
<p>Sim City and Civilisation are two of the most well known and loved strategy simulation games and of course they make a showing in this list. Personally I&#8217;d love to see the old Bullfrog Amiga classics PowerMonger and Populous appear on the App Store too.</p>
<h3>Archon</h3>
<p><strong>Release Year:</strong> 1983<br />
<strong>Original Platform:</strong> Atari<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark">Wikipedia</a>, <a href="http://www.archonclassic.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320050617&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31139" title="Archon" src="http://gigapple.files.wordpress.com/2009/08/archon.png?w=474&#038;h=317" alt="Archon" width="474" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Sim City</h3>
<p><strong>Release Year:</strong> 1988<br />
<strong>Original Platforms:</strong> Amiga, Mac<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/SimCity">Wikipedia</a>, <a href="http://www.eamobile.com/Web/iphone-games/simcity">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300260420&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31140" title="SimCity" src="http://gigapple.files.wordpress.com/2009/08/simcity.png?w=477&#038;h=317" alt="SimCity" width="477" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Civilization</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price:</strong> $4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Civilization_(computer_game)">Wikipedia</a>, <a href="http://www.civilizationrevolution.com/iphone/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324563544&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31142" title="Civilization" src="http://gigapple.files.wordpress.com/2009/08/civilization.png?w=478&#038;h=319" alt="Civilization" width="478" height="319" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Puzzlers and Others</h2>
<p>From the original puzzle game Tetris, to early classics like Bomberman.</p>
<h3>Rogue</h3>
<p><strong>Release Year: </strong>Early 1980s<br />
<strong>Original Platform:</strong> UNIX<br />
<strong>Price:</strong> Free<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Rogue_(computer_game)">Wikipedia</a>, <a href="http://projects.gandreas.com/rogue/index.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298113808&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31215" title="Rogue" src="http://gigapple.files.wordpress.com/2009/08/rogue.png?w=475&#038;h=315" alt="Rogue" width="475" height="315" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Bomberman</h3>
<p><strong>Release Year:</strong> 1983<br />
<strong>Original Platform:</strong> MSX, NEC PC-8801, NEC PC-6001, Sharp MZ-700, FM-7, ZX Spectrum<br />
<strong>Price: </strong>$7.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Bomberman">Wikipedia</a>, <a href="http://www.dothehudson.net/en/app/bomberman/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281889893&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31208" title="Bomberman" src="http://gigapple.files.wordpress.com/2009/08/bomberman.png?w=479&#038;h=317" alt="Bomberman" width="479" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Tetris</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform: </strong>PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Tetris">Wikipedia</a>, <a href="http://www.eamobile.com/Web/tetris-games">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290497512&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31209" title="Tetris" src="http://gigapple.files.wordpress.com/2009/08/tetris.png?w=320&#038;h=479" alt="Tetris" width="320" height="479" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Boulderdash</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform:</strong> Atari 400/800, Apple II, MSX, ZX Spectrum, Commodore 64, ColecoVision<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Boulderdash">Wikipedia</a>, <a href="http://www.chillingo.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315133385&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31210" title="Boulderdash" src="http://gigapple.files.wordpress.com/2009/08/boulderdash.png?w=316&#038;h=478" alt="Boulderdash" width="316" height="478" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Crystal Quest</h3>
<p><strong>Release Year:</strong> 1987<br />
<strong>Original Platform:</strong> Apple Mac<br />
<strong>Price: </strong>$0.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Crystal_Quest">Wikipedia</a>, <a href="http://www.handson.com/product.php?product=685">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295649619&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31213" title="CrystalQuest" src="http://gigapple.files.wordpress.com/2009/08/crystalquest.png?w=474&#038;h=315" alt="CrystalQuest" width="474" height="315" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pinball Dreams</h3>
<p><strong>Release Year:</strong> 1992<br />
<strong>Original Platform: </strong>Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pinball_Dreams">Wikipedia</a>, <a href="http://www.cowboyrodeo.net/pinballdreaming/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301200965&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31427" title="PinballDreams" src="http://gigapple.files.wordpress.com/2009/08/pinballdreams.png?w=317&#038;h=476" alt="PinballDreams" width="317" height="476" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pinball Fantasies</h3>
<p><strong>Release Year: </strong>1992<br />
<strong>Original Platform: </strong>Amiga<br />
<strong>Price: </strong>$6.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pinball_Fantasies">Wikipedia</a>, <a href="http://www.cowboyrodeo.net/pinballdreaming/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322849939&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31428" title="PinballFantasies" src="http://gigapple.files.wordpress.com/2009/08/pinballfantasies.png?w=316&#038;h=477" alt="PinballFantasies" width="316" height="477" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Worms</h3>
<p><strong>Release Year:</strong> 1994<br />
<strong>Original Platform:</strong> Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Worms_(1995_video_game)">Wikipedia</a>, <a href="http://www.team17.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321369231&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31430" title="Worms" src="http://gigapple.files.wordpress.com/2009/08/worms.png?w=477&#038;h=317" alt="Worms" width="477" height="317" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Vay</h3>
<p><strong>Release Year:</strong> 1994<br />
<strong>Original Platform:</strong> Sega CD<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Vay">Wikipedia</a>, <a href="http://www.somoga.com/games/vay/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284940607&amp;mt=8">iTunes</a></p>
<p><img class="styled aligncenter size-full wp-image-31212" title="Vay" src="http://gigapple.files.wordpress.com/2009/08/vay.png?w=473&#038;h=314" alt="Vay" width="473" height="314" /></p>
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		<slash:comments>37</slash:comments>
	
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			<media:title type="html">bed</media:title>
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			<media:title type="html">Super Breakout</media:title>
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			<media:title type="html">Centipede</media:title>
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			<media:title type="html">MissileCommand</media:title>
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			<media:title type="html">PacMan</media:title>
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			<media:title type="html">MsPacMan</media:title>
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			<media:title type="html">Galaga</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/08/frogger.png" medium="image">
			<media:title type="html">Frogger</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/digdug.png" medium="image">
			<media:title type="html">DigDug</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/08/poleposition.png" medium="image">
			<media:title type="html">PolePosition</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/08/qbert.png" medium="image">
			<media:title type="html">QBert</media:title>
		</media:content>

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			<media:title type="html">SpaceAce</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/08/timecrisis.png" medium="image">
			<media:title type="html">TimeCrisis</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/alpineracer.png" medium="image">
			<media:title type="html">AlpineRacer</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/frotz-zork.png" medium="image">
			<media:title type="html">Frotz-zork</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/mysteryhouse.png" medium="image">
			<media:title type="html">MysteryHouse</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/monkeyisland.png" medium="image">
			<media:title type="html">MonkeyIsland</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/simon.png" medium="image">
			<media:title type="html">Simon</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/myst.png" medium="image">
			<media:title type="html">Myst</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/flightofamazon.png" medium="image">
			<media:title type="html">FlightOfAmazon</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/wolf3d.png" medium="image">
			<media:title type="html">wolf3d</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/dukenukem3d.png" medium="image">
			<media:title type="html">DukeNukem3D</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/goldenaxe.png" medium="image">
			<media:title type="html">GoldenAxe</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/rickdangerous.png" medium="image">
			<media:title type="html">RickDangerous</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/sonic.png" medium="image">
			<media:title type="html">Sonic</media:title>
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			<media:title type="html">StreetsOfRage</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/flashback.png" medium="image">
			<media:title type="html">Flashback</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/supermethanebros.png" medium="image">
			<media:title type="html">SuperMethaneBros</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/archon.png" medium="image">
			<media:title type="html">Archon</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/simcity.png" medium="image">
			<media:title type="html">SimCity</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/civilization.png" medium="image">
			<media:title type="html">Civilization</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/rogue.png" medium="image">
			<media:title type="html">Rogue</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/bomberman.png" medium="image">
			<media:title type="html">Bomberman</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/08/tetris.png" medium="image">
			<media:title type="html">Tetris</media:title>
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			<media:title type="html">Boulderdash</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/08/crystalquest.png" medium="image">
			<media:title type="html">CrystalQuest</media:title>
		</media:content>

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			<media:title type="html">PinballDreams</media:title>
		</media:content>

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			<media:title type="html">PinballFantasies</media:title>
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			<media:title type="html">Worms</media:title>
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			<media:title type="html">Vay</media:title>
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	</item>
		<item>
		<title>Zune HD Getting Application Store, 3D Games</title>
		<link>http://theappleblog.com/2009/09/15/zune-hd-getting-application-store-3d-games/</link>
		<comments>http://theappleblog.com/2009/09/15/zune-hd-getting-application-store-3d-games/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 16:00:50 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Hardware]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[games]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[twitter]]></category> <category><![CDATA[zune hd]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32454</guid>
		<description><![CDATA[Microsoft is obviously positioning the upcoming Zune HD as a competitor to Apple&#8217;s market-dominating iPod touch media player. More evidence of that came out today, as Engadget reports that Redmond has revealed that it will support downloadable apps, including 3D games.
I&#8217;m curious about whether or not said games will play nice with their Xbox 360 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32454&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-full wp-image-24337 styled" title="zunehd-vs-iphone" src="http://gigapple.files.wordpress.com/2009/05/zunehd-vs-iphone.jpg?w=285&#038;h=226" alt="zunehd-vs-iphone" width="285" height="226" />Microsoft is obviously positioning the upcoming Zune HD as a competitor to Apple&#8217;s market-dominating iPod touch media player. More evidence of that came out today, as <a href="http://www.engadget.com/2009/09/15/zune-hd-3d-gaming-and-app-downloads-confirmed/" target="_self">Engadget reports</a> that Redmond <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/09-15-2009/0005093833&amp;EDATE=" target="_self">has revealed</a> that it will support downloadable apps, including 3D games.</p>
<p>I&#8217;m curious about whether or not said games will play nice with their Xbox 360 counterparts, or whether gaming on the Zune HD will at all influence or be affected by the superb 360 gaming experience (minus the occasional <a href="http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Response_to_rate_of_failure">RROD</a>, of course). With enough interoperability between the two devices, I think Microsoft could really take some ground away from the iPod touch. <span id="more-32454"></span></p>
<p>Price is another area where Microsoft could potentially cut into Apple&#8217;s business. According to Microsoft&#8217;s Zune marketing manager, speaking to the <a href="http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2009867170_microsoft_launches_zune_clarif.html" target="_self">Seattle Times&#8217; Brian Seitz</a>, all games and apps available on the Zune HD will be free downloads. That&#8217;s because they&#8217;ll either be developed in-house or in tandem with third-party sources, so developers won&#8217;t be able to just pick up an SDK and create software for the platform, at least not yet.</p>
<p>Which brings us to the Zune HD&#8217;s major failing when compared to the iPod touch. A few select free games handpicked (or hand-coded) by the device&#8217;s parent company itself will definitely help the Zune avoid a lot of the chaff and terribly designed offerings available in Apple&#8217;s App Store, but it will also stifle the possibility of finding a Rolando, a Tap Tap Revenge, a Fieldrunners, or any of the unique, amazing offerings from smaller studios and developers that managed to do more with the platform than Apple probably envisioned on its own.</p>
<p>In addition to games, the Zune HD will also get Facebook and Twitter apps. Early game titles include Project Gotham Racing: Ferrari Edition, Vans Sk8: Pool Service, and Audiosurf Tilt. Does this latest announcement have anyone feeling more inclined towards Microsoft&#8217;s upcoming multimedia device?</p>
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		<slash:comments>7</slash:comments>
	
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		<title>Today&#8217;s Game Parade</title>
		<link>http://theappleblog.com/2009/09/09/todays-game-parade/</link>
		<comments>http://theappleblog.com/2009/09/09/todays-game-parade/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 01:48:31 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[apple event]]></category> <category><![CDATA[ea]]></category> <category><![CDATA[gameloft]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[tapulous]]></category> <category><![CDATA[ubisoft]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=32152</guid>
		<description><![CDATA[Now that the iPod touch is a tried and true gaming platform, not an Apple event goes by that we don&#8217;t see a smattering of developers paraded up on stage to show off their shiny baubles. Today was no exception, with reps from Ubisoft, Tapulous, Gameloft and EA all making a brief appearance.
Each studio showed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=32152&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-32178" title="ipod_touch_games" src="http://gigapple.files.wordpress.com/2009/09/ipod_touch_games.jpg?w=300&#038;h=152" alt="ipod_touch_games" width="300" height="152" />Now that the iPod touch is a tried and true gaming platform, not an Apple event goes by that we don&#8217;t see a smattering of developers paraded up on stage to show off their shiny baubles. Today was no exception, with reps from Ubisoft, Tapulous, Gameloft and EA all making a brief appearance.</p>
<p>Each studio showed off one of its new titles. While not particularly enthralling when you&#8217;re watching mostly for the thrilling possibility of revolutionary software/hardware announcements by Apple itself, considered after the fact, there were some impressive showings from third party guests at today&#8217;s presentation. <span id="more-32152"></span></p>
<h3>Madden NFL 10</h3>
<p>EA presented last, but announced a title that&#8217;s nearest and dearest to my heart. Just in time for the start of the NFL&#8217;s regular season, EA released Madden NFL 10 ($7.99, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328923801&amp;mt=8" target="_self">iTunes link</a>) today, after demoing it onstage at the event. It&#8217;s on sale until the real kick-off this Thursday, too.</p>
<p><img class="aligncenter size-full wp-image-32174 styled" title="madden" src="http://gigapple.files.wordpress.com/2009/09/madden.jpg?w=480&#038;h=320" alt="madden" width="480" height="320" />The game features all 32 NFL teams, real players, and real stadiums. The playbook isn&#8217;t too shabby either, with almost 300 plays available to choose from. You can also draw your own passing routes on the screen using your finger and the iPhone or iPod touch&#8217;s screen. Season play is included, and roster updates will be part of an upcoming feature update. The game also auto-saves the state on exit, so you never have to worry about losing your game when you take a call.</p>
<h3>Nova</h3>
<p>Gameloft also got some facetime at today&#8217;s event, and it took advantage of the opportunity to show off its new first person shooter. Called Nova, it features a space marine hero (original!) blasting aliens, presumably in space somewhere.</p>
<p>Nova makes use of Gameloft&#8217;s powerful 3D graphics engine that&#8217;s found in titles like Modern Combat: Sandstorm, and has a similar control scheme, with movement on the left and firing controls on the right. Multiplayer via Bluetooth and Wi-Fi is supported, as is iPod library access. Is it Halo called something else? Is <a href="http://www.148apps.com/reviews/gangstar-west-coast-hustle/" target="_self">Gangstar</a> actually GTA? Either way, Gameloft is very adept at what it does, even if it&#8217;s actually only what other people have already done, except smaller.</p>
<p>Nova will be available later in the year. No word on pricing yet, but expect it to be somewhere around the $10 mark.</p>
<h3>Riddim Ribbon</h3>
<p>Presumably pronounced &#8220;Ride&#8217;em Ribbon,&#8221; this game puts you in the DJ/driver&#8217;s seat. It&#8217;s by Tapulous, makers of <a href="http://theappleblog.com/2009/03/03/app-review-tap-tap-revenge-2-new-tunes-and-achey-fingers/" target="_self">Tap Tap Revenge</a>, and it follows in the popular rhythm game&#8217;s footsteps. You race down a ribbon track, and you have to follow the groove and create a dynamic track in the role of DJ in order to further your progress.</p>
<p><img class="aligncenter size-full wp-image-32172 styled" title="rr_Screen2" src="http://gigapple.files.wordpress.com/2009/09/rr_screen2.png?w=480&#038;h=320" alt="rr_Screen2" width="480" height="320" />You control your racer via tilt, and use the accelerometer to jump at certain points. The Black Eyed Peas will provide featured music for the game. Completing a track essentially remixes it, and you can then share that remix with others online. Pricing and availability have not yet been announced.</p>
<h3>Assassin&#8217;s Creed 2</h3>
<p>French Studio Ubisoft showed off the sequel to its flagship title, <a href="http://theappleblog.com/2009/04/28/assassins-creed-altairs-chronicles-stealthily-invades-the-iphone/" target="_self">Assassin&#8217;s Creed</a> today. Assassin&#8217;s Creed II: Discovery puts new emphasis on the fighting aspect of the game, featuring more realistic combat.</p>
<p>There are also some interesting iPhone-exclusive features, like the ability to take a photo of yourself and use it in wanted posters in the game. The iPhone and iPod touch version will be a puzzle and platform-based side-scroller, unlike its open world console counterpart. The game&#8217;s setting does match the console&#8217;s Renaissance-era backdrop, though. Expect it sometime later this year.</p>
<p>A lot of these games look like they will be pushing the envelope of iPod gaming, which is probably why Apple chose to highlight them today. The only one I&#8217;m picking up for sure is Madden, but that&#8217;s because I&#8217;m a degenerate Madden addict, no matter the platform. Any of these catch your eye today?</p>
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		<slash:comments>4</slash:comments>
	
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		<title>Weekly App Store Picks: Aug. 22, 2009</title>
		<link>http://theappleblog.com/2009/08/22/weekly-app-store-picks-aug-22-2009/</link>
		<comments>http://theappleblog.com/2009/08/22/weekly-app-store-picks-aug-22-2009/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 16:00:13 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Reviews]]></category> <category><![CDATA[app]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[comics]]></category> <category><![CDATA[fashion]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[weekly picks]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=31115</guid>
		<description><![CDATA[As we wave goodbye to the week that was, it&#8217;s time to take a look at the latest iPhone recommendations from the App Store.
This week I&#8217;ve been looking at Comics, Coat Hangr, Coins and Album Shuffle.
Comics ($0.99)
It was released back in June and yet, due to the deluge of apps I deal with on a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=31115&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="styled alignright size-full wp-image-30631 styled" title="app-store-picks-image" src="http://gigapple.files.wordpress.com/2009/08/app-store-picks-image.jpg?w=167&#038;h=217" alt="app-store-picks-image" width="167" height="217" />As we wave goodbye to the week that was, it&#8217;s time to take a look at the latest iPhone recommendations from the App Store.</p>
<p>This week I&#8217;ve been looking at Comics, Coat Hangr, Coins and Album Shuffle.</p>
<p><img class="alignleft size-full wp-image-31119" title="app_comics" src="http://gigapple.files.wordpress.com/2009/08/app_comics.png?w=103&#038;h=101" alt="app_comics" width="103" height="101" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303491945&amp;mt=8">Comics</a> ($0.99)<br />
It was released back in June and yet, due to the deluge of apps I deal with on a daily basis, I never quite got to spend time getting into Comixology&#8217;s Comics app. Having been hit with a sudden hankering to read some good comics, coinciding with a friend&#8217;s recommendation of <em>The Walking Dead</em> series, I decided to spend some quality time with Comics. The app is 99 cents and includes a growing stack of free comics &#8211; usually first issues &#8211; plus, and here&#8217;s the really special thing, you can purchase and download new issues from within the app. The content is utterly fantastic and the interface incredibly accomplished. In fact, it&#8217;s easily the best I&#8217;ve seen for comic reading on the iPhone. This is <em>absolutely essential</em> for anybody into comic books. Also, if you&#8217;re looking to dip your toe in before committing, you can also pick up <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325562868&amp;mt=8">issue one of <em>The Walking Dead</em></a> for free as a dedicated app.</p>
<p><span id="more-31115"></span></p>
<p><img class="alignleft size-full wp-image-31120" title="app_coathangr" src="http://gigapple.files.wordpress.com/2009/08/app_coathangr.png?w=100&#038;h=100" alt="app_coathangr" width="100" height="100" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324900406&amp;mt=8">Coat Hangr</a> (free)<br />
Hunting for vintage apparel is one of my favorite pastimes. I regularly visit a multitude of flea markets, on a constant mission to construct the perfect understated retro chic outfit: not too hipster, not too trashy, just right. And yet, once I&#8217;ve purchased some new threads, short of wearing them on my wanderings, they&#8217;re hidden in the closet. That&#8217;s where Coat Hangr comes in, a social fashion app that allows you to share your style with other fashion conscious folk. Opening the app, you&#8217;re able to take photos of your new apparel and post your pics to their network. It&#8217;s still early days for <a href="http://coathangr.com/">the site</a>, which itself doesn&#8217;t look so hot and is in desperate need of a re-skin, but the app is good fun and certainly a compelling way of constructing a virtual clothing closet.</p>
<p><img class="styled alignleft size-full wp-image-31117" title="app_coins" src="http://gigapple.files.wordpress.com/2009/08/app_coins.png?w=100&#038;h=100" alt="app_coins" width="100" height="100" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313413788&amp;mt=8">Coins</a> ($0.99)<br />
It seems that when it comes to pachinko games, I suffer from the entirely unexpected, but apparently quite natural compulsion to waste hours of time playing for very little actual reward. Pachinko is so irrational &#8212; it&#8217;s chance-based, play is mechanical, there&#8217;s no skill &#8212; and yet the experience is just so very moreish. On iPhone, I devoured both Peggle and Rockchinko in days. As such, for a month or so, there&#8217;s been a pachinko-shaped hole in my gaming schedule, waiting to be filled with just the right app. Coins is that app, constructed pixel-by-pixel it combines 8-bit artwork with  deliciously back-to-basics pachinko gameplay. This is something for everyone, perfect for wasting moments that unwittingly extend into hours.</p>
<p><img class="styled alignleft size-full wp-image-31118" title="album_shuffle" src="http://gigapple.files.wordpress.com/2009/08/album_shuffle.png?w=100&#038;h=100" alt="album_shuffle" width="100" height="100" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319511989&amp;mt=8">Album Shuffle</a> (free)<br />
A friend of mine from England came to visit me in Helsinki a few weeks back, bringing along with him an iPod classic. We spent some time comparing his classic to my iPhone, discussing the different interfaces and options available. Expecting the iPhone to be the feature-rich option, I was surprised to discover that the device is actually lacking in one playback option that the iPod classic touts: album shuffle. The album shuffle feature seems so obvious &#8211; rather than shuffle track-by-track, you&#8217;re able to shuffle album by album. In essence, the iPod classic can play a given album in its entirety before randomly selecting the next one. Filling this feature-gap on the iPhone is Album Shuffle. The app allows you to browse through albums in a novel way, as if sifting through records, and physically shake the iPhone in order to pick an album. It&#8217;s a one-trick pony to be sure, but nevertheless an occasionally useful pony to have around.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>iPhone Apps Set to Appear as Downloadable PSP &#8220;Minis&#8221;</title>
		<link>http://theappleblog.com/2009/08/18/iphone-apps-set-to-appear-as-downloadable-psp-minis/</link>
		<comments>http://theappleblog.com/2009/08/18/iphone-apps-set-to-appear-as-downloadable-psp-minis/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:00:37 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[Mini]]></category> <category><![CDATA[psp]]></category> <category><![CDATA[pspgo]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=30845</guid>
		<description><![CDATA[Those of us interested in the gaming community, as well as in all things Apple, are probably aware that Sony is set to introduce the PSPgo, a UMD-less follow-up to its PlayStation Portable handheld gaming device. The PSPgo will rely on downloadable, rather than disc or cartridge-based media, like a certain phone/media player from our [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30845&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="excerpt"><img class="alignright size-medium wp-image-30854" title="pspgo" src="http://gigapple.files.wordpress.com/2009/08/pspgo.jpg?w=247&#038;h=201" alt="pspgo" width="247" height="201" />Those of us interested in the gaming community, as well as in all things Apple, are probably aware that Sony is set to introduce the PSPgo, a UMD-less follow-up to its PlayStation Portable handheld gaming device. The PSPgo will rely on downloadable, rather than disc or cartridge-based media, like a certain phone/media player from our beloved Apple. One might say they&#8217;re poised to compete with one another.</p>
<p>According to news released today, that assumption appears to be right on the money. Sony announced 15 launch titles for its <a href="http://www.destructoid.com/gc-09-psp-apps-finally-revealed-branded-psp-minis-144771.phtml" target="_self">PSP Mini</a> line, with Minis being the equivalent of the iPhone&#8217;s apps. Minis will be available to all PSPs, not just the new PSPgo, but the downloadable titles are clearly designed to bolster sales of the new hardware. You&#8217;ll recognize at least a few of those titles, including <a href="http://toucharcade.com/2008/10/06/fieldrunners-delivers-a-very-polished-tower-defense-game/" target="_self">Fieldrunners</a> and <a href="http://theappleblog.com/2008/12/16/hack-and-slash-with-hero-of-sparta-on-the-iphone/" target="_self">Hero of Sparta</a>, from the App Store. <span id="more-30845"></span></p>
<p>Tetris and <a href="http://theappleblog.com/2009/08/08/weekly-app-store-picks-august-8-2009/">MiniGore</a> round out the list of iPhone apps that will be getting the direct port treatment. Sony handpicked all the titles because of their success in the App Store. 50 more titles are promised for inclusion in the Mini line by the end of 2009, and I&#8217;m assuming that a good number of those will likewise be App Store success stories.</p>
<p>First of all, let me just say that as a gamer, this announcement excites me greatly. I love many iPhone games, including all of those announced today as PSP Mini titles, but I hate iPhone controls (Rolando being the exception). Ninety-five percent of the games I&#8217;ve played on the iPhone would&#8217;ve been infinitely more enjoyable on the DS or PSP. And now it looks like Sony is going to pick the cream of the crop and make that a reality.</p>
<p>Will it affect Apple&#8217;s App Store sales? Yes, because I (and gamers like me) will probably wait for a PSP Mini release of most titles, even if it&#8217;s available for both platforms. Will it kill the iPhone as a gaming device? No way, because the PSPgo will have a much smaller audience than the iPhone, and casual gamers will continue to play on their phones, mostly because many of them won&#8217;t buy a handheld gaming console.</p>
<p>In the end, the user wins. Being able to target multiple platforms will prompt more and better development efforts from studios, and Sony will shoulder the arduous task of filtering through the thousands of throwaway apps to bring avid gamers quality content via the Mini platform. If Minis are a success, and Sony sees the wisdom of putting a phone in its PSP, then we&#8217;ll see some sparks fly. Until then, sit back and enjoy the fruits of a little mutually beneficial jostling for attention.</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">etherin</media:title>
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		<title>An App Store for the Mac? Say Hello to Bodega</title>
		<link>http://theappleblog.com/2009/08/04/an-app-store-for-the-mac-say-hello-to-bodega/</link>
		<comments>http://theappleblog.com/2009/08/04/an-app-store-for-the-mac-say-hello-to-bodega/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 16:00:30 +0000</pubDate>
		<dc:creator>Chris Ryan</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[applications]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[bodega]]></category> <category><![CDATA[demo]]></category> <category><![CDATA[games]]></category> <category><![CDATA[shareware]]></category> <category><![CDATA[store]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=30054</guid>
		<description><![CDATA[
The idea of an App Store for the Mac is nothing new but finally, one company is transitioning the idea from a website to an actual application. Bodega, inspired by the Spanish word for “small convenience store,” is a freeware app that does just what we want: It acts as a storefront to lots of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30054&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-30051" title="Bodega Icon" src="http://gigapple.files.wordpress.com/2009/08/bodegaicon.jpg?w=212&#038;h=206" alt="Bodega Icon" width="212" height="206" /></p>
<p class="excerpt">The idea of an App Store for the Mac is <a title="Theories On a Mac App Store" href="http://theappleblog.com/2009/06/05/theories-on-a-mac-app-store/">nothing new</a> but finally, one company is transitioning the idea from a website to an actual application. <a title="Bodega: Your corner store for apps" href="http://www.appbodega.com">Bodega</a>, inspired by the Spanish word for “small convenience store,” is a freeware app that does just what we want: It acts as a storefront to lots of great applications for the Mac.</p>
<p>The storefront itself is organized much like a store, with applications represented by their icons residing on “shelves.” This is a bit of an adjustment, as immediately my instinct is to prefer something organized more like iTunes with a more minimal UI and a greater focus within each category of which apps are popular. In the interest of fairness to developers though, perhaps Bodega’s approach isn’t a bad one.</p>
<p>Applications are, as one would expect, grouped by different categories (audio, entertainment, etc.). At the moment, these categories are a bit sparse and slow loading, but since Bodega hasn’t reached 1.0 status yet, I’m betting that they are still working hard on performance improvements. <span id="more-30054"></span></p>
<p>Similar to the App Store, each application links to a page where more details and screenshots are provided. Users can download demo versions from within the app, or buy the full version without leaving Bodega. All transactions occur through the actual developer’s website, which is just wrapped inside of the Bodega interface. It doesn’t appear that Bodega works out a percentage of profits like Apple does on the App Store, but instead Bodega allows for advertising and featured spots.</p>
<p><img class="aligncenter size-full wp-image-30052" title="The Bodega Storefront" src="http://gigapple.files.wordpress.com/2009/08/bodegascreenshot1.jpg?w=560&#038;h=408" alt="The Bodega Storefront" width="560" height="408" /></p>
<p>Users are free to post reviews of the application, and similar to the App Store, users must have the particular application installed on their Mac before being able to review it.</p>
<p>Bodega also features a universal software update mechanism, allowing apps that are available through Bodega to be updated in one central place. Missing from Apple’s own Software Update feature, this is a really useful tool and as more applications become available through Bodega, this will become even more practical.</p>
<p>Another useful feature of the application is that any apps purchased through Bodega can store their licensing information inside, preventing users from needing to keep up with PDF receipts or scraps of paper with serial numbers scrawled on them.</p>
<p>At the moment, most of the applications on Bodega are independent and smaller developers. Larger companies like EA Games, Adobe &amp; Microsoft are missing. It will be interesting to see if any of these companies give attention to Bodega, or if Bodega will have to work to “prove” itself worthwhile first.</p>
<p><img class="aligncenter size-full wp-image-30053" title="Bodega" src="http://gigapple.files.wordpress.com/2009/08/bodegascreenshot2.jpg?w=560&#038;h=409" alt="Bodega" width="560" height="409" /></p>
<p>Usability is a huge factor that Bodega needs to focus on as it works towards its 1.0 release. The UI itself is nice, but is missing a certain shine that keeps it from being top of the line. Other nitpicks include a more consistent UI (button styles) and better integration with screenshots of applications. With next and previous buttons showing up even if there was only one screenshot, I became confused as to how many images there actually were or if the app was just being slow.</p>
<p>Overall, Bodega is a great application with lots of potential. I really hope to see more developers offer their titles through Bodega. Check out the free download from the Bodega <a href="http://www.appbodega.com">website</a> and let us know what you think.</p>
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		<slash:comments>10</slash:comments>
	
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			<media:title type="html">limeology</media:title>
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			<media:title type="html">Bodega Icon</media:title>
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			<media:title type="html">The Bodega Storefront</media:title>
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		<title>Namco Powers Up Apple Gaming</title>
		<link>http://theappleblog.com/2009/08/03/namco-powers-up-apple-gaming/</link>
		<comments>http://theappleblog.com/2009/08/03/namco-powers-up-apple-gaming/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 20:21:02 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[namco]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=30016</guid>
		<description><![CDATA[
If you play Texas Hold &#8216;Em on the iPhone, you know Jonathan Kromrey, the former games producer at Apple having worked on that title. His new title isn&#8217;t a game, but a position, head of Apple Gaming for Namco, producer of 80s&#8217; nostalgia games like PAC-MAN, Dig Dug and Galaga.
According to Macworld, Kromrey will be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=30016&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-30017" title="jonathan_kromrey_holdem" src="http://gigapple.files.wordpress.com/2009/08/jonathan_kromrey_holdem.jpg?w=200&#038;h=150" alt="jonathan_kromrey_holdem" width="200" height="150" /></p>
<p class="excerpt">If you play Texas Hold &#8216;Em on the iPhone, you know Jonathan Kromrey, the former games producer at Apple having worked on that title. His new title isn&#8217;t a game, but a position, head of Apple Gaming for Namco, producer of 80s&#8217; nostalgia games like PAC-MAN, Dig Dug and Galaga.</p>
<p>According to <a href="http://www.macworld.com/article/142050/2009/08/namco.html">Macworld</a>, Kromrey will be busy. Namco will have &#8220;five games shipping in August, and five more to go before the year is out,&#8221; though no titles are named. However, a slightly more informative interview at the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/08/03/AR2009080301034.html">Washington Post</a> states &#8220;some new IP&#8221; will be coming, though again no names. <span id="more-30016"></span></p>
<p>Kromrey will also be overseeing the addition of features like voice recognition and multi-player in new games, as well as updating released games to  better utilize iPhone OS 3.0. This means features like accessing the iTunes library during gameplay and Facebook Connect support.</p>
<p>Kromrey also stated that Namco is not interested in ad-supported games, preferring to develop games where price determines content. If this means &#8220;lite&#8221; versions, great, but as a gamer who watched with horror the <a href="http://theappleblog.com/2009/03/17/initial-thoughts-on-iphone-os-30/">In-App Purchase system </a>demo, I fear a gaming future of being micro-transacted to death.</p>
<p>Just say no to buying dual fighters in Galaga.</p>
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			<media:title type="html">Jade</media:title>
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		<title>App Review: Doom Resurrection &#8212; Casual Slaughter for the Masses</title>
		<link>http://theappleblog.com/2009/07/13/app-review-doom-resurrection-casual-slaughter-for-the-masses/</link>
		<comments>http://theappleblog.com/2009/07/13/app-review-doom-resurrection-casual-slaughter-for-the-masses/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 23:00:27 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app review]]></category> <category><![CDATA[doom resurrection]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=27288</guid>
		<description><![CDATA[Doom Resurrection is aptly named, the archetypal shooter having risen from the grave for the iPhone and iPod touch. The thing is, though, when the dead return, they never come back the same.
You know the story: future, Mars, research facility, teleportation experiments, hell unleashed. Mayhem ensues as you, the sole surviving marine, attempt to thwart [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=27288&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br />			<div class="iphone_review">
			  <h2>App Quick Stats</h2>
			  <div class="iphone_inner">
				  <p class="iphone_image"><img src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_00_icon.png?w=102" /></p>
				  <h3>Doom Resurrection</h3>
				  <div class="iphone_pricelink">
				    <p class="iphone_price">$9.99</span>
				    <p class="iphone_link"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318567158&amp;mt=8">iTunes Link</a></p>
				  </div>
				  <div class="iphone_badge">
				    <div class="iphone_gold"></div>
				  </div>
			  </div>
			</div>		
		
<p class="excerpt">Doom Resurrection is aptly named, the archetypal shooter having risen from the grave for the iPhone and iPod touch. The thing is, though, when the dead return, they never come back the same.</p>
<p>You know the story: future, Mars, research facility, teleportation experiments, hell unleashed. Mayhem ensues as you, the sole surviving marine, attempt to thwart the evil and escape, killing anything that moves along the way.</p>
<p>The game itself is clearly derived from Doom 3, the 2004 re-imagining of the PC franchise. Remade again for a handheld experience, Doom Resurrection is visually stunning. The textures, the models and the lighting all are superb, as are the sound effects. Doom Resurrection made me forget I was playing a game on a phone or a media player. The detailed graphics are something I would expect to see on a PlayStation Portable, and yet the frame rates are fluid on my iPhone 3G. <span id="more-27288"></span></p>
<h3>Controls</h3>
<p>However, unlike the PSP, the lack of physical controls on Apple’s devices has condensed Doom Resurrection, too. At 80MB and eight levels of play, there is still plenty of game, but it’s a different kind of play.</p>
<div id="attachment_27780" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27780" title="doom_resurrection_01_accelerometer" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_01_accelerometer.jpg" alt="doom_resurrection_01_accelerometer" width="480" height="320" /><p class="wp-caption-text">Accelerometer = Aim/Look</p></div>
<p>The biggest change is the control scheme with the accelerometer being used to look and aim by tilting the device. It’s a responsive, well-designed implementation, as is the solution for player-controlled movement: eliminating it. A “shooter on rails” has been the pejorative refrain from critics describing the lack of free roaming in Doom Resurrection. Instead, the player is moved along a set path through the levels, pausing for combat and story exposition, the latter playing out in IM chat bubbles &#8212; voiceovers, please!</p>
<div id="attachment_27782" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27782" title="doom_resurrection_02_ui" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_02_ui.jpg" alt="doom_resurrection_02_ui" width="480" height="320" /><p class="wp-caption-text">Doom Resurrection User Interface</p></div>
<p>The UI is built around the core of the Doom franchise: shooting things. Up to three weapons can be cycled through, most of which need reloading. Ammunition, as well as health packs, are scattered and hidden on the levels. Touching them on the screen picks them up, but since movement is guided, they can be easily missed.</p>
<div id="attachment_27784" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27784" title="doom_resurrection_03_shake" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_03_shake.jpg" alt="doom_resurrection_03_shake" width="480" height="320" /><p class="wp-caption-text">Shake Move</p></div>
<p>Besides shooting, there are three other actions the player can take during the game. On the first few levels, fat zombies will attempt to grapple and bite. Shaking the device pushes them off.</p>
<div id="attachment_27785" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27785" title="doom_resurrection_04_dodge" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_04_dodge.jpg" alt="Dodge Move" width="480" height="320" /><p class="wp-caption-text">Dodge Move</p></div>
<p>Dodging missile attacks like fireballs is accomplished by using the special move button located on the bottom, opposite the fire button. Timing is everything, and it’s best to learn early. Dodging is used throughout the game, as is cover.</p>
<div id="attachment_27789" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27789" title="doom_resurrection_05_cover" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_05_cover1.jpg" alt="doom_resurrection_05_cover" width="480" height="320" /><p class="wp-caption-text">Uncovered</p></div>
<p>Some enemies will stand off and shoot at you. In that situation, by toggling cover you can hide behind objects and avoid damage.</p>
<div id="attachment_27790" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27790" title="doom_resurrection_06_cover" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_06_cover1.jpg" alt="doom_resurrection_06_cover" width="480" height="320" /><p class="wp-caption-text">Under Cover</p></div>
<p>Whether behind cover or not, a yellow hexagon will appear as enemies fire. That shrinking hexagon represents enemy accuracy, and when it turns red you’ll start taking damage if you are out in the open.</p>
<p>Overall, the control scheme is great for a multitouch device. The question then becomes whether the game itself is worth playing, not to mention paying $9.99.</p>
<h3>Gameplay</h3>
<div id="attachment_27794" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27794" title="doom_resurrection_07_assualtrifle" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_07_assualtrifle1.jpg" alt="Three most important rules for Doom Resurrection: headshot, headshot, headshot.  " width="480" height="320" /><p class="wp-caption-text">Three most important rules for Doom Resurrection: headshot, headshot, headshot.  </p></div>
<p>Play begins with acclimation to the control scheme and introducing the story that continues throughout the game. While some exposition can be skipped, other dialogue has to be tapped through, annoyingly even on replay. The story and dialogue could be better, too. One character, a little <span style="text-decoration: line-through;">plot device</span> robot that follows you, makes sounds in lieu of speech. Does a game that’s based upon blowing bodies apart with a shotgun really need a cutsie R2-D2 knockoff?</p>
<div id="attachment_27797" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27797" title="doom_resurrection_08_shotgun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_08_shotgun.jpg" alt="You see this? This is my BOOMSTICK!" width="480" height="320" /><p class="wp-caption-text">You see this? This is my BOOMSTICK!</p></div>
<p>The repetition of the storytelling is a small annoyance; a larger one is the repetition of the killing. Sadly, there is no random spawning of monsters. The game is exactly the same, regardless of difficulty setting, and that would be the third disappointment. The four levels of difficulty are based upon how much damage attacks inflict. One other complaint would be that only a single saved game is allowed. Still, the complaints on play are small, and the praise deservedly big.</p>
<div id="attachment_27798" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27798" title="doom_resurrection_09_chainsaw" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_09_chainsaw.jpg" alt="I said stay down! Bad dog! Here, have a chainsaw chew toy." width="480" height="320" /><p class="wp-caption-text">I said stay down! Bad dog! Here, have a chainsaw chew toy.</p></div>
<p>The first time through, around three hours at moderate difficulty, was a riot. The lack of roaming was never missed, the near-constant combat keeping me fully engaged. It’s not just point and shoot, either.</p>
<div id="attachment_27801" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27801" title="doom_resurrection_10_chaingun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_10_chaingun.jpg" alt="Two-headed monkey demons, meet the chaingun, chaingun, demon monkeys." width="480" height="320" /><p class="wp-caption-text">Two-headed monkey demons, meet the chaingun, chaingun, demon monkeys.</p></div>
<p>Nicely migrated from the franchise is the need to match weapon to foe. There are <span style="text-decoration: line-through;">eight</span> seven weapons: assault rife, shotgun, double-barrel shotgun, chainsaw, chaingun, plasma rifle, and, of course, the BFG. In my opinion, the assault rifle is a concession to the casual gamer, what with an infinite ammo supply, but the rest require judicious use of supplies.</p>
<div id="attachment_27802" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27802" title="doom_resurrection_11_plasmagun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_11_plasmagun.jpg" alt="Attention, monsters, there’s a blue light special on aisle nine, the plasma gun." width="480" height="320" /><p class="wp-caption-text">Attention, monsters, there’s a blue light special on aisle nine, the plasma gun.</p></div>
<p>The best firing solution is short bursts when possible. If not, switching weapons often takes less time than reloading. Frantically reloading while an unspeakable evil charges down a hallway is another hallmark of Doom. Resist the Pavlovian urge to reload after every kill, as there is often an immediate follow-up attack.</p>
<div id="attachment_27804" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27804" title="doom_resurrection_12_bfg" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_12_bfg.jpg" alt="BFG: good times, good times" width="480" height="320" /><p class="wp-caption-text">BFG: good times, good times</p></div>
<p>Of course, bosses require an entirely different approach: biggest weapon to smallest, full auto, keep shooting. The exception is the BFG. That weapon requires holding the fire button down as long as possible, releasing a correspondingly large plasma discharge. I love the BFG, and I love Doom Resurrection.</p>
<h3>Summing Up: Gold Award</h3>
<p>Doom Resurrection is bloody fun, if you swing that way. For those that do, but worry over a “rails” ride, Doom Resurrection is “rails” like a roller coaster. For those wary of repetitious play, the replay value is in the perfect level as scored at the end. New features will diversify play with future updates like leaderboards, downloadable content and cooperative multiplayer, but even without new play, Doom Resurrection is golden.</p>
<div id="attachment_27805" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-27805" title="doom_resurrection_13_scoring" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_13_scoring.jpg" alt="Scoring a Level" width="480" height="320" /><p class="wp-caption-text">Scoring a Level</p></div>
<p>Doom Resurrection is the best game to date for the iPhone and iPod touch. Seriously, it is, and if $9.99 seems like a lot, it’s really not, not for a game that can compete with content on dedicated handhelds like the PSP. The big brains at id Software have done it by creating the next evolutionary leap in casual gaming, and it has teeth like razor blades.</p>
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		<title>Weekly App Store Picks: July 4, 2009</title>
		<link>http://theappleblog.com/2009/07/04/weekly-app-store-picks-july-4-2009/</link>
		<comments>http://theappleblog.com/2009/07/04/weekly-app-store-picks-july-4-2009/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 16:00:42 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[fun]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[movies]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[play]]></category> <category><![CDATA[remix]]></category> <category><![CDATA[twitter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=27610</guid>
		<description><![CDATA[
It&#8217;s that time of the week &#8212; when we welcome you to the weekend with a selection of the freshest picks for the iPhone from the App Store.
Hold your horses, though, because before we dive headfirst into a glorious ocean of iPhone apps, I&#8217;ve got a roundup of notable Apple news from the past seven [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=27610&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-27612" title="weekly-app-store-picks-iphone-overheating" src="http://gigapple.files.wordpress.com/2009/07/weekly-app-store-picks-iphone-overheating.jpg?w=300&#038;h=201" alt="weekly-app-store-picks-iphone-overheating" width="300" height="201" /></p>
<p class="excerpt">It&#8217;s that time of the week &#8212; when we welcome you to the weekend with a selection of the freshest picks for the iPhone from the App Store.</p>
<p>Hold your horses, though, because before we dive headfirst into a glorious ocean of iPhone apps, I&#8217;ve got a roundup of notable Apple news from the past seven days.</p>
<p>We&#8217;re starting the weekend by giving you the chance to win a free game for your iPhone, courtesy of <a href="http://ipoppy.org/">Poppy</a>, an excellent one-man game studio in Japan. The game in question, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320395265&amp;mt=8">Brave Man</a>, is reminiscent of Bishop&#8217;s knife trick from Aliens, except instead of an interstellar synthetic, you play a lumberjack trying not to cut his hand with a knife. Want to win a promo code for Brave Man? To be in with a chance, leave a comment at the end of this post telling me about the bravest thing you&#8217;ve ever done.</p>
<p>Some unexpected bad news for early adopters of the iPhone 3GS this week when their new devices became literally too hot to handle. It turns out that <a href="http://theappleblog.com/2009/06/30/iphones-heating-up-anyone-playing-hot-potato-with-their-3gs/">the 3GS suffers from an overheating problem</a> that is so bad that apparently white iPhones have been turning pink. Is that going to stop me from purchasing a 3GS? Absolutely not, I&#8217;ll take mine in limited edition blazing hot pink, please.</p>
<p>The latest update to the <a href="http://theappleblog.com/2009/07/01/iphone-os-3-1-beta-available-for-developers/">iPhone software, OS 3.1, has been rolled out to developers</a>. This also means that it&#8217;s probably not too long before it&#8217;s pushed to regular iPhone users, too. Expect a raft of fixes and updates to the OS, including improved boot time, fraud protection in Safari, and the potential for video editing in third-party apps.</p>
<p>There&#8217;s been a slow drip-feed of app&#8217;s hitting the store that support OS 3.0&#8217;s new features. Notably, <a href="http://theappleblog.com/2009/06/29/remember-the-milk-becomes-first-to-do-app-with-push-notifications/">Remember The Milk is the first to-do app supporting push notifications</a>. This means that, even when the app isn&#8217;t running, it&#8217;ll ping you with a reminder for forthcoming tasks that need completing. It&#8217;s a premium service, available only to subscribers, but one that may prove essential for iPhone-toting productivity connoisseurs.</p>
<p>Over in the EU, <a href="http://theappleblog.com/2009/06/29/eu-set-to-see-single-charging-interface-for-all-cell-phones-apple-on-board/">several phone manufacturers, including Apple, have agreed on a standard charging interface for all cell phones</a>. The news of Apple signing up for this standard comes as a surprise. At first glance, it implies that it would be dropping its traditional proprietary dock port from the iPhone. An Apple representative cleared up the confusion, stating that the iPhone will, at some unspecified point, start shipping with a micro USB adaptor.</p>
<p>And finally, potential purchasers of the iPhone 3GS should head on over to <a href="http://theappleblog.com/2009/06/29/apple-posts-iphone-3gs-availability-page/">Apple&#8217;s brand-new 3GS availability page</a>. After serving an astounding 1 million devices in the opening weekend, sales are clearly going strong enough to warrant launching this handy inventory tool.</p>
<p>Moving on to the picks, this week I&#8217;ve been looking at Jamble, Birdfeed, Rolando 2 and RunPee.<span id="more-27610"></span></p>
<p><img class="styled alignleft size-full wp-image-27616" title="appicon-jamble" src="http://gigapple.files.wordpress.com/2009/07/appicon-jamble.png?w=102&#038;h=100" alt="appicon-jamble" width="102" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318978268&amp;mt=8">Jamble</a></strong> ($5.99)<br />
I just can&#8217;t get enough musical toys for the iPhone. I&#8217;ve even got an entire menu screen dedicated just to sound-related diversions. My favorites include <a href="http://theappleblog.com/2008/10/08/godfather-of-ambient-creates-iphone-app/">Brian Eno&#8217;s ambient music app Bloom</a> and, of course, <a href="http://theappleblog.com/2009/04/17/app-review-leaf-trombone-world-stage-like-american-idol-but-with-leaves/">Leaf Trombone World Stage</a>, winner of TheAppleBlog&#8217;s coveted Golden Apple Award. Jamble, a clever creative toy for making your own mash-ups, may be another welcome addition to my sonic collection. The app takes a bunch of loops from artists including Gorillaz and David Bowie, then lets you seamlessly blend them together to create your own mash-up masterpieces.</p>
<p><img class="styled alignleft size-full wp-image-27617" title="appicon-birdfeed" src="http://gigapple.files.wordpress.com/2009/07/appicon-birdfeed.png?w=101&#038;h=100" alt="appicon-birdfeed" width="101" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320494156&amp;mt=8">Birdfeed</a></strong> ($4.99)<br />
Not even a month after we get hit with <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318518757&amp;mt=8">Tweetdeck</a> for the iPhone, (which, you should note, is available for free) comes another potential challenger to Tweetie&#8217;s Twitter-client throne. The app is called Birdfeed, and it&#8217;s got a stripped-down, simple aesthetic, à la <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296415944&amp;mt=8">Tweetie</a>, but unfortunately, no Tweetdeck-style groups. If you&#8217;re already comfortable with Tweetie, this may not be the app for you, but frequent tweeters looking for a change of client should definitely consider checking out Birdfeed as a simple, stylish and functional Twitter solution.</p>
<p><img class="styled alignleft size-full wp-image-27618" title="appicon-rolando-2" src="http://gigapple.files.wordpress.com/2009/07/appicon-rolando-2.png?w=100&#038;h=100" alt="appicon-rolando-2" width="100" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321084051&amp;mt=8">Rolando 2</a></strong> ($9.99)<br />
iPhone gamers, let us collectively rejoice. It&#8217;s the second coming of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299461156&amp;mt=8">Rolando</a> in the App Store. Indeed, the app I&#8217;ve been waiting many months for has finally arrived at the App Store, albeit for the slightly pricey sum of 10 bucks. The sequel takes place on a tropical island, updating the artwork with a semi-3D view and introducing tons of new gameplay quirks, including weird contraptions for destroying the bad guys and special floating characters. There&#8217;s even a special shack dedicated to Manchester&#8217;s funky beat maestro <a href="http://www.myspace.com/mrscruffofficial">Mr. Scruff</a>, where you can listen to all the tunes contributed to the game. We&#8217;ve got a full review coming to TheAppleBlog next week, so stay tuned.</p>
<p><img class="styled alignleft size-full wp-image-27619" title="appicon-runpee" src="http://gigapple.files.wordpress.com/2009/07/appicon-runpee.png?w=102&#038;h=102" alt="appicon-runpee" width="102" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316087672&amp;mt=8">RunPee</a></strong> (99 cents)<br />
We&#8217;ve all experienced those extended sessions of torture, watching a movie, squirming in your seat, desperate to go rest but afraid to miss a critical moment. <a href="http://runpee.com/">RunPee</a> is a quirky stroke of genius and an app which will prove particularly useful for those with small bladders. The RunPee database contains a listing of the latest movies. Just pick the one you&#8217;re watching, and it&#8217;ll provide a number of opportunities for which you can discreetly exit the movie theater for some much-needed relief. While you&#8217;re away, the app gives you a countdown, to make sure you&#8217;re back in time, alongside a plot summary for whatever you&#8217;ve missed.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
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			<media:title type="html">ollyf</media:title>
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		<title>Weekly App Store Picks: June 27, 2009</title>
		<link>http://theappleblog.com/2009/06/27/weekly-app-store-picks-june-27-2009/</link>
		<comments>http://theappleblog.com/2009/06/27/weekly-app-store-picks-june-27-2009/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 15:46:44 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[News]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[3GS]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[games]]></category> <category><![CDATA[gmail]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[mail]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[quiz]]></category>
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		<description><![CDATA[
It&#8217;s the weekend, people, so prime your downloading finger and get ready to make good use of it as I guide you through the latest picks from the App Store.
Thanks to the release of OS 3.0 and the iPhone 3GS, there&#8217;s been a constant stream of Apple happenings. Before we get to the apps, let&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=27153&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-27158" title="steve-jobs-returns" src="http://gigapple.files.wordpress.com/2009/06/steve-jobs-returns.jpg?w=300&#038;h=197" alt="steve-jobs-returns" width="300" height="197" /></p>
<p class="excerpt">It&#8217;s the weekend, people, so prime your downloading finger and get ready to make good use of it as I guide you through the latest picks from the App Store.</p>
<p>Thanks to the release of OS 3.0 and the iPhone 3GS, there&#8217;s been a constant stream of Apple happenings. Before we get to the apps, let&#8217;s take a glance at the week&#8217;s news.</p>
<p>First up, good news and bad for the iPhone 3GS&#8217;s new video functionality. The bad news is that keen eared early adopting customers have discovered <a href="http://theappleblog.com/2009/06/22/problem-solution-iphone-3g-s-video-and-the-not-so-fine-whine/">a high-pitched whining noise</a> on their iPhone 3GS video footage.</p>
<p>However, the incessant whining (of the 3GS, as opposed to disgruntled amateur video makers) hasn&#8217;t stopped video uploads to YouTube, direct from the iPhone. Just six days into the device&#8217;s release and <a href="http://theappleblog.com/2009/06/26/iphone-3gs-puts-youtube-mobile-uploads-through-the-roof/">YouTube has seen a surge of 400 percent in daily mobile uploads</a>, attributed directly to the iPhone 3GS. <span id="more-27153"></span></p>
<p>With the official release of OS 3.0 also came <a href="http://theappleblog.com/2009/06/22/sbsettings-why-i-still-jailbreak-with-3-0/">an updated jailbreaking tool</a>, enabling upgraded users to install non-Apple certified software on their device. I tested the jailbreak software earlier this week and, although it was surprisingly user-friendly, I couldn&#8217;t find a good reason to keep it: My iPhone now has copy/paste, tethering and more, straight out the box.</p>
<p>Speaking of tethering, Bryan Schuetz, one of our new arrivals at TheAppleBlog, posted a link to <a href="http://theappleblog.com/2009/06/22/iphone-3g-s-enable-tethering/">an excellent guide</a> on how to activate tethering on your iPhone. I managed to test out tethering yesterday and had mixed results; it worked perfectly initially, until an hour in when I lost my data connection entirely. It makes me wonder if some carriers will be on the lookout for <em>illegitimate</em> tethering and throttle bandwidth accordingly.</p>
<p>Our own Sultan of Statistics and Maestro of Economic Mathematics, Darrell Etherington, posted news featuring a rather large and impressive number this week. Indeed, Etherington revealed that <a href="http://theappleblog.com/2009/06/22/iphone-3g-s-1m-served-in-opening-weekend/">an utterly unprecedented 1 million 3GS iPhones were purchased</a> during the first week of the device&#8217;s release.</p>
<p>And finally, Apple hasn&#8217;t been the only ones launching awesome, new products into the consumer nether. British dev studio UsTwo has updated <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306588353&amp;mt=8">MouthOff</a>, a sound-reactive mouth toy, for iPhone. The MouthOff Signature series includes a selection of 37 weird mouths, including 12 specially commissioned mouths by artists including <a href="http://www.jonburgerman.com/">Jon Burgerman</a>, <a href="http://www.monsterism.net/">Pete Fowler</a> and, my fave, <a href="http://cargocollective.com/mikkowalamies">Mikko Walamies</a>, the artist behind Rolando&#8217;s gorgeous graphics.</p>
<p>Check out the <a href="http://yfrog.us/66nerz">vid I tweeted of the app in action</a> and, if you decide you want to get a new mouth on with MouthOff, then you can win a free promo code for the app. Simply leave a comment at the end of this post telling me why you should get your MouthOff to be in with a chance of winning.</p>
<p>Moving onto the picks, this week I&#8217;ve been looking at Jukebox, App Gmail, Star Defense and Taxiball.</p>
<p><img class="styled alignleft size-full wp-image-27154" title="app-jukebox" src="http://gigapple.files.wordpress.com/2009/06/app-jukebox.png?w=101&#038;h=101" alt="app-jukebox" width="101" height="101" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318711571&amp;mt=8">Jukebox</a></strong> (99 cents)<br />
My favorite feature back on those early iPods was the music quiz. With an ever-expanding collection of digital music, I loved to test my muso abilities with the Name That Tune-style game bundled with the iPod, courtesy of Apple. Come the release of the iPod touch and iPhone, the game was curiously absent from the new devices &#8212; despite the potential for an even-more muso-centric gaming experience. That is until now, thanks to the iPhone&#8217;s new 3.0 update, giving developers access to the music library. Jukebox is a gorgeous implementation of this old game, incorporating album artwork and custom gaming modes.</p>
<p><img class="styled alignleft size-full wp-image-27155" title="appicon-app-gmail" src="http://gigapple.files.wordpress.com/2009/06/appicon-app-gmail.png?w=100&#038;h=102" alt="appicon-app-gmail" width="100" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315333819&amp;mt=8">App Gmail</a></strong> (Free)<br />
Apple&#8217;s own Mail for iPhone might do the job, but in the meantime, Google has been squeezing a raft of new features and improvements into its Gmail web app for iPhone. Navigational elements have been tweaked, making it easier to skim and sort messages, but the real head-turning feature is <em>offline Gmail</em>, via the web app. All well and good, but there&#8217;s still no dedicated app for Gmail, making accessing the web app via Safari feel a tad sloppy. App Gmail meets us halfway to solve the issue &#8212; embedding the Gmail web app within the app itself &#8212; ridding us of the Safari interface elements. It&#8217;s still not an official, dedicated app, but it&#8217;ll do the job for now and it&#8217;s free.</p>
<p><img class="styled alignleft size-full wp-image-27156" title="appicon-star-defense" src="http://gigapple.files.wordpress.com/2009/06/appicon-stardefense.png?w=101&#038;h=100" alt="appicon-star-defense" width="101" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317173412&amp;mt=8">Star Defense</a></strong> ($5.99)<br />
It may have come out earlier this month, but Star Defense is only just coming into it&#8217;s own, thanks to the iPhone OS 3.0 update. The game itself is traditional tower defense given a graphical overhaul &#8212; the game features all the usual staples of the genre &#8212; multiple towers, waves of baddies &#8212; but the 3D graphics and Mario Galaxy-esque palm-size planets make it a thrilling experience. The 3.0 update integrates ngmoco&#8217;s Plus+ network. Think of it like the iPhone&#8217;s version of Xbox Live, which means multiplayer mode, challenging your friends and gamer points. What&#8217;s more, if a friend issues you a challenge, the game sends you a push notification.</p>
<p><img class="styled alignleft size-full wp-image-27157" title="appicon-taxiball" src="http://gigapple.files.wordpress.com/2009/06/appicon-taxiball.png?w=100&#038;h=101" alt="appicon-taxiball" width="100" height="101" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316087672&amp;mt=8">Taxiball</a></strong> ($2.99)<br />
As a student, sharing a house with a bunch of messy guys, we&#8217;d settle cleaning disputes with a game of Virtua Tennis on Sega&#8217;s Dreamcast. The console, sadly, died a premature death, criminally under-appreciated for what it was and the games it offered. Aside from Virtua Tennis, one of my other favorite Dreamcast games was Crazy Taxi. For those who aren&#8217;t familiar, driving your cab against the clock, you had to race across town delivering folk where they needed to go. It was massive, thrilling, looked gorgeous, and played like GTA without the constant death or Good Fellas voiceovers. With that in mind, Taxiball replaces the taxi with a big, yellow ball and brings the game to the iPhone. It&#8217;s frantic and moreish, well worth checking out.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
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		<title>App Review: circuit_strike.one &#8212; Asteroids On Steroids</title>
		<link>http://theappleblog.com/2009/06/25/app-review-circuit_strike-one-asteroids-on-steroids/</link>
		<comments>http://theappleblog.com/2009/06/25/app-review-circuit_strike-one-asteroids-on-steroids/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:00:40 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
		<category><![CDATA[Game Reviews]]></category> <category><![CDATA[app review]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[arcade]]></category> <category><![CDATA[circuit strike]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=25777</guid>
		<description><![CDATA[Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer.
Setting
The player is pilot of a virtual ship that hacks network nodes, in a stylized metaphor for a computer network. A mission is completed by destroying a shield [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=25777&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br />			<div class="iphone_review">
			  <h2>App Quick Stats</h2>
			  <div class="iphone_inner">
				  <p class="iphone_image"><img src="http://gigapple.files.wordpress.com/2009/06/cs1_01_icon1.png?w=102" /></p>
				  <h3>circuit_strike.one</h3>
				  <div class="iphone_pricelink">
				    <p class="iphone_price">$0.99</span>
				    <p class="iphone_link"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&amp;mt=8">iTunes Link</a></p>
				  </div>
				  <div class="iphone_badge">
				    <div class="iphone_silver"></div>
				  </div>
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<p class="excerpt">Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer.</p>
<h3>Setting</h3>
<p>The player is pilot of a virtual ship that hacks network nodes, in a stylized metaphor for a computer network. A mission is completed by destroying a shield generator protecting the data core, then by destroying the data core itself. Against the player are enemies rendered as wireframe polyhedrons, attacking by ramming and/or shooting the player’s ship. <span id="more-25777"></span></p>
<div id="attachment_26060" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26060" title="cs1_02_screen" src="http://gigapple.files.wordpress.com/2009/06/cs1_02_screen.jpg" alt="Player firing laser and missing badly " width="480" height="320" /><p class="wp-caption-text">Player firing laser and missing badly </p></div>
<p>An animation sequence follows loading, complete with an ancient modem sounding over a phone line, which is a nice touch. There’s a lot of that in circuit_strike.one. Die, and you are mocked in l33t speak. Attacking enemies pulse to the bass of the background music. The graphics are lavish: transparent overlays, trailing, lens flares, a visual experience designed as much to impress as to kill with distraction, as if the game wasn’t good at that already.</p>
<h3>Controls</h3>
<div id="attachment_26065" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26065" title="cs1_03_controls" src="http://gigapple.files.wordpress.com/2009/06/cs1_03_controls.jpg" alt="Basic control scheme " width="480" height="320" /><p class="wp-caption-text">Basic control scheme </p></div>
<p>Everything about circuit_strike.one is deceptively easy to understand. The zoomed playing field is a wraparound with the shielded data core located in the center. You rotate the ship using the thumb-control on the left. Fire button is on the right. Tapping accelerates the ship, while swiping downward brakes. Braking is crucial because movement is inertia-based, though a ship in motion will not remain in motion forever. It feels not so much like flying through space, as sliding across ice, but the learning curve is steep. Here are a few tips.</p>
<ul>
<li>Don’t move. Seriously, that’s the most important advice for beginners. New players should practice turning the ship and firing at enemies before ever using thrusters.</li>
<li>Tap, then swipe. That’s the way to learn moving and stopping the ship.</li>
<li>Chasing powerups is a good way to learn basic movement.</li>
<li>Intermediate movement begins with thrusting forward, spinning the ship and shooting back along the flight path.</li>
<li>Learning to circle enemies by rotating the ship and thrusting, while strafing, too, is an advanced technique (at least for me).</li>
</ul>
<div id="attachment_26068" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26068" title="cs1_04_enemies" src="http://gigapple.files.wordpress.com/2009/06/cs1_04_enemies.jpg" alt="Two enemies, ship, green Ghost Data " width="480" height="320" /><p class="wp-caption-text">Two enemies, ship, green Ghost Data </p></div>
<h3>Gameplay</h3>
<p>The main form of enemy attack is ramming the player&#8217;s ship. Enemies differ in that some are fast, some slow, some take multiple shots to kill, some split into more enemies or swarm, and at least one shoots back. One other common characteristic is that destroyed enemies leave behind Ghost Data, and Ghost Data means Bullet Time.</p>
<div id="attachment_26070" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26070" title="cs1_05_bullet_time" src="http://gigapple.files.wordpress.com/2009/06/cs1_05_bullet_time.jpg" alt="Bullet Time, 1.83 seconds left " width="480" height="320" /><p class="wp-caption-text">Bullet Time, 1.83 seconds left </p></div>
<p>By shaking the device, the player can induce a kind of slow-motion mode of play. While the player’s ship speed remains constant, enemies are perceptibly slow. In addition, the player’s ship becomes temporarily invulnerable, and that’s an invaluable feature for completing the level.</p>
<div id="attachment_26072" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26072" title="cs1_06_shields" src="http://gigapple.files.wordpress.com/2009/06/cs1_06_shields.jpg" alt="Top left, Shield Generator, bottom left, Turret, center, Imminent Death " width="480" height="320" /><p class="wp-caption-text">Top left, Shield Generator, bottom left, Turret, center, Imminent Death </p></div>
<p>Shield generators are defended by stationary turrets which track the player’s ship and shoot projectiles. While taking out the turret is not required to destroy the shield generator, it’s a good idea. However, it’s also a good idea to do so <em>without</em> using Bullet Time.</p>
<div id="attachment_26076" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-26076" title="cs1_07_core" src="http://gigapple.files.wordpress.com/2009/06/cs1_07_core1.jpg" alt="Data Core, top left, overlaid by timer, 4.04 seconds left " width="480" height="320" /><p class="wp-caption-text">Data Core, top left, overlaid by timer, 4.04 seconds left </p></div>
<p>Once all the shield generators are destroyed, the data core, which is located in the center of the playing field, is vulnerable. It will take several seconds of constant fire before the data core is destroyed and the level completed. This is the best use of Bullet Time, as it also slows the self-destruct timer. Advancing to the next level means more enemies, more shield generators, and less time to destroy the Data Core. That’s circuit_strike.one, and that’s why I hate it.</p>
<h3>Summing Up: Silver Rating</h3>
<p>I hate circuit_strike.one, and that’s the highest compliment that I can pay any game. It’s the kind of hate that brings me back again and again to try to beat it &#8212; not play it. That is the difference between “hardcore” and “casual” gaming for me, and that’s why circuit_strike.one may not be for everyone. There’s also the occasional freezing glitch during play, most likely from my iPhone 3G receiving a beat down rendering the visuals. I contacted the developer, and an update will be forthcoming. It addresses memory overhead and allows the player to reduce visuals and other CPU-intensive settings.</p>
<p>At 99 cents, it&#8217;s not about the money, but your time. Whether or not you want to make the kind of investment required to play circuit_strike.one comes down to how much of a challenge you are looking for. I strongly recommend finding out.</p>
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		<title>NIMF Backs ESA on iPhone Game Ratings; ESRB Says Bring It on</title>
		<link>http://theappleblog.com/2009/06/15/nimf-backs-esa-on-iphone-game-ratings-esrb-says-bring-it-on/</link>
		<comments>http://theappleblog.com/2009/06/15/nimf-backs-esa-on-iphone-game-ratings-esrb-says-bring-it-on/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 17:16:24 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[content]]></category> <category><![CDATA[esa]]></category> <category><![CDATA[esrb]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[ipod-touch]]></category> <category><![CDATA[nimf]]></category> <category><![CDATA[ratings]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=26200</guid>
		<description><![CDATA[
Support is growing for some kind of ratings system for the games found in Apple&#8217;s App Store for its iPhone and iPod touch platform. Adding its voice to those already calling for ratings implementation, including the ESA and the ESRB, is the National Institute on Media and the Family (NIMF), a not-for-profit organization dedicated to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=26200&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignright size-full wp-image-26216" title="Picture 1" src="http://gigapple.files.wordpress.com/2009/06/picture-1.png?w=242&#038;h=45" alt="Picture 1" width="242" height="45" /></p>
<p class="excerpt">Support is growing for some kind of ratings system for the games found in Apple&#8217;s App Store for its iPhone and iPod touch platform. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24045" target="_self">Adding its voice</a> to those already calling for ratings implementation, including the ESA and the ESRB, is the <a href="http://www.mediafamily.org/about/index.shtml" target="_self">National Institute on Media and the Family</a> (NIMF), a not-for-profit organization dedicated to &#8220;watch[ing] what our kids watch,&#8221; or basically conducting research on the effects (both positive and negative) of media on children.</p>
<p>Unlike the ESRB, which, as at least one commenter <a href="http://theappleblog.com/2009/06/11/esrb-wants-app-store-games-to-be-rated/#comments" target="_self">pointed out</a> in a previous post, may have a vested interest in pushing Apple to adopt its ratings system, NIMF simply wants some kind of ratings system in place to protect children, but not necessarily an ESRB-controlled solution. <span id="more-26200"></span></p>
<p>Letting someone else handle App Store ratings would take a big bite out of the ESRB&#8217;s dominance of electronic game rating authority, which currently extends to all major platforms. The one exception are Microsoft&#8217;s Community Games (soon to be <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24008" target="_self">renamed &#8220;Indie Games&#8221;</a>), which receive a rating as part of a peer review process. These ratings don&#8217;t work with the Xbox&#8217;s automated content blockers, but they do come in handy if you&#8217;re using parental discretion instead of locking down your console.</p>
<p>For its part, the ESRB is still pushing to provide ratings for the platform, arguing to everyone and no one in particular over the weekend that not only can it scale to deal with the influx of work that could come with such a large base of developers and games, but that it can do so at a cost that isn&#8217;t prohibitive to Apple and its development partners. That&#8217;s possible, according to the organization, since its usual fee gets discounted up to 80 percent for any game that costs less than $250,000 to develop, which represents a fair chunk of the App Store crowd.</p>
<p>It also claims that any suggestions that it may be after Apple for the considerable cash it would bring in are unfounded. Instead, speaking to <a href="http://kotaku.com/5289370/esrb-on-iphone-games-we-can-handle-this" target="_self">Kotaku</a>, it discusses its &#8220;actual&#8221; motivation:</p>
<blockquote><p>Apple&#8217;s integration of ESRB ratings into its parental controls for iPhone games would afford parents the ability to block those video games that carry an ESRB rating utilizing the same tool they are being offered to block video content that has been rated by the MPAA or carries an official TV rating.</p></blockquote>
<p>For what it&#8217;s worth, I don&#8217;t think the organization cash-motivated in this instance, either. But its eagerness to answer objections raised not by Apple, but by forum posters and online tech writers, is a clear indication that it&#8217;s afraid of losing relevance if Apple bypasses it and implements a solution of its own. Still, there is something to be said for cross-platform standardization, in terms of helping parents out when interpreting ratings. Whatever the outcome, this could be a watershed moment in how game content is rated and controlled.</p>
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		<title>ESRB Wants App Store Games to Be Rated</title>
		<link>http://theappleblog.com/2009/06/11/esrb-wants-app-store-games-to-be-rated/</link>
		<comments>http://theappleblog.com/2009/06/11/esrb-wants-app-store-games-to-be-rated/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:37:54 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[esrb]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[itunes]]></category> <category><![CDATA[ratings]]></category> <category><![CDATA[standards]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=25871</guid>
		<description><![CDATA[
You may or may not have noticed that among the new features coming in iPhone OS 3.0, due June 17, are parental control settings that prevent users from downloading audio and video material from the iPhone store that comes in above a certain rating, determined by whomever sets the iPhone&#8217;s content filtering password. My money&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=25871&subd=gigapple&ref=&feed=1" />]]></description>
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<p class="excerpt">You may or may not have noticed that among the <a title="iPhone OS 3.0: Some Things You Knew, and Some You Didn’t" href="http://theappleblog.com/2009/06/08/iphone-os-3-0-some-things-you-knew-and-some-you-didnt/">new features</a> coming in iPhone OS 3.0, due June 17, are parental control settings that prevent users from downloading audio and video material from the iPhone store that comes in above a certain rating, determined by whomever sets the iPhone&#8217;s content filtering password. My money&#8217;s on tech-savvy teens finding the settings pane and creating a password before their parents even hear about the feature.</p>
<p>One of the problems with the system, considering the current set-up of the iTunes&#8217; store, is that game content is not rated like movie and music is, so if no further changes are made, the filter won&#8217;t prevent kids from downloading any game they want. The Entertainment Software Ratings Board (ESRB) <a href="http://kotaku.com/5284711/esrb-president-calls-for-itunes-game-ratings" target="_self">would like to do what they already do best</a>, and help make sure that doesn&#8217;t happen. <span id="more-25871"></span></p>
<p>Now, I know what you&#8217;re thinking: There is a restrictions pane that applies to apps in iPhone OS 3.0, so in theory Apple is <a href="http://theappleblog.com/2009/05/07/apple-brings-parental-controls-3g-data-failure-to-iphone-os-30/" target="_self">working to implement their own ratings system</a> in order to allow exactly the kind of filtering the ESRB is looking for. Not so. Apple&#8217;s standards have yet to be revealed or discussed, and the exact criteria probably won&#8217;t be open for public scrutiny even once it does go into effect.</p>
<p>The nice thing about the ESRB is that if nothing else, it is consistent. It has standards (it&#8217;s right there in the name!) that have been tried and tested via actual lived experience in the field. You may disagree with some of the metrics they use to determine what qualifies a game as rated &#8220;M&#8221; for mature, for instance, but at least <a href="http://www.esrb.org/ratings/ratings_guide.jsp" target="_self">you know why a game got that rating</a>. And ESRB standards are subject to change as social mores evolve and change.</p>
<p>For Apple, allowing the ESRB to take control of game ratings makes sense for a couple of very good reasons. First, they won&#8217;t have to deal with an onslaught of negative press and the hurt feelings of spurned developers whenever an app is rejected for being in poor taste or receives a highly restrictive rating. Second, they can probably redirect the work hours they save as a result of not worrying so much about the nature of content to making sure that apps meet more important quality and polish standards. It&#8217;d be nice not to install so much alpha- and beta-quality software based on the assumption that developers will fix bugs in upcoming iterations.</p>
<p>The ESRB isn&#8217;t the only one that wants this to go down, either. The Entertainment Software Association (ESA) wants to see the same thing happen. ESA CEO Michael Gallagher <a href="http://kotaku.com/5281765/should-apple-iphone-games-be-rated-esa-says-yes" target="_self">called for iPhone game ratings</a> while speaking to reporters recently. At this point, I think it&#8217;s an inevitability, but there&#8217;s still the matter of how it gets implemented. My vote is for bringing in the ESRB, since this is exactly their expertise. What do you think should happen?</p>
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		<title>Weekly App Store Picks: May 30, 2009</title>
		<link>http://theappleblog.com/2009/05/30/weekly-app-store-picks-may-30-2009/</link>
		<comments>http://theappleblog.com/2009/05/30/weekly-app-store-picks-may-30-2009/#comments</comments>
		<pubDate>Sat, 30 May 2009 16:00:40 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
		<category><![CDATA[Commentary]]></category> <category><![CDATA[News]]></category> <category><![CDATA[app store]]></category> <category><![CDATA[apps]]></category> <category><![CDATA[film]]></category> <category><![CDATA[fun]]></category> <category><![CDATA[games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[music]]></category> <category><![CDATA[picks]]></category> <category><![CDATA[toys]]></category>
		<guid isPermaLink="false">http://theappleblog.com/?p=24895</guid>
		<description><![CDATA[
Just when you thought the weekend couldn&#8217;t get any better, along comes a selection of the freshest picks from the App Store.
This week I&#8217;ve selected four playful picks for you to toy with over the weekend. It&#8217;s not all fun and games, though, as before we get to the apps, I&#8217;ve got a roundup of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theappleblog.com&blog=5550580&post=24895&subd=gigapple&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="styled alignright size-full wp-image-24896" title="apple-versus-games" src="http://gigapple.files.wordpress.com/2009/05/apple-versus-games.jpg?w=300&#038;h=206" alt="apple-versus-games" width="300" height="206" /></p>
<p class="excerpt">Just when you thought the weekend couldn&#8217;t get any better, along comes a selection of the freshest picks from the App Store.</p>
<p>This week I&#8217;ve selected four playful picks for you to toy with over the weekend. It&#8217;s not all fun and games, though, as before we get to the apps, I&#8217;ve got a roundup of the week&#8217;s news.</p>
<p>Another week closer to the release of the iPhone 3.0 update means another leaked addition to the new OS. This time, <a href="http://theappleblog.com/2009/05/26/apple-bringing-video-purchasingdownloads-to-the-iphone/">Apple is bringing video purchasing to the iPhone</a>. All well and good, but I can&#8217;t imagine how downloading a 2GB movie is going to work over 3G.</p>
<p>Our own Nick Santilli procured a selection of <a href="http://theappleblog.com/2009/05/27/seven-apps-to-improve-the-iphones-camera-photos/">apps that raise the potential for photos taken with the iPhone&#8217;s camera</a>. It&#8217;s essential reading for iPhone owners who are disappointed with the device&#8217;s awful camera. My pick of the bunch is <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300911252&amp;mt=8">QuadCamera</a> &#8212; it makes shooting with the iPhone fun again.</p>
<p>The iPhone made the front cover of The New Yorker this week, though not in the way you might expect. Using <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288230264&amp;mt=8">Brushes</a>, a cute little painting app for iPhone, <a href="http://theappleblog.com/2009/05/27/latest-issue-of-the-new-yorker-designed-on-an-iphone/">artist Jorge Colombo created the cover illustration for the latest issue</a>. Brushes isn&#8217;t exactly a pro-level art package, but it can generate stunning results &#8212; budding artists can grab the app for four bucks (it&#8217;s currently on offer) and start practicing now.</p>
<p>Tweetie for Mac, the excellent older sibling to the iPhone Twitter client Tweetie, received a fun little upgrade this week. <a href="http://theappleblog.com/2009/05/28/tweetie-for-mac-update-now-with-video-tweeting/">The app now allows video tweeting</a>, via the iSight camera or a quick .mov file drag &#8216;n&#8217; drop. This article is particularly worth checking out because you get to watch a Twitter video of me, playing Sigur Rós, on the glockenspiel &#8212; blog-based musical interludes do not get better than that.</p>
<p>And finally, <a href="http://theappleblog.com/2009/05/29/ubisoft-exec-thinks-apple-has-gaming-platform-in-mind/">there could be an Apple game console on the incredibly distant horizon</a>. This is according to the CEO of gaming giant Ubisoft. Frankly, I don&#8217;t see it happening, but then who am I to argue with the CEO of the company that brought us Splinter Cell and a refreshed Prince of Persia franchise?</p>
<p>Moving on to the picks, this week I&#8217;ve been looking at Space Ace, Light Wars, BeatRider Touch and Drum Tracker. <span id="more-24895"></span></p>
<p><img class="styled alignleft size-full wp-image-24897" title="appicon_spaceace" src="http://gigapple.files.wordpress.com/2009/05/appicon_spaceace.png?w=102&#038;h=101" alt="appicon_spaceace" width="102" height="101" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314133588&amp;mt=8">Space Ace</a></strong> ($4.99)<br />
A quick refresher for readers who may not have come across Space Ace &#8212; the game is a gorgeously illustrated animated adventure from the folks behind Dragons Lair. Those who remember the original will be pleased to note that, visually, it&#8217;s still as vibrant as ever; however, it&#8217;s also just as frustrating in terms of gameplay. The game is essentially one long animation in which you just perform the correct actions at the correct time to keep the story moving forward. Frequently silly, regularly annoying, but it&#8217;ll have you coming back time and time again.</p>
<p><img class="styled alignleft size-full wp-image-24898" title="appicon_light_wars" src="http://gigapple.files.wordpress.com/2009/05/appicon_light_wars.png?w=100&#038;h=102" alt="appicon_light_wars" width="100" height="102" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317032821&amp;mt=8">Light Wars</a></strong> (99 cents)<br />
One glance at this game and any seasoned gamer will tell you that it&#8217;s a direct rip of Geometry Wars &#8212; an excellent console mini-game that brings classic messy shoot-em-up Robotron to mind. Light Wars is incredibly fast-paced and frenetic, throwing tron-style nasties at you from all angles as you speed across the vector map, dodging enemy ballistics and racking up insanely high scores. Currently on sale at 99 cents and definitely worth checking out for fans of arcade-style shoot-em-ups.</p>
<p><img class="styled alignleft size-full wp-image-24899" title="appicon_beatrider_lite" src="http://gigapple.files.wordpress.com/2009/05/appicon_beatrider_lite.png?w=100&#038;h=100" alt="appicon_beatrider_lite" width="100" height="100" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316531258&amp;mt=8">Beatrider Touch Lite</a></strong> (FREE)<br />
Tap Tap Revenge may be the current king of rhythm-action games on the iPhone, but that shouldn&#8217;t stop other titles from trying to topple the game from its well-earned throne. Beatrider Touch incorporates more sliding than tapping, plus it brings something entirely new to the genre &#8212; song uploading. Upload your favorite tune and you&#8217;re able to play it as a level in Beatrider. The free Lite version supports one song upload, the premium version &#8212; retailing at five bucks &#8212; lets you upload up to 20.</p>
<p><img class="styled alignleft size-full wp-image-24900" title="appicon_drum_tracker" src="http://gigapple.files.wordpress.com/2009/05/appicon_drum_tracker.png?w=101&#038;h=99" alt="appicon_drum_tracker" width="101" height="99" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313153702&amp;mt=8">Drum Tracker</a></strong> ($1.99)<br />
If you&#8217;re not in the mood for gaming, but beats are your thing, then Drum Tracker may be the app for you. The developers, a team calling themselves Simple is Beautiful, have squeezed a fully-featured drum machine down into one gorgeous-looking iPhone app. This is a tool that, while it could be tons of fun for anyone looking to toy around with a few beats, could prove useful for electronic music producers on the go. Worth checking out for the more musical readers of TheAppleBlog, especially as it&#8217;s priced so competitively for a sound app.</p>
<p>That&#8217;s all the picks for this week. I&#8217;ll be back in seven days with more news from the week and picks from the App Store.</p>
<p>In the meantime, what apps have you been using this week?</p>
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